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<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Age of Conan delay explained</title><link>http://www.curse.com/blogs/aoc-en-interviews/archive/2008/09/17/N2729Id.aspx</link><description>Funcom game director Gaute Godager has issued an open letter to the Age of Conan forum, explaining exactly why the game was put back five months. It&amp;#39;s all down to the complexity of the combos, apparently, which beta testers were finding hard to come</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Age of Conan delay explained</title><link>http://www.curse.com/blogs/aoc-en-interviews/archive/2008/09/17/N2729Id.aspx#35694</link><pubDate>Fri, 17 Aug 2007 01:10:18 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:35694</guid><dc:creator>Jarlaxle</dc:creator><description>&lt;p&gt;Here's one thing Gaute said in his letter to the community:
&lt;/p&gt;&lt;p&gt;"As you have seen over the last period, and as we have stated again and again, our clear intension was to launch in October. But what happens when you learn that the game you have needs more development time? Do you continue to force through towards a release, like we did with Anarchy Online? This time we did the right thing. I am proud by the fact that we work in a company that knows what the game truly needs, and are willing to follow and support the best interest of the game."
&lt;/p&gt;&lt;p&gt;This makes me pretty sure that they are having lag problems etc., yet he refused to mention any buggy client and bad net code problems in his letter. Hiding the truth ftl
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=35694" width="1" height="1"&gt;</description></item><item><title>Age of Conan delay explained</title><link>http://www.curse.com/blogs/aoc-en-interviews/archive/2008/09/17/N2729Id.aspx#35693</link><pubDate>Fri, 17 Aug 2007 01:10:17 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:35693</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;Net code seemed fine when I played it during our visit to Eidos. I seriously doubt he's hiding anything; he doesn't have to explain the whys of them deciding they want to apply more development time to the game.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=35693" width="1" height="1"&gt;</description></item><item><title>Age of Conan delay explained</title><link>http://www.curse.com/blogs/aoc-en-interviews/archive/2008/09/17/N2729Id.aspx#35692</link><pubDate>Fri, 17 Aug 2007 01:10:16 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:35692</guid><dc:creator>Jarlaxle</dc:creator><description>&lt;p&gt;Yes, but he did explain.
&lt;/p&gt;&lt;p&gt;I know you already told me there wasn't any lag but IGN and gamespy have complained about it, seen it on videos and heard stuff from so called 'beta testers' (whether they are really testers or not is unsure)
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=35692" width="1" height="1"&gt;</description></item><item><title>Age of Conan delay explained</title><link>http://www.curse.com/blogs/aoc-en-interviews/archive/2008/09/17/N2729Id.aspx#35691</link><pubDate>Fri, 17 Aug 2007 01:10:15 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:35691</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;There was graphical lag but I didn't find any actual internet latency due to net code or anything.
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