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<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Curse : curseforge</title><link>http://www.curse.com/blogs/curse-en-news/archive/tags/curseforge/default.aspx</link><description>Tags: curseforge</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Forums Launched for CurseForge.com</title><link>http://www.curse.com/blogs/curse-en-news/archive/2008/09/17/N10601Id.aspx</link><pubDate>Tue, 10 Jun 2008 04:42:41 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:21443</guid><dc:creator>Zyuu</dc:creator><slash:comments>3</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/curse-en-news/rsscomments.aspx?PostID=21443</wfw:commentRss><comments>http://www.curse.com/blogs/curse-en-news/archive/2008/09/17/N10601Id.aspx#comments</comments><description>&lt;img src="http://media.curse.com/dl2/23/131/530.png/curseforge.png" alt="" /&gt;
&lt;p&gt;Our hard working developers have finalized the work on getting the &lt;b&gt;CurseForge Forums&lt;/b&gt; ready and to work with the same login system CurseForge and Curse use.  To be perfectly honest, we wanted the forums ready earlier, but you know how it is, problems do arise and things get delayed.  Enough of that, the forums have finally been released and we hope you will join in and discuss together with us!
&lt;/p&gt;&lt;p&gt;You can use the new and smoking hot CurseForge forums right now by &lt;b&gt;&lt;a href="http://www.curseforge.com/announcements/forums-launched/"&gt;clicking here&lt;/a&gt;&lt;/b&gt;.
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; You should find yourself already signed into the forums if you are signed in on the main site.
&lt;/li&gt;&lt;li&gt; We will be adding more forums as the need is seen for them.
&lt;/li&gt;&lt;li&gt; Projects can request project specific forums. However, please note the following.
&lt;ul&gt;&lt;li&gt; vBulletin can only handle so many forums so we won&amp;#39;t be able to honor all requests.
&lt;/li&gt;&lt;li&gt; If a forum is inactive for an extended period of time it may be taken down and merged back into the standard forums. I&amp;#39;d only expect this if we start to reach the before mentioned forums limit.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=21443" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/curseforge/default.aspx">curseforge</category><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/forums/default.aspx">forums</category></item><item><title>CurseForge Knowledge Base</title><link>http://www.curse.com/blogs/curse-en-news/archive/2008/09/17/N10044Id.aspx</link><pubDate>Fri, 23 May 2008 02:31:55 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:22377</guid><dc:creator>Zyuu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/curse-en-news/rsscomments.aspx?PostID=22377</wfw:commentRss><comments>http://www.curse.com/blogs/curse-en-news/archive/2008/09/17/N10044Id.aspx#comments</comments><description>&lt;img src="http://media.curse.com/dl2/23/129/479.png/logo-curseforge-black.png" alt="" /&gt;
&lt;p&gt;We&amp;#39;ve added a &lt;a href="http://www.curseforge.com/projects/curseforge/pages"&gt;Knowledge Base&lt;/a&gt; to CurseForge.  You find it at the right side of &amp;quot;My Profile&amp;quot; in the menu at the CurseForge site.
&lt;/p&gt;&lt;p&gt;We will constantly add more information to our &lt;a href="http://www.curseforge.com/projects/curseforge/pages"&gt;Knowledge Base&lt;/a&gt;, if you&amp;#39;re new to CurseForge -- please take your time and  browse the &lt;a href="http://www.curseforge.com/projects/curseforge/pages"&gt;Knowledge Base&lt;/a&gt; to get familiar with how things work.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=22377" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/curseforge/default.aspx">curseforge</category><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/base/default.aspx">base</category><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/knowledge/default.aspx">knowledge</category></item><item><title>CurseForge Basic FAQ</title><link>http://www.curse.com/blogs/curse-en-news/archive/2008/09/17/N9980Id.aspx</link><pubDate>Wed, 21 May 2008 16:03:32 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:22500</guid><dc:creator>Zyuu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/curse-en-news/rsscomments.aspx?PostID=22500</wfw:commentRss><comments>http://www.curse.com/blogs/curse-en-news/archive/2008/09/17/N9980Id.aspx#comments</comments><description>&lt;img src="http://media.curse.com/dl2/23/129/253.png/logo-curseforge-beta.png" alt="" /&gt;
&lt;p&gt;We realise many of you have questions about CurseForge and what the deal is with managing your projects, among many other things.
&lt;/p&gt;&lt;p&gt;We&amp;#39;ve created a basic CurseForge FAQ that might have the answer(s) to your question(s).  
&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;a href="http://www.curseforge.com/projects/curseforge/pages/curse-forge-faq/"&gt;Check it out!&lt;/a&gt;&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;We&amp;#39;ll be adding a link to it on CurseForge soon(tm).
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=22500" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/curseforge/default.aspx">curseforge</category><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/faq/default.aspx">faq</category><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/basic/default.aspx">basic</category></item><item><title>CurseForge is now live!</title><link>http://www.curse.com/blogs/curse-en-news/archive/2008/09/17/N9935Id.aspx</link><pubDate>Tue, 20 May 2008 06:19:49 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:22547</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/curse-en-news/rsscomments.aspx?PostID=22547</wfw:commentRss><comments>http://www.curse.com/blogs/curse-en-news/archive/2008/09/17/N9935Id.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.curseforge.com"&gt;CurseForge&lt;/a&gt;, our Mod Development Platform, is now live. Kaelten &lt;a href="http://www.curseforge.com/announcements/curse-forge-com-goes-live/"&gt;posted an announcement on CurseForge&lt;/a&gt; to officially unlock the gates. If you&amp;#39;re an AddOn Author, we encourage you to &lt;a href="http://www.curseforge.com/"&gt;take a look&lt;/a&gt;, and of course, please &lt;a href="http://www.curseforge.com/projects/CurseForge/tickets/"&gt;give us feedback&lt;/a&gt; to let us know how we&amp;#39;re doing, what you like, what you dislike, and of course any bugs you&amp;#39;ve found.
&lt;/p&gt;&lt;p&gt;As authors, this website &lt;strong&gt;is for you&lt;/strong&gt; and your thoughts will shape its future. We hope you enjoy using it; Kaelten and ckknight have both poured an enormous amount of passion into creating something they felt would befit the needs of authors, and we&amp;#39;re very happy to have the opportunity to present it to you today.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=22547" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/curseforge/default.aspx">curseforge</category><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/launch/default.aspx">launch</category><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/official/default.aspx">official</category></item><item><title>CurseForge Releases Today!</title><link>http://www.curse.com/blogs/curse-en-news/archive/2008/09/17/N9914Id.aspx</link><pubDate>Mon, 19 May 2008 23:21:28 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:22579</guid><dc:creator>Kody</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/curse-en-news/rsscomments.aspx?PostID=22579</wfw:commentRss><comments>http://www.curse.com/blogs/curse-en-news/archive/2008/09/17/N9914Id.aspx#comments</comments><description>&lt;p&gt;Today Curse is pleased to introduce one of the newest members of the Curse Network: &lt;a href="http://www.curseforge.com"&gt;CurseForge.com&lt;/a&gt; -- a website completely devoted to supporting video game mod developers. Our initial release will include full support for World of Warcraft AddOns, and in the future we will be expanding to support many types of game modifications, including Starcraft II maps, and even FPS mods -- so prepare yourselves; start planning your SC2 map projects now!
&lt;/p&gt;&lt;p&gt;What exactly is &lt;a href="http://www.curseforge.com"&gt;CurseForge&lt;/a&gt;? The website has been co-developed by two long-standing, respected members of the AddOn Author Community: Kaelten, Administrator of WoWAce, and Ckknight, creator of many household AddOns such as Cartographer, Pitbull, Fubar, Cowtip, Parrot, and many more.
&lt;/p&gt;&lt;p&gt;The goals of &lt;a href="http://www.curseforge.com"&gt;CurseForge&lt;/a&gt; are simple: to create a developer-friendly hosting platform for all of your project management needs. Included in the initial launch of the website are the following features:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Fully-featured Project Management System.
&lt;ul&gt;&lt;li&gt; Update your projects via the simple upload system, or automatically with several different Version Control Systems!
&lt;ul&gt;&lt;li&gt; The following Version Control Systems can be used to update projects:
&lt;ul&gt;&lt;li&gt; &lt;a href="http://subversion.tigris.org/"&gt;SVN&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://git.or.cz/"&gt;Git&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://www.selenic.com/mercurial/wiki/"&gt;Mercurial&lt;/a&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; Robust Ticket System
&lt;ul&gt;&lt;li&gt; Allows users to create tickets so the developer is aware of outstanding issues with the project, or suggestions from users for enhancements. The ticket system is designed to be smart, so that similar issues are grouped together for easy browsing.
&lt;/li&gt;&lt;li&gt; Also allows browsing of either the entire group of issues, or a single ticket under that group of issues.
&lt;/li&gt;&lt;li&gt; Supported ticket types: Defects, Enhancements, Patches, Tasks, Other
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; Every project has its own repository for easy committing of changes!
&lt;ul&gt;&lt;li&gt; Project manager will be able to designate whether to sync the repository&amp;#39;s password with their account, making it quick and easy to log in.
&lt;/li&gt;&lt;li&gt; Includes automated / configurable Access Control Levels to grant only the access you want to give to other project members.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; Fully-featured Wiki
&lt;ul&gt;&lt;li&gt; Every project on CurseForge will receive its very own Wiki, to store information about the project.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; Automated Packager
&lt;ul&gt;&lt;li&gt; Automatically creates a zip file of each revision in the SVN repository for a project, making it immediately available for users to download.
&lt;/li&gt;&lt;li&gt; &lt;strong&gt;These zip files are also automatically syndicated with Curse.com -- increasing the reach of a project more than ever before.&lt;/strong&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; Alpha / Beta / Release Distinction
&lt;ul&gt;&lt;li&gt; Project managers will be able to designate Alpha / Beta / Release distinction, creating an &amp;quot;opt-in&amp;quot; scenario, where only users who wish to download pre-release projects with the Curse Client can do so, while those that only want stable versions can rest assured they will not download something buggy.
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;/li&gt;&lt;li&gt; Ability to upload screenshots of mods
&lt;/li&gt;&lt;li&gt; Forums powered by Vbulletin, one of the industry leaders in forum software.
&lt;/li&gt;&lt;li&gt; News related to mod development
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;There are changes coming to Curse due to this as well. We&amp;#39;ll be disabling project management on Curse.com and moving it over to &lt;a href="http://www.curseforge.com"&gt;CurseForge&lt;/a&gt; with the introduction of the website. This means project management will be disabled for the time being, as we transition over to the new system at &lt;a href="http://www.curseforge.com"&gt;CurseForge&lt;/a&gt;. We&amp;#39;ll hopefully have it back and available very soon, so thank you in advance for your patience. We assure you the new management system is well worth the wait, and will make it easier than ever before to host your projects here on Curse.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=22579" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/curse/default.aspx">curse</category><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/curseforge/default.aspx">curseforge</category><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/launch/default.aspx">launch</category><category domain="http://www.curse.com/blogs/curse-en-news/archive/tags/network/default.aspx">network</category></item></channel></rss>