Darkfall

  • February 2009 - Posts

    Darkfall Online's Tasos: Darkfall Online Release Date Update

    Posted Feb 25, 2009 by DoranM
    Filed in Darkfall

    DarkfallDB.com has been keeping on top of the recent news for the Darkfall Release which is scheduled for today. Aventurine had planned to release Darkfall Online today but appears to be having server trouble with processing the pre-orders and getting people into the game. Here's a recent update from Tasos in the issue:

    We've had several people report they are unable to get into the game and have not even gotten the details yet on how to get in; Tasos has posted this recent update about current launch day troubles:

    We’ve been waiting for the pre-orders to process through billing and it has been moving along but not fast enough. We’re almost done with this. Many of you will be getting notifications of this during this process. As soon as this is concluded we’ll process the accounts and open up the servers for the pre-orders. This will be done tonight; the game has been ready and waiting.

    Unfortunately we’re running behind schedule as far as opening up the extra sales which we hoped to do tonight as well. We’ll do this tomorrow as early as possible, likely sometime around noon GMT time, around the time of our first scheduled maintenance. At this time we will also process the problematic accounts which had 0 euro problems, no charges, no balance, but received a successful pre-order message. We are also looking into the few cases that have pre-ordered but have not received a confirmation email and we will resolve all these issues. Most of these problems were due to a combination of lag, multiple sessions, and multiple charge attempts.

    We want to thank you for your patience again, and we would like to let you know that we’re adding a couple more days to the free month of play making them 33 for everyone that pre-ordered and that will buy the game tomorrow. This is to make up for any bad experience with the account management, the lag and the delays you’ve had to face with purchasing.

    The traffic volume we’ve been experiencing has been unbelievably high because of the initial rush and was compounded by users hammering the system with multiple sessions. You should also know that we have been doing everything necessary to resolve all these issues as soon as possible.

    We’ll post again as soon as the server is open.

    Best,

    Tasos

     

    DarkfallDB.com Looking For Volunteers For Game Release!

    Posted Feb 24, 2009 by DoranM
    Filed in Darkfall

    DarkfallDB.com has been a leading source of information for Darkfall Online for the past few months. The game is due to release tomorrow and they're asking for a helping hand to get everything that needs updating...well updated! They've got a populated Darkfall Wiki, several guides to get started like the geography guide and the race guide, but have plans to ad a lot more once the game goes live.

    Checkout the original post and if you plan to play lend 'em a hand:

    Looking for Volunteers!  
    DarkfallDB is looking for a few good volunteers!

     

    We've grown quite rapidly and with the game coming out tomorrow we're not too big to ask for a helping hand or two..or three...or four!
    We are looking for a few volunteers to help us out with the site.  We are in need people who will be responsible for keeping the front page updated with Darkfall news, as well as site news.  We could also use help with adding new content to the site, and moderating the forums.
    Experience with Joomla is useful, but not mandatory. Of course anyone can help keep the Darkfall Wiki updated with important detailed information, but if someone wanted to help out a little more on that project we would love to put someone in charge of it!

    If you have exceptional written communication skills, an enthusiasm for Darkfall, and the talent to bring comprehensive information to people, and would also like to be part of a first-rate growing community, please contact us using our contact us form with the subject: I would like to volunteer .
    Be sure to include valid contact information, either an e-mail address, or some form of instant messenger info.

    Darkfall Online Sold out - Oh Wait! There's a Few Left!

    Posted Feb 23, 2009 by DoranM
    Filed in Darkfall

    The DarkfallDB.com Dev Tracker has picked up a post from Tasos regarding  and update to pre-orders and their current status. They were listed yesterday as sold out, which had many players concerned, but it appears they are available again for purchase, with more coming available after the  launch date of Feb. 25th. Yesterday he had posted saying they were not going to have any more pre-orders available and the next chance to buy more would come after the 25th release date, as shown by this post. Something must have changed, and I don't know what it was, but since I haven't ordered yet it's a good change! It's been a real rollercoaster ride watching this truly indie development company push this title out. We're really looking forward to playing it and providing you with the best information available for the game via DarkfallDB.com!

    Checkout the original post here:

     

      Quote from Tasos:

     

    You can Pre-Order Darkfall here:

    https://www.darkfallonline.com/accounts/f/default.php

    Pre-Orders will run until February 25th, or until they're sold out.
    If sold out, more copies of Darkfall will be offered on launch day, February 25th.



    Thank you

     

    Darkfall Online Major Patch and Pre-Order Server Outage

    Posted Feb 20, 2009 by DoranM
    Filed in Darkfall

    Tasos has recently posted an update about the major patch for Darkfall Online. Our DarkfallDB.com Dev Tracker picked up the post where Tasos explains the current pre-order situation. He also explains some of the trouble they are having with the pre-order servers. He's got some info on the latest patch notes for everyone too.

    Quote from Tasos:

    Today a substantial patch was applied to the game. We've also opened up the beta information forums where you can read the newly released patch notes.

    These patch notes, among other things, explain the basics of the conquest system. We've been working hard on the game as you can see by the volume of this update, we've already spoken of our commitment to supporting the game and that's what we'll continue doing. Things are looking good for launch; the game has been very stable, even though server and client are still in debug mode.

    We feel we should explain what's happening with the pre-ordering even though it hasn't been officially opened yet: Yesterday we gave the beta testers some lead time to the pre-order. This was offered not only as a courtesy but also in order to get reports on any problems before releasing to the public. Since the pre-order link leaked out, our system has been overrun by players from all over the world trying to pre-order at the same time.

    Even though areas like Asia are excluded from this release, they remain major contributors to the heavy server load. This load is many times above our highest estimate and as a result the system has been very slow. We've been correcting the few issues that have surfaced while in the process of increasing our web server capacity-yet again.

    We apologize for these problems, we have people working on this around the clock and should have it fixed by tomorrow. We're disabling the pre-orders until then. Even though many persistent people have managed to pre-order successfully, it's just not a good user experience. We'll post the pre-order information and resume taking pre-orders as soon as we're back up tomorrow.

    Darkfall Online NDA Has Been LIFTED! Get the Details Here!

    Posted Feb 18, 2009 by DoranM
    Filed in Darkfall

    The Darkfall Online NDA has been LIFTED! Our Dev Tracker at DarkfallDB.com has picked up a recent post by Tasos detailing how the launch will work and provided details regarding price, billing, and pre-ordering. See you there :D


    Checkout the original post:

    As of the time of this posting the NDA is officially lifted. In the next couple of days the Darfkall pre-orders will open up and stay up until right before Darkfall's launch on February 25th or until they are sold out. This is how the pre-order will work:

    The pre-order consists of the Darkfall client digital download along with a month of play starting on February 25th. The full cost for this is 42 Euro. This amount WILL NOT be charged during the pre-order. What will be charged is an initial 2.52 Euro non-refundable payment to activate the process. The remainder (39.48) of the pre-release price will be billed on release, February 25th. You'll be free to cancel the purchase any time before the additional charge goes in on February the 25th.

    Darkfall's monthly subscription is set at 11.77 euro. A 3 month subscription with a 10% discount and a six month subscription will be offered with 15% discount on the monthly subscription rate.

    There is 19% VAT added to both the initial payment of 2.52 Euro and to the remainder (39.48) for residents of the European Union. The same applies to all the subscription charges. People outside the EU will not be charged VAT.

    For the pre-order all major credit cards are accepted. For Darkfall's launch direct debit will also be available. More payment options will be available shortly after Darkfall's launch such as Paypal, prepaid cards, wire transfer etc. Our partners for the billing are GlobalCollect, a leading and trusted global payment processor. (http://www.globalcollect.com/)

    Players in North America are welcome to participate in the European Launch. The plans for US servers aren't finalized at the time of this announcement. We will offer the option for character migration to US servers for N. American players who wish to use it. We have had people playing without problem from all over the US and Canada. That being said, our servers are located in Germany and distance does affect ping-time.
    If the pre-orders are sold out, more Darkfall copies will become available on the launch date February the 25th. If they are also sold out, we will offer more copies every few days as we upgrade our capacity.

    The initial system requirements for Darkfall are as follows:
    Operating System: Windows XP, Vista
    Processor: 2.5GHz Pentium 4, or equivalent
    RAM: 1GB for Windows XP, 2GB for Windows Vista
    Graphics Card: 128MB PixelShader 2.0 support
    Hard Drive Space: 12 GB Free Space Minimum

    With the NDA lifted, there will be a lot of information out in the next few days both official and unofficial. There is a lot of passion surrounding Darkfall, both positive and negative. Some views, unsubstantiated by evidence, have become almost tenets of faith at both extremes. Now you can finally judge for yourselves and make up your own mind, through player testimonials and game footage. Be cautious of what is said however, by whom, and based on what experience. The beta has been through several phases, and it's still a beta. The main purpose of beta is to provide the developers with testing data, and not provide players with a fun experience. Even during this process however the game has been extremely playable and while many consider it to be their best MMOG experience to date, others see its potential, some had something else in mind, and few don't like it at all. Darkfall isn't for everyone.

    It should be stressed that as with any MMOG Darkfall will always be a work in progress. Darkfall's potential however, being a sandbox game, is dependent on its players more so than other MMOGs. This is why we've been communicating with a lot of our players, have been listening very closely to the testers and are taking all the feedback, positive and negative, very seriously. Something important to understand is that we are committed to fully supporting this game and working with our player base to make Darkfall the best game it can possibly be. After launch we're not going with just a “live team” to do simple maintenance to the game while the rest of us move on to other projects. All our resources are committed to Darkfall, and we will even increase our team size to meet our ambitious future goals for the game.

    Thank you for reading and we hope to see you in Darkfall.
    The Darkfall Team

    Darkfall's Tasos Interviewed About the Feb. 25th Launch Date

    Posted Feb 13, 2009 by DoranM
    Filed in Darkfall
    DarkfallDB.com has tracked down a recently completed interview between Tasos, the Darkfall Community Manager, and MMORPG.com.

    There's not a whole lot of new information in the interview, and Tasos remains pretty tight-lipped about some of the happenings around the NDA and current game development, but one Q&A segment that struck our interest was about the input they have received from the new wave of beta testers, and their continuous development cycle to get those changes and fixes implemented. Enjoy the read!

    Question:

    We haven't heard anything new from the developers since the Jan 22nd news item announcing the first round of invites. Can you tell us why we haven't heard any further updates?

    Tasos:

    That’s not entirely correct because we’ve had a substantial update on January 25th and a few interviews since then but basically we’ve been doing what we said on the 22nd. Our first priority is getting the game ready for release. There are also thousands of testers to support and all this has been keeping us very busy. We have announcements coming soon with all the info the public needs in order to play Darkfall.

    Question:

    We keep hearing that the developers have responded to quite a bit of user input since the 22nd. Can you give us an idea of some of the changes that have come about as a result of player feedback?

    Tasos:

    We have been getting a lot of valuable user feedback and responding to it as we have done throughout the development cycle. Most of the feedback confirms our original intentions meaning that often players ask for changes or fixes that are already planned or in production.

    We have benefited from the feedback in several areas where we needed testing input and we’ve had a lot of great feedback related to balancing, and on tweaking the gameplay experience. A lot of the user feedback has led to more testing of features. We’ve also been doing our best to respond immediately to any bugs reported by the testers and so far our track record has been very good at fixing them immediately. By looking at the player logs, we’ve corrected many areas that the players didn’t need to report.

    It’s our commitment to continuously and proactively support this game throughout its lifecycle, on a daily basis, and to listen closely to what the players have to say so that the game can evolve and grow. We won’t simply assign a ‘live team’ to support the game while the rest of us move on to something else. The testers working with us already know this.


    Check out the entire interview for more.

    Darkfall Online Due to Release Feb 25th

    Posted Feb 13, 2009 by DoranM
    Filed in Darkfall

    Darkfall Online is due to release the 25th of February. So far the game producers have been incredibly tight-lipped about letting too many details out to the media or their fan base. The game had an originally scheduled launch on January 22nd of this year which they failed to meet. The delay, of course, had the forums up an uproar, but things seem to be progressing well with the start up company Aventurine's first MMO.

    This game is supposed to be one of the most hardcore PVP games to come out in recent years, and although the lack of content released doesn't really give us much to show you there have been 6 official trailers added (We're posting the 6th because the building placement just look OH so cool).

     

     

    You can see all 6 videos at http://www.darkfalldb.com/latest/videos.html

     

    We've also thrown together some information you might find useful before trying the game out:

     

    We'll keep you updated as the game draws closer!

     

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