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<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">EverQuest</title><subtitle type="html" /><id>http://www.curse.com/blogs/eq-en-news/atom.aspx</id><link rel="alternate" type="text/html" href="http://www.curse.com/blogs/eq-en-news/default.aspx" /><link rel="self" type="application/atom+xml" href="http://www.curse.com/blogs/eq-en-news/atom.aspx" /><generator uri="http://communityserver.org" version="4.0.30619.63">Community Server</generator><updated>2008-09-17T14:42:50Z</updated><entry><title>EverQuest Underfoot Pre-Order Now Available!</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2009/10/29/everquest-underfoot-pre-order-now-available.aspx" /><id>/blogs/eq-en-news/archive/2009/10/29/everquest-underfoot-pre-order-now-available.aspx</id><published>2009-10-29T18:25:33Z</published><updated>2009-10-29T18:25:33Z</updated><content type="html">&lt;p class="MsoNormal" style="margin:0in 0in 0pt;line-height:150%;"&gt;The
&lt;a href="http://www.everquest.com"&gt;EverQuest&lt;/a&gt; crew has sent us some new 
information on the release of their latest expansion;
&lt;a href="http://everquest.station.sony.com/expansions/underfoot/index.vm"&gt;
Underfoot&lt;/a&gt;! The new expansion is now available for pre-order 
and is scheduled to launch on December 15th. The pre-order costs $39.99 and 
should provide EQ players with unparalleled excitement!&lt;/p&gt;
&lt;p class="MsoNormal" style="margin:0in 0in 0pt;line-height:150%;"&gt;
Here&amp;#39;s a look at some of the features in the new 
expansion:&lt;/p&gt;
&lt;ul style="margin-top:0in;"&gt;
&lt;li class="MsoNormal" style="margin:0in 0in 0pt;"&gt;
  &lt;b&gt;All Previous Expansions &lt;/b&gt;- Includes the new 
  expansion pack and all 15 previous expansions and content &lt;/li&gt;
&lt;li class="MsoNormal" style="margin:0in 0in 0pt;"&gt;
  &lt;b&gt;Amazing new zones &lt;/b&gt;&amp;ndash; Players can dig into 
  12 new zones throughout the realm of Brell Serilis&lt;/li&gt;
&lt;li class="MsoNormal" style="margin:0in 0in 0pt;"&gt;
  &lt;b&gt;New Alternate Advancement Abilities &lt;/b&gt;- 
  Optimize your character&amp;#39;s power and strength with all new alternate 
  advancement abilities&lt;/li&gt;
&lt;li class="MsoNormal" style="margin:0in 0in 0pt;"&gt;
  &lt;b&gt;New weapons and armor &lt;/b&gt;- Outfit characters 
  with hundreds of new options&lt;/li&gt;
&lt;li class="MsoNormal" style="margin:0in 0in 0pt;"&gt;
  &lt;b&gt;Master Tradeskilling &lt;/b&gt;&amp;ndash; Players can create 
  powerful new weapons, armor and more with thousands of new recipes&lt;/li&gt;
&lt;li class="MsoNormal" style="margin:0in 0in 0pt;"&gt;
  &lt;b&gt;Extended Target Window &lt;/b&gt;- Track friends and 
  foes with greater accuracy&lt;/li&gt;
&lt;li class="MsoNormal" style="margin:0in 0in 0pt;"&gt;
  &lt;b&gt;Achievement System &lt;/b&gt;- Display and manage 
  your progress through the world of Norrath&lt;/li&gt;
&lt;li class="MsoNormal" style="margin:0in 0in 0pt;"&gt;
  &lt;b&gt;Mark of Brell in-game item &lt;/b&gt;&amp;ndash; Users can 
  teleport directly into the &lt;i&gt;Underfoot &lt;/i&gt;zone (one per account, 
  non-tradable)&lt;/li&gt;
&lt;li class="MsoNormal" style="margin:0in 0in 0pt;"&gt;
  &lt;b&gt;&lt;i&gt;Legends of Norrath&amp;trade; &lt;/i&gt;&lt;/b&gt;- Includes 
  digital card game client and game scenario &lt;/li&gt;
&lt;li class="MsoNormal" style="margin:0in 0in 0pt;"&gt;
  &lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;b&gt;500 &lt;i&gt;Station Cash&lt;/i&gt;&amp;trade;&lt;/b&gt; - Select 
  unique virtual items from the in-game EQ Marketplace (no 
  trade/non-transferable; no cash value)&lt;/span&gt;&lt;/li&gt;
&lt;li class="MsoNormal" style="margin:0in 0in 0pt;"&gt;
  &lt;span style="font-family:Times New Roman;font-size:small;"&gt;&lt;b&gt;30-day subscription included for New 
  EQ Accounts&lt;/b&gt; - Included with valid purchase for new EQ accounts only 
  (excludes existing EQ and Station Access accounts)&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;i&gt;EverQuest Underfoot&lt;/i&gt; presents a mysterious 
world unlike anything previously experienced in Norrath, providing the ultimate 
MMO gaming experience for players. This all-in-one compilation is the next 
volume of Norrathian adventure following last year&amp;rsquo;s success of &lt;i&gt;EverQuest&amp;reg; 
Seeds of Destruction&lt;/i&gt;&amp;trade;. Now in its unprecedented tenth year, &lt;i&gt;EverQuest&lt;/i&gt; 
takes its tradition of exciting worlds, challenging dungeons, inventive new 
creatures and thrilling monsters underground!&lt;/p&gt;
&lt;p&gt;For more information visit the official
&lt;a href="http://everquest.station.sony.com/expansions/underfoot/index.vm"&gt;
Underfoot Expansion pre-order&lt;/a&gt; page!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=598204" width="1" height="1"&gt;</content><author><name>DoranM</name><uri>http://www.curse.com/members/DoranM.aspx</uri></author><category term="everquest underfoot" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/everquest+underfoot/default.aspx" /><category term="underfoot pre order" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/underfoot+pre+order/default.aspx" /><category term="eq underfoot" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/eq+underfoot/default.aspx" /></entry><entry><title>Legends of Norrath Card Game 8th Expansion: Travelers!</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2009/10/13/legends-of-norrath-card-game-8th-expansion-travelers.aspx" /><id>/blogs/eq-en-news/archive/2009/10/13/legends-of-norrath-card-game-8th-expansion-travelers.aspx</id><published>2009-10-13T20:25:05Z</published><updated>2009-10-13T20:25:05Z</updated><content type="html">&lt;p&gt;We&amp;#39;ve received an update today letting us know that Legends of Norrath Card 
game has released it&amp;#39;s latest expansion: Travelers! This is the eight release 
for the Legends of Norrath franchise and 
introduces all-new challenges for players, complete with new characters and 
storylines that send players to the Planes themselves.&lt;/p&gt;
&lt;p&gt;In Travelers threats from the Void continue to 
surface. As a player you must walk the planes in &lt;i&gt;Travelers&lt;/i&gt; and stop the 
Voidmen from cutting the people of Norrath off from their Gods! &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;i&gt;Travelers &lt;/i&gt;
Features:&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;"&gt;&lt;a href="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/t4.jpg"&gt;
  &lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/t4.jpg" border="0" height="230" width="166" alt="" /&gt;&lt;/a&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;ul style="margin-top:0in;"&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;New Cards&lt;/b&gt;: 
  Exciting new game cards add fresh strategies and game play.&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;New Starter&lt;/b&gt;: 
  An all-new 200 card starter can be used to create four different starter 
  decks, one for each of the four new avatars.&lt;/li&gt;
&lt;li class="MsoNormal"&gt;New Loot: 
  Incredible loot cards, including exclusive new encounters in &lt;i&gt;EverQuest&lt;span style="font-size:xx-small;"&gt;&lt;sup&gt;&amp;reg;&lt;/sup&gt;&lt;/span&gt;&lt;/i&gt; 
  and &lt;i&gt;EverQuest&lt;sup&gt;&amp;reg;&lt;/sup&gt; II&lt;/i&gt; that open all-new 
  chambers and rewards of loot and XP.&amp;nbsp;In &lt;i&gt;EQII&lt;/i&gt;, players can combine 
  several key cloaks to create the game&amp;rsquo;s first wearable, a visible backpack. In
  &lt;i&gt;EQ&lt;/i&gt;, three new collection items will grant players the Frozen Skull of 
  the Cursed which equates to a unique mercenary.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;For more information on the game and this new expansion visit:

&lt;a href="http://www.legendsofnorrath.station.sony.com/" target="_blank"&gt;
www.legendsofnorrath.station.sony.com&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=588713" width="1" height="1"&gt;</content><author><name>DoranM</name><uri>http://www.curse.com/members/DoranM.aspx</uri></author><category term="eq card game" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/eq+card+game/default.aspx" /><category term="legends of norrath" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/legends+of+norrath/default.aspx" /><category term="legends of norrath cards" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/legends+of+norrath+cards/default.aspx" /></entry><entry><title>EverQuest Patch Notes - October 8th, 2009</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2009/10/08/everquest-patch-notes-october-8th-2009.aspx" /><id>/blogs/eq-en-news/archive/2009/10/08/everquest-patch-notes-october-8th-2009.aspx</id><published>2009-10-08T19:38:44Z</published><updated>2009-10-08T19:38:44Z</updated><content type="html">&lt;p&gt;SOE today &lt;a target="_blank" href="http://eqplayers.station.sony.com/game_updates.vm?date=10/08/2009"&gt;released another game update for EverQuest&lt;/a&gt;. Included in this update are modifications to the classic missions which unlock early access to the game&amp;#39;s next expansion, as well as new hot zones and a number of general fixes. Check out the notes in full below for more details.&lt;/p&gt;
&lt;hr /&gt;
&lt;h2&gt;Game Update - October 8th, 2009&lt;/h2&gt;
&lt;p&gt;*** Highlights *** &lt;/p&gt;
&lt;p&gt;- Many of Old Man McKenzie&amp;#39;s items have
faded from memory.&amp;nbsp; If you have one of these faded items, give them to
the Old Man in Plane of Knowledge and he will return your Brews.&amp;nbsp; If
you had augments in these items, be sure to put them in bags before you
zone.&lt;br /&gt;&lt;br /&gt;- Most items from Old Man McKenzie&amp;#39;s group missions have
been upgraded in power.&amp;nbsp; They have also had their required levels
reduced to 80.&amp;nbsp; These items do not need to be turned in to see the
changes.&lt;br /&gt;&lt;br /&gt;- You will now have to impress Old Man McKenzie with
your accomplishments before he will allow you to start a Nagafen or Vox
raid or see items that come from them.&amp;nbsp; People who have completed more
than seven raids from Solteris, Meldrath&amp;#39;s Mansion, Crystallos, or all
but the first tier of Seeds of Destruction raids will impress him.&amp;nbsp; You
must request a Nagafen or Vox raid from him or attempt to join one in
progress for him to check your accomplishments and allow you to see the
raid items.&lt;br /&gt;&lt;br /&gt;- New Hot Zones are now available.&amp;nbsp; Speak to
Franklin Teek in the Plane of Knowledge to see what new tasks he has in
store for you.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** Items ***&lt;/p&gt;
&lt;p&gt;- Many of Old Man
McKenzie&amp;#39;s items have faded from memory.&amp;nbsp; If you have one of these
faded items, give them to the Old Man in Plane of Knowledge and he will
return your Brews and an additional reward.&amp;nbsp; If you had augments in
these items, be sure to put them in bags before you zone.&lt;br /&gt;- Most
items from Old Man McKenzie&amp;#39;s group missions have been upgraded in
power.&amp;nbsp; They have also had their required levels reduced to 80.&amp;nbsp; These
items do not need to be turned in to see the changes.&lt;br /&gt;- You will now
have to impress Old Man McKenzie with your accomplishments before he
will allow you to start a Nagafen or Vox raid or see items that come
from them.&amp;nbsp; People who have completed more than seven raids from
Solteris, Meldrath&amp;#39;s Mansion, Crystallos, or all but the first tier of
Seeds of Destruction raids will impress him.&amp;nbsp; You must request a
Nagafen or Vox raid from him or attempt to join one in progress for him
to check your accomplishments and allow you to see the raid items. &lt;br /&gt;- The new Orb of Tishan&amp;#39;s click effect has been repaired.&lt;br /&gt;- The Frost-Strung Bow now offers a bit more protection. &lt;br /&gt;- Replaced the missing AC from the new Thick Banded Belt. &lt;br /&gt;- Tobrin&amp;#39;s Mystical Eyepatch can not be activated as often. &lt;br /&gt;- The new Staff of Forbidden Rites has had its recast time raised and will only have one augment slot.&lt;br /&gt;-
The Barbarian Hunting Spear, Staff of Forbidden Rites, Warhammer of
Divine Grace, and Staff of Ankexfen have had their ratios increased to
match other weapons in their tier. &lt;br /&gt;- The familiar summoned by the
new Scimitar of the Mistwalker has become faster but weaker.&amp;nbsp; The
scimitar itself has become slightly less powerful. &lt;br /&gt;- The Improved
Dodge effect on the Idol of Many Hands, the Silvery Trinket, and the
Frost-Strung Bow has been reduced to level VI to match the focus on
other items in its tier.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** Quests &amp;amp; Events ***&lt;/p&gt;
&lt;p&gt;-&amp;nbsp; Classic Missions have undergone a careful bug fixing pass resulting in the following changes:&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
- Harm Touch has been changed to remove an exploit allowing the use of
unintended higher level versions of the ability. In addition, the
ability will no longer refresh upon the death of the Shadow Knight.
This affects the Classic Mission ability as well as the normal version
of the ability.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Paladins should now be able to create a Lay On Hands hotkey.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Shaman have been granted the haste spell Alacrity.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
- Lady Vox will now leash to her spawn point should she find herself
outside of her room. This has been changed to provide an encounter more
in the spirit of the event.&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Lowered the hand to hand damage
on each of the classic mission characters to be more in line with their
previous values.&amp;nbsp; Monks of course still have much higher unarmed damage
then other classes. &lt;br /&gt;- The classic raids will once again drop items instead of brews.&lt;br /&gt;- Old Man McKenzie no longer remembers encountering the Corrupted Gnome Explorer in Guk.&lt;br /&gt;-
Old Man McKenzie&amp;#39;s group tasks now require a minimum of three
adventurers to obtain and all three must be present to open the
chests.&amp;nbsp; The raid events will still require 12.&lt;br /&gt;- Fixed an issue that caused the classic mission task to end when players were added or removed from the task. &lt;br /&gt;- Fixed an issue that caused players to be able to use AAs in the monster mission that the shrouds were not intended to have. &lt;br /&gt;-
Fixed an issue that caused players that were dead and in hover mode to
sometimes not receive rewards when the chest was opened at the end of
the classic mission.&lt;br /&gt;- Sulgar now promises the correct reward for Tarton&amp;#39;s Wheel. &lt;br /&gt;- Fixed some spelling errors in Blackfeather Roost tasks. &lt;br /&gt;- The Dark Tower: Fallen Guard task now specifies the correct zone in its description.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** NPC ***&lt;/p&gt;
&lt;p&gt;- Modified the placement of some Rallosian Shocktroopers in Korascian Warrens.&lt;br /&gt;- Increased the chance for Library Director Eslisar to spawn in the Keasora Library. &lt;br /&gt;- Fixed a placement problem with an Elder Air Wyvern in Crystallos. &lt;br /&gt;- The Pixxt Deathbinder&amp;#39;s spell Consuming Flames now takes significantly longer to cast.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** AA ***&lt;/p&gt;
&lt;p&gt;- Glyph of Angry Thoughts should now always give you the full hate bonus as described.&lt;br /&gt;-
Harm Touch 1 &amp;ndash; 10 will no longer refresh upon the death of the Shadow
Knight. This is to make the ability consistent throughout the entire
level range.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** Zones ***&lt;/p&gt;
&lt;p&gt;- The following zones are
now Hot Zones providing new challenges and increased experience. Speak
to Franklin Teek in the Plane of Knowledge to see what new tasks he has
in store for you.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp; - Level 20 &amp;ndash; South Karana&lt;br /&gt;&amp;nbsp;&amp;nbsp; - Level 25 &amp;ndash; Lake of Ill Omen&lt;br /&gt;&amp;nbsp;&amp;nbsp; - Level 30 &amp;ndash; The Twilight Sea&lt;br /&gt;&amp;nbsp;&amp;nbsp; - Level 35 &amp;ndash; Kedge Keep&lt;br /&gt;&amp;nbsp;&amp;nbsp; - Level 40 &amp;ndash; City of Mist&lt;br /&gt;&amp;nbsp;&amp;nbsp; - Level 45 &amp;ndash; Howling Stones&lt;br /&gt;&amp;nbsp;&amp;nbsp; - Level 50 &amp;ndash; Veksar&lt;br /&gt;&amp;nbsp;&amp;nbsp; - Level 55 &amp;ndash; Grieg&amp;rsquo;s End&lt;br /&gt;&amp;nbsp;&amp;nbsp; - Level 60 &amp;ndash; Plane of Nightmares&lt;br /&gt;&amp;nbsp;&amp;nbsp; - Level 65 &amp;ndash; Kod&amp;rsquo;Taz, Broken Trial Grounds&lt;br /&gt;&amp;nbsp;&amp;nbsp; - Level 70 &amp;ndash; The Buried Sea&lt;br /&gt;&amp;nbsp;&amp;nbsp; - Level 75 &amp;ndash; Thalassius, the Coral Keep&lt;br /&gt;&amp;nbsp;&amp;nbsp; - Level 75 &amp;ndash; Ashengate, Reliquary of the Scale&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&amp;nbsp;
- Apparently while performing some end-of-the-summer cleaning, the
doors within Howling Stones were left unlocked. It may be some time
before a maintenance crew can be sent there again to lock the doors up
tight. Use this knowledge as you will. &lt;br /&gt;&amp;nbsp;&amp;nbsp; - In addition, the
spells protecting the entrance to Howling Stones have weakened, and
adventurers of lesser skill and strength may find its halls now
accessible.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** UI ***&lt;/p&gt;
&lt;p&gt;- Changed -&lt;/p&gt;
&lt;p&gt;EQUI_Animations.xml - new dragitems&lt;br /&gt;EQUI_CharacterListWnd.xml - minor alignment fixes&lt;br /&gt;EQUI_CharacterSelect.xml - minor alignment fixes&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** Miscellaneous ***&lt;/p&gt;
&lt;p&gt;- Fixed a bug that was causing chat messages sent to your guild to sometimes be lost. &lt;br /&gt;- Fixed a problem with sound effects stacking that caused many sounds to play incorrectly.&lt;br /&gt;- Fixed a problem that caused you to lose all the money on your shroud when removing the shroud and upgrading a mercenary.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** Previously Updated ***&lt;/p&gt;
&lt;p&gt;- Both the classic raid tasks and the zones they take place in have been set to their intended maximum of 42 players.&lt;br /&gt;-
Removed the ability for mercenaries to accompany you on Ancient Heroes
missions.&amp;nbsp; It seems that they don&amp;#39;t much like being taken to a time
when adventurers didn&amp;#39;t carry coin around.&lt;br /&gt;- The chests in the &amp;quot;classic&amp;quot; missions offered by Old Man McKenzie will now hang around a while longer once opened.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;- The EverQuest Team&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=585663" width="1" height="1"&gt;</content><author><name>Kody</name><uri>http://www.curse.com/members/Kody.aspx</uri></author></entry><entry><title>EverQuest Patch Notes - September 15th, 2009</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2009/09/15/everquest-patch-notes-september-15th-2009.aspx" /><id>/blogs/eq-en-news/archive/2009/09/15/everquest-patch-notes-september-15th-2009.aspx</id><published>2009-09-16T03:28:05Z</published><updated>2009-09-16T03:28:05Z</updated><content type="html">&lt;p&gt;Today &lt;a target="_blank" href="http://eqplayers.station.sony.com/game_updates.vm?date=9/15/2009"&gt;EverQuest released their latest live update&lt;/a&gt; for the game, as they prepare to launch EverQuest Underfoot later this year. Some of the content added in this game update will allow access to content introduced in the expansion, so be sure to read the notes carefully!&lt;/p&gt;
&lt;p&gt;One of the coolest bullet points in this relatively sizeable patch is the fact that you can participate in special monster missions that allow you to raid old game content as it was intended -- on temporary characters at that content&amp;#39;s gear and experience level.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ancient Heroes Game Update&lt;/strong&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;*** Highlights ***&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- &lt;strong&gt;Ancient Heroes:&lt;/strong&gt;
Old Man McKenzie, a frequent patron of the taverns in the Plane of
Knowledge, thinks you adventurers have it too easy these days! Back in
his day they didn&amp;#39;t have all this fancy armor and magical weaponry,
they relied on their wits and not a little luck to survive! Think
you&amp;#39;ve got what it takes to survive in McKenzie&amp;#39;s Gold era? Now&amp;#39;s your
chance to prove it! Enter McKenzie&amp;#39;s world and take on the denizens of
Nagafen&amp;#39;s Lair, Permafrost, and Guk as they were originally meant to be
played, at level 50!&lt;/p&gt;
&lt;p&gt;Transform yourself into a character built
to mimic the classic EQ experience before even the lands of Kunark had
been discovered. Prove your mettle by besting the Undead Frogloks of
Guk or the Kobolds of Nagafen&amp;#39;s Lair, with up to 5 friends. Or if
you&amp;#39;re feeling especially gallant, gather a raid force and take down
Lord Nagafen or Lady Vox! With all new rewards you&amp;#39;ll want to conquer
them all!&lt;/p&gt;
&lt;p&gt;Below level 80? Seek out Franklin Teek who&amp;#39;s hiring
adventurers to slay creatures in the &amp;#39;Hot Zones&amp;#39; of Norrath. Some say
he is a &amp;#39;fixer&amp;#39; for some unknown party, while others think he seeks to
live vicariously through the escapades of others. All we know for sure
is he always seems to have work for those in need, and he&amp;#39;s willing to
pay well to have it done! Completion of any one of Franklin&amp;rsquo;s &amp;lsquo;Hot
Zone&amp;rsquo; quests by December 1, 2009 will qualify you for the Ancient
Heroes Road to Underfoot event. Get to the Plane of Knowledge to see if
he has work for you!&lt;/p&gt;
&lt;p&gt;Participate* in all three of the Road to
Underfoot events and pre-order and purchase the expansion by December
1, 2009 and you&amp;#39;ll be one of the first to experience EverQuest&amp;reg;
Underfoot&amp;trade;!&lt;/p&gt;
&lt;p&gt;- &lt;strong&gt;Giants Giants Giants!:&lt;/strong&gt; Haven&amp;#39;t
participated in the Giants, Giants, Giants even yet? Don&amp;#39;t fret, you
now have a little while longer to fight against the greatest &amp;quot;big&amp;quot; foes
of Norrath. Seek out Tzudani, Emissary of Veeshan in the Plane of
Knowledge and heed the call while there&amp;#39;s still time. Good Hunting!&lt;/p&gt;
&lt;p&gt;- &lt;strong&gt;Character Transformations Potions on the Marketplace:&lt;/strong&gt; We&amp;#39;ve added two new potions and a combo pack to the marketplace that permit you to transform your characters.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;*Potion of Amnesia&lt;/strong&gt; - Using this item will allow you to change your character&amp;#39;s name. Once you change your name the change is permanent.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;*Potion of Disgenderment&lt;/strong&gt;
- Using this item will immediately change your character&amp;#39;s gender to
the opposite of what it currently is.&amp;nbsp; This is a permanent change.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;*Witness Protection Pack&lt;/strong&gt;
- This pack contains a Potion of Amnesia and Potion of Disgenderment.
Using the Potion of Amnesia will allow you to change your character&amp;#39;s
name.&amp;nbsp; Once you change your name the change is permanent. Using the
Potion of Disgenderment will immediately change your character&amp;#39;s gender
to the opposite of what it currently is.&amp;nbsp; This is a permanent change.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;- &lt;strong&gt;Norrath&amp;#39;s Timeless Heroes Winners:&lt;/strong&gt;&amp;nbsp;
Tomeseeker Salkien in Plane of Knowledge has a new book with some
interesting recipes celebrating Norrath&amp;#39;s Timeless Heroes - Tharkis
(Luclin), Acceber (The 7th Hammer), Jyve (Antonius Bayle), Merlu
(Maelin Starpyre), Oriaas (The Tribunal), Rouan&amp;nbsp;(The Tribunal), Souldor
(Erollisi Marr), Straha (The 7th Hammer), Terminat (Maelin Starpyre),
and Tnexus (Prexus).&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;strong&gt;*** Items ***&lt;/strong&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;br /&gt;- Existing poisons from Chalandria&amp;#39;s Fang will start rotting.&amp;nbsp; The new poisons it creates will last longer.&lt;br /&gt;- Changed the icons on poisons to differentiate them from potions and inks. &lt;br /&gt;-
Obliteration ornamentations sold in the marketplace now have a particle
effect.&amp;nbsp; This will affect items you currently own with that
ornamentation.&lt;br /&gt;- The wedding bands from the wedding pack can now be traded on the Firiona server. &lt;br /&gt;- Tomeseeker Salkien in Plane of Knowledge has a new book with some interesting recipes.&lt;br /&gt;-
The reward augmentations from the Giants, Giants, Giants event have
been rebalanced to have a smoother progression curve and to allow for a
more usable group-level reward.&amp;nbsp; - At low levels the augment has lost
power, but it now ramps up much more quickly.&amp;nbsp; The end reward for the
raid remains the same.&lt;br /&gt;- Geomantra effects are now usable by non-mana using classes.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;strong&gt;*** Quests &amp;amp; Events ***&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Fixed an issue with the Tainted Beast that was causing it to despawn too quickly.&lt;br /&gt;-
The groups of Ritualist NPCs in the War of Bloody Kithicor raid will no
longer wither the storyline NPCs so long as all the NPCs in that group
have aggro on players.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;strong&gt;*** Spells ***&lt;/strong&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;br /&gt;-
All spells, disciplines, and AA&amp;#39;s that buff a player or pet with
invulnerability effects will now count down in the guild hall and guild
lobby.&lt;br /&gt;- Divine Barrier has been returned to the normal buff window pending further review. &lt;br /&gt;- Corrected an issue that was preventing Magicians from using Promised Recovery scrolls.&lt;br /&gt;-
Bard DoT chants have had their debuff portions split into a separate
spell that is automatically triggered when the chant is cast.&amp;nbsp; Multiple
instances of the base DoT from different casters will now stack, but
the debuff portion will not.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;strong&gt;*** AA ***&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- The spell &amp;quot;Blood Pact&amp;quot; can no longer be added to the blocked buffs list.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;strong&gt;*** Miscellaneous ***&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Fixed an issue where removing an item from a trader&amp;#39;s satchel did not update on the trader&amp;#39;s merchant window.&lt;br /&gt;- Fixed an issue that was preventing the raid window from saving its settings.&lt;br /&gt;- Removed restrictions on using general channels when dead and in hover mode (again).&lt;br /&gt;- Fixed an issue that was preventing NPC height changes from working properly.&lt;br /&gt;-
Fixed an issue that could cause a player to become &amp;quot;ghosted&amp;quot; in their
guild (in the guild, but not in the guild, and not removable from the
guild by player or GM).&lt;br /&gt;- Fixed an issue that caused your LFG tag to drop if you zoned with a mercenary.&lt;br /&gt;- Fixed an issue causing non-attuned attunable items to not be sold to a someone with a buy line open on them.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;strong&gt;*** UI ***&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Buffs with limited procs now display the number of charges remaining on the buff icon.&lt;br /&gt;- Fixed a problem that caused buff icons and labels to get out of sync. The buff timer display is now more accurate as well.&lt;/p&gt;
&lt;p&gt;- Changed Files -&lt;/p&gt;
&lt;p&gt;EQUI.xml&lt;br /&gt;EQUI_Animations.xml&lt;br /&gt;EQUI_CastSpellWnd.xml&lt;br /&gt;EQUI_NameChangeWnd.xml&lt;br /&gt;EQUI_OptionsWnd.xml&lt;br /&gt;EQUI_VoiceActionBarWnd.xml&lt;br /&gt;SIDL.xml&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;- The EverQuest Team&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=570373" width="1" height="1"&gt;</content><author><name>Kody</name><uri>http://www.curse.com/members/Kody.aspx</uri></author></entry><entry><title>SoE and Jace Hall Show Team Up For EQ Documentary "EverCracked!"</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2009/06/11/soe-and-jace-hall-show-team-up-for-eq-documentary-quot-evercracked-quot.aspx" /><id>/blogs/eq-en-news/archive/2009/06/11/soe-and-jace-hall-show-team-up-for-eq-documentary-quot-evercracked-quot.aspx</id><published>2009-06-11T16:35:17Z</published><updated>2009-06-11T16:35:17Z</updated><content type="html">&lt;p&gt;&lt;a href="http://www.curse.com/articles/new.aspx/station.sony.com"&gt;SOE&lt;/a&gt; and The Jace Hall Show have teamed up to create a new documentary on EQ 
called &amp;quot;EverCracked!&amp;quot; The documentary will highlight the trials and tribulations 
leading to the development of the game, launch, and the rise to success as EQ 
just celebrated a 10 year anniversary in March. The full length film will debut 
at the &lt;a href="http://events.station.sony.com/fanfaire/"&gt;Fan Faire in Las Vegas&lt;/a&gt; 
at the end of June. We&amp;#39;ve got an exclusive trailer of the series and the 
original story attached below:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;(Please visit the site to view this media)&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official notice from SEO about &lt;a href="http://www.soepress.com"&gt;
EverCracked&lt;/a&gt;:&lt;/p&gt;
&lt;h2&gt;Sony Online Entertainment and The Jace Hall Show Bring the Epic Tale of 
EverQuest&lt;sup&gt;&lt;span style="font-size:7pt;"&gt;&amp;reg;&lt;/span&gt;&lt;/sup&gt; to Life in 
Documentary &lt;/h2&gt;
&lt;p&gt;EverCracked! The Phenomenon of EverQuest Film to Debut at Fan Faire 2009; 
Trailer Available Now Online&lt;br /&gt;
&lt;br /&gt;
SAN DIEGO, CALIF. &amp;ndash; June 10, 2009 &amp;ndash; Sony Online Entertainment LLC (SOE) and The 
Jace Hall Show are pleased to announce the creation of the epic documentary 
based on the monumental entertainment property, EverQuest&amp;reg;. EverCracked! The 
Phenomenon of EverQuest chronicles the trials and tribulations leading to the 
development, launch and success of the hit massively multiplayer online game 
which celebrated its tenth anniversary in March 2009. The full-length film will 
debut at the 2009 Fan Faire in Las Vegas, NV on June 26. The film&amp;rsquo;s trailer is 
available for download online at:
&lt;a href="http://www.soepress.com" class="releaselink" target="_new"&gt;
www.soepress.com&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;ldquo;When we began mapping out ideas for EverQuest, we never anticipated it would 
endure to create such a powerful cultural impact over the next decade and 
beyond,&amp;rdquo; said John Smedley, president of Sony Online Entertainment. &amp;ldquo;As part of 
the continued 10th anniversary celebration, this film does a fantastic job at 
revealing the story behind the game and how the team created a franchise that 
forever changed the landscape of online entertainment.&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
EverCracked! celebrates EverQuest&amp;rsquo;s legacy by taking a look at the past, present 
and future of the franchise. The film, hosted by veteran video game developer 
and personality Jace Hall, includes never-before-seen footage and interviews 
with industry moguls and longtime players. EverCracked! details the events, 
products, personalities and art that graced the world of Norrath over the years, 
with many tongue-in-cheek moments that befit EverQuest&amp;rsquo;s own sense of fun and 
humor.&lt;br /&gt;
&lt;br /&gt;
&amp;ldquo;EverQuest was such an influential title; many people don&amp;rsquo;t realize just how 
daunting of a task it was to create,&amp;rdquo; said Jace Hall, President of HD Films. 
&amp;ldquo;With this documentary we were able to tell the epic story of the game and the 
people behind it while incorporating the light-hearted signature of the Jace 
Hall Show.&amp;rdquo;&lt;br /&gt;
&lt;br /&gt;
In addition to the film&amp;rsquo;s premier screening, SOE will host numerous EverQuest 
10th Anniversary activities throughout Fan Faire in Las Vegas, NV from June 
25-28. Online registration is open now. Please visit
&lt;a href="http://www.soefanfaire.com" class="releaselink" target="_new"&gt;
http://www.soefanfaire.com&lt;/a&gt; for more information.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=497514" width="1" height="1"&gt;</content><author><name>DoranM</name><uri>http://www.curse.com/members/DoranM.aspx</uri></author><category term="everquest documentary" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/everquest+documentary/default.aspx" /><category term="everquest 1 documentary" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/everquest+1+documentary/default.aspx" /><category term="eq documentary" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/eq+documentary/default.aspx" /><category term="evercracked" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/evercracked/default.aspx" /></entry><entry><title>EverQuest Turns 10</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2009/03/17/everquest-turns-10.aspx" /><id>/blogs/eq-en-news/archive/2009/03/17/everquest-turns-10.aspx</id><published>2009-03-17T22:03:08Z</published><updated>2009-03-17T22:03:08Z</updated><content type="html">&lt;p&gt;It&amp;#39;s hard to believe &lt;a target="_blank" href="http://eqplayers.station.sony.com/news_article.vm?id=51338"&gt;it&amp;#39;s already been 10 years&lt;/a&gt;.&amp;nbsp; I started playing EverQuest in 2000, a few months before its second expansion, Scars of Velious, and played up until just before the beta for World of Warcraft began.&lt;/p&gt;
&lt;p&gt;The game is what got myself, and many players like me, into MMO raiding and guilds in general, and SOE -- while they may receive flak for changes made or development processes -- definitely deserves recognition for creating something extraordinary.&lt;/p&gt;
&lt;p&gt;Going back will never be the same, but memories will last a lifetime.&amp;nbsp; Enjoy the video, and congratulations on 10 years, EverQuest.&amp;nbsp; If you&amp;#39;d like to share some of your memories of EverQuest, please do!&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=421102" width="1" height="1"&gt;</content><author><name>Kody</name><uri>http://www.curse.com/members/Kody.aspx</uri></author></entry><entry><title>Update Notes for February 11th</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2009/02/12/update-notes-for-february-11th.aspx" /><id>/blogs/eq-en-news/archive/2009/02/12/update-notes-for-february-11th.aspx</id><published>2009-02-13T00:47:52Z</published><updated>2009-02-13T00:47:52Z</updated><content type="html">&lt;p&gt;Yesterday SOE patched EverQuest and included something that has been
a long time coming.&amp;nbsp; EQ veterans will remember the annoyance of having
a buff stripped in certain zones if it had a levitate component, but
that&amp;#39;s all changed as of the update!&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ff6600;"&gt;&lt;b&gt;EverQuest Update Notes - February 11th, 2009&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;*** Highlights ***  &lt;/p&gt;
&lt;p&gt;- Buffs that have a levitation
  effect are no longer stripped when you enter zones marked as no-levitate.
  When you enter a no-levitate zone, you will receive a message that the
  levitation effect has been disabled. Additional effects provided by the buffs
  (if any) will remain enabled. This means that levitation buffs that have
  other effects connected to them (i.e. Spirit of the Eagle&amp;#39;s speed boost
  effect) can now be used in a no-levitate zone.&lt;/p&gt;
&lt;p&gt;- The armor sets for Seeds of
  Destruction have been modified to improve the balance of stats for the
  individual pieces while adding more consistency within the sets. Some of the
  changes include an improved consistency between chaos&amp;quot; and &amp;quot;order&amp;quot;
  sets, the addition of Focus Effects to Tier 3 Raid breastplates, the addition
  of Slot 15 to Tier 3 and 4 for group and raid armor, and the improvement of
  the Heroic stats.&lt;/p&gt;
&lt;p&gt;- Tradeskilled Pure Powersources
  can now be unlocked with many of the flagging SoF and SoD raids. Past kills
  will work to unlock these items.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** Items ***&lt;/p&gt;
&lt;p&gt;- Added a potion slot to
  appropriate SoD belts.&lt;br /&gt;- Added Backstab Skill mod to Inured, Elegant and Stalwart Daggers and Short
  Spears.&lt;br /&gt;- The armor sets for Seeds of Destruction have been modified to improve the
  balance of stats for the individual pieces while adding more consistency
  within the sets. Some of the changes include an improved consistency between
  chaos&amp;quot; and &amp;quot;order&amp;quot; sets, the addition of Focus Effects to Tier
  3 Raid breastplates, the addition of Slot 15 to Tier 3 and 4 for group and
  raid armor, and the improvement of the Heroic stats.&lt;br /&gt;- Added the correct parry/block effect to the Attendant&amp;#39;s Collar.&lt;br /&gt;- Altered the merchant price of the Class XIV Distillates sold by NPCs.&lt;br /&gt;- Armor Emblems will now increase with SoD armor as you have more armor of
  the same tier, instead of same set.&lt;br /&gt;- Fixed the level limit on the focus and click spells on the SoD breastplates
  that were set too low.&lt;br /&gt;- Raised the bard focus on the Concordant and Discordant boots and helm.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** Spells ***&lt;/p&gt;
&lt;p&gt;- Cast times on enchanter and
  cleric nuke Spells have been reduced, and their recast times have been
  increased.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** AA ***&lt;/p&gt;
&lt;p&gt;- Adjusted the stacking order on
  Combat Frenzy and Battle Frenzy to better stack with other spells,
  specifically certain Shaman spells.&lt;br /&gt;- The AA Vehement Rage now has an instant cast time.&lt;br /&gt;- Added 1 additional rank to the Extended Ingenuity AA.&lt;/p&gt;
&lt;p&gt;*** NPCs ***&lt;/p&gt;
&lt;p&gt;- Borskar might show up while you
  are dealing with the Hiding in Plain Sight mission.&lt;br /&gt;- Eliowie Dawnheart and Groomb Mystseer will be guarding their respective
  camps in Bloody Kithicor.&lt;br /&gt;- Fracture will now have a limit to how many times he can fracture. He will
  also now drop some loot if you break him up enough.&lt;br /&gt;- Merchants that sell class XIV Distillates now also sell Distillate of
  Spirituality XIV and Distillate of Replenishment XIV.&lt;br /&gt;- The Bear Denmother will now show up in Oceangreen Hills to avenge the death
  of her kin.&lt;br /&gt;- The creatures called Malign and The Blight Wisp can now show up at night
  near the Village   of Oceangreen.&lt;br /&gt;- Veltarik has been seen roaming the halls of Korafax.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** Quests ***&lt;/p&gt;
&lt;p&gt;- Ostorm in the Temple of Solusek Ro  will properly reset your specializations regardless of how high your skill
  is.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** Raids ***&lt;/p&gt;
&lt;p&gt;- Discord Raids no longer require
  discord missions to participate, only the requester must do the missions.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** Tradeskills ***&lt;/p&gt;
&lt;p&gt;- Added a recipe for making
  Timeless Hunter&amp;rsquo;s Sausage that uses Rock Salt instead of Coarse Salt.&lt;br /&gt;- Created research recipes for the following missing spells, tomes and songs:
  Song: Denon&amp;#39;s Dirge of Destruction Rk. II, Song: Fermata of Preservation Rk.
  II, Song: Staccato Rhythms Rk. II, Spell: Challenge for Honor Rk. II, Spell:
  Challenge for Power Rk. II, Spell: Claw of Selay Rk. II, Spell: Concussive
  Blast Rk. II, Spell: Consumed by the Hunt Rk. II, Spell: Demand for Blood Rk.
  II, Spell: Ethereal Conflagration Rk. II, Spell: Eyes of the Owl Rk. II,
  Spell: Malis Rk. II, Spell: Mass Elemental Transvergence Rk. II, Spell:
  Patient Harvest Rk. II, Spell: Potameid Salve Rk. II, Spell: Promised Renewal
  Rk. II, Spell: Remorse for the Fallen Rk. II, Spell: Remorseless Demeanor Rk.
  II, Spell: Spinning into the Void Rk. II, Spell: Talisman of the Panther Rk.
  II, Spell: Thundering Blades Rk. II, Spell: Bloodcurdling Shriek Rk. II,
  Spell: Wilting Foliage Rk. II, Tome of Assassin Discipline Rk. II, Tome of
  Berserking Discipline Rk. II, Tome of Blinding Flash Rk. II, Tome of
  Clawstriker&amp;#39;s Flurry Rk. II, Tome of Final Stand Discipline Rk. II, Tome of
  Guide of Toxicity Rk. II, Tome of Impenetrable Discipline Rk. II, Tome of
  Jolting Kicks Rk. II, Tome of Last Breath Rk. II, Tome of Lithe Discipline
  Rk. II, Tome of Moment of Calm Rk. II, Tome of Scowl Rk. II, Tome of Unsettling
  Scream Rk. II, and Tome of Vortex Blade Rk. II.&lt;br /&gt;- Tradeskilled Pure Powersources can now be unlocked with many of the
  flagging SoF and SoD raids. Past kills will work to unlock these items.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** Zones ***&lt;/p&gt;
&lt;p&gt;- Banners can no longer be used
  to teleport into Discord Raids. They can still be placed for stats.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** Mercenaries ***&lt;/p&gt;
&lt;p&gt;- Fixed a problem with the tank
  merc AI that caused the merc (when set to main tank) to get in a loop trying
  to bazu bellow its target, - when a number of other targets nearby are mezzed
  cause it to not actually attack.&lt;br /&gt;- Mercenary healers will now be much more interested in healing you when you
  are out of combat.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** Miscellaneous ***&lt;/p&gt;
&lt;p&gt;- Bard instrument mods are now
  using the focus system. All bard instruments now have a focus effect that
  amounts to the same bonus the instrument was getting previously. The display
  is somewhat different. As an example, prior to this change, a percussion mod
  of 28 was a 2.8x multiplier on effects. This will now be displayed as a focus
  effect like &amp;quot;Percussion Resonance 18&amp;quot; that gives a 180% boost to
  percussion. This is equivalent to the original 2.8x multiplier.&lt;br /&gt;- Bard songs can now be capped individually and a system has been put in
  place to allow much better scaling of bard song effects and focuses in the
  future.&lt;br /&gt;- Fixed an issue where players were getting kill credit even though they did
  not out-damage NPCs that were attacking the mob.&lt;br /&gt;- Eye of Zomm can now be cast while on a mount.&lt;br /&gt;- Fixed some issues with players being unable to get out of water when they
  have low swimming skill.&lt;br /&gt;- Recast shader should now be visible in the potion belt window.&lt;br /&gt;- Fixed a few bugs dealing with corpse targeting using the group window.&lt;br /&gt;- Added a hover over &amp;quot;percentage&amp;quot; tooltip to the AA Exp bar in the
  inventory window.&lt;br /&gt;- Made some changes to the code introduced in the last live update that reset
  your spell timers when a spell fails to land.&lt;br /&gt;- Fixed an issue where pet buffs would appear to be counting down while in
  the guild lobby.&lt;br /&gt;- Some versions of Zebuxoruk will now sell Temporal Polymorphic Cells. These
  cells will transform a Luminescence to an Incandescence and vice versa.&lt;br /&gt;- Tavid Dennant in the guild lobby has a limited amount of items that players
  can use to alter their Seeds of Destruction Armor. He does not sell these
  like the quest items he holds, but will give them to you if you talk to him
  about [items].&lt;br /&gt;- Zebuxoruk now sells purity augments for chronobines.&lt;br /&gt;- Fixed a problem with shared banks that caused items to be lost on the
  Firiona Vie server (mostly).&lt;br /&gt;- Buffs that have a levitation effect are no longer stripped when you enter
  zones marked as no-levitate. When you enter a no-levitate zone, you will
  receive a message that the levitation effect has been disabled. Additional
  effects provided by the buffs (if any) will remain enabled. This means that
  levitation buffs that have other effects connected to them (i.e. Spirit of
  the Eagle&amp;#39;s speed boost effect) can now be used in a no-levitate zone. &lt;br /&gt;- Fixed a problem with reagent preservation focuses that cause them to only
  preserve one reagent instead of preserving all the reagents requires for the
  spell if it required more than one. This specifically fixes the problem with
  Axe of the Eradicator.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;*** UI ***&lt;/p&gt;
&lt;p&gt;- Made some significant changes
  to the way buffs are sent to the client to fix a slew of bugs and commonize
  things with the target buff window.&lt;/p&gt;
&lt;p&gt;- Changed -&lt;/p&gt;
&lt;p&gt;EQUI.xml&lt;br /&gt;EQUI_CastSpellWnd.xml&lt;br /&gt;EQUI_OptionsWindow.xml&lt;br /&gt;EQUI_PetInfoWindow.xml&lt;br /&gt;EQUI_RewardSelectionWnd.xml&lt;br /&gt;EQUI_TargetWindow.xml&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;- The EverQuest Team&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=400816" width="1" height="1"&gt;</content><author><name>Kody</name><uri>http://www.curse.com/members/Kody.aspx</uri></author></entry><entry><title>New Station Cash Items for EverQuest</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2009/02/04/new-station-cash-items-for-everquest.aspx" /><id>/blogs/eq-en-news/archive/2009/02/04/new-station-cash-items-for-everquest.aspx</id><published>2009-02-04T23:00:41Z</published><updated>2009-02-04T23:00:41Z</updated><content type="html">&lt;p&gt;For fans of EverQuest, the Station Cash Marketplace has gotten a bit bigger this week with the introduction of seven new items that players can purchase with &lt;a href="http://www.curse.com/articles/sony-online-entertainment-en-news/363426.aspx"&gt;SOE&amp;#39;s recently announced Station Cash&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The aim of these items is a convenience factor above all else, but some of them are pretty cool.&amp;nbsp; Check out the images below for details, or hop in-game and check them out for yourself in the Marketplace!&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;p&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.PostAttachments/00/00/39/60/45/marketplace_02a.jpg-720x540.jpg" width="400" height="200" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.PostAttachments/00/00/39/60/46/marketplace_02b.jpg-720x540.jpg" width="400" height="200" alt="" /&gt;&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=396047" width="1" height="1"&gt;</content><author><name>Kody</name><uri>http://www.curse.com/members/Kody.aspx</uri></author></entry><entry><title>Expansion Beta Sign-Up</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2008/09/17/N12743Id.aspx" /><id>/blogs/eq-en-news/archive/2008/09/17/N12743Id.aspx</id><published>2008-08-14T06:45:25Z</published><updated>2008-08-14T06:45:25Z</updated><content type="html">&lt;p&gt;SOE has launched a brand new beta participation system for the famous MMORPG &lt;a href="http://www.curse.com/everquest/"&gt;EverQuest&lt;/a&gt;, and they are also accepting sign-ups for the beta pool:
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;The Beta sign-up process has been made easier for you… and for us! The new system places you in a pool of potential beta testers. When the open stages occur, beta testers will automatically be selected from that pool. We will, however, still be limiting the number of participants during different Beta stages the difference is that now you don&amp;#39;t have to wait for a window of opportunity. The Beta sign-up page will remain open. Once you sign up, you do not need to sign up again.
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;&lt;a href="https://account.station.sony.com/authenticated/beta/betaRegistration!input.action?betaId=1"&gt;Sign up for the EQ Expansion Beta&lt;/a&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=16545" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://www.curse.com/members/Zyuu.aspx</uri></author><category term="new" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/new/default.aspx" /><category term="everquest" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/everquest/default.aspx" /><category term="beta" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/beta/default.aspx" /></entry><entry><title>Lower Guk Revamp Now Live</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2008/09/17/N11604Id.aspx" /><id>/blogs/eq-en-news/archive/2008/09/17/N11604Id.aspx</id><published>2008-07-09T05:53:04Z</published><updated>2008-07-09T05:53:04Z</updated><content type="html">&lt;p&gt;&lt;img src="http://media.curse.com/dl2/23/134/988.jpg/Lower%20Guk%20Population.jpg" style="float:right;margin-left:10px;" alt="" /&gt;
For those of you who may have missed the update on the EQPlayers website, &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=51012"&gt;Lower Guk has been revamped&lt;/a&gt; as of today as part of the special &lt;a href="http://livinglegacy.station.sony.com/en/everquest-events.vm"&gt;Living Legacy promotion&lt;/a&gt;, and we have an update direct from the front lines via fearless reporter &lt;a href="http://eqplayers.station.sony.com/character_profile.vm?characterId=571230654686"&gt;Roks Madness&lt;/a&gt; on some of the happenings!
&lt;/p&gt;&lt;p&gt;As you can see, there are quite a few players checking out the newly updated content in Lower Guk; it&amp;#39;s been ramped up substantially in difficulty, with the trash frogloks hitting for around 1300 damage on tanks. However, the loot is very rewarding for the difficulty, as you can see in the screenshots below. Many of the old favorites from the zone have been buffed up to the quality of level 75-80 group content drops, to coincide with the increased difficulty of the dungeon.
&lt;/p&gt;&lt;p&gt;If you&amp;#39;ve been taking advantage of the Living Legacy promotion, it&amp;#39;s your chance to relive one of the early favorites for dungeons in MMOs. If you &lt;em&gt;haven&amp;#39;t&lt;/em&gt; been taking advantage of it, &lt;a href="http://livinglegacy.station.sony.com/en/everquest-events.vm"&gt;maybe it&amp;#39;s time you did&lt;/a&gt;! The Living Legacy Lower Guk update will be running from July 7th, 2008 to August 4th, 2008, so be sure to give it a try while it lasts!
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;&lt;strong&gt;Overview of Guk&lt;/strong&gt;
&lt;/p&gt;&lt;p&gt;An ancient ruined city located off of Innothule Swamp, legend has it that Guk was once home to the trolls. The upper part of the city is fairly intact and home to numerous frogloks now. The lower section of the city is where the most ancient ruins can be found. Rumors persist of an undead legion of frogloks being built up in the depths of the ruins.
&lt;/p&gt;&lt;p&gt;The citadel of Guk has many rewards for those successful bands of adventurers that brave this dangerous region. The frogloks here have been toughened by the years of fighting the trolls of Grobb and make excellent adversaries upon which to hone skills of blade or spell.
&lt;/p&gt;&lt;p&gt;The Ruins of Old Guk are perhaps one of the most notorious regions upon the whole of Antonica. Many an adventurer has lost their life here, but a few have successfully emerged to bring forth ancient treasures out of the dank tunnels.
&lt;/p&gt;&lt;p&gt;Lower Guk is an excellent training ground for seasoned adventures of all professions. Here, one may hone their skills in preparation for more treacherous battles.
&lt;/p&gt;
&lt;/div&gt;
&lt;strong&gt;Screenshots of the Loot&lt;/strong&gt;&lt;br /&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/134986/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/134/986.jpg" alt="Lower Guk Loot" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/134987/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/134/987.jpg" alt="Lower Guk Loot" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;p&gt;So, what are some of your memories of Lower Guk? Did you prefer the Live Side, or the Dead Side?
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=19049" width="1" height="1"&gt;</content><author><name>Kody</name><uri>http://www.curse.com/members/Kody.aspx</uri></author><category term="everquest" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/everquest/default.aspx" /><category term="guk" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/guk/default.aspx" /><category term="legacy" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/legacy/default.aspx" /><category term="living" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/living/default.aspx" /><category term="loot" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/loot/default.aspx" /></entry><entry><title>Next expansion beta news</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2008/09/17/N11602Id.aspx" /><id>/blogs/eq-en-news/archive/2008/09/17/N11602Id.aspx</id><published>2008-07-09T04:31:09Z</published><updated>2008-07-09T04:31:09Z</updated><content type="html">&lt;p&gt;&lt;img src="http://media.curse.com/dl2/23/134/982.png/EverQuest_Coverart.png" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;
Today SOE posted in their &lt;a href="http://eqdev.wordpress.com/2008/07/08/expansion-beta-news/"&gt;developer blog&lt;/a&gt; that they are working on details for the upcoming beta test of the new expansion.  Almost nothing is known so far and many are (yes me too!) awaiting further information.  Where will the next expansion take us?  Who will we face?  There are many questions and the EQ development team has done a great job at capturing player’s attention for so many years.  Whatever it is, it&amp;#39;s most likely going to be quite big, considering they&amp;#39;ve had a long time to work on it!
&lt;/p&gt;&lt;p&gt;EverQuest has switched to releasing one expansion per year.  This gives SOE a lot more space to ensure higher quality and more bug-free content to enjoy.  Fairly recently we &lt;a href="http://www.curse.com/EverQuest/articles/details/11000/"&gt;interviewed the new Lead Designer of EverQuest&lt;/a&gt; and also several in the EQ team answered some of the questions we presented them with.
&lt;/p&gt;&lt;p&gt;In the blog entry SOE mention that the beta will begin next month sometime and they would love to have players and guilds who can commit to a schedule, make sure to follow the beta instructions which will be posted in August if interested.  In return you&amp;#39;ll get a much more detailed interaction with the development team, which pretty much means you&amp;#39;ll help out balancing the encounters, among other things.  Real-time balancing is a possibility SOE says. 
&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;a href="http://eqdev.wordpress.com/2008/07/08/expansion-beta-news/"&gt;Next expansion beta news blog entry&lt;/a&gt;&lt;/b&gt;.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=19067" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://www.curse.com/members/Zyuu.aspx</uri></author><category term="everquest" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/everquest/default.aspx" /><category term="beta" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/beta/default.aspx" /><category term="news" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/news/default.aspx" /><category term="next" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/next/default.aspx" /><category term="expansion" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/expansion/default.aspx" /></entry><entry><title>Into the Depths of Blackburrow</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2008/09/17/N10330Id.aspx" /><id>/blogs/eq-en-news/archive/2008/09/17/N10330Id.aspx</id><published>2008-06-02T03:07:59Z</published><updated>2008-06-02T03:07:59Z</updated><content type="html">&lt;img src="http://media.curse.com/dl2/23/130/602.jpg/feature_blackburrow.jpg" alt="" /&gt;
&lt;p&gt;One of the most popular &lt;a href="http://www.curse.com/everquest/"&gt;EverQuest&lt;/a&gt; zones recently had an article published on the official EQ Players site.  There&amp;#39;s a lot of interesting information to read, including lore.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;font color="brown"&gt;
&lt;/p&gt;
&lt;h2 id="w_overview-of-blackburrow"&gt;Overview of Blackburrow&lt;/h2&gt;
&lt;p&gt;Nestled between Qeynos Hills and the peaks of Everfrost to the north, Blackburrow is the present day home of the Sabertooth Gnoll clan. The Sabertooths are known for the constant raids upon the city of Qeynos. The city of Qeynos and Surefall Glade continue to send out hunting parties to try to purge the threat.
&lt;/p&gt;
&lt;h2 id="w_background-lore"&gt;Background Lore&lt;/h2&gt;
&lt;p&gt;In the past, over 500 hundred years ago, the original excavation of the deepest level was done by a group of dwarves long since forgotten to time. Evidence of their superior stonework is still be found in sections of the complex, although their purpose within this region of Norrath remains as mysterious as their fate.
&lt;/p&gt;&lt;p&gt;The Sabertooth Clan originated in the Jaggedpine Forest, but migrated to the hills just beyond the evergreen woodland&amp;#39;s borders. There they found the abandoned Blackburrow complex at a time when then-nomadic people of Jaggedpine were inexorably driving them out of the forest. The Sabertooths retreated to the complex and made their stronghold as conflict with the human settlers began to reach dangerous levels.
&lt;/p&gt;&lt;p&gt;The Sabertooth clan has remained active in the area now known as Qeynos Hills since before the construction of the great human city of Qeynos. It was around the time that Antonius Bayle, the Great Unifier and the patriarch of this famed namesake, united the coastal settlement of Oceangreen with human clans in the regions of the Karana plains and the Jaggedpine Forest that the construction of Qeynos began.
&lt;/p&gt;&lt;p&gt;When Oceangreen was first created, the yet to be named, Qeynos Hills was home to several different clans of gnolls. The largest of these clans, the Sabertooth clan, was the only clan violent towards human settlers. However, this violence would not hinder the construction of what would become the jewel of the human race.
&lt;/p&gt;&lt;p&gt;One generation later, Antonius Bayle II, the Great Defender, appointed Gynok Captain of the Tower Guard. Captain Gynok Moltar would order small units of his guards to slay the gnolls in Qeynos Hills, unbeknownst to his superior and commander. It was well know that Gynok despised the gnolls, who had slain his parents years before. Gynok would later cut off High Shaman Opalla&amp;#39;s hand during the elder gnolls&amp;#39; attempt to make a treaty of peace with the humans. This led to the eternal war between the citizens of Qeynos and the Sabertooths.&lt;/font&gt;
&lt;/p&gt;&lt;p&gt;Want to read more about one of the most &amp;quot;legendary&amp;quot; MMO zones ever?  Go &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50950"&gt;here&lt;/a&gt;.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=21951" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://www.curse.com/members/Zyuu.aspx</uri></author><category term="everquest" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/everquest/default.aspx" /><category term="blackburrow" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/blackburrow/default.aspx" /></entry><entry><title>EQ Lead Designer leaves SOE</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2008/09/17/N8945Id.aspx" /><id>/blogs/eq-en-news/archive/2008/09/17/N8945Id.aspx</id><published>2008-04-17T07:41:47Z</published><updated>2008-04-17T07:41:47Z</updated><content type="html">&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/124661/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/124/661.jpg" alt="everquest" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;p&gt;The lead designer of &lt;a href="http://www.curse.com/everquest"&gt;EverQuest&lt;/a&gt; since 5 years back announced in the EQ dev blog that he is moving on.
&lt;/p&gt;&lt;p&gt;&lt;font color="brown"&gt;
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;It’s amazing how fast time can pass.  It feels like just a few days ago when I first walked through the doors here but now, more than 5 years later, it’s time for me to move on.  I’ll be leaving SOE at the end of the month and wanted to take this opportunity to thank all of you, the EverQuest players, for your dedication and friendship over the years.
&lt;/p&gt;&lt;p&gt;Looking back over everything that EverQuest has done in the last 5 years is enough to make my head swim, but the one constant throughout that time has always been the fans.  Between fan faires, community summits, and the forums, I’ve met more dedicated and knowledgeable players than I could ever count and many of you have become good friends.  That level of interaction with players is something you don’t often get to experience in this industry and I’m certainly going to miss it.
&lt;/p&gt;&lt;p&gt;EverQuest has always been a pioneer in the MMO industry and it has been a distinct honor to be part of that legacy and work with the wonderful team behind the game.  I leave EverQuest in the very capable hands of Ryan “Rytan” Barker and I have no doubt that he’ll continue its success long into the future.
&lt;/p&gt;&lt;p&gt;Thanks you all for the great memories and I hope to run into everyone again in the future.
&lt;/p&gt;&lt;p&gt;Travis “Rashere” McGeathy
&lt;/p&gt;&lt;p&gt;Lead Designer
&lt;/p&gt;&lt;p&gt;EverQuest
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;&lt;/font&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=24157" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://www.curse.com/members/Zyuu.aspx</uri></author><category term="everquest" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/everquest/default.aspx" /><category term="quit" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/quit/default.aspx" /><category term="lead" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/lead/default.aspx" /><category term="designer" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/designer/default.aspx" /></entry><entry><title>The Planes of Power Lore</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2008/09/17/N8915Id.aspx" /><id>/blogs/eq-en-news/archive/2008/09/17/N8915Id.aspx</id><published>2008-04-16T16:11:19Z</published><updated>2008-04-16T16:11:19Z</updated><content type="html">&lt;p&gt;Sony Online Entertainment have been releasing tons of lore articles surrounding Planes of Power (a previous expansion to the &lt;a href="http://www.curse.com/everquest"&gt;EverQuest&lt;/a&gt; world)
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50830&amp;amp;month=032008"&gt;The Fabled Planes of Power Lore – Part 1: The Planes of Power&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50838&amp;amp;month=032008"&gt;The Fabled Planes of Power Lore – Part 2: The Plane of Knowledge&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50840&amp;amp;month=032008"&gt;The Fabled Planes of Power Lore – Part 3: The Plane of Tranquility&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50854&amp;amp;month=032008"&gt;The Fabled Planes of Power Lore – Part 4: The Plane of Disease&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50855&amp;amp;month=032008"&gt;The Fabled Planes of Power Lore – Part 5: The Plane of Innovation&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50858&amp;amp;month=032008"&gt;The Fabled Planes of Power Lore – Part 6: The Plane of Justice&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50861&amp;amp;month=032008"&gt;The Fabled Planes of Power Lore – Part 7: The Plane of Nightmares&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50863&amp;amp;month=032008"&gt;The Fabled Planes of Power Lore – Part 8: Lair of Terris-Thule&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50865&amp;amp;month=032008"&gt;The Fabled Planes of Power Lore – Part 9: Ruins of Lxanvom, Crypt of Decay&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50868&amp;amp;month=032008"&gt;The Fabled Planes of Power Lore – Part 10: Ruins of Lxanvom, Crypt of Decay - Additional Lore&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50871&amp;amp;month=032008"&gt;The Fabled Planes of Power Lore – Part 11: The Plane of Storms&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50873&amp;amp;month=032008"&gt;The Fabled Planes of Power Lore – Part 12: The Plane of Valor&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50885&amp;amp;month=032008"&gt;The Fabled Planes of Power Lore – Part 13: Torden, The Bastion of Thunder&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50888"&gt;The Fabled Planes of Power Lore – Part 14: The Halls of Honor&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50889"&gt;The Fabled Planes of Power Lore – Part 15: Drunder, Fortress of Zek&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50889"&gt;The Fabled Planes of Power Lore – Part 16: Solusek&amp;#39;s Ro Tower&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50894"&gt;The Fabled Planes of Power Lore – Part 17: The Plane of Torment&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50895"&gt;The Fabled Planes of Power Lore – Part 18: Doomfire, the Burning Lands&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50896"&gt;The Fabled Planes of Power Lore – Part 19: Eryslai, the Kingdom of Wind&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50897"&gt;The Fabled Planes of Power Lore – Part 20: The Reef of Coirnav&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50898"&gt;The Fabled Planes of Power Lore – Part 21: Vegarlson, the Earthen Badlands&lt;/a&gt;
&lt;/li&gt;&lt;li&gt; &lt;a href="http://eqplayers.station.sony.com/news_article.vm?id=50899"&gt;The Fabled Planes of Power Lore – Part 22: The Plane of Time&lt;/a&gt;
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/124518/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/124/518.jpg" alt="9thpop_pota_1680" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/124519/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/124/519.jpg" alt="9thpop_time_banners_1680" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/124520/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/124/520.jpg" alt="9thpop_pok_1680" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/124521/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/124/521.jpg" alt="9thpop_potr_1680" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/124522/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/124/522.jpg" alt="9thpop_pon_1680" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/124523/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/124/523.jpg" alt="9thpop_pov_1680" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=24230" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://www.curse.com/members/Zyuu.aspx</uri></author><category term="everquest" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/everquest/default.aspx" /><category term="lore" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/lore/default.aspx" /><category term="power" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/power/default.aspx" /><category term="planes" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/planes/default.aspx" /></entry><entry><title>EverQuest 9th Anniversary Video</title><link rel="alternate" type="text/html" href="/blogs/eq-en-news/archive/2008/09/17/N7874Id.aspx" /><id>/blogs/eq-en-news/archive/2008/09/17/N7874Id.aspx</id><published>2008-03-19T03:24:15Z</published><updated>2008-03-19T03:24:15Z</updated><content type="html">&lt;p&gt;&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/38296/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/38/296.jpg" alt="p5image06" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/38295/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/38/295.jpg" alt="p5image05" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/30039/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/30/39.jpg" alt="7" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;span class="inline wikiimg_thumb"&gt;&lt;a href="http://web1.curse.com/images/details/30035/"&gt;&lt;img src="http://media.curse.com/adjust_images/crop/128x90/30/35.jpg" alt="3" width="128px" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;SOE just released a video of &lt;a href="http://www.curse.com/everquest/"&gt;EverQuest&lt;/a&gt; to celebrate it&amp;#39;s 9th Anniversary. It&amp;#39;s showing many different areas throughout the massive world of Norrath and beyond.
&lt;/p&gt;&lt;p&gt;View the video below!
&lt;/p&gt;
    &lt;div style="width:500px;text-align:center;"&gt;        &lt;div id="flvplayer_221" style="position:relative;height:367px;"&gt;            &lt;img src="http://media.curse.com/adjust_images/resize/625x500/119/657.jpg" width="500" height="350" alt="EverQuest 9th Anniversary" style="position:relative;" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videoplay.png" style="position:absolute;top:40%;left:45%;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_bar.png" style="position:absolute;bottom:0;left:0;width:100%;height:19px;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_play.png" style="position:absolute;bottom:0;left:0;" alt="" /&gt;            &lt;img src="http://dev.curse-gaming.com/static/v4/images/videocontrol_volume.png" style="position:absolute;bottom:0;right:0;" alt="" /&gt;        &lt;/div&gt;        &lt;a href="http://videos.cursebeta.com/details/1275/"&gt;EverQuest 9th Anniversary&lt;/a&gt;    &lt;/div&gt;        var FO_221 = { movie:&amp;quot;http://dev.curse-gaming.com/static/flash/flvplayer.swf&amp;quot;, width:&amp;quot;500&amp;quot;,                    height:&amp;quot;350&amp;quot;, majorversion:&amp;quot;7&amp;quot;, build:&amp;quot;0&amp;quot;, bgcolor:&amp;quot;#FFFFFF&amp;quot;,                    allowfullscreen:&amp;quot;true&amp;quot;, flashvars:&amp;quot;file=http://videos.cursebeta.com/stream2/premium/1275.flv&amp;amp;autostart=true&amp;quot; };    $(&amp;quot;#flvplayer_221&amp;quot;).click(function(event) { UFO.create(FO_221, &amp;quot;flvplayer_221&amp;quot;); $(this).unbind(&amp;#39;click&amp;#39;); });        &lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=25773" width="1" height="1"&gt;</content><author><name>Zyuu</name><uri>http://www.curse.com/members/Zyuu.aspx</uri></author><category term="everquest" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/everquest/default.aspx" /><category term="video" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/video/default.aspx" /><category term="9th" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/9th/default.aspx" /><category term="anniversary" scheme="http://www.curse.com/blogs/eq-en-news/archive/tags/anniversary/default.aspx" /></entry></feed>