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<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>New Level Sync Feature</title><link>http://www.curse.com/blogs/ff11-en-news/archive/2008/09/17/N13071Id.aspx</link><description>The FFXI development team has announced the &amp;quot;Level Sync&amp;quot; system, a new feature in the upcoming version update that will allow all players—grizzled veterans and novices alike—to adventure and gain experience together regardless of level differences</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>New Level Sync Feature</title><link>http://www.curse.com/blogs/ff11-en-news/archive/2008/09/17/N13071Id.aspx#15923</link><pubDate>Tue, 26 Aug 2008 02:12:58 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:15923</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;Can I get an &amp;quot;about time&amp;quot;?  As an ex-FFXI player, this was always one of my frustrations, so it&amp;#39;s great to finally see it addressed.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=15923" width="1" height="1"&gt;</description></item><item><title>New Level Sync Feature</title><link>http://www.curse.com/blogs/ff11-en-news/archive/2008/09/17/N13071Id.aspx#15922</link><pubDate>Tue, 26 Aug 2008 02:12:57 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:15922</guid><dc:creator>Cyranuce</dc:creator><description>&lt;p&gt;Finally. Had they added this feature a long time ago i probably wouldnt have quit. Anyone who has ever played FFXI knows that finding a party is about the most gruesome thing to do in the game. Now if only they did another character reincarnation maybe id play again.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=15922" width="1" height="1"&gt;</description></item><item><title>New Level Sync Feature</title><link>http://www.curse.com/blogs/ff11-en-news/archive/2008/09/17/N13071Id.aspx#15921</link><pubDate>Tue, 26 Aug 2008 02:12:56 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:15921</guid><dc:creator>Flisher</dc:creator><description>&lt;p&gt;This kind of feature should be in every mmo design.&lt;br /&gt;mmo are there for team/group play, and often, level difference penality prevent this.&lt;/p&gt;

&lt;p&gt;EQ had a great mentoring system, it&amp;#39;s about time some other game use similar idea.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=15921" width="1" height="1"&gt;</description></item><item><title>New Level Sync Feature</title><link>http://www.curse.com/blogs/ff11-en-news/archive/2008/09/17/N13071Id.aspx#15920</link><pubDate>Tue, 26 Aug 2008 02:12:55 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:15920</guid><dc:creator>Icear</dc:creator><description>&lt;p&gt;Just another hook to draw me back in.&lt;/p&gt;

&lt;p&gt;hope that chocobo of mine is still alive &amp;gt;.&amp;gt;&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=15920" width="1" height="1"&gt;</description></item></channel></rss>