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<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Funcom - All Comments</title><link>http://www.curse.com/blogs/funcom-en-news/default.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title /><link>http://www.curse.com/blogs/funcom-en-news/archive/2009/02/23/funcom-cfo-resigns-q4-losses-reported-at-23-3-million.aspx#408279</link><pubDate>Tue, 24 Feb 2009 16:37:58 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:408279</guid><dc:creator>nitrus6</dc:creator><description>&lt;p&gt;Funcom=Failcom. The reason why I say this isn&amp;#39;t so much now about how I spent $80 dollars for a unfinished product but how people like Erling Eilson and others that do media talk about the first months. They say, &amp;quot;We had great success with AoC in the first months!&amp;quot;. No SIR, You failed your customers by selling promises you couldn&amp;#39;t deliver. If they would have been honest and just came out to say &amp;quot;Hey, we screwed up badly; We are fixing these issues within 6 months we will have everything we promised you in this game.&amp;quot; I would be playing.&lt;/p&gt;
&lt;p&gt;FUNCOM = FAILCOM to their customers.&lt;/p&gt;
&lt;img src="http://www.curse.com/aggbug.aspx?PostID=408279" width="1" height="1"&gt;</description></item><item><title /><link>http://www.curse.com/blogs/funcom-en-news/archive/2009/02/23/funcom-cfo-resigns-q4-losses-reported-at-23-3-million.aspx#408003</link><pubDate>Tue, 24 Feb 2009 05:19:34 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:408003</guid><dc:creator>Meatpieandwow</dc:creator><description>&lt;p&gt;Thats what you get when you rush your game out.&lt;/p&gt;
&lt;img src="http://www.curse.com/aggbug.aspx?PostID=408003" width="1" height="1"&gt;</description></item><item><title /><link>http://www.curse.com/blogs/funcom-en-news/archive/2009/02/23/funcom-cfo-resigns-q4-losses-reported-at-23-3-million.aspx#407922</link><pubDate>Tue, 24 Feb 2009 01:48:27 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:407922</guid><dc:creator>DoranM</dc:creator><description>&lt;p&gt;bailout!&lt;/p&gt;
&lt;img src="http://www.curse.com/aggbug.aspx?PostID=407922" width="1" height="1"&gt;</description></item><item><title /><link>http://www.curse.com/blogs/funcom-en-news/archive/2009/02/23/funcom-cfo-resigns-q4-losses-reported-at-23-3-million.aspx#407773</link><pubDate>Mon, 23 Feb 2009 21:41:31 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:407773</guid><dc:creator>dusthawk</dc:creator><description>&lt;p&gt;Fun times for Funcom :(&lt;/p&gt;
&lt;img src="http://www.curse.com/aggbug.aspx?PostID=407773" width="1" height="1"&gt;</description></item><item><title /><link>http://www.curse.com/blogs/funcom-en-news/pages/funcom-cuts-70-of-u-s-workforce.aspx#357933</link><pubDate>Tue, 02 Dec 2008 05:17:26 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:357933</guid><dc:creator>mbooks</dc:creator><description>&lt;p&gt;They&amp;#39;ve actually done several rounds of lay offs. First round 40% of staff was removed in September. This most recent November culling cut loose another 30%. Of the shift I was once on (evenings) there are only 4-7 people left on staff to handle the incoming petitions and emails where there were once close to 30. Yeah Funcom is having problems..&lt;/p&gt;
&lt;img src="http://www.curse.com/aggbug.aspx?PostID=357933" width="1" height="1"&gt;</description></item><item><title /><link>http://www.curse.com/blogs/funcom-en-news/pages/funcom-cuts-70-of-u-s-workforce.aspx#356743</link><pubDate>Sun, 30 Nov 2008 17:39:53 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:356743</guid><dc:creator>trojan99</dc:creator><description>&lt;p&gt;i suffered thru funcoms mess called conan. while im sorry people are losing their jobs, the game sucked. i lasted 2 months before it became so maddening to login that i uninstalled and intentionally damaged my game disks just in case my memory of the suck faded and i was tempted to re-install.&lt;/p&gt;
&lt;p&gt;good luck finding jobs guys and gals. i am truly sorry for you.&lt;/p&gt;
&lt;p&gt;fyi to game devs. the time is coming when players will become smart enough to demand playable complete games instead of paying for beta while devs use the income to finish the game. this is not a viable business model and i do hope you [devs] have been taking note that we wont stand for it anymore. &lt;/p&gt;
&lt;img src="http://www.curse.com/aggbug.aspx?PostID=356743" width="1" height="1"&gt;</description></item><item><title /><link>http://www.curse.com/blogs/funcom-en-news/pages/funcom-cuts-70-of-u-s-workforce.aspx#356117</link><pubDate>Sat, 29 Nov 2008 18:30:18 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:356117</guid><dc:creator>epicac</dc:creator><description>&lt;p&gt;Arthuis, look at the dates on the articles. &amp;nbsp;The hiring notice was from May. &amp;nbsp;I guess curse doesn&amp;#39;t really keep a finger on the pulse of gaming news. &amp;nbsp;;)&lt;/p&gt;
&lt;img src="http://www.curse.com/aggbug.aspx?PostID=356117" width="1" height="1"&gt;</description></item><item><title /><link>http://www.curse.com/blogs/funcom-en-news/archive/2008/09/17/N1158Id.aspx#356108</link><pubDate>Sat, 29 Nov 2008 18:18:21 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:356108</guid><dc:creator>epicac</dc:creator><description>&lt;p&gt;All of you people who are claiming piracy actually INCREASES sales for ANY industry have built for yourselves an alternate reality that would make even Gene Rodenberry jealous. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Piracy is by it&amp;#39;s very definition theft. Always has been, always will be. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;ANYBODY who claims that people will successfully pirate music, movies, games or anything else and then will go plop down the cash for the legal version of what they have already stolen is full of ****. &amp;nbsp;Plain and simple. &amp;nbsp;No smoke, no mirrors, no twisting numbers to make something out of nothing. &amp;nbsp;NOBODY is going to do that.&lt;/p&gt;
&lt;p&gt;All that piracy does is let some percentage of the population that would have otherwise purchased the product AND those who would not have purchased the product anyway obtain it without cost. &amp;nbsp;The percentage is debatable and perhaps impossible to nail down, but you can pretty much bet the percentage is going up every single year as more people get broadband access and become more internet savvy (i.e. learn how to steal music, games, etc using software such as limewire).&lt;/p&gt;
&lt;p&gt;Call a spade a spade and quit trying to blow smoke, kids.&lt;/p&gt;
&lt;p&gt;Personally, I welcome the day when all industries figure out a way to stop all piracy. &amp;nbsp;Sadly, I think this day will never come until and unless money is no longer the great motivator of all human innovation and productivity. &amp;nbsp;But hey, we&amp;#39;re talking tech and we can dream, right?&lt;/p&gt;
&lt;img src="http://www.curse.com/aggbug.aspx?PostID=356108" width="1" height="1"&gt;</description></item><item><title /><link>http://www.curse.com/blogs/funcom-en-news/pages/funcom-cuts-70-of-u-s-workforce.aspx#353328</link><pubDate>Tue, 25 Nov 2008 20:04:54 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:353328</guid><dc:creator>Arthuis</dc:creator><description>&lt;p&gt;Anyone else find it funny that over on the right side, under latest news, the next story is that Funcom is hiring?&lt;/p&gt;
&lt;img src="http://www.curse.com/aggbug.aspx?PostID=353328" width="1" height="1"&gt;</description></item><item><title>Funcom is hiring</title><link>http://www.curse.com/blogs/funcom-en-news/archive/2008/09/17/N10288Id.aspx#22018</link><pubDate>Sat, 31 May 2008 03:27:44 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:22018</guid><dc:creator>Merah</dc:creator><description>&lt;p&gt;I'm french LFjob in the video gaming industry so I have applied, thanks Zyuu for the info ;)&lt;/p&gt;

&lt;p&gt;BTW &lt;a href="http://www.dice.se"&gt;dice.se&lt;/a&gt; is also hiring a French/German representatives since 29th May '08, they are the guys working on the Battlefield series.&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=22018" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://www.curse.com/blogs/funcom-en-news/archive/2008/09/17/N1158Id.aspx#39640</link><pubDate>Sat, 17 Mar 2007 00:22:09 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:39640</guid><dc:creator>Antiflax</dc:creator><description>&lt;p&gt;Funcom is making a fool out of themself. Ask Valve or EA why they are selling their products via the internet.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=39640" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://www.curse.com/blogs/funcom-en-news/archive/2008/09/17/N1158Id.aspx#39639</link><pubDate>Sat, 17 Mar 2007 00:22:08 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:39639</guid><dc:creator>calotherm</dc:creator><description>&lt;p&gt;" For example, the sales of porno DVD"s decreased by a whopping 15% last year. "
&lt;/p&gt;&lt;p&gt;Probably because people's partners are gettin it on more now its the new millenium rather than internet piracy taking hold&amp;nbsp;:P
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=39639" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://www.curse.com/blogs/funcom-en-news/archive/2008/09/17/N1158Id.aspx#39638</link><pubDate>Sat, 17 Mar 2007 00:22:07 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:39638</guid><dc:creator>asp</dc:creator><description>&lt;p&gt;-- BEGIN RANT --
I don't know if they are really wrong. There are already markets that have been completely destroyed due to pirated material being available very freely on the streets. Mostly these markets are in poorer countries. Some countries do not even have copyright laws and there software development is non-existent. I don't think we are morally superior in nations which provide a large part of the income of these companies so there must be a very thin wall protecting software developers.
&lt;/p&gt;&lt;p&gt;If you removed copyright laws, which is effectively happening since we are eroding the laws by commonly accepting piracy; I have little doubt we would also have the same piracy levels as these poorer countries. This is probably why software is trying to move to an online model where application are stored on webservers and logic is kept private.
&lt;/p&gt;&lt;p&gt;I think people fail to see the value in virtual goods such as software. I mean it's not really like buying a TV or a DVD player. Once you realize that the epitome of value, i.e money, is a purely abstract concept that lacks any real value at all, I think it becomes easier to trade some virtual numbers for some virtual bits. Last time I saw any real money was probably weeks ago, I always use my Visa and bank transfers. So stealing software is like stealing money, you're really just stealing the mass hallucination of value.
&lt;/p&gt;&lt;p&gt;Now I pay for my software but sometimes download my movies. Being a software developer I guess solidarity doesn't really stretch beyond my own circles. 
&lt;/p&gt;&lt;p&gt;-- END RANT --
&lt;/p&gt;&lt;p&gt;I'm trying my best to get those porno DVD numbers up though.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=39638" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://www.curse.com/blogs/funcom-en-news/archive/2008/09/17/N1158Id.aspx#39637</link><pubDate>Sat, 17 Mar 2007 00:22:06 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:39637</guid><dc:creator>namakemono456</dc:creator><description>&lt;p&gt;I wish all game companies would release their games like valve does...makes updating games as well as buying and installing them really easy
Having them all in one place is a plus as well
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=39637" width="1" height="1"&gt;</description></item><item><title>None</title><link>http://www.curse.com/blogs/funcom-en-news/archive/2008/09/17/N1158Id.aspx#39636</link><pubDate>Sat, 17 Mar 2007 00:22:05 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:39636</guid><dc:creator>Groll</dc:creator><description>&lt;p&gt;First off.. most of this is pure bs that they loose money.. or well sure they do loose money due to pirace BUT if they would get their heads outa their... and accept that the market and stuff is changing and willingly change with it they would not have such a big problem as they are having.
&lt;/p&gt;&lt;p&gt;For example the music industry claim they are loosing x amount of cash but other very well done research articles show the total opposite, that actually yhe marker is increasing. 
&lt;/p&gt;&lt;p&gt;The industry however totally refuse to change how they sell their media and who buys a cd today? I would love to get it digitally and then burn it myself and then print the cover myself and voila a totally new cd in less than 2 minutes and i dont have to leave my house. 
Also it's not the artists that are loosign on this.. it's only the company.. artist get roughly 1-2% of the companies sales and the rest of their money comes from merchandise and live gigs. 
&lt;/p&gt;&lt;p&gt;So yes in one sence i guess one could say they do actually loose money.. but it's only due to their own stupidity for not changing with the market. 
&lt;/p&gt;&lt;p&gt;Sorry for any spelling misstakes&amp;nbsp;:P
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=39636" width="1" height="1"&gt;</description></item></channel></rss>