Heroes of Newerth News

    Heroes of Newerth: Witch Slayer Sneak Peek

    Posted Nov 05, 2009 by Kody
    Filed in Heroes of Newerth News

    Today S2 Games provided a short sneak peek at a new hero coming to Heroes of Newerth: the Witch Slayer. This hero is inspired by the Defense of the Ancients hero Lion with an awesome Van Helsing theme.

    Check out the video below, and be sure to become a fan on the Heroes of Newerth Facebook page if you haven't!

    Heroes of Newerth: Three New Hero Concepts

    Posted Oct 13, 2009 by Kody
    Filed in Heroes of Newerth News

    S2 Games, developers of Heroes of Newerth, last night revealed three new hero concepts to the fans of their Facebook page. It's important to note that the third might not be used, however the first two are definitely planned. The Witch Hunter concept looks pretty slick, in my opinion.

    Witch Hunter, a hero port based on the Defense of the Ancients hero Lion.

    Concept for a hero port based on the Defense of the Ancients hero Silencer.

    Rhino concept; no hero port mentioned yet; may not be used.

    Heroes of Newerth Initial Impressions

    Posted Sep 03, 2009 by Kody
    Filed in Heroes of Newerth News

    When S2 Games contacted me a few months ago to try out their new game -- Heroes of Newerth -- I didn't have the heart to tell them I'd been playing already for at least three weeks, maybe longer. As a fan of Savage and Savage 2, I followed Heroes of Newerth's Facebook page very early on and managed to get into the first round of Facebook fan invites. I've since immensely enjoyed the game and am happy to finally be able to tell everyone about it as a member of the media.

    At this point you're probably asking "what is Heroes of Newerth?" Imagine the scene from Transformers when Bumblebee -- originally a raggedy old Camaro -- scans the new-look, hip Camaro and transforms into that. Now apply this same ideaology to Defense of the Ancients -- a massively popular Warcraft III mod -- and Heroes of Newerth is born.


    The game engine is capable of impressive visual effects.

    It's pure, unadulterated Defense of the Ancients without all of the barriers brought on by the game concept being played in Warcraft III. It has a slick graphics engine, a UI and controls optimized for the gameplay, built-in voice chat, and a host of features designed to support the MOBA (Multiplayer Online Battle Arena) genre including automated matchmaking, stat tracking, player ratings, and a lot more.

    Be A Hero

    In Heroes of Newerth you play one of 48 (the current count) "heroes" on RTS-style maps with support for 1-vs-1 all the way up to 5-vs-5, with the possibility to create varrying team-vs-team maps using the game's map editor. The heroes are broken up into three categories: Agility, Intellect and Strength. This is based on the primary attribute of your hero and typically will give you an idea of what your hero is going to do, how they'll scale, etc.

    Agility heroes are typically considered the "carry" heroes -- those that become incredibly strong later in the game and essentially carry the team to victory. They usually rely heavily on auto attack damage, though some do have abilities that are very strong even late in the game.

    Intellect heroes are usually "spell casters" that operate off of a focus on their ability damage over pure auto attack damage. You'll also find a lot of the support heroes in this pool that offer heals, crowd control, team buffs, etc.


    Kraken prepares his ultimate and chases down enemies.

    Finally you have strength heroes. These heroes are usually seen as the tanks for the team; the team battle initiators who will engage enemies first to pick up the focus off of the weaker heroes on the team. They typically have the largest health pools later in the game, the highest armor, etc. Some are capable of being a "carry," though.

    Note that in some cases, the primary attribute doesn't necessarily dictate your role. Two intellect heroes immediately come to mind; Zephyr is a melee intellect hero that can become an incredibly strong tank late game, and Blacksmith is a melee intellect hero as well. While he still focuses primarily on his spells over auto attack damage, it's an example of the attributes not always being a clear indicator of what your hero does.

    Progressing Your Hero

    You level up your hero by killing creeps -- either enemy or "neutral" -- or by participating in the killing of enemy heroes. Gaining levels grants you skill points as well as increasing the overall power of your hero by a pre-determined amount based on the hero you've selected to play. You have four skills to invest those points in, or a fifth option which will raise your attributes by the same amounts as if you gained a level.

    While you don't have to get the killing blow on creeps or heroes to gain experience, you will need to land the killing blow for gold; though there is a mechanic which provides a small amount of gold to players who participate in the killing of a hero. Still, "last hitting" -- as it's called by DotA players -- is a core mechanic of the gameplay and is where most of your gold will come from. This gold allows you to buy items for your hero that range from potions that replenish health or mana, those that provide attribute bonuses, and even some that provide effects similar to skills heroes have.


    This team didn't fare well. Luckily Scout got away.

    Knowing the best items for your chosen hero is key in the success of not only you, but your team as a whole.

    There's No "I" In Team

    Yeah, yeah... there's "me" if you get semantical about it. At its core, Heroes of Newerth is a team game, and this shines through later on in the game when you're less focused on leveling up your hero in "lanes" and more focused on going around smashing the other team to bits.

    The primary goal is to destroy the other team's shrine, and to do this you must first destroy towers in at least one of the three lanes. There are also barracks at the ends of the lanes within an enemy's base. Destroying these barracks -- melee and ranged -- will spawn stronger creeps of that type for your team within that lane. Once you've destroyed all of the major structures a team has -- towers and barracks -- your team will receive "mega creeps" which are extremely powerful, and usually signal the end of the game.


    A destroyed Hellbourne shrine signals defeat for Hellbourne and victory for Legion.

    It's not necessarily required to destroy all of the towers a team has; in some matches you'll be able to manage a victory by only clearing out one lane and going for the team's shrine. However, in close matches or against very organized teams, it's usually in your best interest to take out more than one lane since it will not only make your creeps stronger, but also keep them busy defending their base more than anything else.

    Final Thoughts

    To save you from being crushed by The Great Wall of Text, I'll cut this article off for now. The game is very fun, especially if you're a competitive player, and is well worth the one-time $30 fee planned for the game. S2 Games has done a remarkable job of managing the beta for the game, and listens to feedback constantly, so once this game finally releases in Q4 2009 it will be a sure hit for Defense of the Ancients fans and new players alike.

    Over the next few weeks I'll be writing up more in-depth impressions articles, as well as those meant for players new to the MOBA genre to help introduce you to the mechanics of Heroes of Newerth.

    S2 Games Announces Heroes of Newerth

    Posted Sep 03, 2009 by Kody
    Filed in Heroes of Newerth News

    Our friends over at S2 Games sent us this press release about their current project, Heroes of Newerth. Read on for the official announcement, but stay tuned for more content related to Heroes of Newerth over the coming weeks.


    (Kalamazoo, MI) – August 31, 2009 – Independent game developer S2 Games is finally breaking the silence and officially announcing its highly anticipated third title, Heroes of Newerth (HoN)HoN, a session-based, multiplayer, Action-RPG, is heavily inspired by the popular Warcraft 3 mod, Defense of the Ancients (DotA), but with vast improvements in graphics and gameplay.  Heroes of Newerth is currently in closed beta and will be available to the public in Q4 2009 on Windows, MAC and Linux for $30.00 (USD). 

    In Heroes of Newerth, two teams of up to five players each take on the role of special Hero units.  With the assistance of AI-controlled armies, each team sets out with the sole objective of destroying the other team’s base. As a match progresses, players can earn experience and gold which can be used to upgrade skills or purchase items to make their character more powerful. The team-oriented design of HoN coupled with unprecedented in-game Voice-Over-IP controls and Clan Support allow for an incredibly deep, tactical team-based experience.

    S2 Games is best known for its critically acclaimed online multiplayer Savage franchise (Savage: The Battle for Newerth and Savage 2: A Tortured Soul), which created the RTSS (real-time strategy-shooter) genre. Heroes of Newerth is the vision of S2 Games CEO and Founder, Marc DeForest, who after years as a die-hard fan, set out to create a standalone version of Defense of the Ancients (DotA) that would incorporate all of the features he felt were lacking, while still remaining true to the frenetic, yet heavily team-reliant style of gameplay that had kept him hooked for so long.  In the short three months of closed beta there have been over 1.3 million matches played. There are over 350,000 registered beta players and the game sees upwards of 25,000 concurrent players during peak hours.

    “All of us at S2 are extremely excited and passionate about HoN and we know that this is going to be a breakthrough title for us,” said Marc DeForest, CEO and Founder, S2 Games. “We’ve been passionate about our games in the past, but we’ve always attempted innovative, groundbreaking, and unproven ideas. This time around we have proof in advance that people want to play this type of game, so we’re that much more excited about delivering it!” 

    Some of the unique features of HoN include the following:

    • Dozens of playable Hero characters, over 100 items as well as regular content updates to ensure no two games of HoN will ever be the same.
    • Client/Server Architecture eliminates lag, cheats and map hacking
    • Quick reconnect feature allows players to jump right back into their game should they get disconnected
    • In-game VOIP for fast and easy communication with teammates
    • Game archives and replay support for all games played on official servers (players can rewind, slow down, fast forward, and otherwise pinpoint the exact part of a match that they wish to view)
    • Built upon the proprietary K2 engine to deliver enhanced graphics while maintaining low system specs
    • Powerful map editor and mod capabilities
    • Available in six language translations: English, French, Spanish, German, Portuguese and Russian.
    • Available for PC, Mac, and Linux

     

    Heroes of Newerth is currently in closed beta and an open beta can be expected soon. Players can visit the website to be notified of future release dates.  www.heroesofnewerth.com.  More information on this title can also be found at www. s2games.com and on Facebook at www.facebook.com/heroesofnewerth.

    About S2 Games

    The core S2 Games team is an experienced group of developers from diverse backgrounds, including film, fine art, computer science and business.  Through this mix of skill and experience, a synergy is born creating a fresh perspective in game design.  The mission of the S2 Games team is to create the next level of multiplayer gaming. With the creation of the K2™ Engine, they have the freedom to take online multiplayer games to heights not reached before.  For more information, visit the company’s website at www.s2games.com