With Book 11's new featured wrapped up and implemented for some time now, Turbine is pushing forward with development of Book 12. One of the first major changes announced for the update is that this is the Month of the Guardian, with the class receiving a big look at its dynamics.
Book 12 promises to package an abundance of new skills, as well as updates to current skills for the Guardian -- both for tanking and for DPS. Below you can read information on some of the new skills announced.
New Tanking Skills
- Shield Wall - With Shield Wall we're introducing a different type of panic button for the Guardian. Instead of another force taunt, Shield Wall allows a Guardian to protect someone in an evolving situation. This skill does have a number of downsides as it's an extremely powerful tool; it's meant to be used as an emergency tool, not something that's always on.
- All damage is transferred from the target to the Guardian
- The Protected target cannot block, parry, or evade
- Target receives no Item Wear from hits
- 5m Range
- Costs power over time to maintain
- Fray The Edge - Fray the Edge is a ranged taunt with a twist. Against Signature monsters and higher, it will increase the chance that a random conjunction opportunity will occur. This skill should aid Guardians in pulling back single monsters that have left their melee range.
- Strong Ranged single-target Taunt
- Increases the chance for a Random Fellowship Manoeuvre Opportunity on Signature and above monsters.
- This effect stacks exponentially with multiple applications
New DPS Skills
- Overpower - Overpower is a new offensive stance for Guardians that lets them put more effort behind their attacks at the cost of defense and power.
- +15% to Melee Damage
- Increases the power cost of all skills played by 20%
- Reduces Evade by 5%
- Disables Block
- Mutually exclusive with Guardian's Threat, Guardian's Defense, Guardian's Parry.
- Force Opening - Force opening is a medium-damage attack skill.
- Requires player to be in Overpower Stance
- Opens up a parry response opportunity on a successful hit
- Stagger - Stagger is a low-damage skill that applies a debuff when used to attack from behind or on a critical hit
- Requires player to be in Overpower Stance
- Slows target's attack speed
- Slows target's movement speed
- Salt the Wound - Salt the Wound turns the mild Thrust Bleed into a much more powerful gusher. It also does low melee damage.
- Strong Damage over Time effect if Thrust is present on target
There are quite a few skill changes as well, so head over to the Month of the Guardian article to find out all the details.