MMO Champion

Build 8885 Professions, Blue Posts, Comic

Build 8885 - Professions Update
Today we've got two small updates about professions in the latest beta build.

Jewelcrafting
Some of the recipes added in build 8820 didn't have any stats, this is now fixed and 3 necklaces and rings have been added to the game.

Titanium Impact Band
Titanium Impact Shocker
Titanium Spellshock Necklace

Titanium Spellshock Ring
Titanium Earthguard Chain
Titanium Earthguard Ring


Engineering
Quests were added on the developper's island to reward engineers with a new Wormhole Generator allowing them to teleport their whole group to Gadgetzan. The item (Gigaflux Dimensional Transporter) isn't implemented yet.

The Wormhole - Bring Jon LeCraft the materials he seeks to avoid a swift death, and to get a cool new spell.

Right now, the quest require you to bring 4x[item=16006] and 2x[item=15994]. Don't bother looking for Jon LeCraft on live servers, as far as I know he's still sitting next to the forge on the Designers Island. You will eventually get rewarded with the following spell :


Wormhole: Gadgetzan - Creates an wormhole that should get you and your party members to Gadgetzan. 10 sec cast, 4 Hours Cooldown.


Blue posts
Quote from Blizzard staff
Pre-80 dungeons tuning
As a reminder, we try to tune our pre-80 dungeons to be accomplished by players who are mostly in green gear from quests and with talent specs optimized for leveling. If initial reports were that it was a challenge or a really lengthy to those of you who are level 80, I'd think the tuning was actually pretty far off from our intended target. (Source)

Mana mechanics in Wrath of the Lich King
We haven't done much work on mana generation or sustainability in part because we were working on the massive buff changes and the mana battery mechanics in general. While managing your mana is something we want you to have to consider (else why have mana at all?), ideally we don't want to balance a class around well this guy can do a lot but runs out of mana really fast. That's not a fun mechanic. (Source)

Beta Servers - Caverns of Time : Stratholme bugged and disabled
Ok, Caverns of Time in Tanaris is getting No Man's Land by tomorrow morning. (Source)

Beta Servers - Azjol-Nerub bugged and disabled
Level 77s will be able to go in without problem, the issue here is that I have temporarily disabled the zone. There was a bug with the first boss that was causing problems completing the dungeon. (Source)

Beta servers login issues
Of course, I see this theory posted a lot. I've got to say though, it's not the case. There have been clear issues with the log in process especially, and they have been investigated and are seemingly for the moment resolved. I say for the moment because there has been repeated log in issues throughout the beta and alpha, and if I was a betting man I wouldn't say there'd be no more to come. If and when they do, we'll investigate them, and I can only again repeat a request for people to remain patient and... polite. (Source)

Druid (Skills List / Talent Calc. (8885))
Mother Bear
Mother Bear is there almost solely to give Ferals a choice to emphasize tanking over dps. It is hard to meet the goal of letting them do competitve end-game tanking or competitive end-game dps if they can do both with the exact same talent allocation. (Source)

Cat DPS versus Rogue / Balance Spec
If in fact cat dps is far below rogue dps, that is not the intention and it will be fixed.

I was one of those people who just couldn't stand playing Balance in BC. I'll admit that. But I actually do think it's fun now. Features like Eclipse change up my spells a bit, and historical groaners like Hurricane are buttons I look forward to using now. (Source)

Scaling in Feral, DPS / Tanking feral builds
You can see now I hope how we are trying to allow some choices between a +dps Feral build and a +tanking Feral build. Effective scaling (also for many classes and specs beyond druids) is absolutely something on our minds and I will admit an area that has suffered in the past.

We're getting the talents and abilities in place. The numbers will follow. It is not our intent that bears have poor mitigation compared to other tanks. (Source)

Bear Tank amount of armor
If warriors end up with more armor, it won't be by a huge margin. We still want bears to be able to tank Naxx and Ulduar, and we want as many talents and abilities as possible to scale with end-game gear. (Source)

Feral DPS on Live Servers
Cat DPS is terrible on live. Now I know there are some cats at the tops of their damage meters. It happens. But I also know a lot of players who got the best gear they could, learned their class inside and out, and then cried when they saw how far they were below other melee dps.

If you like the hybrid nature of the Feral and enjoyed switching from tank to dps at a moment's notice, we haven't really done much to take that away from you. And even if you try to max out your cat potential, you're still probably going to be a pretty effective tank in many situations. (Source)

Cat spec tanking and Feral flexibility
That sound about right. A cat spec'd Feral made an amazing OT for Karazhan and even Zul'Aman and for the larger pulls in the 25-player content. You were certainly better OTs than DPS warriors or ret paladins in BC. I suspect you will still be a little better than a dps warrior just because the difference between your +dps and +tanking specs is fewer talent points than the difference between a Fury and Prot warrior. But all talents are not created equal and you can't necessarily identify the best tank by the number of talent points they've spent.

Sorry my yes isn't more solid. It's hard to get into the realm of You can be a 5% less effective tank if you spend 10% fewer talent points but maintain 15% superior dps or whatever. Part of the Feral design is flexibility. We don't want to lose that. (Source)

Warrior (Skills List / Talent Calc. (8885))
Philosophy behind tanking and Overpower
The problem with the old philosophy of tank A is better at boss A and tank B is better at boss B is that if your group has A but not B then you either hit your head against a wall or end up swapping people out fight to fight. To some extent certain classes will probably remain better at certain fights, just because we're still trying to have different class mechanics. Probably the cleanest way to say it is if you have a druid MT (with a good build, gear and skill) you should be able to tank every boss in the game. You shouldn't feel like you have to recruit a palad...

  • Comments

Add Comment  

Add

You need to login or register to post.

Benefits of Registration

  • Interact with hundreds of thousands of other gamers on an open social network.
  • Post your stories, news, images, videos, and other content to share.
  • Create a network with your fellow gamers or join an existing one.
  • Gain reputation for everything you do.