<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Other : developers</title><link>http://www.curse.com/blogs/other-en-news/archive/tags/developers/default.aspx</link><description>Tags: developers</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>GC08 Dev Conference Sign Ups closing May 30</title><link>http://www.curse.com/blogs/other-en-news/archive/2008/09/17/N9939Id.aspx</link><pubDate>Tue, 20 May 2008 15:50:31 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:22545</guid><dc:creator>Zyuu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=22545</wfw:commentRss><comments>http://www.curse.com/blogs/other-en-news/archive/2008/09/17/N9939Id.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media.curse.com/dl2/23/117/449.jpg/gc_0111.jpg" style="margin-left:6px;float:right;" alt="" /&gt;&lt;/a&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;LEIPZIG, Germany - May 19, 2008&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;The GC Developers Conference (GCDC) today announced that the Call for Papers for this year’s conference will end on May 30th, at 11:59PM GMT. Prominent members of the games, information technology, and movie industries have the opportunity to submit speaking proposals for this year’s GC Developers Conference (August 18th-20th, 2008) until that time. GCDC is the leading international conference in Europe for game development and the business of games, and is expected to attract more than 1,000 professionals from the field this year.
&lt;/p&gt;&lt;p&gt;The main topics of GCDC 2008 are online games, casual games, the latest server technologies, and new approaches to game design and development. The organizer, the Leipziger Messe, is accepting submissions for keynotes, presentations and workshops concerning development, business, mobile, research, and science in the games industry. Besides the focus on Europe and North America, Asia will be a larger focus this year as the show promotes global issues and solutions for the industry.
&lt;/p&gt;&lt;p&gt;All proposals will be reviewed by the GCDC advisory board, which consists of internationally known experts and leaders from the games industry. The GCDC team will then notify speakers of their acceptance by the end of June.
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Attendee Registration Now Online&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;Attendees can now register for the Games Convention Developers Conference online at: &lt;a href="http://www.gcdc.eu"&gt;http://www.gcdc.eu&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;&lt;b&gt;GCDC 2007 Retrospective&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;In 2007 GCDC confirmed its status as Europe’s leading developer conference. 118 speakers gave insight on the latest trends in the video game industry, and the conference was attended by 940 visitors from more than 35 countries. Among the speakers were Bob Bates (USA, Legendary Game Designer and Writer), Julian Eggebrecht (USA, Factor 5), Tim Schafer (USA, Double Fine), Bruce Shelley (USA, Ensemble Studios), and Brian Sullivan (USA, Iron Lore Entertainment).
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=22545" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/for/default.aspx">for</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/2008/default.aspx">2008</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/conference/default.aspx">conference</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/call/default.aspx">call</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/developers/default.aspx">developers</category></item><item><title>Top 50 Game Developers</title><link>http://www.curse.com/blogs/other-en-news/archive/2008/09/17/N7511Id.aspx</link><pubDate>Sat, 08 Mar 2008 14:01:51 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:26365</guid><dc:creator>Zyuu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=26365</wfw:commentRss><comments>http://www.curse.com/blogs/other-en-news/archive/2008/09/17/N7511Id.aspx#comments</comments><description>&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/118451/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/118/451.jpg" alt="top50developers" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;
&lt;p&gt;Gamasutra, Game Developer Magazine and Game Developer Research division have worked together to compile a list of the top fifty (50) best game developers of 2007. They take ratings, weekly sales and also an anonymous survey where their reputation is taken into account.
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;The top 20 rankings of game development studios for the first-ever countdown, alongside some of the notable games they released in 2007, are as follows:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; 1. Nintendo Kyoto (Brain Age, Wii Play)
&lt;/li&gt;&lt;li&gt; 2. Infinity Ward (Call Of Duty 4: Modern Warfare)
&lt;/li&gt;&lt;li&gt; 3. Blizzard Entertainment (&lt;a href="http://wow.curse.com/"&gt;World Of Warcraft: The Burning Crusade&lt;/a&gt;)
&lt;/li&gt;&lt;li&gt; 4. Electronic Arts Canada (FIFA Soccer 08, NBA Street: Homecourt)
&lt;/li&gt;&lt;li&gt; 5. Valve (Portal, Team Fortress 2)
&lt;/li&gt;&lt;li&gt; 6. Konami Japan Studio (Winning Eleven: Pro Evolution Soccer, Dance Dance Revolution Universe)
&lt;/li&gt;&lt;li&gt; 7. Insomniac Games (Ratchet &amp;amp; Clank Future)
&lt;/li&gt;&lt;li&gt; 8. Capcom Osaka Studio (Lost Planet: Extreme Condition, Monster Hunter Freedom)
&lt;/li&gt;&lt;li&gt; 9. Electronic Arts Tiburon (Madden NFL 08, NASCAR 08)
&lt;/li&gt;&lt;li&gt; 10. BioWare Edmonton (Mass Effect, Jade Empire: Special Edition)
&lt;/li&gt;&lt;li&gt; 11. Bungie Studios (Halo 3)
&lt;/li&gt;&lt;li&gt; 12. Ubisoft Montreal (Assassin&amp;#39;s Creed, Naruto: Rise Of A Ninja)
&lt;/li&gt;&lt;li&gt; 13. 2K Boston [&amp;amp; Australia] (BioShock)
&lt;/li&gt;&lt;li&gt; 14. Harmonix (Rock Band)
&lt;/li&gt;&lt;li&gt; 15. Bandai Namco Tokyo (Ace Combat 6: Fires Of Liberation, Beautiful Katamari)
&lt;/li&gt;&lt;li&gt; 16. Square Enix Tokyo (Final Fantasy VII: Crisis Core, Front Mission DS)
&lt;/li&gt;&lt;li&gt; 17. Game Freak (Pokemon Diamond/Pearl)
&lt;/li&gt;&lt;li&gt; 18. Epic Games (Unreal Tournament 3, Gears Of War PC)
&lt;/li&gt;&lt;li&gt; 19. Hudson Soft (Mario Party 8, Mario Party DS)
&lt;/li&gt;&lt;li&gt; 20. Neversoft (Guitar Hero III, Tony Hawk&amp;#39;s Proving Ground)
&lt;/li&gt;&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;Read about it all &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17756"&gt;here&lt;/a&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=26365" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/game/default.aspx">game</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/developers/default.aspx">developers</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/top/default.aspx">top</category></item><item><title>GDC Coverage: Expo Pictures</title><link>http://www.curse.com/blogs/other-en-news/archive/2008/09/17/N1067Id.aspx</link><pubDate>Fri, 09 Mar 2007 23:38:17 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:39844</guid><dc:creator>Nimloth</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=39844</wfw:commentRss><comments>http://www.curse.com/blogs/other-en-news/archive/2008/09/17/N1067Id.aspx#comments</comments><description>&lt;p&gt;So GDC is well on its way and Curse has of course taken part in most of the festivities. Although days have been spent running around from meeting to meeting, we do have some image reportage from the expo itself to show to you! GDC (Game Developers&amp;#39; Conference) is not the same kind of expo, but never the less, there has been a lot to see - even some really good looking girls!
&lt;/p&gt;&lt;p&gt;You may find them all in our &lt;a href="http://www-en.curse-gaming.com/gallery/?q=gdc"&gt;image gallery for GDC!&lt;/a&gt;
&lt;/p&gt;
&lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/19976/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/19/976.jpg" alt="IMG_0046" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt; &lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/19983/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/19/983.jpg" alt="IMG_0059" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt; &lt;div class="wikiimg_%s"&gt;&lt;a href="http://web1.curse.com/images/details/19973/"&gt;&lt;img src="http://media.curse.com/adjust_images/resize/625x500/19/973.jpg" alt="IMG_0039" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/a&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=39844" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/game/default.aspx">game</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/conference/default.aspx">conference</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/developers/default.aspx">developers</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/gdc/default.aspx">gdc</category></item><item><title>GDC Coverage: 7th Game Developers’ Choice Awards</title><link>http://www.curse.com/blogs/other-en-news/archive/2008/09/17/N1066Id.aspx</link><pubDate>Fri, 09 Mar 2007 22:56:46 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:39845</guid><dc:creator>Nimloth</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=39845</wfw:commentRss><comments>http://www.curse.com/blogs/other-en-news/archive/2008/09/17/N1066Id.aspx#comments</comments><description>&lt;p&gt;&lt;strong&gt;Best Game&lt;/strong&gt;
&lt;/p&gt;&lt;p&gt;Gears of War (Epic Games / Microsoft Game Studios)
- Cliff Bleszinski, Michael Capps, Rod Fergusson
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Audio&lt;/strong&gt;
&lt;/p&gt;&lt;p&gt;Guitar Hero II (Harmonix Music Systems / RedOctane)
- Jeff Allen, Eric Brosius, Izzy Maxwell
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Character Design&lt;/strong&gt;
&lt;/p&gt;&lt;p&gt;Ōkami (Clover Studio / Capcom Entertainment)
- Mari Shimazaki, Sawaki Takeyasu, Kenichirou Yoshimura
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Game Design&lt;/strong&gt;
&lt;/p&gt;&lt;p&gt;Wii Sports (Nintendo)
- Keizo Ohta, Takayuki Shimamura, Yoshiaki Yamashita
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Technology&lt;/strong&gt;
&lt;/p&gt;&lt;p&gt;Gears of War (Epic Games / Microsoft Game Studios)
- Michael Capps, Ray Davis, Tim Sweeney, Daniel Vogel
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Visual Arts&lt;/strong&gt;
&lt;/p&gt;&lt;p&gt;Gears of War (Epic Games / Microsoft Game Studios)
- Jerry O&amp;#39;Flaherty, Chris Perna
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Writing&lt;/strong&gt;
&lt;/p&gt;&lt;p&gt;The Legend of Zelda: Twilight Princess (Nintendo EAD / Nintendo)
- Kyogoku Aya, Nate Bihldorff, Mitsuhiro Takano
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;New Studio&lt;/strong&gt;
&lt;/p&gt;&lt;p&gt;Iron Lore Entertainment (Titan Quest)
- Paul Chieffo, Jeff Goodsill, Brian Sullivan
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Innovation&lt;/strong&gt;
&lt;/p&gt;&lt;p&gt;Line Rider
- Boštjan Cadež
&lt;/p&gt;&lt;p&gt;Ōkami (Clover Studio / Capcom Entertainment)
- Atsushi Inaba, Hideki Kamiya
&lt;/p&gt;&lt;p&gt;Wii Sports (Nintendo)
- Keizo Ohta, Takayuki Shimamura, Yoshiaki Yamashita
&lt;/p&gt;&lt;p&gt;Recipients for the evening&amp;#39;s special awards were:
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Lifetime Achievement&lt;/strong&gt;
- Shigeru Miyamoto
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;First Penguin&lt;/strong&gt;
- Alexey Pajitnov
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Maverick&lt;/strong&gt;
- Greg Costikyan
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Community Contribution&lt;/strong&gt;
- George &amp;quot;The Fat Man&amp;quot; Sanger
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=39845" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/game/default.aspx">game</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/conference/default.aspx">conference</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/developers/default.aspx">developers</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/gdc/default.aspx">gdc</category></item></channel></rss>