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<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Other : engine</title><link>http://www.curse.com/blogs/other-en-news/archive/tags/engine/default.aspx</link><description>Tags: engine</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Bluehole Licenses Unreal Engine 3 for next-gen MMORPG</title><link>http://www.curse.com/blogs/other-en-news/archive/2008/09/17/N8214Id.aspx</link><pubDate>Fri, 28 Mar 2008 00:57:51 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:25306</guid><dc:creator>Zyuu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=25306</wfw:commentRss><comments>http://www.curse.com/blogs/other-en-news/archive/2008/09/17/N8214Id.aspx#comments</comments><description>&lt;p&gt;&lt;b&gt;SEOUL, KOREA (March 27, 2008)&lt;/b&gt; – Bluehole Studio Inc. announced today that it has licensed Epic Games’ Unreal Engine 3 for its next-generation, flagship massively multiplayer online role-playing game (MMORPG) for PC, codenamed Project S1.
&lt;/p&gt;&lt;p&gt;Founded in March 2007, Bluehole boasts an accomplished development team comprised of key members from some of the leading development and management teams in Korea.
&lt;/p&gt;&lt;p&gt;“At Bluehole Studio, we are striving to advance the MMORPG industry by leveraging high quality graphics. Thus, we are very pleased to collaborate with Epic, because Unreal Engine 3 is the best choice for our development framework,” said Yong-hyun Park, chief technical officer of Bluehole.
&lt;/p&gt;&lt;p&gt;“Without a doubt, Bluehole is positioned to push the envelope with Unreal Engine 3,” said Jay Wilbur, vice president of Epic. “Given Bluehole’s pedigree and its ambitious plans to reinvent MMO design and battle system mechanics, Epic is honored to provide the core development tools and infrastructure for this project.”
&lt;/p&gt;
&lt;h2 id="w_about-bluehole-studio"&gt;About Bluehole Studio&lt;/h2&gt;
&lt;p&gt;Based in Seoul and founded in 2007, Bluehole Studio is an online game developer in pursuit of the next-generation MMORPG. The company has ambitions to create a blockbuster flagship title through innovations in production processes, visual qualities, game designs and technologies. More information about the company and the game, codenamed “Project S1,” will be released from Bluehole Studio in the future.
&lt;/p&gt;
&lt;h2 id="w_about-unreal-engine-3"&gt;About Unreal Engine 3&lt;/h2&gt;
&lt;p&gt;The award-winning Unreal Engine is known for cutting-edge graphics and its best-of-breed toolset. Unreal Engine 3 maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3&amp;#39;s advanced toolset is designed specifically to accelerate developers&amp;#39; productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at &lt;a href="http://www.unrealtechnology.com"&gt;http://www.unrealtechnology.com&lt;/a&gt;.
&lt;/p&gt;
&lt;h2 id="w_about-epic-games"&gt;About Epic Games&lt;/h2&gt;
&lt;p&gt;Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its Unreal series, recently shipping Unreal Tournament 3 for PC and PlayStation 3. Epic’s breakthrough game, Gears of War, sold over 4 million copies and was awarded overall Game of the Year for 2006 by the Academy of Interactive Arts &amp;amp; Sciences, Game Developers Choice Awards, GameSpot, GamePro and many others. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including the Game Critics Awards’ Best Console Game and Spike TV’s 2007 RPG of the Year Mass Effect by BioWare and the 2007 BAFTA Best Game and Spike TV Game of the Year BioShock by 2K Games. Epic&amp;#39;s Unreal Engine 3 is the current holder, and three-time consecutive winner, of Game Developer magazine&amp;#39;s Front Line award for Best Game Engine. Epic was also recognized as 2006 Studio of the Year by Spike TV, 2006 Developer of the Year by Official Xbox Magazine and 2007 Large Company of the Year by the North Carolina Technology Association. Additional information about Epic can be obtained through the Epic Games Web site at &lt;a href="http://www.epicgames.com"&gt;http://www.epicgames.com&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;Epic, Epic Games, Unreal, Unreal Tournament and Gears of War are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=25306" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/for/default.aspx">for</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/unreal/default.aspx">unreal</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/licenses/default.aspx">licenses</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/bluehole/default.aspx">bluehole</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/engine/default.aspx">engine</category></item><item><title>38 Studios Licenses Unreal 3 Engine for MMOG</title><link>http://www.curse.com/blogs/other-en-news/archive/2008/09/17/N7405Id.aspx</link><pubDate>Thu, 06 Mar 2008 04:13:16 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:26571</guid><dc:creator>Zyuu</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/other-en-news/rsscomments.aspx?PostID=26571</wfw:commentRss><comments>http://www.curse.com/blogs/other-en-news/archive/2008/09/17/N7405Id.aspx#comments</comments><description>&lt;p&gt;&lt;b&gt;– Number One Game Engine for Cross-Platform Game Development to Power Front End for Upcoming MMOG –38 Studios&amp;#39; Second Engine Licensing Deal -&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Maynard, MA, March 5, 2008&lt;/b&gt; – 38 Studios (&lt;a href="http://www.38studios.com"&gt;www.38studios.com&lt;/a&gt;), a pioneering entertainment force delivering a broad spectrum of immersive products, today announced the company has entered into an agreement with Epic Games to license Unreal Engine 3 to power its upcoming massively multiplayer online game (MMOG). This is 38 Studios’ second engine licensing deal; the company recently announced that it has licensed the BigWorld Technology Suite for its backend, server-side capabilities.
&lt;/p&gt;&lt;p&gt;“38 Studios is uniquely positioned to deliver an unparalleled Online Entertainment Experience,” said Brett Close, CEO and President, 38 Studios. “Epic’s Unreal Engine 3 is best-of-breed, empowering developers with superior content creation tools, extensive middleware integration, and exceptional visual quality and rendering. Epic gets what it takes to make great games, and its Unreal Engine 3 toolset will allow our development team to prototype efficiently and achieve the signature visual quality and excellence we are striving for.”
&lt;/p&gt;&lt;p&gt;“38 Studios really wanted to push the envelope with their client-side technology,” said Jay Wilbur, Vice President, Epic Games. “Unreal Engine 3 will enable them to quickly iterate and define their look using high-end graphics and toolsets, integrated middleware, and collaborate with an entire community of developers. 38 Studios is comprised of some of the industry’s top technological and creative minds, and we look forward to seeing what they do with our engine.”
&lt;/p&gt;&lt;p&gt;Led with the artistic vision of Todd McFarlane and the enthralling storytelling of R. A. Salvatore, 38 Studios is developing an original IP made up of fantastical elements, settings, characters, creatures, rules, and experiences. The IP will encompass multiple media forms including a massively multiplayer online game that is currently scheduled for release in late 2010. The company is utilizing a combination of Epic’s Unreal Engine 3 toolset and BigWorld’s server-side technologies to meet its requirements for achieving an unparalleled OEE™, the premier Online Entertainment Experience.
&lt;/p&gt;&lt;p&gt;“History has taught us that the risk associated with building complex games is reduced significantly when the core infrastructure and toolsets are in place early on,” explained Jon Laff, Chief Technology Officer, 38 Studios. “With both Unreal Engine 3 and BigWorld, 38 Studios is marrying two unbeatable technologies to give us the foundation to produce the highest quality MMOG we can while still allowing us to focus on making a game that is uniquely ours.&amp;quot;
&lt;/p&gt;
&lt;h2 id="w_about-unreal-engine-3"&gt;About Unreal Engine 3&lt;/h2&gt;
&lt;p&gt;The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3&amp;#39;s advanced toolset is designed specifically to accelerate developers&amp;#39; productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained through the Unreal Technology web site at &lt;a href="http://www.unrealtechnology.com"&gt;www.unrealtechnology.com&lt;/a&gt;.
&lt;/p&gt;
&lt;h2 id="w_about-epic-games"&gt;About Epic Games&lt;/h2&gt;
&lt;p&gt;Epic Games, Inc., based in Cary, North Carolina and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its Unreal series, recently shipping Unreal Tournament 3 for PC and PlayStation 3. Epic’s breakthrough game, Gears of War, sold over 4.5 million copies and was awarded overall Game of the Year for 2006 by the Academy of Interactive Arts &amp;amp; Sciences, Game Developers Choice Awards, GameSpot, GamePro and many others. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including the Game Critics Awards’ Best Console Game and Spike TV’s 2007 RPG of the Year Mass Effect by BioWare and the 2007 BAFTA Best Game and Spike TV Game of the Year BioShock by 2K Games. Epic&amp;#39;s Unreal Engine 3 is the current holder, and three-time consecutive winner, of Game Developer magazine&amp;#39;s Front Line award for Best Game Engine. Epic was also recognized as 2006 Studio of the Year by Spike TV, 2006 Developer of the Year by Official Xbox Magazine and 2007 Large Company of the Year by the North Carolina Technology Association. Additional information about Epic can be obtained through the Epic Games Web site at &lt;a href="http://www.epicgames.com"&gt;www.epicgames.com&lt;/a&gt;..
&lt;/p&gt;
&lt;h2 id="w_about-38-studios"&gt;About 38 Studios&lt;/h2&gt;
&lt;p&gt;38 Studios, a media and entertainment company founded in 2006 by Curt Schilling, is in pre-production on an original fantasy IP driven by the creative and artistic visions of pop-culture icons R. A. Salvatore and Todd McFarlane. Entertainment products will include a massively immersive online entertainment experience that transcends the traditional MMO genre, novels, comics, toys, movies, TV, and more. For more information, visit http://www.38studios.com.
&lt;/p&gt;
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&lt;p&gt;Epic, Epic Games, Unreal, Unreal Tournament and Gears of War are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.
&lt;/p&gt;&lt;p&gt;OEE is a trademark of 38 Studios.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=26571" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/studios/default.aspx">studios</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/unreal/default.aspx">unreal</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/licenses/default.aspx">licenses</category><category domain="http://www.curse.com/blogs/other-en-news/archive/tags/engine/default.aspx">engine</category></item></channel></rss>