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<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Starcraft II</title><link>http://www.curse.com/blogs/sc2-en-news/default.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>StarCraft II Q&amp;A - Batch 53</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2009/09/30/starcraft-ii-q-amp-a-batch-53.aspx</link><pubDate>Thu, 01 Oct 2009 01:02:11 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:580455</guid><dc:creator>Kody</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=580455</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2009/09/30/starcraft-ii-q-amp-a-batch-53.aspx#comments</comments><description>&lt;p&gt;It&amp;#39;s been a while since &lt;a target="_blank" href="http://www.curse.com/articles/sc2-en-news/498302.aspx"&gt;Karune posted batch 52 of the Q&amp;amp;A series&lt;/a&gt;, but batch 53 is now available! Check out all the questions below. As a note, it looks like batch 54 will be coming a bit quicker, &lt;a target="_blank" href="http://dev.worldofraids.com/wow-blue-tracker/bn-forums/20143778681-starcraft-ii-q-a-batch-53.html#7"&gt;according to this post by Karune&lt;/a&gt;.&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;p&gt;Hope everyone has enjoyed all the BlizzCon news and got a chance at our
Twitter beta key giveaway! Everything has settled here in the office
after a various shows and events we&amp;#39;ve been at, but we are back in the
swing of things. If you haven&amp;#39;t been following us on Twitter, don&amp;#39;t
forget to do so too, as we will consistently be adding more spotlights,
development info, and fun contests on there as we approach beta and
throughout the development of StarCraft II.
&lt;br /&gt;
&lt;br /&gt;&lt;b&gt;Check us out here:&lt;/b&gt;
&lt;br /&gt;&lt;a href="http://www.twitter.com/StarCraft" target="_new"&gt;http://www.twitter.com/StarCraft&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;---&lt;b&gt;StarCraft II Q&amp;amp;A Batch 53&lt;/b&gt; --- 
&lt;br /&gt;&lt;b&gt;
&lt;br /&gt;1. Computer AI &amp;ndash; Does the computer&amp;rsquo;s online AI vary from its offline counterpart?&lt;/b&gt;
&lt;br /&gt;No. They are the same.
&lt;br /&gt; 
&lt;br /&gt;&lt;b&gt;2. Have you considered allowing a post-game lobby for users to
discuss the last game, collectively watch replays, or immediately enter
into a rematch?&lt;/b&gt;
&lt;br /&gt;Yes, we have a plan for a post game lobby. However the details are not finalized yet.
&lt;br /&gt; 
&lt;br /&gt;&lt;b&gt;3. Is there any update on additional map features other than the Xel&amp;rsquo;Naga watch towers, destructible rocks and tall grass?&lt;/b&gt;
&lt;br /&gt;No. Currently there is no update on additional map features.
&lt;br /&gt; 
&lt;br /&gt;&lt;b&gt;4. How many different voice actors are needed for StarCraft II, including the unit sounds and campaign heroes?&lt;/b&gt;
&lt;br /&gt;There are 58 unique voice actors participating, with some voicing
multiple roles, and the number may increase as the game gets closer to
release. &lt;br /&gt; 
&lt;br /&gt;&lt;b&gt;5. The terrain types in StarCraft II we have seen so far had names like &amp;ldquo;Bel&amp;rsquo;Shir (Jungle)&amp;rdquo;. Does this mean that &amp;ldquo;Bel&amp;rsquo;Shir&amp;rdquo;
is just an alias for jungle and every terrain is just named after a
typical planet using it or are there &amp;ndash; to stick with this example &amp;ndash;
other jungle maps with a different terrain set, something like &amp;ldquo;Aiur
(Jungle)&amp;rdquo;?&lt;/b&gt;
&lt;br /&gt;We named our terrain sets based on the planets. There are a lot
more terrain sets than in the original StarCraft and you will have huge
flexibility in modifying the terrain sets (including adjusting
textures, doodads, lighting) allowing you to create your own variations
of the default maps. There may be other jungle-themed default maps
named after other planets. &lt;br /&gt; 
&lt;br /&gt;&lt;b&gt;6. Will there be any chance to have more options on pausing the
game? In StarCraft: Brood War every player can pause the game three
times, but every other player can unpause it. How about a (user
editable) time limit before other players can unpause the game?&lt;/b&gt;
&lt;br /&gt;We recommend that players communicate with each other in the game
to agree on when to pause and unpause during the game. We feel that
pausing the game interrupts the game flow and it would be inconvenient
for players to be forced to wait for a certain amount of time before
being able to unpause. The pausing feature is mainly meant to allow for
pausing of the game when all players are in agreement and for which
duration. &lt;br /&gt; 
&lt;br /&gt;&lt;b&gt;7. I already knew the map editor would be available to beta
testers a while after Beta was released, but this is why I&amp;rsquo;m asking the
bland question, will it also be available to non-participating people?&lt;/b&gt;
&lt;br /&gt;No, the map editor will only be available during the beta for beta testers.
&lt;br /&gt; 
&lt;br /&gt;&lt;b&gt;8. When a unit comes out from a building will there be only 4
exits from the building like in Warcraft 3 or will there be &amp;ldquo;infinite&amp;rdquo;?&lt;/b&gt;
&lt;br /&gt;It is not infinite, but your units will come out from a building at
the closest point on the building to where your rally point is set.
&lt;br /&gt;
&lt;br /&gt;---&lt;b&gt;End of Transmission&lt;/b&gt;---
&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=580455" width="1" height="1"&gt;</description></item><item><title>Starcraft II Delayed Until 2010</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2009/08/05/starcraft-ii-delayed-until-2010.aspx</link><pubDate>Wed, 05 Aug 2009 20:59:55 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:530452</guid><dc:creator>DoranM</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=530452</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2009/08/05/starcraft-ii-delayed-until-2010.aspx#comments</comments><description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/starcraft_ii_soundset_3_9866_4276_image_5759.jpg" width="300" border="0" height="249" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;Based on
&lt;a href="http://blogs.barrons.com/techtraderdaily/2009/08/05/activision-q2-rev-in-line-cuts-year-forecast-on-delays/"&gt;
recent financials posted by Activation&lt;/a&gt; for the first quarter it looks like 
the release date for Starcraft II and Singularity have been pushed back. CEO 
Bobby Kotick made the announcement that the games will not release until 2010. 
During the announcement had this say:&lt;/p&gt;
&lt;p&gt;&amp;quot;As we prepare for next year, we have moved the expected release dates for 
two games, Activision Publishing&amp;#39;s Singularity and Blizzard Entertainment&amp;#39;s 
StarCraft II, into 2010,&amp;quot; he said. &lt;/p&gt;
&lt;p&gt;Activision netted $1.04 billion in revenues for its second fiscal quarter, 
edging just past its $1 billion estimate. 2010 is predicated to be another 
blockbuster year for Activision/Blizzard as Starcraft 2 has
&lt;a href="http://gamasutra.com/php-bin/news_index.php?story=24623"&gt;been predicted 
to sell&lt;/a&gt; as many as 4 million units in its opening quarter.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=530452" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+2/default.aspx">starcraft 2</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+II/default.aspx">starcraft II</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+release+date/default.aspx">starcraft release date</category></item><item><title>SteelSeries Gives Away StarCraft II Mousepads!</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2009/07/29/steelseries-gives-away-starcraft-ii-mousepads.aspx</link><pubDate>Wed, 29 Jul 2009 16:42:26 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:524455</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=524455</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2009/07/29/steelseries-gives-away-starcraft-ii-mousepads.aspx#comments</comments><description>&lt;p&gt;SteelSeries is giving away several limited edition StarCraft II QcK Mousepads! 
They have been hand signed by famous Blizzard Artist
&lt;a href="http://blizzardart.cgsociety.org/gallery/158977/"&gt;Wei Wang&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;For your chance pick one of these up head over to the
&lt;a href="http://www.facebook.com/SteelSeries"&gt;SteelSeries Facebook&lt;/a&gt; page and 
post your three favorite games - winners are selected at random! They&amp;#39;re 
pictures of other products they have and of course the mouse pads which we&amp;#39;ve 
also shown below:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;img src="http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs144.snc1/5340_103884544021_6132634021_2121266_3903194_n.jpg" width="388" border="0" height="515" alt="" /&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=524455" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+II/default.aspx">starcraft II</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+ii+swag/default.aspx">starcraft ii swag</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+mousepad/default.aspx">starcraft mousepad</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+2+swag/default.aspx">starcraft 2 swag</category></item><item><title>Blizzard Makes An Official Statement On Starcraft II Without LAN Support</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2009/07/04/blizzard-makes-an-official-statement-on-starcraft-ii-without-lan-support.aspx</link><pubDate>Sat, 04 Jul 2009 14:41:43 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511957</guid><dc:creator>DoranM</dc:creator><slash:comments>29</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=511957</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2009/07/04/blizzard-makes-an-official-statement-on-starcraft-ii-without-lan-support.aspx#comments</comments><description>&lt;div style="text-align:center;"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/51/19/49/starcraft-2-logo.jpg-720x540.jpg" width="352" border="0" height="268" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;It was recently announced that Starcraft II will not have LAN support and the 
internet has been a buzz ever since! Blizzards&amp;#39; Bob Colayco has made an official 
announcement about why LAN support won&amp;#39;t make it into SC2. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Here is what Bob Colayco had to say:&lt;/b&gt;&lt;br /&gt;
&lt;span style="color:#ffff00;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;span style="color:#ffff00;"&gt;&lt;/span&gt;&amp;quot;We don&amp;#39;t currently plan to support LAN play with StarCraft II, as we are 
building Battle.net to be the ideal destination for multiplayer gaming with 
StarCraft II and future Blizzard Entertainment games. While this was a difficult 
decision for us, we felt that moving away from LAN play and directing players to 
our upgraded Battle.net service was the best option to ensure a quality 
multiplayer experience with StarCraft II and safeguard against piracy.&lt;br /&gt;
&lt;br /&gt;
Several Battle.net features like advanced communication options, achievements, 
stat-tracking, and more, require players to be connected to the service, so 
we&amp;#39;re encouraging everyone to use Battle.net as much as possible to get the most 
out of StarCraft II. We&amp;#39;re looking forward to sharing more details about 
Battle.net and online functionality for StarCraft II in the near future.&amp;quot;&lt;/blockquote&gt;
&lt;p&gt;There&amp;#39;s obvious benefits to something being hosted entirely by Blizzard, and 
probably gives them flexibility for things they want to achieve with the game in 
the future, but lots of gamers are upset that they&amp;#39;ll lose the ability to LAN, 
especially in places like Korea where the game is a televised sport.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=511957" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+2/default.aspx">starcraft 2</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+II/default.aspx">starcraft II</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+lan+announcement/default.aspx">starcraft lan announcement</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+no+lan+support/default.aspx">starcraft no lan support</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+2+lan/default.aspx">starcraft 2 lan</category></item><item><title>StarCraft II Q&amp;A - Batch 52: Map Maker Series</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2009/06/12/starcraft-ii-q-amp-a-batch-52-map-maker-series.aspx</link><pubDate>Sat, 13 Jun 2009 00:25:29 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:498302</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=498302</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2009/06/12/starcraft-ii-q-amp-a-batch-52-map-maker-series.aspx#comments</comments><description>&lt;p&gt;The latest StarCraft II Q&amp;amp;A is &lt;a target="_blank" href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/17779588788-starcraft-ii-q-a-batch-52-map-maker-series.html#0"&gt;now available courtesy of Karune&lt;/a&gt; -- StarCraft II&amp;#39;s Community Manager. Map makers, you&amp;#39;re especially going to love this one; it&amp;#39;s got juicy tidbits about the world editor for SC2.&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Quote from:&lt;/span&gt; &lt;b&gt;Karune&lt;/b&gt; (&lt;a target="_blank" href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/17779588788-starcraft-ii-q-a-batch-52-map-maker-series.html#0"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;StarCraft II Q&amp;amp;A Batch 52 : Map Maker Series&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;1. Does it still use the JASS language, or perhaps an upgraded version of JASS?&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;StarCraft II uses an entirely new scripting language, which we&amp;rsquo;ve
called Galaxy. This language is very similar to C, and anyone familiar
with programming in C will have no trouble picking it up.
&lt;br /&gt;&lt;b&gt;
&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;2. Is the language event-driven or object-oriented?&lt;/span&gt;&lt;/b&gt;
&lt;br /&gt;The language itself is not object-oriented, although most of the native functionality is based around operating on game objects.
&lt;br /&gt;
&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;3. In comparison to the Warcraft III Editor, how much more, if
any, can the GUI of the game be edited (it was extremely limited in
Warcraft III)?&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;The in-game UI layout is externalized in data files to a large
extent, however there is no editor support for working with these
files. So it will be possible to customize the game UI, it just won&amp;#39;t
be a user-friendly process.
&lt;br /&gt;
&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;4. Are there new noteworthy functionalities in the Starcraft II Editor, or will the new editor just have general improvements?&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;I can&amp;rsquo;t think of a single editor feature from WarCraft III, large
or small, which has not been improved in at least some way for
StarCraft II.
&lt;br /&gt;
&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;5. Will the ability to communicate among triggers, for instance via actions or conditions, be improved in the new language?&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;One significant new feature of the Trigger Editor is support for
custom function definitions, including actions and conditions. This
means you can create your own actions that are built up from other
actions (or custom script code), then use those in triggers just as you
would any other action.
&lt;br /&gt;
&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;6. How does &amp;quot;Hero&amp;quot; support differ from the Warcraft III Editor?  Or is it practically identical?&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;We&amp;rsquo;ve been working hard to create a hero system that is even more
flexible than WarCraft III&amp;rsquo;s. For example, map makers will have the
ability to define any number of custom attributes that modify a hero
based on its level.
&lt;br /&gt;
&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;7. Will there be a public API for the programming language?&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;As with WarCraft III, there is a large set of &amp;ldquo;native&amp;rdquo; functions
representing game functionality that can be accessed through scripts.
If this is what you mean by &amp;ldquo;public API&amp;rdquo;, then yes.
&lt;br /&gt;
&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;8. Will there be improvements on the &amp;quot;Garbage Collector&amp;quot; for the
new language? For example, in JASS all local variables need to be set
to null at the end of their use, and certain data-types need to be
removed from the game (such as Locations) at the end of their use to
avoid memory leaks.&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;Galaxy features a robust garbage collection system for all native
types, which is a huge improvement over WarCraft III (which technically
did not have a garbage collection system at all). The script memory
leak issues from WarCraft III will be a thing of the past.
&lt;br /&gt;
&lt;br /&gt;---&lt;span style="color:#ffffff;"&gt;&lt;b&gt;End of Transmission&lt;/b&gt;&lt;/span&gt;--- 
                 
						&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=498302" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/blizzard/default.aspx">blizzard</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+2/default.aspx">starcraft 2</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+II/default.aspx">starcraft II</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/Map+Editor/default.aspx">Map Editor</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/World+Editor/default.aspx">World Editor</category></item><item><title>Starcraft II  Beta Test Opt-In Ability From Blizzard!</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2009/05/06/starcraft-ii-beta-test-opt-in-ability-from-blizzard.aspx</link><pubDate>Wed, 06 May 2009 19:44:50 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:469557</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=469557</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2009/05/06/starcraft-ii-beta-test-opt-in-ability-from-blizzard.aspx#comments</comments><description>&lt;p&gt;We&amp;#39;ve received word that the Starcraft II Beta will begin taking applications 
in the form of an Opt-In process offered by &lt;a href="http://www.blizzard.com"&gt;
Blizzard&lt;/a&gt; in the upcoming months!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official Starcraft II Beta Opt-In Notice:&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://forums.battle.net/thread.html?topicId=16903634489&amp;amp;postId=169020646530&amp;amp;sid=3000" target="_blank"&gt;
&lt;span style="color:blue;text-decoration:none;"&gt;
&lt;div style="float:right;margin-left:10px;"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/sc2optin.png" alt="http://www.wow-europe.com/shared/wow-com/images/news/2009-05/thumb_sc2.png" width="198" border="0" height="144" /&gt;&lt;/div&gt;
&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#0000ff;"&gt;
&lt;/span&gt;The StarCraft II beta-test period is coming in the months ahead! If you&amp;rsquo;d 
like a chance to participate, now&amp;rsquo;s the time to let us know. Simply log in to 
your &lt;a href="https://eu.battle.net/login/login.xml" target="_blank"&gt;Battle.net 
account&lt;/a&gt;, and click &amp;ldquo;Beta Profile Settings&amp;rdquo; to go through the new beta opt-in 
process and upload a snapshot of your system specs. During this process, you&amp;rsquo;ll 
also have the opportunity to opt in to future betas for other Blizzard 
Entertainment games. Please note that even if you&amp;rsquo;ve opted in to our betas 
previously, you&amp;rsquo;ll need to complete this new process and upload your current 
system specs to have a chance to be invited. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;For more information, see the
&lt;a href="http://forums.battle.net/thread.html?topicId=16903634489&amp;amp;postId=169020646530&amp;amp;sid=3000" target="_blank"&gt;
FAQ&lt;/a&gt; -- or create a &lt;a href="http://eu.battle.net" target="_blank"&gt;Battle.net&lt;/a&gt; 
account to opt in now. If you have an unused beta code from BlizzCon 2008 or WWI 
2008, visit
&lt;a href="http://www.worldofwarcraft.com/misc/beta-signup.html" target="_blank"&gt;
this site&lt;/a&gt; to enter your code. &lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=469557" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+2/default.aspx">starcraft 2</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+II/default.aspx">starcraft II</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+2+beta/default.aspx">starcraft 2 beta</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+beta+key/default.aspx">starcraft beta key</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+ii+beta/default.aspx">starcraft ii beta</category></item><item><title>Starcraft 2 Unit Updates and Features From Blizzard</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2009/03/04/starcraft-2-unit-updates-and-features-from-blizzard.aspx</link><pubDate>Wed, 04 Mar 2009 14:59:42 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:413692</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=413692</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2009/03/04/starcraft-2-unit-updates-and-features-from-blizzard.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://www.sc2lead.com"&gt;SC2Lead.com&lt;/a&gt; has posted an update from Blizzard on the units of Starcraft 2! 
Blizzard details several features for each race in their recent post picked up 
by the SC2Lead.com &lt;a href="http://sc2lead.com/forums/forumdisplay.php?f=3"&gt;
Starcraft Development Tracker&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the &lt;a href="http://www.sc2lead.com/forums/showthread.php?t=59"&gt;
original post&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;&lt;span style="color:#ffffff;"&gt;Quote from &lt;/span&gt; &lt;b&gt;
  &lt;span style="color:#ffffff;"&gt;Blizzard&lt;/span&gt;: (&lt;a href="http://www.sc2lead.com/forums/showthread.php?t=56"&gt;Source&lt;/a&gt;)&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Protoss&lt;/b&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The Protoss &lt;b&gt;&lt;a href="http://thestarcraftwiki.com/index.php/Phoenix"&gt;
  Phoenix&lt;/a&gt;&lt;/b&gt; has &lt;b&gt;anti-gravity&lt;/b&gt; now and it is great at harassment, 
  especially with more than one Phoenix in a pack. These harassment groups can 
  easily lift workers and other strategic targets like Queens to be taken out 
  while floating in the air.&lt;br /&gt;
  The Phoenix in the latest build uses energy (4 per second) when casting 
  anti-gravity, thus the same Phoenix is not able to attack the target it is 
  lifting with anti-gravity.&lt;/li&gt;
&lt;li&gt;You can &lt;b&gt;cloak&lt;/b&gt; your &lt;b&gt;
  &lt;a href="http://thestarcraftwiki.com/index.php/Mothership"&gt;Mothership&lt;/a&gt;&lt;/b&gt; 
  with your &lt;b&gt;&lt;a href="http://thestarcraftwiki.com/index.php/Dark%20Pylon"&gt;Dark 
  Pylon&lt;/a&gt;&lt;/b&gt;&amp;#39;s &lt;b&gt;Null Shield&lt;/b&gt;.&lt;br /&gt;
  In this case, the enemy can&amp;#39;t see anything in your base without a Detecting 
  unit.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;Zerg&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;&lt;a href="http://thestarcraftwiki.com/index.php/Overlord"&gt;Overlord&lt;/a&gt;&lt;/b&gt; 
  has the &lt;b&gt;Generating Creep&lt;/b&gt; ability after Lair and the &lt;b&gt;Transport&lt;/b&gt; 
  ability after researching at the Lair.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;a href="http://thestarcraftwiki.com/index.php/Overseer"&gt;Overseer&lt;/a&gt;&lt;/b&gt; 
  has &lt;b&gt;Detecting&lt;/b&gt; ability as passive and &lt;b&gt;Healing&lt;/b&gt; ability (by 200 hit 
  points) on the biological unit or structure. and Overseer can spawn the &lt;b&gt;
  &lt;a href="http://thestarcraftwiki.com/index.php/Changeling"&gt;Changeling&lt;/a&gt;&lt;/b&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;Terran&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;In the current build, you can train &lt;b&gt;
  &lt;a href="http://thestarcraftwiki.com/index.php/SCV"&gt;SCV&lt;/a&gt;&lt;/b&gt;s at all three 
  regardless of the upgrade.&lt;br /&gt;
  You can load SCVs up to 5 into &lt;b&gt;
  &lt;a href="http://thestarcraftwiki.com/index.php/Command%20Center"&gt;Command 
  Center&lt;/a&gt;&lt;/b&gt; and &lt;b&gt;
  &lt;a href="http://thestarcraftwiki.com/index.php/Planetary%20Fortress"&gt;Planetary 
  Fortress&lt;/a&gt;&lt;/b&gt;.&lt;br /&gt;
  Command Center and &lt;b&gt;
  &lt;a href="http://thestarcraftwiki.com/index.php/Orbital%20Command"&gt;Orbital 
  Command&lt;/a&gt;&lt;/b&gt; can be lifted off, but Planetary Fortress can&amp;#39;t be lifted off.&lt;br /&gt;
  You can also &lt;b&gt;load and unload&lt;/b&gt; SCVs while your Command Center is &lt;b&gt;
  lifted off&lt;/b&gt;.&lt;br /&gt;
  No, you can&amp;#39;t build SCVs while lifted off&lt;br /&gt;
  No, you can&amp;#39;t downgrade the Command Center back.&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=413692" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft/default.aspx">starcraft</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+2/default.aspx">starcraft 2</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+II/default.aspx">starcraft II</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft+news/default.aspx">starcraft news</category></item><item><title>StarCraft II Blue Post Recap</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2009/02/18/starcraft-ii-blue-post-recap.aspx</link><pubDate>Wed, 18 Feb 2009 23:26:01 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:404573</guid><dc:creator>Kody</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=404573</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2009/02/18/starcraft-ii-blue-post-recap.aspx#comments</comments><description>&lt;p&gt;There have been quite a few blue posts over on the StarCraft II boards over the past couple days, so I wanted to put together a recap of everything posted, included a few updates from Dustin &amp;quot;Cavez&amp;quot; Browder, the game&amp;#39;s Lead Designer.&amp;nbsp; As always, you can find all StarCraft II blue posts on the &lt;a href="http://www.worldofraids.com/wow-blue-tracker/21-starcraft-2/1.html"&gt;World of Raids Blue Tracker&lt;/a&gt;.&lt;/p&gt;
&lt;h2&gt;Some Updates&lt;/h2&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Quote from:&lt;/span&gt; &lt;b&gt;Cavez&lt;/b&gt; (&lt;a href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/14990468750-some-updates.html#0"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;I see lots of questions about timelines.  Here is a little FAQ.   &lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Question: &lt;/b&gt;&lt;/span&gt; &amp;quot;Why hasn&amp;#39;t Blizzard released the Beta?&amp;quot; or &amp;quot;WTF have they been working on, I played it at Blizzcon last year and I thought it was done!&amp;quot; &lt;br /&gt;
&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Answer: &lt;/b&gt;&lt;/span&gt; Solo campaign is under heavy construction as is Battlenet. When these things have enough work done that we know when our release date is going to be with strong confidence we will announce the Beta. Unless something crazy happens, the Beta is going to happen this year. &lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Question:  &lt;/b&gt;&lt;/span&gt;&amp;quot;Why don&amp;#39;t you just give us your target dates if you don&amp;#39;t know the final date? We promise, we won&amp;#39;t get mad if Blizzard misses target dates.&amp;quot; &lt;br /&gt;
&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Answer:  &lt;/b&gt;&lt;/span&gt; Let&amp;#39;s be realistic. Our target dates are not something we hit more than half the time. Putting those out there would be pretty close to lying to the fans. We are not going to do that. We want to be able to give good info, not info that we know is suspect. We&amp;#39;ll give target dates when we think it is very likely that we will hit them. &lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Question:  &lt;/b&gt;&lt;/span&gt;When can we have the next Battle Report?   &lt;br /&gt;
&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Answer:  &lt;/b&gt;&lt;/span&gt;We were waiting on getting some improved graphics in (some of the new stuff looked REALLY rough). That was finished last week and we are now playing and looking for a good game. Once we get that game the process is reasonably quick to get it out. Once we go Beta, you guys can do these and put them up. When that happens I&amp;#39;m sure there will be a ton of them and I&amp;#39;m sure the quality of the games played and the announcing will go way up. &lt;br /&gt;
&lt;br /&gt;
&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Question:  &lt;/b&gt;&lt;/span&gt;&amp;quot;I notice that you haven&amp;#39;t actually given us any dates....&amp;quot; &lt;br /&gt;
&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Answer: &lt;/b&gt;&lt;/span&gt; Yeah. Sorry. We don&amp;#39;t want to lie about the Beta, and we don&amp;#39;t even want to lie about the next Battle Report. When we know a date (for anything) for certain, we&amp;#39;ll let you know. &lt;br /&gt;
&lt;br /&gt;
Hang in there.  We&amp;#39;re in the final stretch.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2&gt;Blue Posts&lt;/h2&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Multiple Game Type Search Functionality&lt;/b&gt;&lt;/span&gt; (&lt;a href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/14990770878-an-important-question-about-sc2-multiplayer.html#16"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;We have talked about allowing multiple searches at once. We are currently saying &amp;quot;no&amp;quot; because you will always end up in the smallest template. For example, if you search 3v3 and 4v4 you will almost always end up in a 3v3 game since those will fill quicker. In that scenario the 4v4 template might very well die because people who want to play 4v4 are also searching in 3v3 and never get into a 4v4 game. &lt;br /&gt;
&lt;br /&gt;
Though again, Beta will be a good testing ground for any issues that will occur here.   &lt;br /&gt;
&lt;br /&gt;
We have not done a lot of testing in FFA.  You make good points.  I will discuss them with the BNet team.&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Cliff Climber Vision&lt;/b&gt;&lt;/span&gt; (&lt;a href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/15230872997-cliff-climber-vision.html#7"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;Colossus can have a vision of the upper ground just like the air units, while Reaper can&amp;#39;t as a ground unit. &lt;br /&gt;
&lt;br /&gt;
Colossi and Reapers can&amp;#39;t climb up a cliff of 2 level at one time.&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Waypointing Abilities&lt;/b&gt;&lt;/span&gt; (&lt;a href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/15198911571-question-about-waypoint-mechanics.html#6"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;You can waypoint casting ability. For example, High Templar will move to the first location, cast the Psi Storm and will return to the last designated location. You can waypoint Zerg&amp;#39;s Burrow ability as well. &lt;br /&gt;
&lt;br /&gt;
The most recent waypoints will be displayed that you can see, and you can waypoint with Patrol command too.&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Will it be possible to queue buildings to be built by workers?&lt;/b&gt;&lt;/span&gt; (&lt;a href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/15199332317-question-about-building.html#2"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;Yup - this is possible in StarCraft II.&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Battle Report #2&lt;/b&gt;&lt;/span&gt; (&lt;a href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/15211803137-karune-still-on.html#1"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;I don&amp;#39;t believe the Battle Report was ever scheduled to be out at the same time as Q&amp;amp;A 49, but it is still in the works. We really do want to find the perfect battle to show off the new features.&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Resource Costs for Spawning Larva&lt;/b&gt;&lt;/span&gt; (&lt;a href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/15199332151-zerg-new-macro.html#6"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;Spawning larva also costs energy (currently 25) and time.&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Ghost Psi Rounds Clarification&lt;/b&gt;&lt;/span&gt; (&lt;a href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/15207812385-question-about-psi-rounds.html#4"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;You can&amp;#39;t target mechanical units with Ghost&amp;#39;s Psi Round, like Battlecruiser, Mothership and Nullifier.&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;How does Rally work for Zerg?&lt;/b&gt;&lt;/span&gt; (&lt;a href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/15211002843-another-rally-question-for-kaurne.html#1"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;You can do both. You can set a rally for your hatchery, but can then override it with manual orders per egg as well. Also don&amp;#39;t forget, you can set a worker rally point for your hatchery, as well as a unit rally point.&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;Shield Recharge Mechanic&lt;/b&gt;&lt;/span&gt; (&lt;a href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/14990477661-question-about-shield-recharge-mechanic.html#6"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;Currently it&amp;#39;s set to be a number of shield points recovered per second. Thus Archons do take longer to regain all their shields when compared to other units. Units the shield recharge is used for the most currently include: &lt;br /&gt;
- Probes (recharge really helps them as scouts) &lt;br /&gt;
- Stalkers  &lt;br /&gt;
- Flyers &lt;br /&gt;
&lt;br /&gt;
Obviously all units benefit to some degree, but these guys do the most hit-and-run style attacks. When we get into Beta we&amp;#39;ll learn more about how this mechanic really works.&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=404573" width="1" height="1"&gt;</description></item><item><title>StarCraft II Q&amp;A - Batch 49</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2009/02/18/starcraft-ii-q-amp-a-batch-49.aspx</link><pubDate>Wed, 18 Feb 2009 21:28:43 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:404524</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=404524</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2009/02/18/starcraft-ii-q-amp-a-batch-49.aspx#comments</comments><description>&lt;blockquote class="blizzquotes"&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Quote from:&lt;/span&gt; &lt;b&gt;Karune&lt;/b&gt; (&lt;a href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/15211803043-starcraft-ii-q-a-batch-49.html#0"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;---&lt;span style="color:#ffffff;"&gt;&lt;b&gt;StarCraft II Q&amp;amp;A Batch 49&lt;/b&gt;&lt;/span&gt;---
&lt;br /&gt;
&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;1) I am very curious... previously, SCVs, Drones, Probes,
Vultures, Archons, and Dark Archons hovered above the ground so they
were not hit by mines. My question is simple: Are there any hovering
units in Starcraft 2? If there are, can they hover over shallow water?&lt;/b&gt;&lt;/span&gt;  -Ancientdefender (Battle.net)
&lt;br /&gt;
&lt;br /&gt;If Spider Mines stay in the game, then there will be hovering
units. Shallow waters are currently just a visual effect and will not
&amp;lsquo;play&amp;rsquo; differently.
&lt;br /&gt;
&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;2) How does the Mutalisk attack work in StarCraft II, what
defines its bouncing pattern? Is it random or not? If not, what is the
criteria that defines how it bounces? &lt;/b&gt;&lt;/span&gt; -Kain175 (Battle.net)
&lt;br /&gt;
&lt;br /&gt;Regardless of the position of the Mutalisk, when its attack hits a
target, it will then acquire the next target based on proximity to the
first target. The attack will always bounce to the next closest target.
&lt;br /&gt;
&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;3) Is it possible to toggle off Multiple Building Selection (MBS)? &lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;No.
&lt;br /&gt;
&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;4) Balancing of 2v2 team play: Roaches + Medivac are too over powered for 2v2 team play unit combinations?&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;The regeneration rate of the Roaches and the healing of the Medivac will not stack upon each other.
&lt;br /&gt;
&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;5) What is a good counter for Zerg against Marines, which are upgraded from the original StarCraft?&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;Zerg actually have a few options that are quite effective.
Zerglings can catch Marines out in the open and surround them
relatively easily. Secondly, Banelings with the burrow ability are also
very effective. There is nothing more gratifying than watching a group
of Marines walk over a burrowed Baneling. When it unburrows &amp;ndash; BOOM!
Another counter that can be used are Roaches with burrow. A player can
burrow a Roach at low health for it to regenerate back to full health
in seconds, at which point it can unburrow and begin attacking the
Marines again.
&lt;br /&gt;
&lt;br /&gt;In late game, Infestor&amp;rsquo;s with their fungal scourge ability, which
causes a biological unit to take damage over time until the unit
explodes and does an area of effect damage, decimating groups of
Marines easily if the opponent is not fast to react. Additionally,
Ultralisks with their new cleave attack as well as 200 more hit points
from the original StarCraft also make them an excellent counter to
massed Marines.
&lt;br /&gt;
&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;&lt;b&gt;6) How do you keep the Baneling from exploding on targets that you don&amp;rsquo;t want them to hit?&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt; The Baneling now has an &amp;lsquo;attack building&amp;rsquo; ability now which allows
players to have more control over what the Baneling attacks. Players no
longer need to worry about Banelings accidentally exploding on a
building when they actually wanted it to hit a unit.
&lt;br /&gt;
&lt;br /&gt;---&lt;span style="color:#ffffff;"&gt;&lt;b&gt;End of Transmission&lt;/b&gt;&lt;/span&gt;---&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;After posting this information, there were quite a few additional questions posed by fans.  Karune took some time to clarify points in the update and answer those questions.&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;- How does one construct a dark pylon? Is it a separate, more expensive replacement for the original pylons or an upgrade?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;The Dark Pylon currently costs 150 minerals (50 more than normal Pylon)
and has the Gateway as the prerequisite building. This of course is all
subject to change while more balance testing is occuring.
&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;- I assume the orbital command is now a replacement of the
surveillance center? Does that mean people who opt to upgrade their
CC&amp;#39;s to a planetary fortress are no longer able to beneft from these
new features, even without the use of salvage?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Yes the Orbital Command is what the Surveillance Center used to be. If
you build a Planetary Fortress you will not be able to use these new
features, but your command center will be upgraded to Armor 3 and have
a Ibiks Laser that does 40 splash damage with a 6 range. These stats
are of course all subject to change through balance testing.
&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;I don&amp;#39;t suppose Proton Charge would stack, hm?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Nope they don&amp;#39;t stack, but if casted again, it will renew the duration of the ability.&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;1. The new infestor (pure awesomeness BTW), resembles the reaver
in shape and looks rather slow. Is it super slow? Can you tell us
anything about its speed?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;The Infestor will still be relatively slow, though they have been sped up a bit from when you guys last saw it.&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;2. In 1 screen shot there are 15 eggs hatching. We know the
hatchery can make 3, then the queen can make the hatchery add 4 more.
So in this shot, did the the Queen use her ability multiple times in
quick succession or would she have to wait until the firs 7 hatch
before she can use it again? I guess what I am asking is if the
hatchery can only spit out 4 extra larva at a time or if you can tell
it to do it 4 times and have it spit out 16 larva?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;After the original 3 larva, each Hatchery can only be spawning 4 larva
at a time. The ability cannot be used again on that Hatchery until
those 4 larva have spawned.
&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;3. The mules help the terrans by essentially being SCV&amp;#39;s that
mine fast right? Do they help the other SCV&amp;#39;s mine faster as well? Can
they build things? Do they cost supply since they are only there for a
while? When they &amp;quot;run out of battery&amp;quot; do they shut down until you
&amp;quot;recharge&amp;quot; them or do they explode and disappear forever?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Mules will not help other SCVs mine faster. They will also not be able
to build anything, but will be able to repair buildings and units.
Furthermore, they will not cost supply. Multiple Mules can be dropped
at any given time as long as you have sufficient energy available. When
the Mules run out of battery, they will not be able to be recharged,
and new Mules will need to be dropped.
&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;4.  Is the fungal infestation a long range attack (like parasite and spawn broodling were) or does he have to be rather close?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;It will be a ranged ability. This is one of my favorite abilities, it
really wrecks mass Marines which are quite a force to be reckoned with
at the moment with Medivac support.&lt;span style="color:#ffffff;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;- Can the mule defend itself?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Yes. It currently has the same attack value as a SCV.
&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;- Can the drop pod be placed anywhere with line-of-sight, leading to the mule being used as a scout?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Yes, this can be quite helpful in some circumstances. Originally, each
drop ship spawned 3 Mules, but it became a bit too advantageous in
scouting 3 places at once.
&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;- Does razor swarm damage both ground and air? What about friendlies?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;It does currently damage both ground and air, but not friendly units.
&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;- Can null shield be cast on non-Protoss allies?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Currently, yes. 
&lt;br /&gt;Yes, this also means cloaked Siege Tanks are possible... ;)
&lt;br /&gt;
&lt;br /&gt;&lt;i&gt;Nonetheless, remember all things are still subject to balance.
&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;The Dark Pylon and Queen are tier 1 tech. IIRC the Surveillance
Station required the Shadow Ops to be built (making it tier 2), is this
still true of the Orbital Command? &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;The Orbital Command requires a Barracks first to be built. The Planetary Fortress requires an Engineering Bay first to be built.&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Is there anything that would prevent you from offensively
dropping mules in the thick of battle? (For example it *might* be
useful to drop near units that would then cause things like siege tanks
to attack them and while ultimately leading to a very short lifespan
for the mule, could lead to splashing a player&amp;#39;s own units with damage)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;This is theoretically possible, but the animation of the drop pod that
hits the ground is a bit long (roughly 5-10 seconds), so it isn&amp;#39;t like
an instant drop.&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Also, Karune, does that then mean that these larva do not cost
supply? If that is the case then another advantage over a hatchery is
if you mess up and forget to build enough ovies (or you just had a
bunch of ovies get sniped), then instead of having to wait for more
ovies, you can build mutant larva and not lose unit making time in the
end. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;They do not cost supply, they are just normal larva. The concept of
Mutant Larva with timed life seemed more tedious and much harder to
grasp in gameplay than the current reincarnation, which has definitely
sat much better with the team and testers.&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;1) Was the new infestor art looking so much like a Reaver done
on purpose? Maybe a joke to all the guys asking to put the reaver back?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;The Infestor has a completely new model different than the Reaver, but
does coincidentally have the same shape as a Reaver. Don&amp;#39;t forget,
Reavers will still be seen in single player as well as the map editor.
&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;2) Terran and protoss now have abilities to both increase
they&amp;#39;re income temporarily (mules + dark pylon) as well as abilities to
increase they&amp;#39;re offensive production (reactor + warp gates). Zergs
only have a production ability (mutate larvae). Are zergs getting
something to fill the temporary income role? Or is the mutate larvae
supposed to just pump drones to make up for that?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Being able to spawn additional larva can potentially help Zerg
production quite a bit actually. Prior, when a Zerg player hatched
offensive units, they were always sacrificing the creation of more
drones. This ability allows more bandwidth to create even more
offensive units for a big push, build more balanced with more drones
and additional units, or double up on the teching effort with all
drones. There are a lot of options to play with that will surely
inspire many new strategies.&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=404524" width="1" height="1"&gt;</description></item><item><title>Unit and Building Updates</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2009/02/18/unit-and-building-updates.aspx</link><pubDate>Wed, 18 Feb 2009 21:05:55 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:404511</guid><dc:creator>Kody</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=404511</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2009/02/18/unit-and-building-updates.aspx#comments</comments><description>&lt;p&gt;Recently Karune posted a fairly large update on what&amp;#39;s going on in StarCraft II&amp;#39;s development.&amp;nbsp; Included was information on some modifications to various units and buildings within each race&amp;#39;s arsenal.&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;p&gt;Quote from: &lt;b&gt;Karune&lt;/b&gt; (&lt;a href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/15211803043-starcraft-ii-q-a-batch-49.html#0"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;Throughout the development process, the team is constantly reiterating
and improving on the game in every way. As mentioned before, the
Infestor too is getting a makeover, becoming much creepier and
intimidating &amp;ndash; you definitely don&amp;rsquo;t want to end up helpless at the will
of this thing!
&lt;br /&gt;
&lt;br /&gt;&lt;b&gt;Zerg Infestor Concept Art&lt;/b&gt;
&lt;br /&gt;&lt;a href="http://www.battle.net/images/misc/09-02/InfesterArt.jpg" target="_new"&gt;http://www.battle.net/images/misc/09-02/InfesterArt.jpg&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;The StarCraft 2 team has made a number of changes in each of the
races as the game gets closer to Beta. These are some of the new
weapons and abilities that are currently being tested on the
battlefield. &lt;br /&gt;
&lt;br /&gt;&lt;b&gt;Protoss Dark Pylon&lt;/b&gt;
&lt;br /&gt;Long used only by the Dark Templar of Shakuras, the Dark Pylon is
now used by all as the Protoss war for survival becomes more desperate.
In addition to providing supply and giving power to nearby Protoss
structures, the Dark Pylon has several unique abilities that require
energy to use.&lt;/p&gt;
&lt;ul&gt;
Proton Charge: an area-of-effect ability that gives all
targeted Probes additional charge for their Proton-Cutters. Probes that
have an additional charge gather additional minerals per trip when
collecting resources. The Proton Charge lasts only a short time before
dissipating. 
&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;ul&gt;
Null Shield: a single-target ability that causes a Protoss
Shield to shimmer and warp, cloaking the targeted Protoss unit. The
Null Shield lasts only a short time. 
&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;ul&gt;
Argus Link:  a single-target ability that transfers energy from the Dark Pylon to any energy-using Protoss unit.  
&lt;/ul&gt;
&lt;p&gt;
&lt;br /&gt;&lt;b&gt;Screenshot: Proton Charge in Action&lt;/b&gt;
&lt;br /&gt;&lt;a href="http://www.battle.net/images/misc/09-02/PROTOSS_DroneTarget.jpg" target="_new"&gt;http://www.battle.net/images/misc/09-02/PROTOSS_DroneTarget.jpg&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.battle.net/images/misc/09-02/PROTOSS_DroneHarvest.jpg" target="_new"&gt;http://www.battle.net/images/misc/09-02/PROTOSS_DroneHarvest.jpg&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;b&gt;Terran Orbital Command&lt;/b&gt;
&lt;br /&gt;The Terrans rely not only on the troops they can train on the
battlefield but also on troops called from deep space. The Orbital
Command allows the Terrans to make use of their orbital assets to
support their fight on the ground. As an upgrade to the Command Center
the Orbital Command can create SCVs and serves as a drop location for
collected resources. In addition it has several abilities that require
energy.&lt;/p&gt;
&lt;ul&gt;
Calldown Mule: sends a single automated mining robot by
drop-pod that assists SCVs in collecting resources by working around
current SCV mining operations. Unfortunately the Mule is still in the
prototype phase and has a limited battery supply (timed life). 
&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;ul&gt;
Calldown Extra Supplies: sends additional supplies to a
targeted Supply Depot. Generally used by Terran commanders only in an
emergency to allow them to support additional troops. 
&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;ul&gt;
Scanner Sweep: using a satellite in high-orbit, the Terrans
reveal a large area anywhere on the map and detect all cloaked units
within the target area. 
&lt;/ul&gt;
&lt;p&gt;
&lt;br /&gt;&lt;b&gt;Screenshot: Mules Everywhere!&lt;/b&gt;
&lt;br /&gt;&lt;a href="http://www.battle.net/images/misc/09-02/TERRAN_Mules.jpg" target="_new"&gt;http://www.battle.net/images/misc/09-02/TERRAN_Mules.jpg&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.battle.net/images/misc/09-02/TERRAN_MuleVariations.jpg" target="_new"&gt;http://www.battle.net/images/misc/09-02/TERRAN_MuleVariations.jpg&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;b&gt;Zerg Queen&lt;/b&gt;
&lt;br /&gt;The Zerg Queen has continued to evolve over the last few months.
She is a fierce defender of the Zerg Hatcheries and can often be found
in small groups defending the larger Zerg infestations. In addition to
defending her Hatchery from ground and air threats, the Queen has
several special abilities that require energy to use.&lt;/p&gt;
&lt;ul&gt;
Build Creep Tumor: with a mighty push from her bowels, the
Queen creates a cluster of organic tumors that generate additional
creep. In recent months the Zerg have mutated to move more quickly on
creep, making this an important function for the Queen. 
&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;ul&gt;
Spawn Larva: by injecting Queen ichor into a Hatchery, Lair or
Hive the Queen can cause the Zerg structure to undergo a startling
metamorphosis. The Hatchery starts to throb and green sacks swell up on
the structure. Eventually four additional larva burst out of the
Hatchery and land next to whatever larva are already wriggling around
nearby. While a Hatchery hosts more than 3 larva, the Hatchery will not
spawn additional larva, until that number drops below 3.
&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;ul&gt;
Razor Plague: with a great breath the queen exhales a cloud of
tiny Zerg creatures that create a vast swarm nearby. These creatures
attack all enemy creatures within their swarm, doing additional damage
to biological targets. What makes it worse is the Zerg player can
control the swarm, moving it around to attack whatever enemies he
wishes until the swarm becomes exhausted and dissipates. 
&lt;/ul&gt;
&lt;p&gt; 
&lt;br /&gt;&lt;b&gt;Screenshot: Incoming Swarm!&lt;/b&gt;
&lt;br /&gt;&lt;a href="http://www.battle.net/images/misc/09-02/ZERG_TumorLarvae.jpg" target="_new"&gt;http://www.battle.net/images/misc/09-02/ZERG_TumorLarvae.jpg&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.battle.net/images/misc/09-02/ZERG_MutaHatch.jpg" target="_new"&gt;http://www.battle.net/images/misc/09-02/ZERG_MutaHatch.jpg&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.battle.net/images/misc/09-02/ZERG_Attack.jpg" target="_new"&gt;http://www.battle.net/images/misc/09-02/ZERG_Attack.jpg&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=404511" width="1" height="1"&gt;</description></item><item><title>Zerg Art Updates</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2009/02/18/zerg-art-updates.aspx</link><pubDate>Wed, 18 Feb 2009 20:58:11 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:404510</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=404510</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2009/02/18/zerg-art-updates.aspx#comments</comments><description>&lt;p&gt;Recently Karune posted a fairly large update and included in it some screenshots of Zerg units that have been updated recently with improved art.&amp;nbsp; Check them out below; they look much better than previously with additional detail in almost every aspect!&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;p&gt;Quote from: &lt;b&gt;Karune&lt;/b&gt; (&lt;a href="http://www.worldofraids.com/wow-blue-tracker/bn-forums/15211803043-starcraft-ii-q-a-batch-49.html#0"&gt;Source&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Art Updates&lt;/b&gt;
&lt;br /&gt;The StarCraft art team have been making massive updates to the Zerg
faction, adding various new animations and improving even further on
the textures of Zerg units and buildings. A picture is a thousand words
so check out the updates for yourself!
&lt;/p&gt;
&lt;/blockquote&gt;
&lt;table&gt;

&lt;tr&gt;
&lt;td&gt;
&lt;div style="text-align:center;"&gt;&lt;b&gt;Baneling&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.curse.com/media/p/404504.aspx"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.PostAttachments/00/00/40/45/04/UpdatedBaneling.jpg-720x540.jpg" width="100" height="75" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/td&gt;
&lt;td&gt;
&lt;div style="text-align:center;"&gt;&lt;b&gt;Drone&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.curse.com/media/p/404505.aspx"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.PostAttachments/00/00/40/45/05/UpdatedDrone.jpg-720x540.jpg" width="100" height="75" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/td&gt;
&lt;td&gt;
&lt;div style="text-align:center;"&gt;&lt;b&gt;Hydralisk&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.curse.com/media/p/404506.aspx"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.PostAttachments/00/00/40/45/06/UpdatedHydralisk.jpg-720x540.jpg" width="100" height="75" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/td&gt;
&lt;td&gt;
&lt;div style="text-align:center;"&gt;&lt;b&gt;Overlord&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.curse.com/media/p/404507.aspx"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.PostAttachments/00/00/40/45/07/UpdatedOverlord.jpg-720x540.jpg" width="100" height="75" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/td&gt;
&lt;td&gt;
&lt;div style="text-align:center;"&gt;&lt;b&gt;Overseer&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.curse.com/media/p/404508.aspx"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.PostAttachments/00/00/40/45/08/UpdatedOverseer.jpg-720x540.jpg" width="100" height="75" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=404510" width="1" height="1"&gt;</description></item><item><title>StarCraft II Valentines Wallpapers</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2009/02/13/starcraft-ii-valentines-wallpapers.aspx</link><pubDate>Sat, 14 Feb 2009 00:43:28 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:401383</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=401383</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2009/02/13/starcraft-ii-valentines-wallpapers.aspx#comments</comments><description>&lt;h2&gt;StarCraft II Valentines Wallpapers&lt;/h2&gt;
&lt;p&gt;These new &lt;a href="http://www.starcraft2.com/downloads.xml#wallpapers"&gt;StarCraft II Valentines Wallpapers&lt;/a&gt; are pretty awesome, and definitely a must-have for any StarCraft fan.&amp;nbsp; From the Terran &amp;quot;Hell, It&amp;#39;s About Valentine.&amp;quot; to the Zerg &amp;quot;You Are Always On My Overmind.&amp;quot; and the &amp;quot;My Life For Aiur, My Love For You.&amp;quot; of the Protoss, each major race is represented in that distinct Blizzard style.&lt;/p&gt;
&lt;table&gt;

&lt;tr&gt;
&lt;td&gt;
&lt;div style="text-align:center;"&gt;&lt;img src="http://www.worldofraids.com/gallery/files/1/1/8/9/8/protossvalentine.jpg" alt="" /&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall6/wall6-800x600.jpg"&gt;800 x 600&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall6/wall6-1024x768.jpg"&gt;1024 x 768&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall6/wall6-1280x960.jpg"&gt;1280 x 960&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall6/wall6-1280x1024.jpg"&gt;1280 x 1024&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall6/wall6-1600x1200.jpg"&gt;1600 x 1200&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall6/wall6-1680x1050.jpg"&gt;1680 x 1050&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall6/wall6-1920x1200.jpg"&gt;1920 x 1200&lt;/a&gt;&lt;/div&gt;
&lt;/td&gt;
&lt;td&gt;
&lt;div style="text-align:center;"&gt;&lt;img src="http://www.worldofraids.com/gallery/files/1/1/8/9/8/terranvalentine.jpg" alt="" /&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall8/wall8-800x600.jpg"&gt;             800 x 600&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall8/wall8-1024x768.jpg"&gt;             1024 x 768&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall8/wall8-1280x960.jpg"&gt;             1280 x 960&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall8/wall8-1280x1024.jpg"&gt;             1280 x 1024&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall8/wall8-1600x1200.jpg"&gt;             1600 x 1200&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall8/wall8-1680x1050.jpg"&gt;             1680 x 1050&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall8/wall8-1920x1200.jpg"&gt;             1920 x 1200&lt;/a&gt;&lt;/div&gt;
&lt;/td&gt;
&lt;td&gt;
&lt;div style="text-align:center;"&gt;&lt;img src="http://www.worldofraids.com/gallery/files/1/1/8/9/8/zergvalentine.jpg" alt="" /&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall7/wall7-800x600.jpg"&gt;             800 x 600&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall7/wall7-1024x768.jpg"&gt;             1024 x 768&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall7/wall7-1280x960.jpg"&gt;             1280 x 960&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall7/wall7-1280x1024.jpg"&gt;             1280 x 1024&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall7/wall7-1600x1200.jpg"&gt;             1600 x 1200&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall7/wall7-1680x1050.jpg"&gt;             1680 x 1050&lt;/a&gt;&lt;br /&gt;
            &lt;a href="http://www.starcraft2.com/images/wallpapers/wall7/wall7-1920x1200.jpg"&gt;             1920 x 1200&lt;/a&gt;&lt;/div&gt;
&lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=401383" width="1" height="1"&gt;</description></item><item><title>StarCraft II Next Year</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2008/09/17/N13302Id.aspx</link><pubDate>Wed, 03 Sep 2008 05:15:00 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:15434</guid><dc:creator>Zyuu</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=15434</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2008/09/17/N13302Id.aspx#comments</comments><description>&lt;p&gt;&lt;span&gt;In the past there has been rumors of a potential Christmas release for &lt;a href="http://sc2.curse.com/"&gt;&lt;strong&gt;StarCraft II&lt;/strong&gt;&lt;/a&gt;, but a couple of days ago the Blizzard-founder Frank Pearce told &lt;a href="http://www.videogaming247.com/2008/08/28/pearce-on-starcraft-ii-release-date-this-year-like-2008-too-much-work-to-do/"&gt;videogaming247&lt;/a&gt; that it will not be released this year – they simply have way too much left to do. StarCraftWire.net reports from Activision Blizzards conference Activate Asia Pacific that the game &amp;quot;should&amp;quot; come out next year, according to a presentation for resellers.&lt;/span&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=15434" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/next/default.aspx">next</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/year/default.aspx">year</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft/default.aspx">starcraft</category></item><item><title>Starcraft II out in December?</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2008/09/17/N11089Id.aspx</link><pubDate>Wed, 25 Jun 2008 02:08:21 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:20501</guid><dc:creator>Zyuu</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=20501</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2008/09/17/N11089Id.aspx#comments</comments><description>&lt;p&gt;Now don&amp;#39;t think too much of this, but there&amp;#39;s a lot of rumors and talk about a release date for the much anticipated RTS &lt;a href="http://sc2.curse.com/"&gt;StarCraft II&lt;/a&gt;.  Like many times before, it&amp;#39;s the American retailers that have begun to speculate. What&amp;#39;s caused a reaction is that many larger sites such as Best Buy, Circuit City and GameStop have the same date - 3rd December.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;div&gt;&lt;a href="http://images.curse.com/details/133196/"&gt;&lt;img src="http://media.curse.com/dl2/23/133/197.jpg/ss85.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;StarCraft II - closer than we&amp;#39;ve thought?
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
As expected, &lt;a href="http://news.curse.com/?t=277"&gt;Blizzard&lt;/a&gt; are very quiet about this whole deal, but since &amp;quot;Blizzard&amp;#39;s World Wide Invitational 2008&amp;quot; will take off on Saturday, we probably don&amp;#39;t have to wait too long for an official release date.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=20501" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft/default.aspx">starcraft</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/out/default.aspx">out</category></item><item><title>Bio: Jim Raynor</title><link>http://www.curse.com/blogs/sc2-en-news/archive/2008/09/17/N5915Id.aspx</link><pubDate>Tue, 29 Jan 2008 05:16:55 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:29219</guid><dc:creator>Indelible</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sc2-en-news/rsscomments.aspx?PostID=29219</wfw:commentRss><comments>http://www.curse.com/blogs/sc2-en-news/archive/2008/09/17/N5915Id.aspx#comments</comments><description>&lt;p&gt;The Starcraft 2 team have updated the official Starcraft 2 website with a biography of the central character in the lore, Jim Raynor.
&lt;/p&gt;&lt;p&gt;For those of you who don&amp;#39;t know, Jim has been voted as one of the best hero&amp;#39;s out of any game to be released and Chris Metzen has hinted that Starcraft 2 will turn him into a much more heroic figure than he previously was.
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;Jim Raynor was a Confederate marshal on Mar Sara at the time of the first zerg incursions on that world. Despite bravely fighting the alien aggressors and saving many lives, he was arrested by Confederacy forces on the pretext of destroying Confederate property at Backwater Station. When he was subsequently liberated by Arcturus Mengsk&amp;#39;s Sons of Korhal, an anti-Confederate revolutionary group, Raynor chose to fight alongside them.
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;The page also features an impressive 3D render of the character, as well as 2 screenshots and a piece of concept. 
&lt;/p&gt;&lt;p&gt;You can view the page &lt;a href="http://www.starcraft2.com/features/heroes/raynor.xml"&gt;here&lt;/a&gt;.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=29219" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/starcraft2/default.aspx">starcraft2</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/development/default.aspx">development</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/biography/default.aspx">biography</category><category domain="http://www.curse.com/blogs/sc2-en-news/archive/tags/jimraynor/default.aspx">jimraynor</category></item></channel></rss>