Stargate Worlds

Stargate Worlds at GDC

>Let us start off with character design. Players will have the ability to choose between two sides or factions. Cheyenne refers to them as the light and dark sides, but more closely tied to the television show they are the good and evil factions of the universe. On the side of light you can play humans, Asgard, and the free Jaffa. On the dark side you can play humans who have gone bad, Goa'uld, or the Jaffa who have remained loyal to their overlords. There are many class archetypes in the game that are defined by the races. Human players have the options of the classic Stargate team. Soldier, commando, scientist, and archeologist are all there as playable opportunities. The other races are more defined by the skill trees that represent their growth. The Asgard are defined as the scientists were the Jaffa are the melee fighters. Speaking of melee lets talk about combat. > >Joe was very quick to bring up three key points in the development of the game that they are really trying to stick with. Those are modern combat, exploration, and re-playability. Joe's hope for combat is dynamic. There will be weapons going off everywhere, players will have the option to duck and hide for cover. There is everything in the game from rifles, staff weapons, hand grenades, even the Asgardian weapons. The team is working on balancing combat as best as possible. At the same time they want the in your face fighting experience. The game is not a first person shooter though. It will however be combat heavy and the four man teams (think SG-1 squads) will have to work together on the battle fields to fight it out against NPCs as well as the dark faction of players. Yes folks, the PvP will be intense. > >Moving on to exploration, the game will try to capture the feel of being able to go anywhere in the universe just as the Stargate allows. The game will take place in the time period from season three to season nine of the SG-1 show. With the first expansion planned as Stargate-Atlantis. The main reason Joe pointed out for this time frame is that so much went on in the Stargate world at this time. The Replicator Wars, the rise of Anubis, the appearance of the Asgardians, and humans learning star travel all play a major part in the story lines of the game. While exploring the universe there are two story lines you can follow. The dark and light paths that you choose to walk with become an epic adventure that will carry you throughout your levels. Also there are class storylines, race storylines, local and larger area quests to follow. The PvE side of the game is all about exploration and that is what the team hopes to bring to players. The key here is that the storylines will drive exploration. Worried about the time it will take to explore the whole universe? Don't, the team hopes to have a two hundred hour in-game time frame for players to reach maximum level.

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