Stargate Worlds

Ballentine discusses combat

CME honcho Kevin Ballentine, a face everyone keeping an eye on SGW will be familiar with, sat down with stratics and discussed combat in SGW.

Ballentine told Stratics that combat in SGW is going to be about a lot more than who has the fastest trigger finger and players will have to use environments and objects to ensure their survival as much as guns.

Combat in Stargate Worlds is tactical, not twitch. The key to success lies in understanding terrain and tactics, not having the fastest trigger finger. The nuts and bolts of combat are similar to other MMORPGs. The difference lies in the execution. Instead of standing in place while waiting to trigger abilities, characters must seek to improve their position by moving into cover, using suppressing fire to pin their foes and, when operating in groups, using a maneuver element to flank their enemies.

Ballentine also discussed the development process, the type of missions and instances players can expect and a host of other topics on the minds of people watching Stargate Worlds.

You can read the full article here.


As well as that, Ballentine spoke to MMOsite about the combat system in SGW with a lot more detail, outlining what players would have to do in order to master the mechanics behind the combat system, among other things.

Our combat system is very ambitious in that it combines traditional MMORPG combat with the concepts of modern ranged combat. Players must use terrain and their tools properly to be victorious. Using cover is vital in modern combat, and that will be reflected in game where standing in the open during a firefight is a sure path to defeat.

"Another aspect of combat that will set Stargate Worlds apart from the competition is our AI. Players will need to use solid tactics on their AI enemies because those enemies will be using solid tactics against the players.

You can read the full article here.


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