The Stargate Worlds Creative Director has another installment for interested fans to look over. In it he once again looks at the finer art of story telling in Stargate Worlds.
We left off talking about the juxtaposition of the 'beats' in evoking emotion in the player. A beat can be a mission, a series of them, a task in one, or any combination thereof. This work starts on the micro level, when each act in the game is broken down into missions, or 'broken,' as we call it.
It starts with various questions... What is the point of this part of story? Are we trying to set the player up for a surprise? What side is the character playing on? How would a Goa'uld look at this issue? What methods would a Goa'uld use to get this job done? An Asgard? A Jaffa? How do we use this part of the story to build tension in the act, to lead to a climactic instance battle or a plot reversal that puts the player in the situation where they must make some kind of choice that matters.
You can view the entry here.
The diary entry also features an exclusive concept image from the new MMO from CME.
The Daily Quest needs your help. After our successful interview with World of Warcraft themed dating site, Datecraft, we decided to head to Cheynne Mountain Entertainment - the guys behind Stargate Worlds - to ask them if they would mind answering our questions about the upcomming MMO.
They agreed and now we turn to you, the Curse Community.
If you have a questiion you would like these guys to answer then simply send then here. We don't mind what they are about or who they are from.
You have until January 1st 2008 at which point we will be sending the questions to the guys at CME.