Stargate Worlds

Studio Head talks with CVG

The studio head for Stargate Worlds, Dan Elggren, has sat down with CVG to talk about the upcoming MMORPG. In the interview, he reveals a lot about the on-launch content for Stargate Worlds.

How would you say you are pushing the MMO envelope with the game?

Elggren: I think what gamers will appreciate the most is our advanced AI. In most games, once you see how an enemy reacts once, you know how they will react every time.

In Stargate Worlds, when you enter a room filled with enemy Jaffa, you will get a different reaction each time based on where you enter the room, how the cover is set up, are they outnumbered and what kind of enemy they are facing.

So, even though we are using the traditional MMO combat interface with hotkeys and tabbed targeting, combat is a new experience that will require tactical use of cover, suppressing fire and manoeuvre for victory. In other words, characters better fight smart, because their enemies will.

To read the full interview click here.

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