MMOZone: Could you tell us a bit about what exactly you do as the lead content designer for Stargate Worlds?
Sean Dugan: I’m the content lead and head writer for Stargate worlds. I oversee the playable content in Stargate Worlds and work closely with our creative director and story editor in crafting our storyline. If you love our story, I wrote the whole thing – if you hate it, it’s all my story editor’s fault.
MMOZone: How close do you work together with the other departments such as Art, World and Systems?
Sean: Closely. Very closely. Perhaps too closely? Hey, Howard, can you please get off my lap?
MMOZone: Will each archetype have its own unique storyline, or will the storylines somehow come together at certain points to allow for a shared common experience with other archetypes?
Sean: It’s hard to imagine a storyline that is seen exactly the same way by a Goa’uld, a human and an Asgard – that’s more like the setup to a bad-joke. So what we’ve done is craft a series of race-specific storylines which all intersect with a larger-scale storyline that spans the galaxy. This way, all archetypes have their own agenda and story but they all meaningfully interact.
One of the really fun things that happens when you set up this style of story with different points of view on the same events is that you can see things from different angles and learn new things you never knew when you play a different archetypes. That ticking bomb you need to defuse as an SGC commando – it was actually set up by a Goa’uld player on the other side!