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<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Stargate Worlds : cme</title><link>http://www.curse.com/blogs/sw-en-news/archive/tags/cme/default.aspx</link><description>Tags: cme</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Stargate Worlds Closed Beta Details from FireSky!</title><link>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N9365Id.aspx</link><pubDate>Wed, 30 Apr 2008 19:16:07 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:23441</guid><dc:creator>Indelible</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sw-en-news/rsscomments.aspx?PostID=23441</wfw:commentRss><comments>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N9365Id.aspx#comments</comments><description>&lt;p&gt;&lt;b&gt;MESA, Ariz. - April 24, 2008&lt;/b&gt; - Stargate Worlds, the massively multiplayer online role playing game (MMORPG) from new publisher FireSky, is now taking registrations for closed beta at &lt;a href="http://www.StargateWorlds.com"&gt;StargateWorlds.com&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;The closed beta is an invitation-only test of the upcoming science fiction MMORPG Stargate Worlds. Invitations will be sent out this spring and summer as the Stargate Worlds team ramps up the numbers for testing.
&lt;/p&gt;&lt;p&gt;The select group of beta testers will provide feedback to the development team about their game experience while also providing vital insight into the performance of the servers. The closed beta will begin with a small core of gamers and gradually expand as more functionality is added. Beta testers will experience Stargate Worlds alongside the developers who also will be playing the game.
&lt;/p&gt;&lt;p&gt;&amp;quot;A game is nothing without players. We&amp;#39;re fired up to finally get our game in the hands of the community,&amp;quot; said Dan Elggren, Stargate Worlds studio head. &amp;quot;We&amp;#39;re at the point where we need external testers to take Stargate Worlds to the finish line. Our devoted fans have helped guide us for more than two years through our forums. Together, we&amp;#39;re going to craft a balanced, polished, and most of all, fun game.&amp;quot;
&lt;/p&gt;&lt;p&gt;Testers will be the first to step through the Stargate for a super-sized sci-fi adventure that will send gamers around a galaxy dipped in liquid awesome. Discover thriving alien worlds, explore ancient civilizations. and tell them all the things they are doing wrong. Smack a clip into your assault rifle and enter Stargate Worlds.
&lt;/p&gt;&lt;p&gt;Beta testers will:
&lt;/p&gt;
&lt;ul&gt;&lt;li&gt; Feel the heat - Master the battlefield using modern tactics and firepower
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Travel instantly - Dial up the Stargate to explore dozens of worlds from ancient civilizations to high tech planets
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Team up - Battle devious and powerful enemies with your friends
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Find the new you - Pick from seven archetypes with unique skills and play styles
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Don&amp;#39;t fight it - Simulate translation, repair and sabotage with minigames as your buddies battle it out
&lt;/li&gt;&lt;/ul&gt;
&lt;ul&gt;&lt;li&gt; Solve the mystery - A galaxy-spanning story based on the award-winning Stargate television series
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;Stargate Worlds, based on the award-winning Stargate franchise from Metro-Goldwyn-Mayer (MGM), is scheduled for launch in the winter of 2008. The game is being built using Unreal 3 graphics and Big World&amp;#39;s server technology. For more information, visit www.StargateWorlds.com.
&lt;/p&gt;&lt;p&gt;&lt;b&gt;About FireSky&lt;/b&gt;
&lt;/p&gt;&lt;p&gt;FireSky is a publisher for Social Networks at Play or SNAP games. FireSky&amp;#39;s flagship product is Stargate Worlds, based on the longest-running U.S. science fiction television series Stargate SG-1® and Stargate Atlantis ® which are officially licensed by MGM Interactive. For more information, visit the company&amp;#39;s website at &lt;a href="http://www.firesky.com"&gt;www.firesky.com&lt;/a&gt; and the Stargate Worlds community site at &lt;a href="http://www.firesky.com"&gt;www.stargateworlds.com&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;FireSky, the FireSky logo and Social Networks at Play are trademarks of Cheyenne Mountain Entertainment, Inc.  All other products or services mentioned in this document are trademarks, service marks, registered trademarks or registered service marks of their respective owners.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=23441" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/beta/default.aspx">beta</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/firesky/default.aspx">firesky</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/registration/default.aspx">registration</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/stargateworlds/default.aspx">stargateworlds</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/cme/default.aspx">cme</category></item><item><title>Family and Friends Beta started</title><link>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N9139Id.aspx</link><pubDate>Wed, 23 Apr 2008 00:16:50 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:23819</guid><dc:creator>Indelible</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sw-en-news/rsscomments.aspx?PostID=23819</wfw:commentRss><comments>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N9139Id.aspx#comments</comments><description>&lt;p&gt;Stargate Worlds is entering the latter stages of the development process according to CME CM Khatie over at the Stargate Worlds forum. Despite the constant doomsaying about the game being nowhere near a finished state Khatie has revealed that Stargate Worlds has gone into closed beta for friends and family, as well as hinting that a fully fledged closed beta is around the corner!
&lt;/p&gt;&lt;p&gt;&lt;a href="http://forums.stargateworlds.com/showthread.php?p=359939#post359939"&gt;source&lt;/a&gt;
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;Friends and Family beta began in the past couple of weeks with the company employees testing as well as a handful of friends and family.
&lt;/p&gt;&lt;p&gt;We will be ramping up soon.
&lt;/p&gt;&lt;p&gt;IF YOU GET ASKED TO REGISTER and/or JOIN the friends and family testing, please keep your NDA agreement. We will take action on anyone who is dishonoring this. Thank you.
&lt;/p&gt;
&lt;/div&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=23819" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/beta/default.aspx">beta</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/sgw/default.aspx">sgw</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/cme/default.aspx">cme</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/khatie/default.aspx">khatie</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/forums/default.aspx">forums</category></item><item><title>Klug talks to RPG Vault</title><link>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N6389Id.aspx</link><pubDate>Mon, 11 Feb 2008 16:58:44 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:28330</guid><dc:creator>Indelible</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sw-en-news/rsscomments.aspx?PostID=28330</wfw:commentRss><comments>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N6389Id.aspx#comments</comments><description>&lt;p&gt;Chris Klug of CME has added the latest installation in his dev diaries at RPG Vault. This time he continues to talk about player choices and how the game encouragews players to listen to his/her conscience.
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;Last installment, I summarized a mission from Earth &amp;amp; Beyond, where you, as a member of the Jenquai race, were sent to destroy a shipment of Progen weapons. Those &amp;quot;weapons&amp;quot; turned out to be genetically altered children. To deconstruct it, we must first understand what emotion the writer wanted for his audience. This first step is crucial, because this kind of decision goes to the heart of entertainment: a creator manipulating the audience to feel something. In this case, the audience can certainly feel exhilaration at the success of the mission, or frustration at failing it.
&lt;/p&gt;&lt;p&gt;The player can either feel guilty for killing children knowingly or feel guilty for killing children unwittingly... a true dilemma.
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;Head over to RPG Vault to &lt;a href="http://rpgvault.ign.com/articles/850/850244p1.html"&gt;read the full diary!&lt;/a&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=28330" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/sgw/default.aspx">sgw</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/cme/default.aspx">cme</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/rpgvault/default.aspx">rpgvault</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/diary/default.aspx">diary</category></item><item><title>WarCray talks with Lead Content Designer</title><link>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N6226Id.aspx</link><pubDate>Thu, 07 Feb 2008 15:58:08 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:28646</guid><dc:creator>Indelible</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sw-en-news/rsscomments.aspx?PostID=28646</wfw:commentRss><comments>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N6226Id.aspx#comments</comments><description>&lt;p&gt;WarCry got the chance to sit down with Lead Content Designer for Stargate Worlds, Sean Dugan and talked about tackling the large, ever-growing mass of Stargate and fitting it into a massively  multiplayer online game.
&lt;/p&gt;&lt;p&gt;Sean highlights some of the questions he needs to ask when tackling the look and feel of content for the new MMO, such as the qualities of the different races and also what he thinks people want from a Stargate MMO.
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;When I say &amp;#39;Stargate,&amp;#39; what do you think of? Probably one of the first images you&amp;#39;ll conjure up is some olive drab military types facing some bad guys who look like they raided the wardrobe department from Ben Hur.
&lt;/p&gt;&lt;p&gt;But this military man you&amp;#39;re picturing - does he have more of a Kurt Russell or Richard Dean Anderson look about him? Is he toting around an MP5 or a P90? Is this RDA with a buzz cut or longer hair? How much salt and pepper do you see? Or are you picturing somebody else altogether - maybe Ben Browder?
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;Along with the interview, some brand new concept art is featured! Head over to WarCray to &lt;a href="http://www.warcry.com/articles/view/devjournals/2903-Stargate-Worlds-Dev-Journal-Whose-Stargate-Is-It"&gt;read the interview&lt;/a&gt; now!
&lt;/p&gt;&lt;p&gt;Don&amp;#39;t forget that &lt;a href="http://blogs.curse.com/90/"&gt;The Daily Quest&lt;/a&gt; will have their very own interview with the guys behind Stargate Worlds which will be going up very soon! Keep your eyes open for that one!
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=28646" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/sgw/default.aspx">sgw</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/cme/default.aspx">cme</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/interview/default.aspx">interview</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/content/default.aspx">content</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/warcry/default.aspx">warcry</category></item><item><title>Interview with IGN</title><link>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N5607Id.aspx</link><pubDate>Tue, 22 Jan 2008 03:30:57 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:29687</guid><dc:creator>Indelible</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sw-en-news/rsscomments.aspx?PostID=29687</wfw:commentRss><comments>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N5607Id.aspx#comments</comments><description>&lt;p&gt;The Stargate Worlds team has sat down with the guys at IGN to discuss the upcoming MMO from Cheyenne Mountain Entertainment. The interview reveals lots about the game that we didn&amp;#39;t know, such as gate mechanics and PvP information.
&lt;/p&gt;&lt;p&gt;It is well worth a read!
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;&lt;b&gt;IGN:&lt;/b&gt; When sitting back and brainstorming how this game was going to move forward, what were some of the main things you wanted to accomplish?
&lt;/p&gt;&lt;p&gt;&lt;b&gt;Dan Elggren:&lt;/b&gt; The first is the combat. Making something that&amp;#39;s unique in the MMO universe that also fits within the Stargate universe, and that&amp;#39;s also compelling and allows you to grow. One of the things we&amp;#39;re looking at for combat is we&amp;#39;re not just a typical we each have a sword and hit each other over the head until one of us dies or throw spells at each other. It&amp;#39;s got to be a little bit more dynamic. We have P90s and machine guns and staff weapons and laser beams, so we&amp;#39;ve got to make it a little more fast and loose.
&lt;/p&gt;&lt;p&gt;We&amp;#39;ve integrated something with the AI that if I shoot Chris and all his buddies are around him, all his buddies are going to engage and get into a combat scenario and look for cover and flanking positions. There&amp;#39;s a little bit more dynamic movement in the AI and how they react to each other so it puts a little more emphasis on the player and their strategy. You&amp;#39;ve got to worry more about control and watch not only the guy you&amp;#39;re attacking but the three other guys that are taking up the best position on you. Some of your abilities are going to help you with this kind of crowd control.
&lt;/p&gt;&lt;p&gt;It definitely feels different. And also you can go into the same scenario multiple times and the AI is going to react differently just by how you approach it, different abilities, and also how they take cover and how they move and the type of spells they&amp;#39;re going to put on you. Spells is probably not the best word, but...
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;You can read the full interview &lt;a href="http://community.stargateworlds.com/news/4/725/"&gt;here&lt;/a&gt;.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=29687" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/stargateworlds/default.aspx">stargateworlds</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/cme/default.aspx">cme</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/interview/default.aspx">interview</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/ign/default.aspx">ign</category></item><item><title>Stargate Worlds Interview - Your Questions Wanted</title><link>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N4765Id.aspx</link><pubDate>Mon, 07 Jan 2008 14:39:45 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:30890</guid><dc:creator>Indelible</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sw-en-news/rsscomments.aspx?PostID=30890</wfw:commentRss><comments>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N4765Id.aspx#comments</comments><description>&lt;p&gt;The Daily Quest will be interviewing the guys at Cheyenne Mountain Entertainment about their upcoming MMORPG based on the Stargate franchise, Stargate Worlds.
&lt;/p&gt;&lt;p&gt;If you have any questions you&amp;#39;d like to ask the development team at Stargate Worlds, email your questions to tdqinfo@googlemail.com .
&lt;/p&gt;&lt;p&gt;Originally, we were going to close this on 1st Jan 2008, but we&amp;#39;re now giving you another few days to get your questions in. You&amp;#39;ve got until Friday 11th Jan 2008! Hurry!
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=30890" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/stargateworlds/default.aspx">stargateworlds</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/cme/default.aspx">cme</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/interview/default.aspx">interview</category></item><item><title>Win a Stargate Worlds t-shirt on SG1-Radio</title><link>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N4099Id.aspx</link><pubDate>Thu, 06 Dec 2007 00:19:10 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:32241</guid><dc:creator>WraithGD</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sw-en-news/rsscomments.aspx?PostID=32241</wfw:commentRss><comments>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N4099Id.aspx#comments</comments><description>&lt;p&gt;Cheyenne Mountain Entertainment and SG1-Radio are teeming up to offer fans rare Stargate Worlds merchandise in this Saturday&amp;#39;s radio program!
&lt;/p&gt;&lt;p&gt;What must you do to be the winner? It&amp;#39;s simple! Play Stargate trivia live on SG1-Radio by tuning in to the broadcast and answering the questionsin the Stargate Worlds chatroom!
&lt;/p&gt;&lt;p&gt;Questions pertain to all live-action Stargate, including the feature film, SG-1 and Atlantis. Questions are given point values for their difficulty. Answer the most (or hardest) questions the most often and we&amp;#39;ll mail you a t-shirt!
&lt;/p&gt;&lt;p&gt;The next chance to win is this Saturday, December 8 at 5 PM Eastern (GMT-5), 2 PM Pacific. Come with your Stargate knowledge sharpened!
&lt;/p&gt;&lt;p&gt;Also be sure to visit &lt;a href="http://www.sg1-radio.com/"&gt;SG1-Radio.com&lt;/a&gt; and check out their latest reskin! 
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=32241" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/stargateworlds/default.aspx">stargateworlds</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/cme/default.aspx">cme</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/mmorpg/default.aspx">mmorpg</category></item><item><title>Interviews, Concept Art and Much More!</title><link>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N3731Id.aspx</link><pubDate>Thu, 22 Nov 2007 15:49:59 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:32848</guid><dc:creator>Indelible</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sw-en-news/rsscomments.aspx?PostID=32848</wfw:commentRss><comments>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N3731Id.aspx#comments</comments><description>&lt;p&gt;&lt;b&gt;It’s been a busy few days for the guys over at CME with a brand new interview and several other goodies being put up on the website.&lt;/b&gt;
&lt;/p&gt;
&lt;h2 id="w_interview-with-josh-kurtz"&gt;Interview with Josh Kurtz&lt;/h2&gt;
&lt;p&gt;The lead World Builder for the upcoming MMO took time out of his busy schedule to sit down and talk to Stargate-Fusion, a predominantly French Stargate fan site, about why he feels Stargate Worlds has a good chance of becoming a legendary title.
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;The MMO market is a dangerous place because to be honest the exploration of how to build one and what will make a good one has only just begun. Think of it as kind of like when the British first started really exploring India. In fact in many ways building an MMO could be related to travelling through the Stargate, you are taking the knowledge you have into a place few people have been with no idea of the pitfalls that await you or the monsters waiting in the shadows to kill you in messy ways.
&lt;/p&gt;&lt;p&gt;That being said I think that the team we have assembled here really knows what they are doing and the project is headed in some very positive directions. So yes, I do think this game has a shot at being one of the main titles in the genre.
&lt;/p&gt;
&lt;/div&gt; 
&lt;p&gt;You can read the interview with Stargate-Fusion and Josh Kurtz in both &lt;a href="http://www.stargate-fusion.com/alaune/16/page2/interview-de-josh-kurtz.html"&gt;English&lt;/a&gt; and &lt;a href="http://www.stargate-fusion.com/alaune/16/page1/interview-de-josh-kurtz.html"&gt;French&lt;/a&gt;.
&lt;/p&gt;
&lt;h2 id="w_new-concept-art-and-screenshots"&gt;New Concept Art and Screenshots&lt;/h2&gt;
&lt;p&gt;Along with the interview, the SGW website has news of a brand new picture gallery with 9 new images from the upcoming title. You have to &lt;a href="http://forums.stargateworlds.com/register.php"&gt;register on the forum&lt;/a&gt; to view these though but it is well worth it!
&lt;/p&gt;&lt;p&gt;There are also 11 new screenshots and concept artwork over at the &lt;a href="http://www.stargateworlds.com/gallery/"&gt;Stargate Worlds Gallery&lt;/a&gt; so if you haven’t seen those, get going! You don’t have to register for these ones either!
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=32848" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/sgw/default.aspx">sgw</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/cme/default.aspx">cme</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/interview/default.aspx">interview</category></item><item><title>Stargate Worlds to be set pre-Ori</title><link>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N3566Id.aspx</link><pubDate>Thu, 01 Nov 2007 16:18:19 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:33374</guid><dc:creator>Indelible</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sw-en-news/rsscomments.aspx?PostID=33374</wfw:commentRss><comments>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N3566Id.aspx#comments</comments><description>&lt;p&gt;Kevin Ballentine has revealed to Warcry that the MMO title Stargate Worlds currently in development by CME will be set before the introduction of the last bad guys to feature in the Stargate: SG1 story line, the Ori. 
&lt;/p&gt;&lt;p&gt;The Ori, a god-like race of ascended beings, were designed to be the ultimate bad guys rivalling the famed Ancients, who played a major part in the story lines running through all 10 seasons of Stargate: SG1 and the 4 seasons of Stargate: Atlantis that have been aired. The story arc later reveals that the Ori and the Ancients were of the same race but had different philosophical views. The Ori believe that lesser races are meant to serve them and much like the Goa&amp;#39;uld of earlier series, the Ori enslaved entire planets and forced them to worship them as Gods. The difference between the Ori and the Goa&amp;#39;uld is that the Ori are far closer to gods than the Goa&amp;#39;uld ever were (excluding the rogue Ancient/Goa&amp;#39;uld, Anubis) and as such, posses powers that were often mistaken for evidence of Divine Intervention by populations. The Ori for example, would spread plaques and then offer to cure them if the people would worship them as gods. If the people refused, the Ori would destroy the planet in question. 
&lt;/p&gt;&lt;p&gt;When asked by Warcry about the Ori, Ballentine was very clear about why they would not be featured, at least initially, stating that the game would start pre-Atlantis and as such, there was no room for the super-race in the initial time line. 
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;When we launch the game we are focusing on the earlier episodes, and as such the Ori would not be part of that context. Most of what the player will be part of is a pre-Atlantis setting. There has been a lot of talk about making Atlantis our first expansion pack. The Ori don&amp;#39;t appear in the time period we have chosen, but that does not mean they won&amp;#39;t appear down the road. We want to be clear that we are not retelling the story of Stargate; we are giving the player a chance to make a new story.
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;This isn&amp;#39;t surprising, as the fan base of Stargate did not receive the Ori well with many finding them to be an implausible opponent for the SG1 team. 
&lt;/p&gt;&lt;p&gt;You can read the full article &lt;a href="http://www.warcry.com/articles/view/interviews/2583-Stargate-Worlds-Interview-with-Kevin-Balentine"&gt;here&lt;/a&gt;. 
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=33374" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/stargateworlds/default.aspx">stargateworlds</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/cme/default.aspx">cme</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/warcry/default.aspx">warcry</category></item></channel></rss>