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<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Stargate Worlds : dairy</title><link>http://www.curse.com/blogs/sw-en-news/archive/tags/dairy/default.aspx</link><description>Tags: dairy</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Diary #3: Mission Decisions; Stargate Worlds Interview</title><link>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N4313Id.aspx</link><pubDate>Fri, 14 Dec 2007 00:23:07 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:31803</guid><dc:creator>Indelible</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/sw-en-news/rsscomments.aspx?PostID=31803</wfw:commentRss><comments>http://www.curse.com/blogs/sw-en-news/archive/2008/09/17/N4313Id.aspx#comments</comments><description>&lt;p&gt;The Stargate Worlds Creative Director has another installment for interested fans to look over. In it he once again looks at the finer art of story telling in Stargate Worlds.
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&lt;div class="blockquote"&gt;
&lt;p&gt;We left off talking about the juxtaposition of the &amp;#39;beats&amp;#39; in evoking emotion in the player. A beat can be a mission, a series of them, a task in one, or any combination thereof. This work starts on the micro level, when each act in the game is broken down into missions, or &amp;#39;broken,&amp;#39; as we call it.
&lt;/p&gt;&lt;p&gt;It starts with various questions... What is the point of this part of story? Are we trying to set the player up for a surprise? What side is the character playing on? How would a Goa&amp;#39;uld look at this issue? What methods would a Goa&amp;#39;uld use to get this job done? An Asgard? A Jaffa? How do we use this part of the story to build tension in the act, to lead to a climactic instance battle or a plot reversal that puts the player in the situation where they must make some kind of choice that matters.
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&lt;p&gt;You can view the entry &lt;a href="http://rpgvault.ign.com/articles/841/841087p1.html"&gt;here&lt;/a&gt;.
&lt;/p&gt;&lt;p&gt;The diary entry also features an exclusive concept image from the new MMO from CME.
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&lt;div align="center"&gt;&lt;img src="http://img513.imageshack.us/img513/417/tdqbanner3oq9.jpg" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;The Daily Quest needs your help. After our successful interview with World of Warcraft themed dating site, Datecraft, we decided to head to Cheynne Mountain Entertainment - the guys behind Stargate Worlds - to ask them if they would mind answering our questions about the upcomming MMO.
&lt;/p&gt;&lt;p&gt;They agreed and now we turn to you, the Curse Community.
&lt;/p&gt;&lt;p&gt;If you have a questiion you would like these guys to answer then simply send then &lt;a href="mailto:tdqinfo@googlemail.com"&gt;here&lt;/a&gt;. We don&amp;#39;t mind what they are about or who they are from.
&lt;/p&gt;&lt;p&gt;You have until January 1st 2008 at which point we will be sending the questions to the guys at CME.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=31803" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/interview/default.aspx">interview</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/stuff/default.aspx">stuff</category><category domain="http://www.curse.com/blogs/sw-en-news/archive/tags/dairy/default.aspx">dairy</category></item></channel></rss>