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<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Daily Quest : loot</title><link>http://www.curse.com/blogs/the-daily-quest-en-users/archive/tags/loot/default.aspx</link><description>Tags: loot</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>How Should I Enchant My New Staff?</title><link>http://www.curse.com/blogs/the-daily-quest-en-users/archive/2008/09/19/N550Id.aspx</link><pubDate>Thu, 13 Dec 2007 00:52:29 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:257372</guid><dc:creator>matticus</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/the-daily-quest-en-users/rsscomments.aspx?PostID=257372</wfw:commentRss><comments>http://www.curse.com/blogs/the-daily-quest-en-users/archive/2008/09/19/N550Id.aspx#comments</comments><description>&lt;div align="center"&gt;&lt;img src="http://img513.imageshack.us/img513/417/tdqbanner3oq9.jpg" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;
&lt;div style="float:right;margin-left:1em;"&gt;&lt;img src="http://www.worldofmatticus.com/images/ss/staves.jpg" alt="My Ethereum Life-Staff which I got from Solarian in Tempest Keep in World of Warcraft" /&gt;&lt;/div&gt;
&lt;p&gt;I am now packing some serious heat. Well, no not really. But my healing has gone up slightly. Before, my main weapon was the Crystalheart Pulse-Staff which dropped from Mag. Now I have the Ethereum Life-Staff which drops from Solarian in Tempest Keep. Actually, they both look the same. The Crystalheart is the same model except the crystals on either end are red.
&lt;/p&gt;&lt;p&gt;Anyway, let&amp;#39;s compare the stats. For raid simulation (and the fact that I still had the buffs going from Tempest Keep), I consumed the three main Priest consumables:
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Flask of Mighty Restoration&lt;/li&gt;
&lt;li&gt;Superior Mana Oil&lt;/li&gt;
&lt;li&gt;Blackened Sporefish&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I applied the mana oil to both of my staves just so I could save myself the trouble of having to do math. I can keep Mallet suspended until I raid with him again on Thursday anyway. Remember, I do not have any raid buffs on other than consumables. Take a look at the following shot:
&lt;/p&gt;&lt;p&gt;&lt;img src="http://www.worldofmatticus.com/images/ss/staff-stats.jpg" alt="Stat comparison between Ethereum Life-Staff and Crystalheart Pulse-Staff" height="272" width="398" /&gt;
&lt;/p&gt;&lt;p&gt;First, let&amp;#39;s keep in mind that my Crystalheart Pulse-Staff has a +81 Healing enchant on it whereas my Ethereum Life-Staff has &lt;strong&gt;no enchants on it&lt;/strong&gt;. I lost a small piece of healing crit chance, but I&amp;#39;m not worried about that too much. I also see a decrease in my healing by 30 points.
&lt;/p&gt;&lt;p&gt;The above shot is the Crystalheart and the below shot is that of the Ethereum.
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Comparison&lt;/strong&gt;
&lt;/p&gt;&lt;p&gt;The stat points were fairly marginal at best. I gained 1 stamina and lost 6 intellect (10 health, 60 mana). But look at the amount of Spirit that I gained. I picked up a whopping 62 spirit. A quick glance on the tooltip on the side shows that I lose 4 mp5 while casting, but I gain 23 mp5 while not casting.
&lt;/p&gt;&lt;p&gt;So herein lies the dilemma. My original intent was to use one staff as my main healing staff and the other one to regenerate mana. Now I&amp;#39;m wondering which one to use for which.
&lt;/p&gt;&lt;p&gt;I&amp;#39;m seriously considering putting Spellsurge on the Ethereum because I want to help my party out a bit more. I&amp;#39;m almost positive I can guarantee the effect to proc when the hidden cooldown is up.
&lt;/p&gt;&lt;p&gt;Most raiding encounters are endurance based. They depend on how long you can keep your assigned tanks alive instead of how much you can keep them alive for. Since I already have 81 Healing on my Crystalheart, it seems kind of weird (AND STUPIDLY EXPENSIVE) to re-enchant it again with Spellsurge and put 81 Healing on my new Ethereum.
&lt;/p&gt;&lt;p&gt;I lose the nice 4 MP5 while casting with the new staff. As a raiding Priest, I&amp;#39;m not going to be idling. I&amp;#39;m going to be using my global cooldown fairly often by tossing renews and PoMs everywhere. I will rarely, if ever, get chances to sit and just regen my mana. No one in my Guild uses Spellsurge at the moment. But maybe I can influence them to create a Spellsurge mana endurance group.
&lt;/p&gt;&lt;p&gt;It looks so easy when you&amp;#39;re comparing enchants on 1 weapon. When you&amp;#39;re working with 2, it makes it a little more difficult because now you have to start planning for different scenarios.
&lt;/p&gt;&lt;p&gt;How much mana do I gain as I&amp;#39;m casting spells?
How much mana do I gain when I&amp;#39;m not?
How much healing do I lose?
Is the decrease in healing worth the extra longevity?
How much mana do I gain back if I were to be innervated?
What will benefit my healing the most?
What will benefit my raid the most?
Even now it&amp;#39;s not an easy question for me to answer. Everything looked so simple the first time &lt;a href="http://www.worldofmatticus.com/2007/09/09/81-healing-vs-spellsurge/"&gt;when I compared 81 Healing with Spellsurge&lt;/a&gt;. But there&amp;#39;s a lot more to take into account when you are a raiding Priest.
&lt;/p&gt;&lt;p&gt;Any healers out there? Discussion of any kind would help. Maybe there&amp;#39;s a point that I&amp;#39;ve forgotten.
&lt;/p&gt;&lt;p&gt;&lt;i&gt;Like what you&amp;#39;re reading? Matticus runs his own blog over at &lt;a href="http://www.worldofmatticus.com"&gt;worldofmatticus.com&lt;/a&gt;. Come by, check it out, and drop him a line!&lt;/i&gt;
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=257372" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/the-daily-quest-en-users/archive/tags/ethereum/default.aspx">ethereum</category><category domain="http://www.curse.com/blogs/the-daily-quest-en-users/archive/tags/healing/default.aspx">healing</category><category domain="http://www.curse.com/blogs/the-daily-quest-en-users/archive/tags/crystalheart/default.aspx">crystalheart</category><category domain="http://www.curse.com/blogs/the-daily-quest-en-users/archive/tags/magtheridon/default.aspx">magtheridon</category><category domain="http://www.curse.com/blogs/the-daily-quest-en-users/archive/tags/loot/default.aspx">loot</category></item><item><title>How to: Manage New Players and Loot</title><link>http://www.curse.com/blogs/the-daily-quest-en-users/archive/2008/09/19/N431Id.aspx</link><pubDate>Tue, 30 Oct 2007 11:20:34 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:257432</guid><dc:creator>matticus</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/the-daily-quest-en-users/rsscomments.aspx?PostID=257432</wfw:commentRss><comments>http://www.curse.com/blogs/the-daily-quest-en-users/archive/2008/09/19/N431Id.aspx#comments</comments><description>&lt;div align="center"&gt;&lt;img src="http://img513.imageshack.us/img513/417/tdqbanner3oq9.jpg" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;I think it&amp;#39;s a fair assessment to say that most raiding Guilds have some kind of a trial procedure before a new player truly gets accepted. Complications arise when they raid begin to raid. Oh sure they&amp;#39;ve got the right to loot and all, but what about the guys that have worked on the boss for three weeks? Let&amp;#39;s back up for a second here and talk about &lt;strong&gt;trialing&lt;/strong&gt;.
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;From the new player perspective&lt;/strong&gt;
&lt;/p&gt;&lt;p&gt;So you&amp;#39;re the &lt;a href="http://egotisticalpriest.omen-guild.net/?p=75"&gt;new guy who is eager to prove yourself&lt;/a&gt; to the other members in the Guild. You might experience some difficulty breaking into the atmosphere. You&amp;#39;re a little shy and intimidated. After all here&amp;#39;s a Guild that doesn&amp;#39;t run Karazhan anymore, crushes Solarian, mops the floor with Leo, rides Al&amp;#39;ar like a pony, and turns Lurker into sushi. The only raiding experience you have is to your fridge at midnight. The first thing you need to do is relax. The second thing you need to do is to &lt;a href="http://egotisticalpriest.omen-guild.net/?p=86"&gt;prove yourself worthy&lt;/a&gt; of being in such a Guild.
&lt;/p&gt;&lt;p&gt;Different Guilds will have different methods of evaluating you as a player and as a person. A PvP Guild examines players based on how well they PvP. A raiding Guild examines players on their &lt;a href="http://www.worldofmatticus.com/2007/09/15/rant-raid-selection/"&gt;raiding performance&lt;/a&gt;. When you join a Guild initially, chances are you&amp;#39;re not &amp;quot;technically&amp;quot; in the Guild yet. But at the same time, you&amp;#39;re kind of &amp;quot;in&amp;quot; the Guild. It&amp;#39;s similar to hockey. Some players who don&amp;#39;t have contracts with various clubs will start by trying out with the clubs and seeing how well they fit in. That&amp;#39;s where you, the new guy, will be: in the Guild but not quite yet. Now the time period could range from a day to a month. Most tryouts would not involve you running in a five man or a heroic. Five man instances are vastly different from raid instances. If there happens to be a roster slot open for you, you&amp;#39;ll get thrown into the frying pan. The &lt;strong&gt;first time you raid with a new Guild will make or break your application&lt;/strong&gt;. Because if you&amp;#39;re inactive or heaven forbid that you some how screw up somewhere, you will always be labelled as such a player. When I started doing Lurker a few months ago (gosh it&amp;#39;s been so long), I would consistently get blasted by his Spout because my computer&amp;#39;s frame rate was not high enough for me to compensate. It didn&amp;#39;t take long before other players old and new alike were told to not &amp;quot;pull a Mallet&amp;quot;.
&lt;/p&gt;&lt;p&gt;Usually on first raids, most players will be quite forgiving. They&amp;#39;ll understand that it&amp;#39;s your first raid with them and they&amp;#39;ll be extra patient. But that extra patience will begin to wear thin. You need to stay extra focused and on your toes. Don&amp;#39;t be afraid to speak up and ask for clarification. Better a raid to spend an extra five minutes on explanations then thirty on wiping and dealing with trash respawns.
&lt;/p&gt;&lt;p&gt;My trial experiences went something along the lines of this:
&lt;/p&gt;&lt;p&gt;During my period with Angelic Advocates, I did not have the ability to speak in Guild chat (quite a nuisance by the way, don&amp;#39;t do that to new people). My trial run consisted of being thrown into a 40 man Raid group and completing BWL from start to finish. I was immediately promoted (with speaking privileges) the moment we downed Nefarion. Oddly enough, it was a Guild first (Six Priests and I was the only fear ward).
&lt;/p&gt;&lt;p&gt;When I was trying out for Aurora, I was asked to step in and raid Karazhan at 11 PM. We downed Attumen on the first try and I was signed within days.
&lt;/p&gt;&lt;p&gt;After a lengthy 20 minute interview with the recruiting officer for Carnage, I was invited on a trial basis. It took me several Gruul runs and a Magtheridon death before I was finally accepted with open arms.
&lt;/p&gt;&lt;p&gt;My experiences all have one thing in common: perseverance. I&amp;#39;ve run into my share of players who would leave the Guild immediately if they wipe 12 times in Karazhan on a single night. If you can&amp;#39;t handle wiping in a minor instance like Karazhan, then there is not a chance you can handle raiding in a 25 man instance where raid wipes in the 20s are not uncommon. People seem to expect a free ride from high end raiding Guilds. I think that is one facet of the game that really annoys me.
&lt;/p&gt;&lt;p&gt;The worse possible thing that can happen is that you and your potential new Guild just don&amp;#39;t mesh. Maybe it wasn&amp;#39;t meant to be. Nothing will stop you from hopping over to a new Guild and beginning the process anew.
&lt;/p&gt;&lt;p&gt;&lt;strong&gt;From the Guild perspective&lt;/strong&gt;
&lt;/p&gt;&lt;p&gt;Here is &lt;strong&gt;one &lt;/strong&gt;possible method for handling loot and new players. It&amp;#39;s going to work if you use a DKP system to help manage all the purples that drop. You can set a period of two or three weeks where players allowed to accumulate points but are not eligible to bid for or spend their points on loot. This is plausible if some players are in the negatives. However, if no one in the Raid needs that particular item, then the new player can exercise his option and ask for it. If you think about it, it&amp;#39;s kind of like a big giant &amp;quot;need before greed&amp;quot; situation. The rest of the Guild has option before it is then passed to the new player.
&lt;/p&gt;&lt;p&gt;It&amp;#39;s up to every Guild member to make the new player at home and help him out a little bit if needed. You don&amp;#39;t need to give him your 30 Uber Fires and Uber Nethers for his Ubercloth set, but do help him out if he wants a small quest done or needs a mob killed. The point here is to encourage participation. If you&amp;#39;re doing dailies, ask him if they&amp;#39;ve done it yet. If you need an extra spot in a five man instance, go to the new player FIRST and see if they want in. Not only do you make the new player welcome, but you can subliminally see how that player performs and interacts with the Guild. All it takes is for one Guild member to say &amp;quot;Ubernoob said this to me and wouldn&amp;#39;t do this because he didn&amp;#39;t want to do it&amp;quot; and he is placed on the scrutiny list. I&amp;#39;ve seen cases where new players ask for help in running an instance and some Guild members say &amp;quot;sure, just a sec&amp;quot; and Ubernoob drops off the face of the planet leaving the Guild members hanging and scratching their heads wondering where he went (twice from what I&amp;#39;ve seen&amp;nbsp;:O).
&lt;/p&gt;&lt;p&gt;With this additional examination process, it allows more opportunities for Guild members to check out the Ubernoob. Guild Leaders who may not be around as often or don&amp;#39;t have the time to play with the Ubernoob can ask players who have had experience with him to report their thoughts. Leaders can then make judgments based on the type of information they receive which leads to one or two directions: Ubernoob is considered an asset and receives a nod or Ubernoob is a liability and is not what the Guild is looking for.
&lt;/p&gt;&lt;p&gt;Finally, whatever decision that is made by the Officers should be respected and should not be second guessed. They usually have more information then Tony Raider and should be trusted to make the right decisions.
&lt;/p&gt;&lt;p&gt;&lt;em&gt;Matticus is currently watching an episode of Mythbusters in the hope that Warlocks being OP will be dispelled. You can read more over at the &lt;a href="http://www.worldofmatticus.com"&gt;World of Matticus&lt;/a&gt;.&lt;/em&gt;
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=257432" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/the-daily-quest-en-users/archive/tags/dkp/default.aspx">dkp</category><category domain="http://www.curse.com/blogs/the-daily-quest-en-users/archive/tags/loot/default.aspx">loot</category><category domain="http://www.curse.com/blogs/the-daily-quest-en-users/archive/tags/raiding/default.aspx">raiding</category><category domain="http://www.curse.com/blogs/the-daily-quest-en-users/archive/tags/new/default.aspx">new</category><category domain="http://www.curse.com/blogs/the-daily-quest-en-users/archive/tags/newbies/default.aspx">newbies</category></item><item><title>Loot Management Week: Karazhan</title><link>http://www.curse.com/blogs/the-daily-quest-en-users/archive/2008/09/19/N382Id.aspx</link><pubDate>Fri, 05 Oct 2007 01:09:17 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:257473</guid><dc:creator>matticus</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/the-daily-quest-en-users/rsscomments.aspx?PostID=257473</wfw:commentRss><comments>http://www.curse.com/blogs/the-daily-quest-en-users/archive/2008/09/19/N382Id.aspx#comments</comments><description>&lt;p&gt;Sorry guys, I had a really busy weekend. I had to finish up a few projects and participate in my &lt;a href="http://hockey.worldofmatticus.com/?p=4"&gt;hockey draft&lt;/a&gt;. I think my picks look pretty solid.
&lt;/p&gt;&lt;p&gt;I&amp;#39;ve noticed an alarming trend lately in how some younger Guilds are imposing DKP for their Karazhan runs. Wait, what? Why? Why use DKP for loot distribution in a small ten man instance? Hopefully my plea can change the course of Guilds so that they don&amp;#39;t run into any &lt;a href="http://priestlyendeavors.wordpress.com/2007/09/24/guild-drama/#more-157"&gt;Guild Drama&lt;/a&gt; later on in their path.
&lt;/p&gt;&lt;p&gt;Don&amp;#39;t use DKP for Karazhan. As a Guild run, there will be at most two classes that are the same (warrior/warrior, priest/priest). It adds unnecessary work and possible consequences in the future. Loot should be decided via rolls or gear prioritization. I&amp;#39;m assuming that your guild is running with the same crew of people on a weekly basis. Even if you have two or three groups for Karazhan, then the loot being distributed should remain in those individual groups.
&lt;/p&gt;&lt;p&gt;Like come on, seriously, its only a ten man raid. Did anyone run UBRS with DKP? I think not. There&amp;#39;s only a few pieces in Karazhan that can be used by multiple classes. Even then, a simple roll off will work for it. There&amp;#39;s a LOT of bosses in there that it&amp;#39;s almost virtually guaranteed that everyone will get an upgrade at some point. As you progress through the higher areas of karazhan, you&amp;#39;re going to end up with players with an insane amount of DKP through the roof. Once you start instances like Gruul&amp;#39;s and Mag, then you will have players with lopsided points (in the range of thousands). These are the instances where DKP really DOES matter.
&lt;/p&gt;&lt;p&gt;The rest of the week, I&amp;#39;m going to discuss the various methods that Guilds can use to distribute their loot in the best possible way for players. Each loot system is different and should be tailored to the primary objective of the Guild.
&lt;/p&gt;&lt;p&gt;&lt;em&gt;Matticus just topped the 1000 view milestone on his blog. Thanks very much to all Curse viewers! You can read more over at &lt;a href="http://www.worldofmatticus.com"&gt;http://www.worldofmatticus.com&lt;/a&gt;.
&lt;/em&gt;
&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=257473" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/the-daily-quest-en-users/archive/tags/dkp/default.aspx">dkp</category><category domain="http://www.curse.com/blogs/the-daily-quest-en-users/archive/tags/loot/default.aspx">loot</category><category domain="http://www.curse.com/blogs/the-daily-quest-en-users/archive/tags/karazhan/default.aspx">karazhan</category></item></channel></rss>