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<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>PvP Zones: The Good and the Bad</title><link>http://www.curse.com/blogs/the-daily-quest-en-users/archive/2008/09/19/N273Id.aspx</link><description>Don’t worry, I have absolutely no intention of blasting WSG, AB, EoTS, or AV. That’s already been done to death by countless others and I see no need in further adding my 1.8 cents to that pile (Canadian, remember?). With the release of Burning Crusade</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>PvP Zones: The Good and the Bad</title><link>http://www.curse.com/blogs/the-daily-quest-en-users/archive/2008/09/19/N273Id.aspx#257535</link><pubDate>Wed, 29 Aug 2007 21:00:58 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:257535</guid><dc:creator>Kody</dc:creator><description>&lt;p&gt;The good thing about world PvP and the bad things each area brings to the table is the fact that Blizzard realizes and agrees with pretty much everything you said regarding each specific zone. They each had some good qualities(though some less than others - Zangarmarsh for example), but they each also have something that needs to be refined. Hopefully we see this realization in Wrath of the Lich King with Lake Wintergrasp.
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