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<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Old Story of Good or Bad</title><link>http://www.curse.com/blogs/the-daily-quest-en-users/archive/2008/09/19/N200Id.aspx</link><description>Since World of Warcraft became the first and currently only massive success in the MMOG market based on numbers, psychologists have been studying and generally condemning the MMO industry for not only creating highly addictive games but also encouraging</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>The Old Story of Good or Bad</title><link>http://www.curse.com/blogs/the-daily-quest-en-users/archive/2008/09/19/N200Id.aspx#257582</link><pubDate>Wed, 15 Aug 2007 14:14:03 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:257582</guid><dc:creator>FuF</dc:creator><description>&lt;p&gt;Thanks for the good read&amp;nbsp;:)
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