The Zen: Philosophy and WoW

A Disparate World (of Warcraft) - Part 1

I could barely sleep last night, thinking about all of the things I wanted to write here in this first part. I'm guessing this will consist of at least 3 parts, so I'll start with Part 1...

POWER RUSH.

Everyone wants to be 70. That's the new thing. Being 70, taking on whatever course you want, getting the flying mount, doing dailies, etc. But what's the rush? People are rushing to 70 for multiple reasons:

-Because they're new and want to catch up with what seems to be the rest of the server.

-They've done it once and they want another 70 as soon as possible.

-The belief that the game is all about end-game.

I have 3 70s currently, so I understand those beliefs. I have a Rogue, Priest, and Druid. My Hunter is 66, ready to hit 70 whenever I decide, while I work on my 45 Pally.

Originally, after BC had came out, the players who hit 70 first were mainly those in Tier 3, which was "lower" Kara-equivalent (Attument to Opera) when you compared stats and set bonuses. Those who hit 70 afterwards were the ones who sampled every bit of content, doing every instance at least twice, grabbing every quest they could get for money and greens, and ended up at 70 with full Superior (Blue) gear. Soon after that it was one of the 3 grinds. The profession grind (since BC made professions more necessary than ever before), the reputation grind (you needed revered then to do heroics), and the gear grind, getting your D3, or T3.5 as it was called. Things were fine. They progressed into heroics and soon into Karazhan.

But shortly after Season 3 came out, things started getting grim. Details in Part 2, but long story short, people stopped doing the little instances like Auchenai Crypts, Durnholde, and Sethekk Halls. Just months before S3, I was doing 2-3 Shadow Lab runs a day for Aldor rep. But now people were rushing to 70 and hopping on the BG train.

There would normally be nothing wrong with a rush to 70 if there weren't so many negative effects.

-Players who don't do BC instances don't learn basic raid strategies (Blizzard designed the BC instances to help teach raid strategies to newbies).

-Players who rush to 70 normally don't level their professions, or don't get the "harder to get" recipes for them, causing a lack of capable enchanters, LWers, BSers, etc.

-Players who rush to 70 can be hard to group with, since they either soloed most of the game or had someone run them through every instance.

-Rushing to 70 impairs a player's experience with their character. Rushing to 70 with a DPS spec in certain classes normally means they have never tried tanking or healing, and become either a full DPS at 70 or an incapable tank/healer, either of which don't help in putting groups together.

Thinking back on these things, I'm sure there are a lot of instances where you could remember someone who rushed to 70 and didn't have their epic riding mount yet, or didn't have the reputation to do a heroic even after Blizzard made the keys Honored. These things hurt the game and player experience, and interestingly enough, it hurts PvE more than anything. And when you fail at PvE, PvP comes to save the day.

That's our next part in our tour through A Disparate World (of Warcraft).

PvP: Player vs PvE.

  • Comments

Add Comment  

Add

You need to login or register to post.

Benefits of Registration

  • Interact with hundreds of thousands of other gamers on an open social network.
  • Post your stories, news, images, videos, and other content to share.
  • Create a network with your fellow gamers or join an existing one.
  • Gain reputation for everything you do.
 
  • zwfhill said 
    Sat, Jul 26 2008 1:29 PM ()

    Well first off, good post because I have actually experienced the lack of good profession recipes with my Mage's enchanting. 286 and no good things I can sell. his tailoring is high so I can sell the rare cloths, but thats it. Plus, your title reminds me of the South Park and WoW episode.

  • Sat, Jul 26 2008 1:29 PM ()

    Good post. The BG grind is the downfall of the end game I believe. It's become necessary to do end game PVE and that should never be an issue...forcing players to do PVP in order to do PVE? They should always be separate and never be required to do one in order to excell in the other. There are other ways to get the gear you need to get started with kara, but at the end of the day it's just too much easier to go and sit in a Battlegrounds the it is to find the groups and get the badges you need. Some classes have it easier than others, but as an ex-protadin I can say that some classes have a really painful process of getting geared for their first Raid.

    I think they've helped things out by making certain "intermediate" gear sets available earlier making the process faster (the blue pvp starter sets), but meh...the end game content in TBC is definitely the best in WoW, and arguably any other MMORPG for that matter. However, they ruined the progression in which you go through to get to that point.

  • Thaina said 
    Sat, Jul 26 2008 1:29 PM ()

    I am one of those players who has "rushed" to 70 (three times so far,and number 4 is almost at level 59 now), but it's not because I consider the end game to be so great. As a matter of fact, I don't like the end game much at all.

    I "rush" to 70 because I find solo leveling up (with help from one friend I play with sometimes) to be a great deal of fun. Every time I get the next level and place my talent point and go train more skills, it's a reward for the work put in.

    I never made any effort to do instances below 70 the right way (meaning without a much higher lev character running me) because they simply are not the most efficient way to level up. Sure, you get xp, but by the time you assemble the group (and this is the hard part for me) and actually do it, you could have quested and gotten at least as much xp, even considering the large xp payoff of many instance quests. And solo leveling is, for me, a lot more fun than an instance.

    I really don't care too much about the "loot" before 70 because I level so fast that anything I get is going to be sold to a vendor in just a couple of days anyway.

    So I "rush" to 70 not because I can't wait to get there, but because leveling up is fun and I play for fun.

    So then I get to 70 and for a short while, it is fun too... I can grind solo to level my professions (the 59 I am working on now is the first one where I did professions before I hit 70), and I can grind to get the mats for the things I need to get good armor and weapons crafted (whether I make them myself or find someone else to do so). And for most factions, I can grind all the way to be able to get the gear they sell too (those that make me do instances simply stay, usually, at honored, which is usually grindable).

    But then the ability to keep improving through solo grinding ends. I can do a lot of dailies solo, but beyond a certain point, there is not a lot you can do to improve your character even with a lot of gold. So it is then that I turn to PVP, which I dislike strongly, simply because PUGing a BG is the closest thing to soloing that I can do at that point.

    And once I have the full PVP set, there is not much more to do other than try to start doing instances or to start again. And as I don't find grouping for instances to be all that enjoyable (I prefer to succeed or fail by my own skill or lack thereof; I prefer not to inflict my poor gaming skills on others), so far the pattern has been that I abandon my former "main" at 70 and level up another one.

    After this 59 is done I have a 40 waiting, and a 21 after that.

    I would love for there to be more soloable content to keep me engaged well after 70, but there isn't much as it stands.

  • Sat, Jul 26 2008 1:29 PM ()

    I don't think it's just PvP gear that is the downfall of the level 70ish instances. It's heroics. And the mindset that if you aren't already geared for SSC, you can't do Shadow Lab.

    My baby paladin (new 70), has 1200 +healing. I am rejected for healing a Black Morass. I call him my baby, but he was a raider at one time. Got him all the way through BWL before I quit him for my priest. I know how to heal. But I'm still rejected. And those instances are NORMAL. Imagine how hard it is to get a run in a heroic with those stats?

    I have no choice but to PvP. If you've ever PvPed as a healer on Alliance, you would know the pain that PvP healers experience.

    With all the options that Blizzard has put into the game, the players offer remarkably few options.

  • Walkdown said 
    Sat, Jul 26 2008 1:29 PM ()

    Well you make a good point, but as a player there also other issues as well for players who lack experiance in the game trying also find group for Instances can't find them on there sever because there are not many around to go with them.

    I myself had to help them out people with my level 70 main who is a Holy Pally because I can relate that they need help, they want to get that quest over with as much as anyone else.

    Not many people will go to Blackrock Depths,Blackrock Spire,Dire Maul,Scholomance for example because of bad experiance they had with groups sometimes, or they never known about it the instance, for me for example I don't know the location to Dire Maul.

  • Lightz39 said 
    Sat, Jul 26 2008 1:29 PM ()

    Good read, im still new to wow so I haven't noticed these things as much as you probley have.

  • Sat, Jul 26 2008 1:29 PM ()

    good read. also, i was reading the comments and thaina has an excellent point

  • Luithien said 
    Sat, Jul 26 2008 1:29 PM ()

    Rushing to 70 is a natural urge that people have. Eveyone wants to achieve more, become the one great healer, tanker, dpser. It is a gradual process that never stops in WOW. Every class chooses their own path of leveling. Some find it easier to solo, and others prefer dungeons. Leveling my priest, in holy spec from day one, I found it easier to gather groups, and hardly ever done any soloing. However I chose questing for my first character - balance druid. Honestly, I'm deeply upset about the lack of good moonkin gear. It's been a pain to get geared for Kara. I agree with the comment that in order to PVE players are forced to PVP. It is something that can not be avoided, unless you have someone to run you through heroics.
    A very upsetting thing about being a 70 to me is the lack of time for raids. We all have jobs, schooling, families, and other things to attend to in real life. A Kara run with a good group takes up several hours to do, not counting the time to gather such a group. How can Blizz expect players to do 30- man raids? This questions remains a mystery to me. I wish Blizz could come up with something not as time consuming to get good PVE gear than raids. I can only dream of running BT or SSC due to the lack of time. That's where my game ends. I have no idea how I will make it through to the lvl 80 with the next release.
    What I really got to love in WoW is the people, the cooperation, help, teamwork. I've got to know so many wonderful people, who are willing to help. After switching guilds for a couple of times, I realized that what matters the most is your friend list. Being in different guilds doesn't stop people from helping each other. Helping in game - means spending hours of your personal time for somebody you've never met in real life , and that means a lot. WoW is like nothing else shows what people really are. It enables people to act according to their morals without any boundaries. Will you help a lowbie with a quest? Will you assist a stranger who is being camped by horde/alliance? Will you heal/tank a dungeon for a needy group? Will you PvP with someone with little resilience rating?
    Or. Will you ride by? Will you refuse to help? Will you need on something you don't really need( or need for a shard) ? Will you refuse a spot in your heroic/raid group to a not all-epiced player ?
    These questions are most important.
    Also, think about WHY you're striving to get the best gear? WHY you're doing all this ?
    And WHAT will you do after you get it?
    To me, the answer is clear - to be needed, be welcome in any group/guild, to be admired by other players, to turn from the asking for help to the giving help.
    I hope Blizz will help us in achieving this.

  • Sat, Jul 26 2008 1:29 PM ()

    Did you actually mean "disparate" or did you mean desperate? Because if you really meant disparate, maybe "different" would be better since it looks less like a really crappy spelling of desperate. WoW has made me assume everyone is a bad speller.

  • Sat, Jul 26 2008 1:29 PM ()

    Either 1. You need to work on your networking/people skills OR 2. You are just bad at playing the game.

    No grind is necessary, if you learn to multitask and make a plan you'll find yourself with rewards that felt effortless.

    It just sounds like your upset because you did the POWER RUSH. - I'll go get you a tissue...

    & remember if you are playing only for yourself, you will get only yourself in return.

  • Ardman said 
    Sat, Jul 26 2008 1:29 PM ()

    Our guild has a no boosting policy , You want to get to 70 then you do it properly . I've lost count of the amount of 70's I have seen that have absolutely no grasp about how to behave in an instance and more importantly how their class works . Crowd control is an alien concept to most let alone threat .

    Its all well and good having all the epeen fancy pvp gear but little use if you cant use simple skills like sap or misdirect .

    Shortcuts to 70 are fine for people who have multiple 70's already . But for your first time player its a recipe for disaster .

    Most first time 70's I see are either in full pvp gear nowadays or a rag tag of quest greens and a talent spec from hell or a cookie cutter build .

    Easiest way to sort them out is drop them in a heroic and watch them get one shotted . Thats usually enough to shake the belief that they know how to play .

  • Saeble said 
    Sat, Jul 26 2008 1:29 PM ()

    Luithien makes many points I agree with.. good read :)

  • Sat, Jul 26 2008 1:29 PM ()

    Agreed with a lot of what was said. I would like to see a level cap for Dungeouns to prevent the running of lowbies thru low-level instances. Might cut down on the WTB DM runs on the trade channel. Would like to see a point at which you are to high a level to be allowed in the lower instances.

  • Sat, Jul 26 2008 1:29 PM ()

    The thing that's weird is, why didn't they do that with a PvE set, make D3 gear buyable to help people get into Kara as well?

    That's what gets me. Certain things catered to PvP.

  • Sat, Jul 26 2008 1:29 PM ()

    You make a good point, but I ask you, did you ever look for one of those casual guilds, ones who take two hours at a time into Kara? Because I was in plenty of guilds who did that. People who had all the time in the world would farm professions, reputations, etc. But the people who could only be on 2-3 hours at a time had the ability to do a 2-hour Kara run, which normally downed 3 bosses at a time. Even so, by separating the bosses, people were able to choose when to go, letting those who really needed that gear to go.

    PvE was made easier over time, but each time they tossed PvP another bone. Making Badges of Justice a little quicker to collect was a great idea, but they took way too long. I had an easy solution in my mind of this, but there's really no point explaining it.

    PvE never took too much time. People believed it did, and then PvP opened its arms to them. Even now, despite the amount of PvP going on, Kara with a good group only takes 3-4 hours to clear, and most people do up to Curator in 2 hours, and the rest the next day.

  • Sat, Jul 26 2008 1:29 PM ()

    Exactly my point. And when people rush, they don't learn. Then you spend 20 minutes (if you're nice) in a whisper conversation explaining how reputations work, or why they can't do a heroic to someone who claimed to be 70 for 3 months.

  • Sat, Jul 26 2008 1:29 PM ()

    It was in caps to make sure it stood out. I'm not complaining about anything. I'm simply telling what I see and experience. I have no problems myself. My professions are maxed on all 3 of my 70s and I've done plenty of raids on 2 of those 70s to throw myself into a T5 or higher guild.

    There's no QQ here. Find another blog.

  • Sat, Jul 26 2008 1:29 PM ()

    I did mean "Disparate". It's just a nice word to use, because using Different seemed to generic. Maybe there aren't a lot of people who know exactly the meaning of the word, but it was a nice word to use...something you'd name a novel. "Disparate World"...heh.

  • Sat, Jul 26 2008 1:29 PM ()

    Anyone who didn't take you with 1200 healing definitely was being too careful. That's what happens when people deal with others that don't know how to play. My priest only had 800 healing when he did his first normal 70 instance (coincidentally it was Black Morass, heh), and did just fine. My priest went shadow because all of the paladins outshined him in SSC. Single target healing was better for some of those fights, and with Paladins surviving AoEs easier, I was quickly asked to go Shadow.

    It happens. People deal with those who rush to 70, and get horrible experiences from them, and they take those and reject players who actually know what they're doing. And the bad part to it is...no one can really tell who is a veteran and who is a "noob" on first glance...

  • Sat, Jul 26 2008 1:29 PM ()

    I'm with you too. Like I said, I have 3 70s, and 2 well within range of hitting 70. So I understand what you feel. With my PvE gear I do really well in BGs, but I don't want to give up my 2.1k AP in Sub for (sometimes) half the AP on resilience gear. So I end up leveling more characters.

    I still have a 41 mage and a 29 lock. I'm planning to skip the mage soon. The problem is, these characters are really great when maxed and geared, but the problem is always what happens when you get there...