>Gamasutra: First of all, we were wondering, how many internal studios does NCSoft Austin have, exactly?
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>Richard Garriott: Let's see...we have three in Austin, one in Seattle -- almost two really, now, in Seattle -- we have one in Los Angeles... and of course we have quite a few third parties that we're working with.
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>GS: And your Austin teams are working on new projects?
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>RG: That's right. Three new products being developed in Austin, including Tabula Rasa.
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>GS: Is NCSoft more committed to console development now than it has been historically? Are we seeing a change in strategy?
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>RG: We're big believers that we're slaves to the installed base, so where consumers go, we must follow, or we'll be out of business. So we think consoles are one of the places that people are actually playing online games. That being said, we actually believe that in addition to being where consumers are, you can only go to places where you have key developers who are particularly skilled at being successful in.
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>So we have historically been, clearly, PC-based, including myself. And so I personally don't think I could go console very successfully very quickly. And that seems true for say the Guild Wars folks, who have a history of success on PCs. And so we currently don't have a big project going in the console arena, but that is on our strategic agenda, when the right opportunity shows up.
Read the rest of the interview here!