World of Warcraft

Has Crowd Control gotten out of hand?

I came across an interesting thread on the official forums, talking about CC in World of Warcraft, and its impact on PvP(and in some cases even PvE). When is enough really enough? Crowd control, or 'CC' for short, is very powerful if used properly. I'm sure we've all been on the receiving end of it - and yes - we've been on the giving end of it before too. You can admit it, I sure do, and I have to say it was fun. I played a rogue; I stunlocked casters - sometimes even Warriors - until they were lying face down in the dirt. And I liked it.

But that doesn't mean it's right; that doesn't mean there's a need for it in its diluted nature that we see in the game. World of Warcraft: The Burning Crusade added even more Crowd Control to the fray, as well, with the introduction of Cyclone - a "banish" type spell that works on Humanoids. Crowd Control was never really overbearing in Outdoor PvP, or heck, even in the Battlegrounds. It was frustrating at times, but nothing you couldn't overcome. Along come Arenas; Cyclone is an incredibly powerful - probably too much so - spell for Arena matches. It renders one of your teammates completely useless for its duration. The caveat to it, and the biggest 'problem' with it, is the fact that it cannot be removed by any means. You can't Dispel it with your Priest, you can't Cleanse it with your Paladin, you can't break out of it with Immunity abilities or spells, and you can't even remove it with your PvP trinket.

On top of that, Paladins received a talent that can snare up to three targets, as well as Seal of Justice's Judgement effect limiting movement speed to that of normal running - completely negating any movement buffs - be it a mount, an aspect, or even an enchant on your items.

The biggest negative draw for the Arenas is the fact that the originally planned reduction in Crowd Control duration was pulled, so CC spells last as long in the fast-paced, typically one-to-two minute fight Arenas, as they do anywhere else in a PvP encounter. It has gotten to the point where Crowd Control spells win PvP encounters; this should not be the case. Not anywhere near the case, infact. CC should lend itself to PvP, helping guide you to a victory, not ultimately ensuring it. Every class now has at least one form - most multiple forms - of Crowd Control abilities and spells. Whether they snare you, disorient you, or completely remove control of your character through fears, stuns, mind controls, or banishes, they're there. And it doesn't look like they're going away any time soon; at least not in a capacity to bring CC back to what it's meant to be - part of the victory - not the victory.

So what do you think? Is Crowd Control getting out of hand? Has it already been out of hand? Or are people just frustrated that they were the victim of a stunlock, a fear bomb, or that they got "cyclowned"? Inquiring minds want to know; feel free to leave your comments below.

  • Comments

Add Comment  

Add

You need to login or register to post.

Benefits of Registration

  • Interact with hundreds of thousands of other gamers on an open social network.
  • Post your stories, news, images, videos, and other content to share.
  • Create a network with your fellow gamers or join an existing one.
  • Gain reputation for everything you do.
 
  • Wed, Feb 28 2007 5:58 PM ()

    Stop using comments to this article to whine about how your class sucks or how you lack crowd control or how you lack dispelling abilities or how you lack dps or how you lack healing. There's plenty of that bull on official forums, if you want to whine, go whine there, but leave these comments for constructive discussion that stays -on topic-.

    That said, I do not believe that crowd control has gotten out of hand per say. Sure, it is often a decisive factor in PvP, but the question one could ask is, shouldn't it be? A PvP battle usually consists of 3 elements - dps, healing and CC. A fine balance between these key elements ensures a path to success. In my opinion, CC should be just as important as healing and dps is, and let's be frank - CC alone won't win battles for you. In 5 vs 5 you will still need both dps and healing in order to come out victorious.

    That said, I do not believe that WoW PvP is balanced by any means. The infamous rock-paper-scissor analogy holds, classes just change positions in it and go from rock to paper to scissors as new nerfs and buffs come along. I do not believe that WoW will ever be a rock-rock-rock game, where all classes have an equal chance against all other classes. Another question arises though: should it really be like that?

  • Azulmoon said 
    Wed, Feb 28 2007 5:58 PM ()

    Priest's have one of the worst forms of CC in PvP. I acknolwedge that the do have one Mind Control, but that barely helps. In a 2v2 arena you could "MC" one of the enemies but still get burnt by the other, and aslo you get no spells/moves form the class you mind control.

  • Satyria said 
    Wed, Feb 28 2007 5:58 PM ()

    One way to balance PvP is to give players a pvp-tree, just like a talent tree. This would include talents like "chance to resist stun", "Chance to prematurely break CC's", "chance to resist CC" etc. Classes/specs that suffer more from CC could get more points than others. Talents that would increase chance to resist all CC's would ofcourse not have the same % as a chance to resist a specific, fear for instance. And, to not mess up PvE, these talents would only work against other players. Simple, ey? :)

  • fob said 
    Wed, Feb 28 2007 5:58 PM ()

    Only mage CS can counter cycone and usually we die first and our CC is the worst in arena - easely dispwllable or trinket usable and heals enemy.

     I think the main problem at arenas is not CC it's that some classes have clear advantage in arenas like 2 shadowpriests: i hope you wont meet them...
    

  • Drako said 
    Wed, Feb 28 2007 5:58 PM ()

    To answer fast and ontopic, imo CC is way out of hand because of 2 major reasons : - players fault, whining too much (especially on the US forums), even if devs are trying to keep this balanced, if 50% of the (f.ex.) paladins say that it is all unfair and the world is all against them and gief ranged taunt , well then devs can think that something is wrong ... and they will probably implement it. Then other things become unbalanced, and so on. - second reason is imho the marketing strategy that blizzard has, i mean it's so greedy that could reach to the extent of : buff up the least played class (f.ex), druids are the less main characters, so let's buff them. Make a bit more people buy the BC, cos of the various buffs a certain class has (more than the other classes), and then try to fix it by nerfing that class and buffing another1 in the next patch. Of course this is just a theory and has nothing to do with reality ... or maybe it does ... who knows.

    And to end this, i'd like to remind 1 last thing (i play a mage so don't tell me i'm whining): - a paladin's divine shield, that' supposed to be from the gods right ? i mean "divine" and ven everybody complained about it, i still think it was part of the paladin class, and now to give a mortal (priests) the ability to remove it ? even more, make sure they remove it first before other buffs ? That's pathetic imo, and yes you can call me old fashion but i still believe a bit in the fantasy in WoW. Thanks for reading so much :>

  • lrdx said 
    Wed, Feb 28 2007 5:58 PM ()

    You never played a shaman, do you? Shamans have NO CC at all. Yeah, Frostshock.. only slows, and everything removes that.

  • Wed, Feb 28 2007 5:58 PM ()

    Of course CC is going to win battles, of course CC is imperative in pve, of course some people think everything is 'out of balance'. Two suggestions: reroll or click faster.

  • Syndication
  • Archives