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<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>World of Warcraft : hotfix</title><link>http://www.curse.com/blogs/wow-en-news/archive/tags/hotfix/default.aspx</link><description>Tags: hotfix</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Archimonde Hotfixes</title><link>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N2676Id.aspx</link><pubDate>Sun, 12 Aug 2007 01:27:58 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:35826</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=35826</wfw:commentRss><comments>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N2676Id.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=965797084&amp;amp;sid=1"&gt;Daelo posted on the Raids &amp;amp; Dungeons forum&lt;/a&gt; about some hotfixes to the Archimonde encounter:
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;&lt;strong class="cite"&gt;Daelo wrote:&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;In an effort to apply some of our upcoming 2.2 changes in a more expedited manner, we&amp;#39;re hotfixing some elements of the Archimonde encounter. Not every planned change to Archimonde could be hotfixed, the other announced changes will occur with the release of patch 2.2.
&lt;/p&gt;&lt;p&gt;The following hotfix changes are now live:
&lt;p&gt;- Archimonde now casts fear in a bit more consistent manner, roughly every 40 seconds.
- Fear&amp;#39;s cast time is now 1.5 seconds.
- Grip of the Legion now has only a 60 yard range.
- Red Soul Charge now only silences players for 4 seconds.
&lt;/p&gt;
&lt;/p&gt;
&lt;/div&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=35826" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/hotfix/default.aspx">hotfix</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/archimonde/default.aspx">archimonde</category></item><item><title>Windfury Hotfix... ouch!</title><link>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N2657Id.aspx</link><pubDate>Fri, 10 Aug 2007 03:52:15 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:35873</guid><dc:creator>Kody</dc:creator><slash:comments>8</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=35873</wfw:commentRss><comments>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N2657Id.aspx#comments</comments><description>&lt;p&gt;So apparently there was a hotfix applied today to Windfury Totem, per &lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=942924405&amp;amp;sid=1"&gt;Nethaera on the official forums&lt;/a&gt;:
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;Windfury Totem has been fixed (for real, this time) so that instant special attacks such as Slam and Sinister Strike will not trigger its extra attacks. On next swing attacks such as Heroic Strike and Cleave will continue to trigger it.
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;This is a fairly substantial change to the effect, especially for rogues.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=35873" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/hotfix/default.aspx">hotfix</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/windfury/default.aspx">windfury</category></item><item><title>Mystic Dawnstone Recipe Hotfixed</title><link>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N2338Id.aspx</link><pubDate>Wed, 04 Jul 2007 21:43:29 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:36961</guid><dc:creator>Kody</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=36961</wfw:commentRss><comments>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N2338Id.aspx#comments</comments><description>&lt;p&gt;The EU forums have some information on the recipe added last patch to Halaa, that allows jewelcrafters to create a rare quality Resilience gem. This recipe previously had an incredibly long respawn time, with rumors even having it as a one-time spawn per server reboot. This has now been hotfixed to be much shorter.
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;&lt;strong class="cite"&gt;Ommra wrote:&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;&lt;font color="blue"&gt;Vendors in Halaa now sell Mystic Dawnstone jewelcrafting recipe.&lt;/font&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;To access the thread, or see some of the previously announced hotfixes, head &lt;a href="http://forums.wow-europe.com/thread.html?topicId=169656974&amp;amp;sid=1"&gt;here&lt;/a&gt;.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=36961" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/pvp/default.aspx">pvp</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/hotfix/default.aspx">hotfix</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/halaa/default.aspx">halaa</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/recipe/default.aspx">recipe</category></item><item><title>Serpentshrine Cavern Visibility Hotfix</title><link>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N2079Id.aspx</link><pubDate>Fri, 08 Jun 2007 02:49:22 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37615</guid><dc:creator>Kody</dc:creator><slash:comments>4</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=37615</wfw:commentRss><comments>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N2079Id.aspx#comments</comments><description>&lt;p&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=108247283&amp;amp;sid=1"&gt;Daelo posted&lt;/a&gt; on the Raids &amp;amp; Dungeons forum about a hotfix to visibility ranges of creatures in Serpentshrine Cavern.
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;&lt;strong class="cite"&gt;Daelo wrote:&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;&lt;font color="blue"&gt; To try and address reported frame rate issues in Serpentshrine Cavern, a change to the visibility rules for many of the creatures there has been made. Players will no longer be able to see manyof the creatures at a completely unlimited distance, but at the more normal visibility range you typically experience with outdoor content. No changes were made to the actual spawning of the zone.&lt;/font&gt;
&lt;/p&gt;
&lt;/div&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=37615" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/hotfix/default.aspx">hotfix</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/serpentshrine/default.aspx">serpentshrine</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/visibility/default.aspx">visibility</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/cavern/default.aspx">cavern</category></item><item><title>Lady Vashj and Al'ar Hotfixes</title><link>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N2034Id.aspx</link><pubDate>Sat, 02 Jun 2007 07:19:06 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:37767</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=37767</wfw:commentRss><comments>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N2034Id.aspx#comments</comments><description>&lt;p&gt;Daelo just &lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=108411172&amp;amp;sid=1"&gt;posted on the Raids &amp;amp; Dungeons&lt;/a&gt; forum about two hotfixes applied today; one each to the Lady Vashj and Al&amp;#39;ar encounters.
&lt;/p&gt;
&lt;div class="blockquote"&gt;
&lt;p&gt;&lt;font color="blue"&gt; We&amp;#39;ve just deployed two hotfixes to correct issues with a pair of raid encounters.
&lt;/p&gt;&lt;p&gt;- During Phase 2 of the Lady Vashj encounter in Serpentshrine Cavern, there was a significant chance that a Coilfang Strider could spawn at a particular point that would cause the creature to evade. The Strider evading would then reset the entire encounter prematurely. We&amp;#39;ve made a modification to the spawn point that should prevent this behavior.
&lt;/p&gt;&lt;p&gt;- During Phase 2 of the Al&amp;#39;ar encounter in Tempest Keep, Al&amp;#39;ar occasionally charges at a random player. The damage dealt by the Charge was severe enough to immediately kill a lightly armored target even if the player was at full health. We&amp;#39;ve reduced the damage done by this Charge ability.&lt;/font&gt;
&lt;/p&gt;
&lt;/div&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=37767" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/hotfix/default.aspx">hotfix</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/lady/default.aspx">lady</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/vashj/default.aspx">vashj</category></item><item><title>Hotfixes part Deux! March 21st</title><link>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N1207Id.aspx</link><pubDate>Thu, 22 Mar 2007 04:07:53 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:39556</guid><dc:creator>Kody</dc:creator><slash:comments>2</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=39556</wfw:commentRss><comments>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N1207Id.aspx#comments</comments><description>&lt;p&gt;Many hotfixes are going into the game tonight involving raid encounters in The Burning Crusade, especially Gruul and Magtheridon.
&lt;/p&gt;&lt;p&gt;Eyonix posted in &lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=86689248&amp;amp;sid=1"&gt;this thread&lt;/a&gt; about the Magtheridon hotfix:
&lt;/p&gt;&lt;p&gt;&amp;gt; The Magtheridon encounter has been rebalanced to be somewhat easier and should now better keep to proper raid progression.
&lt;/p&gt;&lt;p&gt;There is also talk of Gruul&amp;#39;s hp being reduced as well as the damage on the Shatter effect being much lower, in addition to the changes mentioned in the previous hotfix news post.
&lt;/p&gt;&lt;p&gt;Edit: Rumors of Gruul&amp;#39;s hp and Shatter damage also being lowered are confirmed in &lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=86909080&amp;amp;sid=1&amp;amp;pageNo=1#16"&gt;this thread&lt;/a&gt;.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=39556" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/world/default.aspx">world</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/warcraft/default.aspx">warcraft</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/hotfix/default.aspx">hotfix</category></item><item><title>Hotfixes - March 21st</title><link>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N1205Id.aspx</link><pubDate>Thu, 22 Mar 2007 01:29:48 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:39559</guid><dc:creator>Kody</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=39559</wfw:commentRss><comments>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N1205Id.aspx#comments</comments><description>&lt;p&gt;Over on the official forums, Tseric posted some fairly major &lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=85661942&amp;amp;sid=1"&gt;hotfixes&lt;/a&gt; that went live last night/today.
&lt;/p&gt;&lt;p&gt;&lt;br /&gt;
Tuesday:
&lt;/p&gt;&lt;p&gt;Grull should now correctly use his hurtful strike ability.
&lt;/p&gt;&lt;p&gt;Nightbane&amp;#39;s melee damage has been reduced.
&lt;/p&gt;&lt;p&gt;Nightbane&amp;#39;s breath attack and rain of bones now target those players attempting to avoid his attacks.
&lt;/p&gt;&lt;p&gt;The Romulo and Julianne encounter has been retuned to be less difficult.
&lt;/p&gt;&lt;p&gt;Hydross the Unstable no longer deals a crushing blow.
&lt;/p&gt;&lt;p&gt;Warbringer O&amp;#39;mrogg&amp;#39;s status will now reset, after a wipe during his enraged state.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=39559" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/world/default.aspx">world</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/warcraft/default.aspx">warcraft</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/hotfix/default.aspx">hotfix</category></item><item><title>Lady Vashj Hotfix coming soon</title><link>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N1183Id.aspx</link><pubDate>Tue, 20 Mar 2007 16:42:43 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:39594</guid><dc:creator>Kody</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.curse.com/blogs/wow-en-news/rsscomments.aspx?PostID=39594</wfw:commentRss><comments>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N1183Id.aspx#comments</comments><description>&lt;p&gt;Tigole &lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=85661255&amp;amp;pageNo=1&amp;amp;sid=1#0"&gt;posted&lt;/a&gt; on the Raids &amp;amp; Dungeons forum last night that the Lady Vashj encounter will be receiving a hotfix some time within the next 24 hours to re-tune the encounter slightly.
&lt;/p&gt;&lt;p&gt;&amp;gt;  We&amp;#39;re in the process of making a hotfix to the Lady Vashj encounter. The hotfix entails a slight adjustment to the hitpoints of some of the adds that spawn during the encounter. The fix should go live in the next 24 hours.
&lt;/p&gt;&lt;div class="cb"&gt;&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.curse.com/aggbug.aspx?PostID=39594" width="1" height="1"&gt;</description><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/world/default.aspx">world</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/warcraft/default.aspx">warcraft</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/hotfix/default.aspx">hotfix</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/lady/default.aspx">lady</category><category domain="http://www.curse.com/blogs/wow-en-news/archive/tags/vashj/default.aspx">vashj</category></item></channel></rss>