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<?xml-stylesheet type="text/xsl" href="http://www.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Coefficient Bonuses on Spells in TBC</title><link>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N33Id.aspx</link><description>There has been a huge change in the way to calculate the bonuses from +healing and +spelldmg gear. Especially for healing classes this will become a huge change. Right now many healer use low level spells with great gear to safe a lot of mana. A low lvl</description><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>None</title><link>http://www.curse.com/blogs/wow-en-news/archive/2008/09/17/N33Id.aspx#42175</link><pubDate>Thu, 26 Oct 2006 08:54:08 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:42175</guid><dc:creator>hylian_loach</dc:creator><description>&lt;p&gt;This ruins the healer class; whoever came up with this idea needs to die. If a healer has spent the time gaining large amounts of +healing, then they deserve to be able to heal greater quantities than others.
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