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ChannelChat

Chat Related Login to Add Favorites
  • 1 Like
  • Minecraft
  • 153 Monthly Downloads
  • Supports: CB 1.1-R4
  • 32,929 Total Downloads
  • Updated 02/20/2012
  • Created 08/25/2011
  • 3 Favorites
  • Project Site
  • Release Type: Beta
  • License: FMP License
  • Newest File: v0.6.2
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About ChannelChat

ChannelChat allows administrators to easily define channels which sit in their servers chat. These can be easily manipulated to do as you please, allowing auto joining, passwords, distance and more. Allow your users to create private channels to add their friends in a simplistic manner. ChannelChat works alongside the majority of chat formatting plugins, allowing it to comfortably work along side major plugins such as Essentials, Factions and Towny.

Thread | Source | irc://irc.esper.net/#fmdev

Tagging | Commands & Permissions | Modules | Hooking into ChannelChat

The features of ChannelChat

  • Lightweight Code
  • Persistent Channels
  • Default Channels (on login)
  • Various Channel Types
    • Global - For the whole server to chat
    • Local - Define a range of which the chat will reach
    • World - For the whole world to chat
    • Custom - For custom channels!
  • Complete control over server-side channels
    • Check out Channels.yml
  • Simply "chat" your password after attempting to join
  • Simple quick chat: #channel/alias message
  • Ability to leave ALL channels (and have peace of mind)

Plugin Support

v0.6.2
  • ONLY SUPPORTS R5
  • #channel (no message) sets your active channel
v0.6.1 beta
  • Fixed auto-set-on-join
  • Fixed persist-relogs
v0.6 beta
  • Converted to new configuration lib... (That was horrible)
  • allow-create-channels option.
    • If you have the permission, you will ALWAYS be able to create channels
  • Added full compatibility with 1.1
  • Modules are likely to be broken until updated, if you have a broken module, please check the jenkins page for any updates!
  • /cc list now shows all channels joined.
  • Added persist relog (Does not work! I'm sorry. I forgot it was broken)
  • Umm... Bits of code refactoring.
v0.5.2 beta
  • Really fixed config.yml generation
v0.5.1 beta
  • Fixed config.yml generation (Now it will always update when changes are made to core)
v0.5 beta
  • Added notice of active channel on login
  • Broke all modules! Please update
  • Removed (built in) Factions Support: Use the module!
  • Cleaned files a bit more
  • Complete Custom Event Manager!
  • Fixed a few (module) bugs
  • Added configuration option: "auto-set-on-join" (default: false)
    • Will set your current channel on join
v0.4.5 beta
  • Updated to Factions 1.6
  • Will not work with factions below 1.6
v0.4.4 beta
  • Removed some alpha code
  • Temporary fix to prevent deletion of custom channels.
  • This time it was herobrine.
v0.4.3 beta
  • ... Magical Unicorns
v0.4.2 beta
  • Fixed NPE error... Friggin' invisible pink unicorns.
v0.4.1 beta
  • Removed debug messages
  • Removed invisible pink unicorns
v0.4 beta
  • Channel System has more or less been finalized! Meaning:
    • Local Channels are Finalized
      • Includes an optional "null_message" for no people in range, set to empty if you don't want a message
    • World Channels are finalized
      • You can use any formation of {WORD} as you like, it will replace {world} with "WorldNameHere"
  • Introducing Custom Channels
    • You can make your own channels! FactionChannel and TownyChannel have been made here
  • Added Aliases!
    • You can now have aliases for channels. You can use either one to chat!
  • Added custom quick chat(Beta)!
    • use: #channelname/alias message to send the message
  • Added lots of API things for other plugins to hook into... No documentation for them though. :D
v0.3 beta
  • Changed Tags, must now include everything you want to display.
    • Added color support: `ColorCode (EG: `1This text is blue)
  • Fixed quick chat. :)
v0.2 beta
  • New Channel Types
    • Local (in-dev), World (in-dev)
  • More settings in channels.yml
  • New command:
    • /cc active (returns active channel)
  • Forgot any other new features. :O
  • Bug Fixes:
    • AutoJoin on /reload
    • Apply all changes from Channels.yml on /cc reload
    • /cc delete Errors
    • password glitch
    • Channel spacing
    • "Active" check
    • All other bugs (yes, I'm being serious)
v0.1 beta
  • Beta Release
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