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  • Minecraft
  • 190,311 Monthly Downloads
  • Supports: CB 1.7.9-R0.2
  • 5,447,077 Total Downloads
  • Updated 09/14/2014
  • Created 03/22/2012
  • 125 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: ClearLag v2.7.2

About ClearLagg


This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing.

  • Permission support
  • Entity limiter
  • Reduces lag
  • Decreasing RAM usage
  • Can stop a TNT chain reaction
  • One simple command
  • Very lightweight
  • Can be ran automatically by console
  • Can adjust times when the server is cleared of lagg
  • configurable removal

/lagg clear(Clears entities)lagg.clear
/lagg check(Counts all entities)lagg.check
/lagg reload(Reloads schedulers/config)lagg.reload
/lagg killmobs(Kills mobs)lagg.killmobs
/lagg area <radius>(Removes entities within given radius)lagg.area
/lagg unloadchunks(Unloads un-needed chunks)lagg.unloadchunks
/lagg chunk(Locate possible laggy chunks)lagg.chunk
/lagg tpchunk <x> <z> <world>(Teleport to chunks)lagg.tpchunk
/lagg(Shows helpful page)

SaveDeathDrops(Blocks removal of items dropped from death)Download Link

Still have a question?

If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!

(-Config setup-)

[Please note]

This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.

Version 1.7.2

(+ = Added - = Removed / = Edited)

/ Dropped old updater and made my own (Still uses curseAPI!)
/ Bug fixes
/ Updated to 1.7.10 (Might be a little buggy on spigot builds!)
/ Recoded config updater (Patch system)

1.7.0 WILL automatically reset your config upon loading! This is due to a massive re-code!


First Previous Page 1 of 3 Next Last
  • #46

    SWEET! I just got a free Minecraft card code at
  • #45

    SWEET! I just got a free Minecraft card code at

  • #44
    SWEET! I just got a free Minecraft card code at


  • #43

    Is there advertising ?

  • #42

    really good plugin, have is a must...

    Only problem is, it doesnt work well with steves carts

  • #41

    This plugin cost me a stack of EE2 red matter. That shows how long ago I've played with it, but I still have a perhaps-childish hatred of it. lol

  • #34

    Update: 9:32 PM 8/17/2014

    I was able to get it to work.. it seems to work ok now.. I don't know what in the world happened but now it's working except for one more problem.. I am using a mod called MoCreatures..

    I need it to stop it from destroying WildHorse from the mocreatures.. Except in the log it states it is not a valid entity.. Does anyone know what those entity names are for MoCreatures?

    Its nice that this works with Vanilla but... How do I encoporate this to work with MoCreatures?


    I just wish to say that I have tried everything when it came to configuring the settings for this... To prevent certain  mobs being destroyed with the Killmobs command


    I have tried entity IDs.. Names.. All sorts. .and it STILL Kills everything except for wolves.. ITs like this plugin is ignoring the configuration all together.. I dont get it..


    I dont know what i am doing wrong honestly.. But any advise would be apprecaited..


    I can still use this plugin.. I just wont be able to use killmobs command.. So far its not destroying anything else important with the auto one. but.. its just not working period...


    Yep I just confirmed it this plugin is overriding my custom config... a file found called OLDconfig.yml it has my old Config.....

    #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
    # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
      force-update: false
    ... It is set to false.. in in the bloody ell is going on?


    I need this to work for 1.6.4 Cauldron Server. (Which I have the latest)... anyway to fix this?

    P.S.. I forgot to add im using version ClearLag v2.6.0 as that is the only version available for 1.6.4

    Last edited by Brickstin on 8/17/2014 8:34:08 PM
  • #35

    You have to edit the codeing 

  • #27
    Weird unloading issues

    since a short while ago (cant remember exactly when but within the last week or 2) the server i am an admin on has had problems where clear lagg has attempted to unload chunks and failed resulting in a crash. I am not terribly tehnologicaly adept so i was hoping one of you might know why this might be. the pack is called INFINIX and while we do have a ridiculous number of mods, until this started we had not experienced any dificulties with the plugin. the only mods we added semirecently (to my knowledge) are extra utilities and mystcraft (we did have quite a few mystworlds and are currently trimming them away)

  • #26

    Please give options that differentiate between enemies and animals.

    I've also set the broadcast auto clear announcement to false, but it is still displaying in the chat. Ideas?

    Last edited by jordexciu on 6/8/2014 9:33:51 PM
  • #23

    Cool plugin!

  • #22

    Why wont wolves spawn .. This is the Clearlagg Config

  • #21

    I want a plugin that doesnt get rid of ground items or tamed animals I would get this but not if it does that so im am not going to use it if you can make one like that I will get it but if you dont im not getting this

  • #20

    I figured out how to get it so certain mobs to not be cleared by editting config file

    Use Entity IDs instead of Mob names (if names dont work for you)

    there are a few parts in the config where you can do this not just here


    Also Great plugin much better than NoLagg which causes random crashes from BKcommonLib requirement

    Last edited by DarkFoxDie on 2/17/2014 1:15:45 PM

  • #18

    Perfectly awesome! Now I can run a personal server on my poor old Pentium on only 1Gb of RAM and still manage to have a few palyers on and not make it lag to death :D

    At any rate, I would like to see an update where you can choose the kinds of entities that it clears, and have it default so that utility/friendly mobs (horses, sheeps etc.) would be left alone.

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