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MonsterBox

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  • 1 Like
  • Project Manager: Tux2
  • Minecraft
  • 1,346 Monthly Downloads
  • Supports: CB 1.6.2-R0.1
  • 136,081 Total Downloads
  • Updated 08/27/2013
  • Created 10/05/2011
  • 7 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: v1.0
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About MonsterBox

Updated for 1.6.2! Now with horses!

MonsterBox will change the type of any monster spawner that you are looking at with the command /mbox set <creaturetype>. Some valid creature types are wolf, pigzombie, creeper. Capitalization does not matter. To change the options, just open settings.ini located in the plugins/MonsterBox folder. For economy support please download and install Vault
Now supports setting mob spawners through eggs and having mob spawners drop eggs upon breaking (both support permissions for specific mobs)

Please Note: For all of you having problems getting monsters to spawn: This only "sets" the type of monster spawner and lets minecraft do the spawning. It will not spawn certain types of monsters (like Giants or Steves) because the spawn rate and spawn conditions for a monster spawner of that type is not defined in the minecraft code.

To use:

To set a monster spawner:
Command Method
  1. Look at monster spawner. (Through glass is just fine)
  2. Type in /mbox set <creaturetype>
Command-less Method (Using Spout)
  1. Hit monster spawner with a gold sword
  2. Select the new mob that you want it to spawn
Command-less Method (Using Eggs)
  1. Right click the mob spawner with the type of egg you want it to be
To get which monster a spawner spawns:
Command Method
  1. Look at monster spawner. (Through glass is just fine)
  2. Type in /mbox get
Command-less Method (Using Spout)
  1. Hit monster spawner with a gold sword
  2. The type of spawner is at the top of the selection window

Features:

  • NEW! Placed mob spawners do not spawn anything until set
  • NEW! Set prices for setting a spawner via egg
  • NEW! Optional feature to have mob spawners only drop if you use a tool with silktouch on it.
  • NEW! Integrated egg spawning restriction built in! Deny them the right to spawn mobs while still having the right to set the spawner types!
  • Change the type of mob spawner using eggs! (Permissions support for each mob type) Also, please note that changing mob spawners through eggs doesn't have a cost associated with it.
  • Mob spawners can drop their corresponding spawn egg (permissions support for each mob type) so that you can set them upon placement again.
  • Spout enabled GUI. Just hit the monster spawner with a gold sword! (configurable)
  • Completely command-less mode of operation with the new Spout gui or with eggs!
  • Spout is 100% optional on both server and client.
  • Option to assign a price to every monster, not just a group price for setting the type of monster a mob spawner will spawn.
  • Compatible with your existing monster spawner drops from all versions of CreatureBox (Don't run both at once! They will conflict) for an easy transition.
  • Can change the type of monster spawner to any creature that minecraft natively supports.
  • Admins can restrict what mobs a player can set a monster spawner to spawn using permissions.
  • Monster spawners can drop monster spawners (With or without silk touch tools, depending on config) (Permissions support. If permissions is not installed it defaults to OPs only)
  • Find out which type of monster spawner you are looking at.
  • Restrict users from placing mob spawners using permissions. (if permissions is not installed it defaults to OPs only)
  • Permissions (Both bukkit superperms and the older permissions system) support (if permissions is not installed it defaults to OPs only)
  • ALL ECONOMY systems supported via the Vault plugin

Permission Nodes:

  • monsterbox.set - the ability to set the type of monster spawner
  • monsterbox.eggset - the ability to set the type of monster spawner using eggs
  • monsterbox.eggthrowmessage - Should this group see a message whenever they try to spawn a mob use a banned egg?
  • monsterbox.eggthrow.[monstertype] - the ability to spawn that mob using an egg
  • monsterbox.view - be able to use the /mbox get command
  • monsterbox.free - if iConomy is enabled this node lets this group/user use the command for free
  • monsterbox.freeegg - if iConomy is enabled this node lets this group/user set spawners using eggs for free
  • monsterbox.drops - the ability for the player to recieve a drop from breaking spawners
  • monsterbox.place - the ability to place any spawner
  • monsterbox.spawn.* - The ability for the player to change a monster spawner to any monster type. (The player will also need the node monsterbox.set in order to access the option)
  • monsterbox.spawn.[monstertype] - The ability for the player to change a monster spawner to [monstertype]. (The player will also need the node monsterbox.set in order to access the option)
  • monsterbox.eggspawn.* - The ability for the player to change a monster spawner to any monster type using eggs. (The player will also need the node monsterbox.eggset in order to access the option)
  • monsterbox.eggspawn.[monstertype] - The ability for the player to change a monster spawner to [monstertype] using eggs. (The player will also need the node monsterbox.eggset in order to access the option)
  • monsterbox.dropegg.* - The ability for the player to receive an egg drop of any spawner's mob type when breaking the spawner.
  • monsterbox.dropegg.[monstertype] - The ability for the player to receive an egg drop of [monstertype] when breaking those spawners.

Source Code

List of Mobs that are verified to spawn (others might, I just haven't tested):

  • Ghast
  • PigZombie
  • Wolf
  • Pig
  • Skeleton
  • Creeper
  • Zombie
  • Sheep (at least in 1.7, not sure about 1.6.6)
  • Cow (1.7+)
  • Chicken (1.7+)
  • Cave Spider (1.8+)
  • Enderman (1.8+)
  • Silverfish (1.8+)
  • Giant (1.8+)
  • Ender Dragon (1.0.1)
  • Mushroom Cow (1.0.1)
  • Villager (1.0.1)
  • Blaze (1.0.1)
  • IronGolem (1.2.3)

A Cool Video I Found of a Map Created With the Aid of My Plugin

Plugin Not working correctly?

For me to diagnose the issue properly please provide me with the following information:

Description of issue and how to reproduce:
Version of Craftbukkit:
Version of java:
OS:
Other plugins installed:
Output of console (If there are any error messages):
MonsterBox configuration file:

Changelog:

Version 0.3
  • Added new mob types (cave spiders, enderman, silverfish)
  • Added Bukkit SuperPerms support
  • Now supports all economy plugins via the Register plugin!
  • Added a little fix for bug in craftbukkit build 1240
  • Doing the /mbox command by itself now lists out all the possible mob types you can choose from. (Auto generated from your version of bukkit)
Version 0.2
  • Added permission nodes for each animal spawn type
  • Monster Spawners can now drop spawners (permissions support)
  • You can now view a monster spawner's current mob either in inventory by selecting it, or on the ground via command.
  • Dropped Monster Spawners retain their mob type.
  • Restrict Monster Spawner placing via permissions.
Version 0.1
  • First release

v1.0

  • Added horses
  • Removed legacy permissions support.

v0.9.0

  • Added wither, witch, and bat mobs

v0.8.4

  • Fixed problem with an error being thrown when trying to set the spawner to a MagmaCube.

v0.8.3

  • Fixed bug with unlimited XP being given when replacing spawner. XP is now only given if the spawner is broken, and not if the spawner gives a spawn egg or spawner.

Comments

  • #9

    how do you get it so when ppl use silkpicks on the spawners they stay as what the spawners was instead of going to default?

  • #6

    how do we stop the breaking of the spawners from dropping anything at all???

  • #7

    (currently something set in monsterbox causes the server to kick the player and the best guess I have is the drop is confusing the server, when I have placed spawners and removed the plugin from the server it does not kick for destroying them anymore :)

     

  • #5

    Tux2 can u tell me how to make the spawner set to slime spawn ???? i put it below layer 40

  • #3

    This doesnt work on my server D: i'd set it but it would never spawn D:

  • #4

     

    You need to give more information on what you set it to. Not all mobs work in all conditions. Try setting the spawner to a zombie spawner and make it dark, it should spawn at least zombies. What type of mob are you trying to spawn?

  • #1

    does it work for bukkit 1.2.5?

  • #2

    Most definitely YES! :D

  • #8

    yes we are using it on tekkit so :) big thank you for this, you just made stocking my dungeons much easier, and I can now give my necromancers their final abilities heh heh. (for now since breaking causes a kick to the player breaking it, and anyone near them, I am doing the whole "you can only place undead generators "when the stars are right and planets aligned" ;)

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