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  • Minecraft
  • 21,944 Monthly Downloads
  • Supports: 1.7.4
  • 720,391 Total Downloads
  • Updated 04/08/2014
  • Created 10/21/2011
  • 35 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v5.1.2

About Multiworld

The easy to use multiworld plugin, support custom end and nether worlds for each worlds, you can configure what you want, and you get it (limited to what I programmed)


I made this plugin because the previous author "Baummann", the original creator of Multiworld, became inactive. Before, it was just a simple plugin with 2 commands: /goto and /newworld. I took control of the project and developed a better version. We are now at version 5.1.2 of Multiworld.


  • support world removing
  • support up to 10 world gens, unlimited at the future
  • just a few command for you to remember "/multiworld","/mw","/goto"
  • supports relative cordinates with /mw move and /mw goto like the /teleport from vanila minecraft
  • you can now have creative worlds and survival worlds next to each other (hard to configure this)
  • custom difficulty at custom world
  • block chat coming from the new world using a simple Parameter
  • Custom world spawn worlds (configure the nether spawn inside the normal world, and the normal world inside the nether for example) (Working on a tutorial how to set the respawn world of a other world)


world commands

  • /mw listgens - list the supported world gens
  • /mw create <world name> [gen] [seed]
  • /mw delete <wold name> - removes an world
  • /mw load <world> - loads an world
  • /mw unload <world> - unloads a world, does not work whit default worlds
  • /mw info [world] - List some information about a world, like seed and generator used.
  • /mw list - list all the worlds loaded on the server, an give them colours based on the environment.

portal control commands

  • /mw link <world1> <world2> - links al nether portal;ls from world 1 to world 2
  • /mw link-end <world1> <world2> - links al end portal;ls from world 1 to world 2

world option commands

  • /mw flags - list the possible flags to use
  • /mw setflag <world> <flagname> <value> - sets a flag on a world
  • /mw getflag <world> <flagname> - gets a flag from a world, tip use * to get al the world flags

teleportation commands

  • /mw goto <world nanme> - go to that world - alias "/goto <world>"
  • /mw move <player> <world> - Moves a player to an world

spawn commands

  • /mw spawn - teleports to spawn
  • /mw setspawn - sets the spawn of a world, because the initial spawn point is not always good

plugin commands

  • /mw save - saves the plugin data
  • /mw reload - reload the plugin data

Utility commands

  • /mw debug - shows some debugging info

permission nodes for super perm

Multiworld gives you a list of permissions to give to users, so you can fully edit the behaviour of the plugin. Al the single permissions are automatically given to operators using super perm. Notice that using Pex can cause them not working, if not configured correctly

Permission groups

  • multiworld.*
    Alias of multiworld.admin
  • multiworld.minium
    when you want your users to aces this plugin, this is mostly given.
    giving this node give the following other permissions
    • multiworld.command.goto
    • multiworld.command.list
  • multiworld.basic
    this permission is used when you want the users to have more control over the plugin.
    giving this node give the following other permissions
    • multiworld.minium
    • multiworld.command.getflag
    • multiworld.command.flaglist
    • multiworld.creativemode
  • multiworld.moderate
    Giving this node to moderators is an great way for them to edit flags and that kind of stuff for an world.
    giving this node give the following other permissions
    • multiworld.basic
    • multiworld.command.setflag
    • multiworld.command.reload
    • multiworld.command.move
  • multiworld.admin
    This node is mostly given to admins of an server, this node server more control over the plugin than the moderator node.
    giving this node give the following other permissions
    • multiworld.moderate
    • multiworld.worldmaneger
    • multiworld.command.debug
    • multiworld.command.spawn
    • multiworld.command.setspawn
    • multiworld.command.listgens
  • multiworld.worldmaneger
    This node is given to people who are trained to load and unload world, beware that this can be unsafe to give to players, because they can easy crash the server by to many worlds.
    giving this node give the following other permissions
    • multiworld.command.list
    Alias of*
    this node is added to preserve compatibility for the old users, it gives permissions to the following nodes:

single permissions

  • multiworld.command.goto
    Makes you able to do /mw goto
  • multiworld.command.list
    Makes you able to do /mw list
  • multiworld.command.unload
    Makes you able to do /mw unload
  • multiworld.command.load
    Makes you able to do /mw load
  • multiworld.command.create
    Makes you able to do /mw create
  • multiworld.command.delete
    Makes you able to do /mw delete
    Makes you able to do /mw save
    Makes you able to pair worlds whit nether portals by allowing you the /mw link command
    Makes you able to pair worlds whit end portals by allowing you the /mw link-end command
  • multiworld.command.reload
    Makes you able to do /mw reload
    Makes you able to see the help messages and the /mw help command
  • multiworld.command.setflag
    makes you able to do /mw setflag
  • multiworld.command.getflag
    makes you able to do /mw getflag
  • multiworld.creativemode
    This permission causes the game mode chance part of the plugin to see that you are good enough to get a chanced game mode
  • multiworld.command.debug
    Makes you able to do /mw debug
  • multiworld.command.move
    Makes you able to do /mw move
  • multiworld.command.spawn
    Makes you able to do /mw spawn
  • multiworld.command.setspawn
    Makes you able to do /mw setspawn
  • multiworld.command.flaglist
    Makes you able to do /mw flaglist
  • multiworld.command.listgens
    Makes you able to do /mw listgins
    Makes you able to do /mw info


Add possible multiworlded homes/warps
Add maybe an time lock on a world.


Click on 1 of the following to read information about it:


(New video is being made)

Multiworld uses statistics tracking

Multiworld is using a statistcs tracking code so useage statistics wil be logged, for more information what is logged see:

More information

This plugin won't bypass the safeguard at craftbukkit, so it wont break quick, for more information about this safeguard, look here

You can donate bitcoins

You can donate bitcoins to bitcoin:1Fna8YxpWLFQ1Kwzustm5Xpxn7RRhJS7yM (bukkit does not support bitcoin urls to support my develoment (You don't need to donate to use my plugin)

Other usefull plugins

  • LocationTeleport - teleports players when they enter a cuboid area, can be used for custom portals
  • hothgenerator - Generates a awesome snow world
    /mw create WorldName plugin:hothgenerator
  • multiind - Allows more control between the inventories of worlds than multiworld can provide


  • Quick test using mc 1.4.5, no problems detected, real update will come soon


  • Updated to the latest bukkit, no bugs found during testing
  • Fixed a few small grammar mistakes around the plugin (english isn't my first language, but I am a good grammar nazi)


  • Difficulty is now called by its name inside the multiworld configuration
  • Did some tweaks to the save on shutdown function, tries to save at least 6 times before giving up
  • Fixed some silly spelling mistakes from myself inside the plugins commands
  • Tweaked the method command output is displayed at the console
  • Fixed some internals
  • Added new generators, Amplified and Large_Biomes


  • Minor changes for 1.7 mc
  • Did some tweaks to some algorithms inside the plugin to optimize them
  • Removed the easter egg command from /mw help (sorry guys)
  • Tweaked the system for messages to return better messages


  • Removed translation system to be implemented later
  • Re did ALL messages inside the plugin
  • Loading command now shows how long it take until the world is loaded
  • Re did the chat part of multiworld
  • Did a lot of changed behind the screen


added official support for 1.6.4



Reactivated the metrics system


  • disabled the use of mcstats stat tracking because the service stopped (its actually not deleted, but shorted out from the code incase they decide to continue)


  • Coordinates are now supported at /mw goto and /mw move
  • Coordinates can be relative too!



entities can pass though portal now too



compiled using cb 1.6.2



fixed nether portals



A bug in the code caused can have caused armor duplication bug, patched



World loading broke at 4.6.2, this fixes it





new generator: islands


  • changed compiler to newest build of bukkit
  • still looking to cause of nether portals


  • starting to internally support bukkit 1.5.1
  • No other changes!


  • added tab-auto complete support


Grammar update!

  • Compiled using 1.4.7-R1.0, giving 100% 1.4.7 support
  • Fixed many grammar issues! (lots of wrongly used "an" replaced by "a")


  • Compiled using 1.4.7-R0.1, giving full 1.4.7 support
  • Chanced the /mw list command, many people didn't get what the colors meant


  • Compiled using bukkit 1.4.6-R0.3, giving official 1.4.6 support

Added generators: plugin_nether, plugin_end


  • Compiled using bukkit 1.4.6, giving official 1.4.6 support


bug fixes
  • Fixed a bug that made worlds save invalid


bug fixes

fixed the gamemode config bug, it was reading from the wrong node



compiled using 1.4.5-r0.2



Fixed a default configuration bug, affecting the node "usecreativemodeinv"



chanced the debug command output to see if there was a config problem when a module is not loaded



fixed the annoying mistake that caused the config to get wiped( after more than 2 hours I saw it with a blink of my eye)


  • tried things to fix the varius amount of bugs the users had


  • rewriten the thing of the spawn control unit, the thing used to chance the spawn world that was causing bugs



Major overhaul, rewritten big parts of code o make it look more like the OOP concept, cleaned up the output of /mw list, /mw debug and added command aliases



new world generator: epiccaves, pretty epic world (but laggy) for the true expierence of nether and overworld combined



new world generator: desert, around the same options as the ocean world gen



/mw create saves config by default now



uses AsyncPlayerChatEvent instead of PlayerChatEvent (its thread safe if I belive the guys on irc)


enderblock module, do /mw save, and it registering its options into the config, so you can set if you want to use it or not



1.3 compactable



Respect the -P startup parameter of craftbukkit again.



Added suport for the metrics system, whit this system, its posiable to see how mutch a plugin is used, the usage of this system dont include anny personal data, to see what is collected, go to:



Compiled using bukkit 1.2.5-R4.0 no code chances from r3.0


added an option to block chat between worlds, a little the same set up as the other kind of addons for this



Compiled using bukkit 1.2.5-R3.0


bug fixes
  • Portals fixed
  • /goto fixed
  • Implemented an plugin api, javadoc will come soom


bug fixes
  • Wow, removed an dube bug on my server realy quick, also xp-bottle bug is fixed


bug fixes
  • removed annoying spamming message whit plugin world generation


bug fixes
  • Fixed flag bug, and released for now


bug fixes
  • Error at world creation fixed, I think that where all the bugs..


bug fixes
  • Destroying worlds on same/removing them from config fixed


  • /mw load <world name>
  • /mw unload <world name>
  • some more parts of code
  • Mayor update
  • renamed old /mw load to /mw reload
  • Chanced more things I forgot


  • Now fully useable whit 1.2.3 R0.2
  • No weird holes at flatlands


  • Compiled using 1.2.3 R0.2
Bug fixes
  • Fixed item cheat bug.


new feactures
  • It can now see if you using an nether or end portal.
  • Now new command: /mw link-end
  • Fixed the annoying but whit nether portals


  • Made it 1.2 ready


  • Compiled using R4


bug fixes
  • Fixed the multiworld.command.flaglist permission
new feactures
  • new command: /mw info [world]


bug fixes
  • Fixed the bug from the portal handling. (thx for the user who also reported the result of /mw debug on the tickets page, that gived me good information about the bug.)
  • tried making the command hash map more memory efficient.


bug fixes
  • finally fixed the create, goto and move command, again?


bug fixes
  • finally fixed the create and move command, yay (that this bug passed my check team)


bug fixes
  • Fixed grammer error on help screen.
  • Support for "_" in world name is back.
  • Move command is working again.


new feactures

new command: /mw setspawn
new command: /mw spawn
new command: /mw flags
new command: /mw listgens


Chanced the way the portal handler saved its data, to make the plugin use less memory (now you need to link your worlds again) Improved the code on some places


Bug fixes

Found an bug that caused the whole server to freeze, and spam the excutor of the command, fast fixed.


Bug fixes

Found an bug that you needed to do "/mw goto world ." to make the goto command work, now fixed


Bug fixes

You now able to use use spaces at the commands, do: /mw goto "my spaced world"
No longer able to use dots and that kind of stuff at the world name.
Fixed the but that would led to corruption of your configuration file.

New feactures

New generator: plugin, Makes an world whit another plugin. Example: /mw create world_whit_other_plugin normal plugin:skyland+


Chanced the way commands are parsed, for more readable code.


bug fixes

Fixed the bug from 2.2.0


new feactures

Addded some stuff to use the plugins of other world gen plugins

bug fixes

Solved most of the bugs


new features

added support for internationalization

bug fixes

fixed the bug whit the portals
fixed the bug that "/mw unload" was showing as "/mw remove"


The first release of the 2.0.0 releases


First Previous Page 1 of 4 Next Last
  • #60

    How do u make different gamemodes on different worlds??

  • #62

    If you look at all the gamerules/flags of mine craft, the easiest way to set gamemodes in worlds is setting the default gm in a world. use (/gamerule GameMode creative true) i belive when your in the world. If not then try  /mw setflag (world) GameMode creative true. If that dont work then just make the world a plot world and then make a sign that gives (/gm 1) for the world then set a map boundry for the place. Thats all i know.

  • #59

    Hello, i have some plugins, and 3 gbs of ram, will this lagg mutch? with 30 players on?

  • #61
    Quote from Barradascv »

    Hello, i have some plugins, and 3 gbs of ram, will this lagg mutch? with 30 players on?

    Should not be too much lag, unless you have 10 extra worlds.  If you only have 1-5 it should be fine :)


  • #58

    I am using this with pex, will it work?

  • #57

    I have a little server and i want tu put this plugin, and i need know houw much lag is't gonna be created by this plugin, help me, i want to made some great but my server isn' much good :DD


  • #56

    People keep getting their survival inventories deleted when going from the survival world to the creative world back to the survival world.

  • #55

    How can i import downloaded worlds?

  • #54

    I have mcprohosting and I cant figure out how to download the world I made using the multiworld plugin

  • #53

    I have a problem, i link my plotme world with nether but it don't go to the spawn in that world goes to air falling to lava or into groud killing players :S what i can do?

  • #52

    where can I enable the /mw link command

  • #50

    I can't delete Worlds. It says it's deleted, but then i try to create a world with the same name and it says there is already one with that name. When i type /mw list, it shows that world, but it says false next to it.



  • #51

    try running the command a second time for deletion, there may be a bug

  • #47

    is there a way to have certain plugins on one world? I'm making a server games server and I don't want millions of zombies from my minez world on Wilderness world


    Last edited by PolarSlayer on 2/15/2013 4:03:02 AM
  • #49

    it depends on how the other plugin qworks, not al plugins have this feacture

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