PlotMe is a multi-world plot management plugin. Each plot world has its own configurations. Each plot is also protected and only the owner can build on it. The roads surrounding the plots are protected from griefing.
DynMap world example
- PlotMe Animal - Protect your animals
- BanSync - Automatically remove plot after ban
- DynMapPlotMe - Bridge plugin to show PlotMe info on your dynmap
- Flags - Bridge plugin to allow other plugins to modify Areas (plot for example)
- QuickMeta - Change block metadata or biome
- Info Board - Scoreboard information from other plugins
- MetaCycler - Cycle block textures
- LiveChat - A complete chat suite for CraftBukkit
- SignShop2 - Physical shops
- Signs - Edit signs in your plots
- VoxelSniperRegions - Restrict VoxelSniper to plots you own
- FlyNCreative - Access to fly in your plot
- PlotMe Chat - Plot Chat
- PlotMeNpc - Wither Skeleton servant (helps you get to your plot)
- BuildingContest - Manage building contests
- TARDIS-Xern (Soon)
What are UUIDs?
Mojang started creating a way to let players change their username. To allow this, each player now connects to servers using their name and their UUID which stands for Universely Unique Identifier. Each account is associated to 1 UUID and it will never change. This means that servers, when saving data, need to now save by UUID instead of saving by Username. This is to prevent players from losing their plots if they decide to change username.
What do I do if it doesn't work on my server?
Well, it's probably a problem on your side. While you figure it out, you can downgrade to v0.13b without any issue. The database will still work and it will use the same plots.
Help people can't build!
This will happen if your server is in offline mode. Rollback to v0.13b or put your server online.
- Nullpointerexception on player login
- Nullpointerexception when looking at a plot information on a currency plot world
|File Name||Release Type||Game Version||Downloads||Date|
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