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  • Minecraft
  • 1,936 Monthly Downloads
  • Supports: CB 1.5.2-R1.0
  • 203,544 Total Downloads
  • Updated 02/16/2013
  • Created 09/18/2011
  • 6 Favorites
  • Project Site
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Version 1.9.8

About SupplySign

SupplySign - Use this plugin to distribute items and blocks to your players by creating [Supply] signs that load a chest interface when right-clicked. These signs can also be placed on chests and dispensers.

Also check out my new plugin called Replicator: It is similar to SupplySign in that it is used to distribute items to your players, but it supports FIREWORKS, items with enchantments, maps, books, and the management of the plugin is all in-game, so it is a bit more immersive.

Example SupplySign with kit

The Basics:

  1. Place a sign
  2. Set the first line to [Supply]
  3. On each of the remaining lines, put the name(or item id) of the contents of the supply sign
  4. Right-click the sign to open the chest.

Contents of the SupplySign in the previous screenshot

Chest Sign: To place a sign on a chest, make sure it is not within one block of another chest. Place your supply sign on the ground next to the chest and it will attach itself to the chest after you are done editing the sign. Right-clicking the sign or the chest will display the contents of the sign. If you want, you can put two signs on a large chest.

SupplySign on a chest

Dispensers: Attach a sign to a dispenser in the same way you would attach one to a chest. The inventory of the dispenser will always be full of whatever is on the sign. If you use a kit, or if you put multiple items on the sign, only the first will be used. Remember that dispensers require redstone to activate, so it might be a good idea to wire up the dispenser and test it before attaching the sign. If the dispenser doesn't work without a SupplySign on it, then I can't help you (I'm no redstone expert).

An arrow being fired from a SupplySign infinite arrow dispenser. Watch out!

Using Kits: To use a kit, set the first line to [Supply] as usual, then put "kit:" followed by the kit name on the second line, ie. "kit:wool". Default Kits: wool, dye, woodtools, woodplus, irontools, ironplus, diamondtool, diamondplus, goldtools, goldplus, desert, makecake, chainmail

Permissions: Ops and players with the "supplysign.create" permission will be able to place supply signs. Ops and players with the "supplysign.access" permission will be able to access them. Ops and players with the "supplysign.destroy" permission can destroy existing supply signs. Ops and players with the "supplysign.reload" permission can trigger a reload of items/kits data. Players with "supplysign.access.kitname" can access the kit called "kitname".

If you don't use permissions: Only Ops will be able to place SupplySigns. There is a config file option that will allow non-op players to access signs, but not place them.

Data Files: After the plugin has been loaded for the first time, a "supplysign" data folder will be created in the bukkit plugins folder with two files in it: items.csv and kits.yml. You can customize these files to add new kits or modify item names. Use "/supplysign reload" to load your changes without restarting the server. NOTE: When editing these files, make sure the format doesn't change. On Windows, use something like Wordpad. There has been a report that OpenOffice can change the files in a way that breaks the plugin.

Config File: Used to configure the ShowErrorsInClient, FixSignOnSignGlitch, and AllowNonOpAccess options. Check out the (automatically created) config.yml file for more info.

Questions/Comments/Problems: Please use the Forum to post questions, comments, or support requests. Other plugin users will hopefully see your plea for help and lend a hand, since I don't always have enough time to help with installation issues, or questions like "how do I make a kit?". If you have an issue that turns out to be a bug, I'll make a ticket for it so everyone can follow the issue easily.

  • Hopefully fixes ClassCastException errors that some people are having (but I have been unable to reproduce)
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