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  • Minecraft
  • 966 Monthly Downloads
  • Supports: CB 1.7.2-R0.3
  • 88,851 Total Downloads
  • Updated 03/18/2014
  • Created 04/26/2012
  • 20 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: All Rights Reserved
  • Newest File: Werewolf 0.6.8 Beta
Support development! **

About Werewolf

Beware of the full moon!


To become a Werewolf, you have to get bitten (attacked) by a wolf or Werewolf at night and contract the Werewolf infection. This infection will turn the player into a Werewolf every night, starting the next night, if the player is under a open sky. To prevent turning, the player can stay inside during night.

  • When in wolf-form, character skin changes to a Werewolf skin (Only visible to other players)
  • When in wolf-form, players will become identifiable only as "Werewolf" in the playerlist and chat (Adding a element of mystery)
  • When in wolf-form, werewolves speak in a language which appears as growling noises to normal players.
  • A Werewolf automatically turns into his Wolf-form during a full moon, when under a open sky.
  • A Werewolf automatically turns into his Human-form at dawn.
  • A Werewolf only eats meat!
  • A Werewolf gains health from killing mobs! (Hunting)
  • A Werewolf does high unarmed damage!
  • A Werewolf moves faster!
  • A Werewolf pounces instead of merely jumping!
  • A Werewolf has night vision.
  • A Werewolf cannot wield Armor while in Wolf-form, but has a high natural defense!
  • A Werewolf can growl with /growl
  • A Werewolf can growl with /howl
  • Vampires cannot be infected with the Werewolf infection
  • When a Werewolf gets killed, the player re-spawns in human form.
  • Werewolves are very vulnerable to “Silver” (Gold) weapons.
  • Werewolves are the natural leaders of wild wolves
  • The Werewolf infection can be cured by consuming the Cure: The werewolf cure potion

The Werewolf Clans

There are 3 Werewolf clans, each with their own skin and ability.
A werewolf will spread the infection from his own clan.
Any other infection method will result in a random clan.

Clan NameAppearanceClan Skill
The SilvermanesGrey wolfSpeed 2, Damage 3
The BloodmoonsBlack wolfSpeed 2, Regeneration 3
The WitherfangsComic WolfSpeed 4, Jump 4

  • Clan members cannot damage eachother.
  • A clan member can view the ranked clan member list with the /ww list command.
  • The three werewolf clans get points for hunting other creatures while in Werewolf form.
  • Slaying werewolves from another clan, and especially the another clan's alpha, earns bonus points for the clan.

  • Periodically, the total score of each clan is calculated and the leading clan is announced.

Clan Alpha

The Clan alpha is the natural leader of the clan.
The Clan alpha is selected as the most "senior" of the werewolves in the clan, when the clan has lost its old Alpha.
Ways of losing the alpha are:

  • The alpha werewolf was slain by another clan member
  • The alpha werewolf has not transformed for some days and is therefore auto-cured (See the auto-cure setting)
  • The alpha werewolf has cured himself by drinking the cure potion

Alpha abilities are:

  • /howl ability has a stunning effect on all living creatures nearby
  • Double amount of damage
  • Half the amount of damage taken

Werewolf Maturity

As a werewolf, you gradually mature and gain more control over your condition depending on how many full moon transformations you have experienced:

Number of tranformationsMaturity
3You no longer drop clothes and items when transforming
5You can now transform at will with the /werewolf transform command
10Gold items no longer causes extra damage on you

Hunting werewolves

At any time, a bounty is being kept for the killing of a Werewolf.

Players can check the current bounty with /werewolf bounty and add to this bounty themselves by using /werewolf addbounty <amount>. A player can put himself into "werewolf hunting mode" by using /werewolf hunt. This helps him find the nearest werewolf simply using the compass. The player can disable "werewolf hunting mode" by using /werewolf hunt again.

The Werewolf bounty will be paid out to the first player to slay a Werewolf. Players can check the top 10 werewolf hunters with /werewolf top

NOTE: Werewolf hunting requires Vault to be installed.

Werewolf Potions

A player can drink the Werewolf potion to infect himself with the Werewolf infection.
Note that drinking the infection potion must be drunk during a full moon!

Admins can use the /werewolf potion command to hand out infection potions to players

Curing werewolves

A Werewolf player can drink the Werewolf cure potion to cure himself from being a Werewolf. Note that the player can only drink the cure while in HUMAN form. (Werewolves paws do not play well with bottles).

Selling potions using signs

Admins or players with the correct permission nodes can place signs for selling Werewolf infection potions and Werewolf cure potions.
Players can use these signs by simply click the sign to get a potion.

NOTE: When using Vault, the selling prices from the config.yml is used. Without vault, all these signs will give away potions for free.

To use signs, first make sure signs are enabled in the config and place signs with the following lines:

Werewolf cure potion sign

  1. Werewolf
  2. Infection

Werewolf cure potion sign

  1. Werewolf
  2. Cure

Werewolf trophies

Slaying a werewolf is quite an accomplishment.
After successfully slaying a werewolf with a any type of sword, the werewolf head is cut off and can be kept by the player as a trophy!


Werewolf currently supports:

LanguageAuthorConfig setting
ChinesePiggy Nightmarechinese

Simply set the "language" setting in the config.yml to any of these config settings (lower case) and the plugin will download the language file from my server at

NOTE: Is there a language missing and are you are native speaker of it? Then please help by translating the language file and I will upload it for everyone to use!


Put the Werewolf.jar file in your /plugins folder and you are ready to go!

There is an additional way of infecting with the /werewolf infect <playername> to infect a specific player with the infection.
Using commands will place the Werewolf in a random clan.


NOTE: /ww can be used as instead of /werewolf

werewolfShow the basic info
werewolf listViews the top 10 members in your clan
werewolf transformTransforms instantly into werewolf form
werewolf untransformTransforms back into human form
werewolf clanView the clan status
werewolf check <playername>Checks whether player is a Werewolf
werewolf bounty <playername>Checks current bounty for slaying a Werewolf
werewolf addbounty <amount>Adds to the Werewolf bounty
werewolf huntToggles Werewolf hunt mode
werewolf topViews the top 10 Werewolf hunters
werewolf infectInfects yourself with the Werewolf infection
werewolf infect <playername>Infects a player with the Werewolf infection
werewolf toggleToggles Werewolf infection for yourself
werewolf toggle <playername>Toggles Werewolf infection for a player
werewolf potionSpawns 1 Werewolf infection potion
werewolf reloadReloads configuration from disk

Permission Nodes

  • werewolf.* - Player can do everything below
  • werewolf.growl - Player can growl when in Werewolf form
  • werewolf.howl - Player can howl when in Werewolf form
  • werewolf.infect - Player can infect a player with the Werewolf infection
  • werewolf.infectself - Player can infect himself with the Werewolf infection
  • werewolf.transform - Player can use the transform command
  • werewolf.untransform - Player can use the untransform command
  • werewolf.clan - Player can check his clan status
  • werewolf.list - Player can view the top 10 members within his clan
  • werewolf.togglewerewolf - Player can toggle Werewolf status for others
  • werewolf.togglewerewolfself - Player can toggle Werewolf status for themselves
  • werewolf.infectother - Player can infect others with the Werewolf infection by biting (attacking) them
  • werewolf.becomeinfected - Player can become infected with the Werewolf infection
  • werewolf.bounty - Player can view the current Werewolf bounty
  • werewolf.addbounty - Player add to the current Werewolf bounty
  • - Player can view the top 10 Werewolf hunters
  • werewolf.hunt - Player toggle Werewolf hunting mode for himself
  • werewolf.listener - Player can understand the Werewolf language
  • werewolf.seer - Player can see a players original skin for a Werewolf player
  • werewolf.check - Player can check whether a player is infected with the Werewolf infection
  • werewolf.potion.infection.create - Player can create a Werewolf infection potion
  • werewolf.potion.infection.drink - Player can drink a Werewolf infection potion
  • werewolf.potion.cure.create - Player can create a Werewolf cure potion
  • werewolf.potion.cure.drink - Player can drink a Werewolf cure potion
  • - Player can place a sign selling infection potions
  • - Player can place a sign selling cure potions
  • werewolf.sign.infection.use - Player can use a sign selling infection potions
  • werewolf.sign.cure.use - Player can use a sign selling cure potions
  • werewolf.updates - Player will see update notifications


SettingDescriptionDefault Value
Modifiers.Wolf.HandDamageThe multiplier for unarmed Werewolf damage8
Modifiers.Wolf.ItemDamageThe multiplier for itembased Werewolf damage3
Infection.WerewolfBiteRiskThe risk of getting the Werewolf infection pr. Werewolf attack0.05
Infection.WildWolfBiteRiskThe risk of getting the Werewolf infection pr. Wild wolf attack0.75
Infection.CureChanceThe change of being cured when drinking the Werewolf cure potion1.00
Infection.AutoCureDaysNumber of real days without transformation, after which a player will be auto-cured. Generally used to purge inactive players from the werewolf files. Set this to 0 to disable.14
Modifiers.ArmorMultiplierThe amount of damage that a Werewolf takes compared to a normal player0.8
Night.StartTime of day when Werewolves will start turning into Werewolf form13000
Night.EndTime of day when Werewolves will start turning into human form23000
WerewolfGroup.EnableWhen a player transform into a Werewolf, put the player into a permission groupfalse
WerewolfGroup.NameWhen a player transform into a Werewolf, put the player into this permission group. Player will be put back into his original permission group when returning to human form."Werewolf"
AllowedWorldsList of names of worlds in which werewolves can exist<Name of the servers main world>
Settings.DisplayUpdateNotificationsShow notifications about updates to Werewolftrue
Settings.MetricsOptOutDo not send metrics to mcstats.orgfalse
Settings.AutoBountyServer will automatically add to the Werewolf bountyfalse
Settings.AutoBountyMaximumServer will automatically add to the Werewolf bounty until this limit1000
Settings.ServerNameName of the server"Your Server"
Settings.LanguageLanguage for this plugin"english"
Settings.DropArmorOnTransformPlayer will drop all worn armor items to the ground when transformingtrue
Settings.OnlyTransformDuringFullMoonIf false, players will transform every night instead of only during a fullmoontrue
Settings.WolfChatWerewolves will chat in the Werewolf languagetrue
Settings.CureWerewolfWhenSlainWerewolves are cured when slainfalse
Trophies.EnabledSlaying a werewolf with a sword will drop the head of the werewolffalse
Pounce.EnabledWhether a werewolf will pounce instead of normal jumpingfalse
Pounce.PlaneSpeedThe horisontal speed of a werewolf pounce2.25
Pounce.HeightSpeedThe vertical speed of a werewolf pounce1.10
Maturity.NoDropItemsNumber of transforms for not dropping clothes on transform4
Maturity.FullMoonImmunityNumber of transforms for immunity to full moons6
Maturity.ControlledTransformationNumber of transforms for controlled transformation8
Maturity.GoldImmunityNumber of transforms for gold immunity10
Clans.EnabledWhether werewolf clans are enabledtrue
Signs.EnabledWhether werwolf potion signs are enabledfalse
Signs.InfectionPriceThe price for buying a infection potion use a sign (when Vault is installed)1000
Signs.CurePriceThe price for buying a cure potion use a sign (when Vault is installed)500

Upcoming features

  • Config setting for rewarding items as bounty instead of money
  • Config setting for bounty payouts
  • Chat formatting in config
  • Crafting recipe for silver swords
  • Crafting recipe for werewolf infection potion
  • Crafting recipe for werewolf cure potion
  • Werewolf generations (Alpha, Beta)
  • Werewolf names


This plugin contacts and checks for newer versions by using the Curse ServerMOD API.
Opting out of this service can be done by editing config.yml and changing DisplayUpdateNotifications to false.

This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to

A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version

Opting out of this service can be done by editing config.yml and changing MetricsOptOut to true.


The Werewolf Changelog is here

Do you want to support this Plugin?

Buy the developer a beer! Beer makes coding faster

WikiCreole Logo

  • Added /ww as a shorthand for /werewolf
  • Fixed "Werewolf died" message
  • Added "Full moon is rising" message when the full moon is rising in a world


First Previous Page 1 of 2 Next Last
  • #30

    Does this work on 1.8.3 servers? If not, can you please update it.

  • #29

    doe it work on single player and if so could you update to 1.7.10


  • #28

    Will this be getting an update so it may be used in 1.8.1?

    Id really like to use this mod on my server.

  • #26

    hey does this plugin need anything else to make i work and would it work in a single player world


  • #25
    Werewolf not working

    i downloaded this plugin hoping to make my server better. i did my research and this one seemed to fit what i want best but there are a few things that are fairly frusturing me and maybe someone can help me out. i download the plugin i drop it in my plugin folder run my server and i try to exicute /werewolf or /werewolf help and i get "an internal error occourred while attempting to perform this command" i look and i dont have a config file to look at and i dont know what the next step should be. any thoughts or ideas that may help get this working????

  • #27

    I'm having the same problem and the only thing I can find that I think might be causing it is this

    [10:03:36 INFO]: Creating language file directory '/lang'...

    [10:03:36 INFO]: [Werewolf v0.6.8] Could not load english.yml from the /lang folder.

    [10:03:36 INFO]: [Werewolf v0.6.8] Downloading english.yml from DogOnFire...

    [10:03:36 INFO]: [Werewolf v0.6.8] Could not download english.yml language file from DogOnFire:


    I believe the problem is that there is no lang files

  • #23

    Oh My Gosh! Loved it worked smoothly, only prob was that the skin never showed up, but I edited the config file, and yeah once again My server is a hotie! Keep up the good work!

  • #22
    Werewolf version error

    I use this ready built Mo Creatures server at home, I though it was the right version, but I get an error at loading  regarding the version of the werewolf mod, and an exception error on  screen if a user tries to issue any /ww command ?   Will you have a newer versin (if thats what the error actual is) coming out ?

    Thank you

  • #20

    And is there, or will there be a reward for the leading clan?

  • #19

    What are u planning to add in the future? I for one would be happy to see slightly different skins as an alpha (Just more battlescared or grizzled) and The choice to be a lone wolf (And have bonuses for chosing to be one),.

    Edit: But thanks so much for this mod, out of all the mods out here this is my favorite. i love werewolves and thats why i can see great things in this mod! <3

    Last edited by AlphaWolfClan on 3/15/2014 10:52:44 PM
  • #18
    Is this plugin possible to keep in only one world?

    I was just wondering, Could i keep this plugin in a certain world?  If not, could you please try to add that?

    Thank you


  • #21

    The PerWorld Plugin would do this for you.

  • #17

    update it to 1.6.2

  • #15

    Would like it to be visible to the player as well
    And how does it work with singleplayer   Seems ment for multiplayer

  • #14

    Forge compatibility

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