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  • Minecraft
  • 104,268 Monthly Downloads
  • Supports: 1.8.1
  • 5,349,378 Total Downloads
  • Updated 06/08/2015
  • Created 08/24/2011
  • 395 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: WorldGuard 6.1
Support development! **

About WorldGuard

WorldGuard is a powerful plugin with a large bag of tricks for server owners, server map makers, regular survival servers, and everyone in between!

  • Create zones in your world that only permit mods or certain players from building within
  • Set additional game rules on your server (deny wither block damage, falling damage, etc.)
  • Set game rules on specific areas (food regen, health regen, disable PvP, TNT, control mob damage) in your world
  • Blacklist certain items and blocks so they can't be used
  • Dump useful statistics and information about your server (/wg report -p)
  • CPU profile your server (/wg profile -p)
  • Add useful commands like an immediate "STOP ALL FIRE SPREAD" command.
  • Works, more or less, with mods (other Bukkit plugins and FTB mods)
  • Protects against many types of grief (fire spread, tree growth, TNT cannons, piston machines, crop trampling, paintings and item frames, etc.), and certain interactions can also be allowed (door open, lever usage, etc.)
  • Well documented, and one of the oldest Minecraft projects (older than Bukkit!)
  • Open source
  • Enable only features you want! Everything is off by default. You can just install WorldGuard and configure it later.

Also, check out these plugins: CommandBook and CraftBook

How do I install WorldGuard?

  1. Download WorldEdit (required by WorldGuard) and extract the WorldEdit.jar file into your "plugins/" folder.
  2. Download WorldGuard and extract the WorldGuard.jar file into your "plugins/" folder.
  3. Run your server!

Where do I learn how to use WorldGuard?

To learn how to use WorldGuard, there are current two sources of documentation:

Where can I get my questions answered?

If you have a question:

Where can I report bugs or request features?

Visit our issue tracker.

Can I download WorldGuard source code?

Visit our GitHub repository. WorldGuard is licensed under LGPLv3 and you can compile it with Maven.


Check out my Minecraft server!

SK's Minecraft Server

This version supports Minecraft 1.7.9, 1.7.10 and 1.8.

NEW DOCUMENTATION: There is new documentation.

Changes in 6.1

  • Added exit-via-teleport flag (default allow) to control exiting an exit=deny region via teleportation.
  • Added a fall-damage flag to control player damage caused by falling.
  • Added a time-lock flag to lock players' time of day. Valid values are from 0 to 24000 for absolute time, or +- any number for relative time.
  • Added a weather-lock flag to lock players' weather. Valid values are "clear" or "downfall". Unset to restore to normal world weather.
  • Added -s to the event debugging commands to show a stack trace rather than attempt to detect the causing plugin.
  • Added support for using the -e argument (sets an empty value for the flag) in the flag set command when the type of flag is of the 'set' type.
  • Added NPCs from the Citizens plugin to a whitelist so they are not protected.
  • Added support for Spigot's BlockExplodeEvent.
  • Changed tripwire to fall under the use flag.
  • Changed enderchests to fall under the use flag.
  • Changed vehicles and animals so they are not included in the interact flag.
  • Changed the display of custom blacklist messages to no longer include a period at the end.
  • Changed protection logic to consider connected chests.
  • Changed the heal and feed flags to increase values for players who are invincible (or in creative mode) but not decrease them.
  • Changed PvP protection to consider both attacker and defender locations.
  • Fixed missing protection data for some 1.8-added blocks.
  • Fixed compatibility issues with MC 1.7.
  • Fixed inverted daylight detectors not being protected.
  • Fixed spawn eggs not being included in protection.
  • Fixed piston blocking not working due to a bug in Spigot.
  • Fixed the blocking of certain invalid entity damage events.
  • Fixed creeper explosions not being blocked in certain situations with explosion related flags set.
  • Fixed "stickiness" with some position-related flags, sometimes resulting in rubber banding in the exit flags.
  • Fixed armor stands so that they are treated more like item frames than mobs.
  • Fixed blocks (e.g. sugar canes) adjacent to physics blocks (e.g. sand) not updating.
  • Fixed a NullPointerException that occurred sometimes when generating the scheduler section of the report function (/wg report).
  • Fixed the "no XP drops" configuration not functioning following a previous release.
  • Fixed changes to region ownership sometimes not triggering a region database save.
  • Fixed bucket protection displaying the "deny effect" even if bucket use was not prevented.
  • Fixed CommandFilter matching emoticons and other unwanted characters.
  • Fixed an exception occurring sometimes during game mode changes.
  • Fixed primed TNT being checked twice for TNT flags.


First Previous Page 1 of 3 Next Last
  • #50

    Join everyone / Csatlakozzon mindenki!

    > <

  • #48

    This may have already been done, but since forge seems to be the only game in town for my needs, I was wondering if you had plans to make a version of this that will work with the forge version of worldedit.

    I'm not throwing away customNPC's, so we're all running forge right now and waiting for sponge to finally come out.

    Sadly, as it stands right now, there isn't really a good area protection mod out there that I have found.

    If anyone knows of one, I'm open to suggestions.

  • #49

    Probably not any time soon. My modded server is running the Forge server now too due to the circumstances so I have to port over some of my server's stuff, and it does have protection, but it's very different from how WG does it: chunk based, only player oriented, and it requires MySQL.

    Last edited by sk89q on 8/12/2015 3:42:51 PM
  • #47

    I need a 1.7.2 version for my server ;-;

  • #46
    Re: WorldGuard + essentails (plugin)

    Do this work with essentials? On my server random plugins doesn't work because essentials tries to be the 'boss' (and don't allow other commands). So do this plugin work to use?

    Last edited by tonemon on 4/13/2015 11:19:07 AM
  • #44

    Older than bukkit? Now thats impresive! :) Thanks!!

  • #42


    No one is downloading this because ALMOST nobody has a server running on 1.7.4 anymore!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • #45

    Look at the beta releases. They are 1.8 compatible.

    Star if you like these projects

    • FastLogin - Automatically skips offline authentification (auth plugin) if the player has a paid account
    • ScoreboardStats - Fast custom scoreboard with optional pvpstats tracking
  • #43

    It works with 1.8.3

  • #41


    Will WG make an update to 1.8.1 or 1.8.3 anytime soon?


  • #40

    1.8 support pls

  • #39

    Hi i need some major help now. My spawn worked and no one can break it including me even though im op. I want this to happen to my shop but it doesnt work for it. What can i do?

    Last edited by marvinworld on 2/7/2015 9:48:48 AM
  • #38


  • #37

    Please help me with this. i would love to protect my spawn area.

    but while trying to do that it says error

    1. i have made the region (right and left click)

    but then. it says this


    and the console says this:

    [20:04:52 WARN]: [WorldGuard] WorldGuard encountered an unexpected error
    at com.sk89q.worldguard.bukkit.RegionContainer.getSaveFailures(RegionCon ~[worldguard-6.0.0-beta-02.jar:6.0.0-beta-02]
    at com.sk89q.worldguard.bukkit.commands.region.RegionCommandsBase.warnAb
    outSaveFailures( ~[worldguard-6.0.0-beta-02.jar:6.0.
    at com.sk89q.worldguard.bukkit.commands.region.RegionCommands.define(Reg ~[worldguard-6.0.0-beta-02.jar:6.0.0-beta-02]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_31]
    at com.sk89q.minecraft.util.commands.CommandsManager.invokeMethod(Comman ~[worldedit-bukkit-6.0.jar:?]
    at com.sk89q.minecraft.util.commands.CommandsManager.executeMethod(Comma ~[worldedit-bukkit-6.0.jar:?]
    at com.sk89q.minecraft.util.commands.CommandsManager.executeMethod(Comma ~[worldedit-bukkit-6.0.jar:?]
    at com.sk89q.minecraft.util.commands.CommandsManager.execute(CommandsMan ~[worldedit-bukkit-6.0.jar:?]
    at com.sk89q.worldguard.bukkit.WorldGuardPlugin.onCommand(WorldGuardPlug [worldguard-6.0.0-beta-02.jar:6.0.0-beta-02]
    at com.sk89q.bukkit.util.DynamicPluginCommand.execute(DynamicPluginComma [worldedit-bukkit-6.0.jar:?]
    at org.bukkit.command.SimpleCommandMap.dispatch(
    0) [craftbukkit.jar:git-Bukkit-a646500]
    at org.bukkit.craftbukkit.v1_8_R1.CraftServer.dispatchCommand(CraftServe [craftbukkit.jar:git-Bukkit-a646500]
    at net.minecraft.server.v1_8_R1.PlayerConnection.handleCommand(PlayerCon [craftbukkit.jar:git-Bukkit-a646500]
    at net.minecraft.server.v1_8_R1.PlayerConnection.a(
    :909) [craftbukkit.jar:git-Bukkit-a646500]
    at net.minecraft.server.v1_8_R1.PacketPlayInChat.a(SourceFile:37) [craft
    at net.minecraft.server.v1_8_R1.PacketPlayInChat.a(SourceFile:9) [craftb
    at [cra
    at java.util.concurrent.Executors$ Source) [
    at Source) [?:1.8.0_31]
    at net.minecraft.server.v1_8_R1.MinecraftServer.z(
    43) [craftbukkit.jar:git-Bukkit-a646500]
    at net.minecraft.server.v1_8_R1.DedicatedServer.z(
    84) [craftbukkit.jar:git-Bukkit-a646500]
    at net.minecraft.server.v1_8_R1.MinecraftServer.y(
    98) [craftbukkit.jar:git-Bukkit-a646500]
    :506) [craftbukkit.jar:git-Bukkit-a646500]
    at Source) [?:1.8.0_31]

    what should i do? please answer this



  • #35

    Does this work with 1.8 ? 

    Hope so

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