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Sheep Watch Continued

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Last Update: June 28, 2008 (3 weeks ago)
Category: Combat and Mage
Tags: mage, polymorph, and sheep
Project Manager: FanDJango
Current Version: Sheep Watch Continued 20006
(for World of Warcraft 2.4.2)
Downloads Today: 471
Downloads Total: 89,994
Favorites: 275
Comments: 124
  • About Sheep Watch Continued
  •  

This addon listens to the combatlog and its events to show a moveable progressbar which gives you an impression on how long your target will remain polymorphed. Tested with WoW Client version 2.30 (deDE).

-- Looks like I will do some more developing on this Addon for a while -- FanDjango / AnSyNova - Abbessinia Priest 70 -- Dunno if this is the right procedure to continue this addon - it's -- been some months since anyone updated this, so I'll do it right now -- I'm not stealing the idea or the code - whoever want's to can have -- it back anytime ;-)

  • Downloads (5)
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  • Screenshots (2)
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  • July 18, 2008, 11:07AM (2 days, 11 hours ago)

    OK I apologise if this has been raised... but the count down bar.. that pops up right in the middle of my screen which makes it hard for me to focus when I am hitting something in a dungeon and its blocking my view... is there a way I can reduce it... or personally better still .. remove it.? I keep an eye on the small bar so as for myself, I wouldn't really use the bigger counter..

  • July 14, 2008, 02:19AM (6 days, 20 hours ago)

    Thank you for this add-on.

    I appreciate the basic idea - but I notice that it doesn't seem to handle having something re-sheeped - it treats it as sheep ending. Anything I can do in settings to fix that?

  • July 10, 2008, 01:24PM (1 week, 3 days ago)

    been on vacation, and will be for another couple weeks.

  • July 9, 2008, 02:52AM (1 week, 4 days ago)

    bug: sheepwatch "tracks" failed polymorphs on immune targets

  • July 10, 2008, 01:26PM (1 week, 3 days ago)

    so i need not search, tell me where to find an immune target to play with

  • July 6, 2008, 09:15PM (2 weeks ago)

    Would you like to take over my nova watch and fix it up? It is bugging out a bit on frostnova timeout occasionally

  • July 5, 2008, 12:47AM (2 weeks, 1 day ago)

    And maybe add support for printing levels and genders. I did a manual LUA change on sheep alert to

    SheepWatch_SendAnnouncement (SHEEPWATCH.ANNOUNCESCAST,SHEEPWATCH.ANNOUNCEPCAST,SHEEPWATCH.ANNOUNCERCAST ,SHEEPWATCH_SPELL .. "->" .. ( UnitSex("target")==3 and "Female " or ( UnitSex("target")==2 and "Male " or " " ) ) .. UnitLevel ("target") .. " ".. ( UnitIsPlusMob("target") and "elite " or "" ) .. UnitName("target"));

    To now print instead of poly->unitname, its now poly->female 73 elite whatever

  • July 10, 2008, 01:27PM (1 week, 3 days ago)

    thats nice. I'll add it for next release

  • July 5, 2008, 12:36AM (2 weeks, 1 day ago)

    Ive been working on ressurecting novawatch myself. I basically took your sheepwatch, made it catch frost novas, and it works great minus one thing. The gui still has a "display who breaks it" and the break detection does not work. The code is 99% finished. I will email you it if you would like, and you could touch it up by deleting "break detection" and such.

  • July 10, 2008, 01:25PM (1 week, 3 days ago)

    understand. hold on until the vacation season is over...

  • July 5, 2008, 12:30AM (2 weeks, 1 day ago)

    Hey, this is a response to the earlier asking for a frostnova bar.

    Testing for 8seconds is much needed-- what if I frost nova then want to pop evocate? How long do I have till they come after me?

    If id im fighting a warrior and i freeze him, how long till i charge?

    Id normally use quartz, but quartz only shows me it if i have him targetted.

    What if there are multiple mobs but I want to see when the one elite is undone?

    I myself took your sheepwatch, replaced every instance of "Polymorph" with "frost nova" but still had many issues.

    If you could ressurect the old novawatch or update sheepwatch to handle novas, or do whatever, id be grateful!

  • June 23, 2008, 11:11AM (3 weeks, 6 days ago)

    could you please deactivate the "-- Better error messages" thingy when the addon "swatter" is installed? because swatter cannot catch the error msgs then. i always got an error when a polymorph (sheep, pig, etc..) was broken. i deleted the "-- Better error messages" thingy and swatter now can catch the error msgs again.

    hope u understood me xD

  • June 28, 2008, 09:00PM (3 weeks, 1 day ago)

    I understand. In 20006 this is disabled.

  • June 19, 2008, 08:38AM (1 month ago)

    Hy,

    I also still have the same problem as almost postet below.
    When I sheep a target, the bar comes up and the time starts to count down, but after 5-7 seconds the bar diappears. And doesn't come up again until I sheep the target again.

  • June 19, 2008, 08:36AM (1 month ago)

    Hy,

    I also still have the same problem as almost postet below.
    When I sheep a target, the bar comes up and the time starts to count down, but after 5-7 seconds the bar diappears. And doesn't come up again until I sheep the target again.

  • June 11, 2008, 10:19PM (1 month, 1 week ago)

    How do you remove the part where it says you're polymorphing something in chat?

  • June 12, 2008, 10:49AM (1 month, 1 week ago)

    use
    /SHEEP
    and remove the tick marks in the array in the lower half of the config frame.

  • June 8, 2008, 09:30AM (1 month, 1 week ago)

    Thanks for trying to fix this. But v24006 still has similar problems detecting when a focus target is being sheeped as v24005 did.

    This time using the macro I provided below (on a hot key), a lot of the time the bar came up, then a fraction of a second later it went away. Turned on the "say" text so could see more of what it was doing. Apparently when the macro finishes executing, SheepWatch believes that the sheep has ended. It has not ended, of course, but SheepWatch thinks it does. And then there were times when the bar didn't come up at all, even briefly.

    A very few times SheepWatch worked properly (the bar went up & remained up properly), but most of the time it behaved as above.

    Hope again to see this usable on focus targets soon :).

  • June 9, 2008, 09:26AM (1 month, 1 week ago)

    Ok, Zidomo. I understand. Doesn't happen on my machine - could you provoke it to happen but before you do, turn on /SHEEP DEBUG and send the part where you are invoking the macro, and which messages arrive in which order (SPELLCAST_SUCCEEDED etc.). What is the speed of your machine?

  • June 11, 2008, 11:03AM (1 month, 1 week ago)

    Computer speed: fast enough ;)

    Found one problem; likely doesn't cover all of the issues, but its one thing to fix.

    Enabled debug messages as well as the "Say" messages. Cast a Frostbolt on a target, then used the macro provided in my post above to sheep. The debug message a second after the sheep (when the Frostbolt slow effect expired): Event_SPELL_AURA_REMOVED_triggered. At the same time: (player name) says: Sheep end!. But the sheep was still active.

    This is incorrectly detecting any and all spell auras ending on a target/focus target as a polymorph ending. You may want to have a look at the code of ControlFreak (provides a clickable frame, countdown timer on the frame and a crowd control end sound) and/or UberCC (provides chat messages like SheepWatch does). Both of those mods properly detect when a polymorph actually ends 100% of the time in testing here.

 
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