Show a compass on the screen showing the direction the player's character is facing. Does not take in to account the camera's rotation, but also does not require the player to be moving like other similar mods. Works inside instances.
Besides, it looks nice too.
Use /compass for options.
Installation Guide
- Exit "World of Warcraft" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Mac Users
- StuffitExpander: Double click the archive to extract it to a folder in the current directory.
- Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start World of Warcraft
- Make sure AddOns are installed
- Log in
- At the Character Select screen, look in lower left corner for the "addons" button.
- If button is there: make sure all the mods you installed are listed and make sure "load out of date addons" is checked.
- If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help.
Translations
When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
TOC Numbers (Out of Date Mods)
When Blizzard patches WoW, they change the Interface number. This means that all mods will be "out of date" unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the "character select" screen, look in the lower left corner and click on the "addons" button. A window will pop up listing all your installed mods.
If you look in the upper left corner of that window there should be a box that says "Load Out of Date AddOns". You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.
See also: About "Out Of Date AddOns"
Mac Support
WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.
Directory Structure
World of Warcraft
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.toc
|_ *AddonName*.xml
|_ *AddonName*.lua
|_ (possibly others as well)...
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Brodrick saidIf you use the rotating minimap, just replace the for i=getn(children) etc. stuff with these two lines
minimapPlayerModel = MiniMapCompassRing;
minimapPlayerModelFacing = function(self) return self:GetFacing() * -1 end;
The original code is assuming the rotation it's getting from the "GetFacing" function is the opposite of the direction you want a compass to turn. Since you're replacing it to use the minimap ring which does rotate in the "correct" direction you have to just make it the value's negative.
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rseiwert saidThanks for the reply. I figured that out and it works great. Changed the bitmaps so they are jsut the NSWE indicators and it sits scaled over top of the mini map. Works gr8!
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amen_ra saidDoesnt work with new patch
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rseiwert saidOK that code below is not complete... Spins the wrong way. Will have to look at it again in the morning...
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rseiwert saidOK, figured out that the minimap must not be set to rotate for this to work. Since the only reason I need a compass is that the compass points in the mini map are impossible to see when the map is set to rotate. I hardcoded a solution to support the rotating minimap. Being my first lua code it might be messy but here was my solution
for i=getn(children),1,-1 do
if children[i]:GetName() == "MiniMapCompassRing" then
DEFAULT_CHAT_FRAME:AddMessage( children[i]:GetName() );
minimapPlayerModel = children[i];
minimapPlayerModelFacing = minimapPlayerModel.GetFacing;
return;
end
end
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rseiwert saidDownloaded the new version and looks cool. It doesn't spin on my system though. What can I do to troubleshoot?
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orcashow saidAwesome mod! 1st picked it up as a toy but realized just how useful it truly is. Got most of my guild using it atm. Makes group coordination easier when you have a fast way to determine direction of travel between /loc's. ^_^
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Sallyshock saidI've tried (and failed) to figure out how to add some sloc type functionality to this addon!
Seems like they should go hand in hand. =) Pretty + compass + coordinates = match? :)
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Ani saidYeah, looks really nice. ^^
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Brodrick saidShamane - I've been looking in to how to attempt this, and it doesn't appear to be possible (unfortunatly). I've gone through every method I can find to access the "minimap" portion itself, but unfortunatly it appears to be completely hidden from lua, even using the techniques I'm using to find the player's rotation (which involves finding hidden models and getting rotational from them).
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cuje360 saidis that just weird lighting or did you change the color on your dragonstalker armor? If so, how did you do that? lol I want mine to be red and white like that =P
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Brodrick saidDS Recolor - Red http://ui.worldofwar.net/ui.php?id=1861
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whitewolf14304 saidlol is that a hunter in ds? whats the addon making it white plzzzzzzzzzzz tell me hehe.
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Vladinator saidDude, I wanna see all your recoloring of Dragonstalker, but they are all gone. -.- Can't find them anywhere. Except the Black one witch I got.. But could you post for us links to a pack or something ? :D I would love to see your selection ;) Sorry for posting in the wrong "topic" but this is your addon so I hope you read my message. :)
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Brodrick saidAll recolor mods have been disabled in 1.11. Any type of mod that was designed to change armor / weapons have been removed from the sites to which I posted them before the patch.
So, sorry. No links.
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MadVlrus saidWhat's wrong with normal WoW minimap compass? xP
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Norius saidThanks for the Addon. Very well done. I will no longer have to recite Never Eat Soggy Waffles ever again!
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Brodrick saidMadVirus - Some people prefer a "real" compass to the way WoW's default UI shows it. It's also more of a proof of concept addon than really intended to be the latest greatest thing, it just got a little out of hand and became a test bed for UI ideas I had.
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gothtar saidcould you implement some new textures? like a plain one, because I'm sure this doesn't go with peoples UI look and feel, and just for that reason people may not use this useful addon.
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Shamane saidIs it possible to modify the minimap similar to this? I mean an rotating minimap an the direction of your icon is straight upwards.
Than that's exaktly what I'm looking for.
Steinbeisser