Chocobo Mount Music: 13 songs!
| Last Update: | March 5, 2007 (1 year ago) |
|---|---|
| Category: | Audio |
| Tags: | chocobo, mount, and music |
| Project Manager: | Anudaris |
| Website: | visit |
| Current Version: | Chocobo Mount Music: 13 songs! Chocobo 1.4! (for World of Warcraft 2.0.0) |
| Downloads Today: | 14 |
| Downloads Total: | 14,993 |
| Favorites: | 29 |
| Comments: | 38 |
- About Chocobo Mount Music: 13 songs!
Please help me out by rating this highly and spreading the word!
Now works for all mount types!! (I know i said that before and it didn't, but this time I found a list of mount names =P)
This mod is half about having some chill music to ride to, and half about the collection of songs. Any final fantasy fan should hear all this music!
Please send all questions and comments to chocobomod@gmail.com!
INSTRUCTIONS:
-- /choco off/on: turn the mod off or on
-- /choco songs: gives you the list of songs.
-- /choco random: to make the songs randomized
-- /choco [unique part of song title] or /choco [song num]: play a certain song!
-- /choco next and prev should be self explanatory!
Before or after you start it up, you can add songs to a playlist and it'll go through those in that order. If you make it after you start the mod, use /choco playlist start to start going through the playlist. Otherwise, it'll start automatically! (/choco playlist add [song num] or /choco playlist add [unique part of song title])
UPDATE:
1.4-
This is the version that I made slowly after using my mod for a while...
Looks better, fixed a few basic bugs, replaced mods with a different version of it, and added a black mages song!
Enjoy!!!
1.3.1-
Should be more stable... I did some testing and fixed some problems.
Now instead of /choco playlist start/stop it's /choco playlist on/off, to prevent any confusion...
Use /choco playlist help to display the help for the playlist. If you make a playlist before you turn on the mod, it will be automatically initiated.
Enjoy!
1.3-
Now to play the bonus song... type /choco bonus.
I think this time this ACTUALLY should work for every mount.. since I finally found a list of mount names :)
Also I wrote a playlist tool that should make using the mod more enjoyable, and fixed a few notable bugs.
Enjoy version 1.3!
1.2-
As per suggestion -- added FFVI Chocobo theme!
Also, purely out of love, there is a sweet bonus track... check it out!
1.1-
I decided to implement the mod for everybody's mounts. You still have to deal with a smart comment unless you're on a chocobo, though :-P
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Crazuter saidMessage: ..\AddOns\Chocobo\Chocobo.lua line 661:
Couldn't find CVar named 'MusicVolume'
Debug:
[C]: ?
[C]: GetCVar()
Chocobo\Chocobo.lua:661: Chocobo_OnUpdate()
[string "*:onUpdate"]:1:
[string "*:onUpdate"]:1
Had the Same Message Pop Up Twice and I read the Info to Change it but how do i get to where I can Start Changing the Files?
- +0
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Crazuter saidMessage: ..\AddOns\Chocobo\Chocobo.lua line 661:
Couldn't find CVar named 'MusicVolume'
Debug:
[C]: ?
[C]: GetCVar()
Chocobo\Chocobo.lua:661: Chocobo_OnUpdate()
[string "*:onUpdate"]:1:
[string "*:onUpdate"]:1
Had the Same Message Pop Up Twice and I read the Info to Change it but how do i get to where I can Start Changing the Files?
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- Thumbs Down
- Thumbs Up
Kupotek saidGot a song you can add to your collection.
An Irish style Chocobo Theme, I think it's really
good, and I added it to the collection locally.
Enjoy
http://xirax.net/quark/dancemusic/01Final%20Fantasy%20IV-Chocobo-Irish.mp3
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TheSpillmonkey saidreplace the text in the old file with the area below the line to fix the music and volume errors.
Enjoy!
------------------------------------------------------
--[[
*****************************************************************
Chocobo Music Mod 1.4.0
Author: Patrick Armstrong (Anudaris/Urthshok on Balnazzar)
Author of the Original: Brielle from curse-gaming
****************************************************************]]
function CreateSong(Name, Length)
return {Name = Name, Length = Length};
end
--Make sure if you edit this, which you can, you leave the bonus song at the bottom!
local songList = {
CreateSong("Aloha de Chocobo.mp3", 177),
CreateSong("The Black Mages - Vamo' Alla Flamenco.mp3", 265),
CreateSong("Fiddle De Chocobo.mp3", 167),
CreateSong("FF8 - Chocobo Rock Theme.mp3", 144),
CreateSong("Samba De Chocobo.mp3", 44),
CreateSong("FFX Chocobo Theme.mp3", 58),
CreateSong("FFVI Chocobo Theme.mp3",247),
CreateSong("Waltz de Chocobo.mp3", 156),
CreateSong("Techno de Chocobo.mp3", 76),
CreateSong("Cinco de Chocobo.mp3", 139),
CreateSong("Electric de Chocobo.wma", 242),
CreateSong("Ukelele de Chocobo.mp3", 79),
CreateSong("(BONUS) FFV-X Compilation.mp3", 457)
};
local SONG_FADE_TIME = 3; -- You could set this to a negative number to make it skip ahead.. but why?
local ALERT_ITERATIONS = 4; -- Define how many Alert flashes will occur
local chocoMusicOn = false;
local debug = false;
local enabled = false;
local moving = false;
local random = false;
local forced = false; -- Used by 'setsong' to change in the middle of a song.
local prevFlag = false; -- Used for the prevFlag function
local nextFlag = false; -- Used for the nextFlag function
local hasBeenActivated = false;
local playlistForceInit = false;
local playlistDisabled = true;
local curSong = 0;
local setSong = 0; -- 0 means disabled.
local Min = 0;
local Sec = 0;
local warkCnt = -1;
local warkMsg = "";
local playList = {}; -- pStack contains the stack of prevFlagious songs played
local playListPos = 0;
function playListAdd(songNum)
if (enabled == false) then
playlistDisabled = false;
end
table.insert(playList,songNum);
DefaultFrameMsg("Added " .. songList[playList[# playList]].Name .. " to the playlist.",20,114,220);
end
function playListStop()
playListPos = 0;
playlistDisabled = true;
DefaultFrameMsg("No longer looping through the playlist.",20,114,220);
end
function playListSet(n) -- tricky
if (n > 0 and n <= # playList) then
playListPos = n-1;
Chocobo_SlashHandler("playList next");
else
DefaultFrameMsg("Position " .. n .. " doesn't exist in your playlist! Use /choco playlist help",255,0,0);
end
end
function playListRemove(songNum)
removed = -1;
for i = 1, # playList do
if (playList[i] == songNum) then
table.remove(playList, i);
removed = i;
end
end
if (removed ~= -1) then
DefaultFrameMsg("Removed " .. songList[songNum].Name .. " from the playlist.",20,114,220);
if (# playList == 0) then
playListPos = 0;
end
else
DefaultFrameMsg("Failed to remove " .. songList[songNum].Name .. " from the playlist, it's not there!",20,114,220);
end
end
function playListAt()
if (playListActive()) then
return playList[playListPos];
else
return -1;
end
end
function playListActive()
return playListPos > 0;
end
function playListNext(dispMsg)
success = false;
if (enabled) then
playlistDisabled = false;
if (dispMsg and playListPos == 0) then
DefaultFrameMsg("Beginning your playlist now!",20,114,220);
end
if (playListPos < # playList and # playList > 0) then
playListPos = playListPos + 1;
success = true;
end
if (# playList == 0) then
DefaultFrameMsg("Your playlist is empty!",255,0,0);
elseif (not success) then
DefaultFrameMsg("Reached the end of the playlist. Restarting the playlist now!",20,114,220);
playListPos = 0;
return playListNext(false);
end
else
DefaultFrameMsg("Turn on the mod first! /choco on",255,0,0);
end
return success;
end
function playListPrev()
success = false;
if (enabled) then
if (playListPos > 1) then
playListPos = playListPos - 1;
success = true;
end
if (# playList == 0) then
DefaultFrameMsg("Your playlist is empty!",255,0,0);
elseif (not success) then
if (playListActive()) then
DefaultFrameMsg("No song in the playlist to move back to! use /choco playlist to display",20,114,220);
else
DefaultFrameMsg("You are not using your playlist right now.", 255, 0, 0);
end
end
else
DefaultFrameMsg("Turn on the mod first! /choco on",255,0,0);
end
return success;
end
function playListDisp()
DefaultFrameMsg("Current Play List: ",20,114,220);
for i = 1, # playList do
DefaultFrameMsg(i .. ". " .. songList[playList[i]].Name,255,150,0);
end
end
local pStack = {}; -- pStack contains the stack of previous songs played
function pStackPush(songNum)
table.insert(pStack,songNum);
end
function pStackPop()
return table.remove(pStack,# pStack);
end
local nStack = {}; -- pStack contains the stack of previous songs played
function nStackPush(songNum)
table.insert(nStack,songNum);
end
function nStackPop()
return table.remove(nStack,# nStack);
end
function DefaultFrameMsg(msg, red, green, blue) -- takes a 255,255,255 RGB input
--automatically edit commands that have something following a colon to show the command in dodger blue
--to be honest i don't really know how i figured this out =P
local cmd = "";
if (string.find(msg,":") ~= nil) then
if (string.len(msg) > string.find(msg, ":")) then
cmd = "|c215877DD" .. (string.sub(msg,0,string.find(msg,":"))) .. " ";
msg = "|r" .. string.sub(msg, string.find(msg,":")+1);
end
end
DEFAULT_CHAT_FRAME:AddMessage(string.format("%s%s", cmd, msg), red/255.0, green/255.0, blue/255.0);
end
function Chocobo_Wark(msg)
warkCnt = 0;
warkMsg = "Warrrrk! " .. msg;
end
--Customized message at login for each mount type =)
local Messages = {
Dwarf = "Rams are too horny!",
Human = "Horses are too boring!",
NightElf = "Tigers are too catty!",
Gnome = "Mechano-Striders are too screwy!",
Dranei = "Elekk are LoTR Ripoffs!",
Tauren = "Kodos are too fat!",
Troll = "Raptors are too scary!",
Undead = "Your mount isn't even alive!",
Orc = "Keep your mount on a leash!",
BloodElf = "Nice chocobo!",
Paladin = "Pay for your mount, freeloader!",
Warlock = "Your mount is on fire!"
};
function Chocobo_OnLoad()
this:RegisterEvent("PLAYER_AURAS_CHANGED");
SlashCmdList["Chocobo"] = Chocobo_SlashHandler;
SLASH_Chocobo1 = "/choco";
local mountType;
if (UnitClass("player") == "Paladin") then
mountType = "Paladin";
elseif (UnitClass("player") == "Warlock") then
mountType = "Warlock";
else
mountType = UnitRace("player");
end
Chocobo_Wark(Messages[string.gsub(mountType, "( )", "")] .. " Type \"/choco on\" to turn on the Chocobo Music Mod and /choco for the commands!");
this.TimeSinceLastUpdate = 0;
Chocobo_DebugMessage("Loaded Mod");
end
function Chocobo_OnEvent(event)
if (event=="PLAYER_AURAS_CHANGED") then
Chocobo_SongSelectionHandler();
end
end
function Chocobo_GetSongNum(msg)
songNum = -1;
if (string.find(msg, "%a") == nil) then
if (string.len(msg) == 1 or string.len(msg) == 2) then -- 1 or 2 digit number
msg = msg .. " ";
testNum = tonumber(string.sub(msg, 0, 2));
if (testNum > 0 and testNum <= (table.getn(songList)-1)) then
songNum = testNum;
end
end
elseif (string.len(msg) >= 3) then --smallest song first word is 3 characters
for i = 1, (table.getn(songList)-1) do
if (string.find(string.lower(songList[i].Name),string.lower(msg)) ~= nil) then
songNum = i;
end
end
end
return songNum;
end
function Chocobo_SlashHandler(msg)
Chocobo_DebugMessage("Handle Slash Command");
if (warkCnt > -1) then
DefaultFrameMsg("I'm talking right now, be patient!", 255,0,0);
elseif (msg ~= "") then
msg = string.lower(msg);
local playlistCMD = (string.find(msg, "playlist") ~= nil);
if ((not playlistCMD) and playListActive() and (not(msg == "songs" or msg == "off" or msg == "on"))) then
playListStop();
end
if (msg == "on" and enabled) then
DefaultFrameMsg("The mod is already enabled!", 255,0,0);
elseif (msg == "off" and (not enabled)) then
DefaultFrameMsg("The mod is already disabled!", 255,0,0);
end
if (msg == "random") then
if (setSong ~= 0) then
DefaultFrameMsg("Stopped Looping: " .. songList[setSong].Name, 20,114,220);
random = true;
setSong = 0;
else
random = not random;
end
Chocobo_DispCurMode();
elseif (msg == "songs") then
Chocobo_DispSongList();
elseif (playlistCMD) then
if (string.find(msg, " ") == nil) then
playListDisp();
else
cmd = string.lower(string.sub(msg, string.find(msg, " ")+1));
if (cmd == "help") then
Playlist_HelpDisplay();
elseif (cmd == "off") then
playListStop();
elseif (cmd == "next" or cmd == "on") then
if (enabled) then
if (cmd == "start" and (not playlistDisabled)) then
DefaultFrameMsg("Your playlist has already been started!", 255,0,0);
else
if (playListNext(true)) then
setSong = playListAt();
forced = true;
Chocobo_SongSelectionHandler();
setSong = 0;
end
end
else
DefaultFrameMsg("Turn on the mod first! /choco on", 255,0,0);
end
elseif (cmd == "prev") then
if (enabled) then
if (playListPrev()) then
setSong = playListAt();
forced = true;
Chocobo_SongSelectionHandler();
setSong = 0;
end
else
DefaultFrameMsg("Turn on the mod first! /choco on", 255,0,0);
end
elseif (cmd == "add") then
DefaultFrameMsg("Please specify a song after add!", 255,0,0);
elseif (cmd == "del") then
DefaultFrameMsg("Please specify a song after del!", 255,0,0);
elseif (string.find(cmd, " ") ~= nil) then
subCmd = string.lower(string.sub(cmd, 0, string.find(cmd, " ")));
song = string.lower(string.sub(cmd, string.find(cmd, " ")+1));
songn = tonumber(Chocobo_GetSongNum(tostring(song)));
if (songn ~= -1) then
if (string.find(subCmd,"add") ~= nil) then
playListAdd(songn);
elseif (string.find(subCmd,"del") ~= nil) then
playListRemove(songn);
elseif (string.find(subCmd,"set") ~= nil) then
playListSet(tonumber(song));
end
else
DefaultFrameMsg("Invalid song! Type /choco songs for a list of songs", 20,114,220);
end
else
DefaultFrameMsg("Invalid command! Type /choco for help", 20,114,220);
end
end
elseif (not enabled) then
if (msg == "on") then
this.preLoadVolume = GetCVar("Sound_MusicVolume");
this.musicEnabled = GetCVar("Sound_EnableMusic");
Chocobo_Wark("Enjoy the music!");
Chocobo_DebugMessage("Enabling mod");
enabled = true;
else
DefaultFrameMsg("Turn on the mod first! /choco on", 255,0,0);
end
else
if (msg == "off") then
Chocobo_DebugMessage("Disabling mod");
enabled = false;
Chocobo_TurnOffMusic();
elseif (msg == "next") then
Chocobo_Next();
elseif (msg == "prev") then
Chocobo_Prev();
elseif (string.find(msg,"bonus") ~= nil) then
setSong = # songList;
forced = true;
Chocobo_SongSelectionHandler();
setSong = 0;
elseif (string.find(msg, "setsong") ~= nil) then
songNum = Chocobo_GetSongNum(string.sub(msg,9));
if (songNum ~= -1) then
setSong = songNum;
forced = true;
Chocobo_SongSelectionHandler();
setSong = 0;
else
DefaultFrameMsg("Invalid song number!", 255, 0, 0);
end
elseif (string.find(msg, "loop") ~= nil) then -- conditional needs work
songNum = Chocobo_GetSongNum(string.sub(msg,string.find(msg, " ")));
if (songNum ~= -1) then
setSong = songNum;
Chocobo_DispCurMode();
if (setSong ~= 0) then
forced = true;
Chocobo_SongSelectionHandler();
end
else
DefaultFrameMsg("Invalid song number!", 255, 0, 0);
end
elseif (msg == "stoploop") then
if (setSong ~= 0) then
DefaultFrameMsg("Stopped Looping: " .. songList[setSong].Name, 20,114,220);
setSong = 0;
else
DefaultFrameMsg("Error. No song is looping!", 20,114,220);
end
else
songNum = Chocobo_GetSongNum(msg);
if (songNum ~= -1) then
setSong = songNum;
forced = true;
Chocobo_SongSelectionHandler();
setSong = 0;
else
DefaultFrameMsg("Invalid Song number or command! Type /choco for help!", 255,0,0);
end
end
end
else
Chocobo_HelpDisplay();
end
end
function Chocobo_HelpDisplay()
if DEFAULT_CHAT_FRAME then
DefaultFrameMsg("Chocobo Music Mod Usage:", 20,114,220);
DefaultFrameMsg("To replace \'x\' use the number of the song or any unique part of it's title.", 255,150,0);
DefaultFrameMsg(" (examples: Black mages, 5, techno)", 255,150,0);
DefaultFrameMsg("/choco on/off: Enables/disables Chocobo mod", 255,150,0);
DefaultFrameMsg("/choco random: Enables/disables random music selection", 255,150,0);
DefaultFrameMsg("/choco songs: Displays the list of songs", 255,150,0);
DefaultFrameMsg("/choco x: Play song x in the song list.", 255,150,0);
DefaultFrameMsg("/choco loopsong x: Loop the song x in the song list.", 255,150,0);
DefaultFrameMsg("/choco stoploop: Quit looping. Changing songs also cancels.", 255,150,0);
--DefaultFrameMsg("/choco playlist add/del x, set n, on/off, next/prev: Playlist tools.", 255,150,0);
DefaultFrameMsg("/choco playlist help: Display the playlist help information.", 255,150,0);
DefaultFrameMsg("/choco next/prev: Go to the next or previous song", 255,150,0);
DefaultFrameMsg("/choco bonus: Play the bonus song!", 255,150,0);
end
end
function Playlist_HelpDisplay()
if DEFAULT_CHAT_FRAME then
DefaultFrameMsg("Chocobo Playlist Tool Help:", 20,114,220);
DefaultFrameMsg("Before or after you have started this mod, you can create a playlist.", 255,150,0);
DefaultFrameMsg("If you make it before initializing the first time, it will start automatically.", 255,150,0);
DefaultFrameMsg("/choco playlist: Display your current playlist.", 255,150,0);
DefaultFrameMsg("/choco playlist on: Start your playlist.", 255,150,0);
DefaultFrameMsg("/choco playlist off: Quit playing your playlist.", 255,150,0);
DefaultFrameMsg("/choco playlist add x: Add song x into the playlist.", 255,150,0);
DefaultFrameMsg("/choco playlist del x: Delete song x from the playlist.", 255,150,0);
DefaultFrameMsg("/choco playlist set n: Play song at position 'n' in the playlist.", 255,150,0);
DefaultFrameMsg("/choco playlist next: Skip to the next song in the playlist.", 255,150,0);
DefaultFrameMsg("/choco playlist prev: Move back one song in the playlist.", 255,150,0);
end
end
function Chocobo_DispSongList()
z = "";
DefaultFrameMsg("Song List:", 20,114,220);
for i = 1, (table.getn(songList)-1) do
if (i < 10) then -- in most languages i could've chopped off 5 lines here =P
z = "0";
else
z = "";
end
local song = tostring(songList[i].Name);
DefaultFrameMsg(z .. i .. ": " .. string.sub(song,0,string.len(song)-4),255,150,0);
end
end
function Chocobo_DispCurMode()
if (setSong == 0) then
if (random) then
DefaultFrameMsg("Current mode: Random", 20,114,220);
else
DefaultFrameMsg("Current mode: Sequential", 20,114,220);
end
else
DefaultFrameMsg("Current mode: Looping " .. songList[setSong].Name, 20,114,220);
end
end
function Chocobo_TurnOffMusic()
if chocoMusicOn then
StopMusic();
Chocobo_Wark("See you later!");
chocoMusicOn = false;
Chocobo_DebugMessage("Stopping Music");
end
end
-- returns true if the chosen song has been recently played, for random mode.
function checkPrevSongs()
local randCheck = false;
if ((table.getn(pStack) >= 2) and ((curSong == pStack[# pStack] or cursong == pStack[# pStack - 1]))) then
randCheck = true;
elseif (table.getn(pStack) == 1 and curSong == pStack[# pStack]) then
randCheck = true;
end
return randCheck;
end
function Chocobo_SongSelectionHandler()
if enabled then
local onChoco = Chocobo_OnChocobo();
if ((onChoco and not chocoMusicOn) or (onChoco and forced)) then
if (playlistForceInit) then -- if a playlist is defined when the mod is turn on, and hasn't been manually stopped, start it!
playlistForceInit = false;
if (# playList > 0 and (not playlistDisabled)) then
playListNext(true);
curSong = playListAt();
pStackPush(curSong);
Chocobo_PlaySong(curSong);
else
Chocobo_SongSelectionHandler();
end
else
if (forced) then
forced = false;
end
if (curSong == # songList) then --from the bonus song
curSong = # songList - 1;
end
if (onChoco and not chocoMusicOn and (not hasBeenActivated)) then
hasBeenActivated = true;
curSong = math.random(1,(table.getn(songList)-1));
pStackPush(curSong);
Chocobo_PlaySong(curSong);
elseif (setSong ~= 0) then
pStackPush(curSong);
curSong = setSong;
Chocobo_PlaySong(curSong);
elseif (prevFlag) then
prevFlag = false;
songNum = pStackPop();
if (table.getn(pStack) > 0) then
nStackPush(curSong);
else
pStackPush(songNum);
end
curSong = songNum;
Chocobo_PlaySong(curSong);
elseif (nextFlag) then
nextFlag = false;
if (table.getn(nStack) > 0) then
pStackPush(curSong);
curSong = nStackPop();
Chocobo_PlaySong(curSong);
else
forced = true;
Chocobo_SongSelectionHandler();
--zomg recursion
end
elseif (random) then
pStackPush(curSong);
curSong = math.random(1,(table.getn(songList)-1));
while (checkPrevSongs()) do
curSong = math.random(1,(table.getn(songList)-1));
end
Chocobo_PlaySong(curSong);
else
pStackPush(curSong);
if (curSong == (table.getn(songList)-1)) then
curSong = 1;
else
curSong = curSong + 1;
end
Chocobo_PlaySong(curSong);
end
end
elseif (not onChoco) then
Chocobo_TurnOffMusic();
end
end
end
function Chocobo_PlaySong(songNum)
Min = 0;
Sec = 0;
dispM = math.floor(songList[songNum].Length / 60);
dispS = songList[songNum].Length % 60;
if (tonumber(dispS) < 10) then
dispS = "0" .. dispS;
end
PlayMusic("Interface\\AddOns\\Chocobo\\Music\\" .. songList[songNum].Name);
DefaultFrameMsg("Now playing: " .. songNum .. ". " .. songList[songNum].Name .. " (" .. dispM .. ":" .. dispS .. ")", 255,150,0);
chocoMusicOn = true;
Chocobo_DebugMessage("Starting Music");
end
--code for coordinates taken from telo. thanks!
local lCoords_zones;
local lCoords_currentZoneText;
local prevX;
local prevY;
local function Coords_LoadZoneData(continent, ...)
local iItem;
for iItem = 1, select('#', ...) do
local param = select(iItem, ...);
lCoords_zones[param] = { };
lCoords_zones[param].cont = continent;
lCoords_zones[param].zone = iItem;
end
end
local function Coords_LoadMapData(...)
local iItem;
for iItem = 1, select('#', ...) do
Coords_LoadZoneData(iItem, GetMapZones(iItem));
end
end
local function Coords_GetLoc()
local currZoneText = GetRealZoneText();
local zoneData = lCoords_zones[currZoneText];
if( zoneData and not WorldMapFrame:IsVisible() ) then
local mapCont = GetCurrentMapContinent();
local mapZone = GetCurrentMapZone();
if( lCoords_currentZoneText ~= currZoneText or mapCont ~= zoneData.cont or mapZone ~= zoneData.zone ) then
SetMapZoom(zoneData.cont, zoneData.zone);
lCoords_currentZoneText = currZoneText;
end
return GetPlayerMapPosition("player");
end
return 0, 0;
end
function Coords_OnLoad()
lCoords_zones = { };
Coords_LoadMapData(GetMapContinents());
end
function Coords_OnUpdate(elapsed)
if( not this.updateTimer ) then
this.updateTimer = 0;
else
this.updateTimer = this.updateTimer - elapsed;
end
if( this.updateTimer <= 0 ) then
prevX = x;
prevY = y;
local x, y = Coords_GetLoc();
if (x == prevX and y == prevY) then
moving = false;
else
moving = true;
end
this.updateTimer = 0.25;
end
end
function Chocobo_OnUpdate(ElapsedTime)
this.TimeSinceLastUpdate = this.TimeSinceLastUpdate + ElapsedTime;
while (this.TimeSinceLastUpdate > 1.0) do
if (warkCnt == 0) then
if (GetCVar("Sound_MusicVolume") ~= 0.9 or GetCVar("Sound_EnableMusic") ~= 1) then
this.preWarkVolume = GetCVar("Sound_MusicVolume");
this.preWarkEnabled = GetCVar("Sound_EnableMusic");
SetCVar("Sound_MusicVolume", 0.9);
SetCVar("Sound_EnableMusic", 1);
end
DefaultFrameMsg(warkMsg, 20,114,220);
PlayMusic("Interface\\AddOns\\Chocobo\\Wark!.wav");
warkCnt = warkCnt + 1;
elseif (warkCnt == 1) then
StopMusic();
warkCnt = -1;
if (enabled) then
if (# playList > 0) then
playlistForceInit = true;
end
Chocobo_SongSelectionHandler();
else
if (hasBeenActivated) then
SetCVar("Sound_EnableMusic", 1);
SetCVar("Sound_MusicVolume", 0.3);
else
SetCVar("Sound_EnableMusic", this.preWarkEnabled);
SetCVar("Sound_MusicVolume", this.preWarkVolume);
end
end
else
if (chocoMusicOn) then
Sec = Sec + 1;
if ( Sec == 60 ) then
Min = Min + 1;
Sec = 0;
end
TotalSecs = (Min * 60) + Sec + SONG_FADE_TIME;
if(TotalSecs == songList[curSong].Length and setSong == 0) then
if (playListAt() ~= -1) then
Chocobo_SlashHandler("playlist next");
else
Chocobo_Next();
end
end
end
end
this.TimeSinceLastUpdate = this.TimeSinceLastUpdate - 1.0;
end
end
function Chocobo_Next()
if (setSong ~= 0) then
DefaultFrameMsg("Stopped Looping: " .. songList[setSong].Name, 20,114,220);
setSong = 0;
random = false;
end
forced = true;
nextFlag = true;
Chocobo_SongSelectionHandler();
end
function Chocobo_Prev()
if (setSong ~= 0) then
DefaultFrameMsg("Stopped Looping: " .. songList[setSong].Name, 20,114,220);
setSong = 0;
random = false;
end
forced = true;
prevFlag = true;
Chocobo_SongSelectionHandler();
end
local MountNames = {
"elekk",
"hawkstrider",
"horse",
"kodo",
"gryphon",
"windrider",
"mare",
"mechanostrider",
"battlestrider",
"saber",
"frostwolf howler",
"stormpike battle charger",
"stallion",
"ram",
"steed",
"charger",
"raptor",
"wolf",
"talbuk"
};
function Chocobo_OnChocobo()
local buff;
for i=1,24 do
buff = GetPlayerBuffName(i);
Chocobo_DebugMessage("Trying buff "..i);
if buff then
for j = 1, # MountNames do
if string.find(string.lower(buff),MountNames[j]) then
Chocobo_DebugMessage("Found Buff");
return 1;
end
end
end
end
return nil;
end
function Chocobo_DebugMessage(msg)
if debug and DEFAULT_CHAT_FRAME then
DefaultFrameMsg("Chocobo Debug: " .. msg);
end
end
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Castershell saidHaving a problem with this mod, when I log in I get this message:
Message: ..\AddOns\Chocobo\Chocobo.lua line 661:
Couldn't find CVar named 'MusicVolume'
Debug:
[C]: ?
[C]: GetCVar()
Chocobo\Chocobo.lua:661: Chocobo_OnUpdate()
[string "*:onUpdate"]:1:
[string "*:onUpdate"]:1
And when I try to use the add-on at all, I get the message "I'm talking right now, be patient!" regardless of what command I use. any help?
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ironj221 saidI don't listen to the WoW music, so I added a slight mod. This mod will enable your WoW music when you mount and disable music when you dismount.
Bugs
- Music doesn't fade when you dismount
- [FIXED] When you log out mounted, the music option is still on. This is a simple change I will fix shortly.
Planned Fixes
- [DONE] Mod is autmoatically turned on, so you don't have to type /choco on everytime
- GUI
- Fix Bugs
I havn't tested this at all, so it may not work under certain situations.
Table of Contents
============================================
FIND AND DELETE
this.preWarkVolume = GetCVar("MusicVolume"); this.preWarkEnabled = GetCVar("EnableMusic"); SetCVar("MusicVolume", 0.9); SetCVar("EnableMusic", 1);============================================
FIND
ADD BELOW
SetCVar("MusicVolume", 0.9); SetCVar("EnableMusic", 1);===========================================
FIND
ADD BELOW
SetCVar("MusicVolume", 0); SetCVar("EnableMusic", 0);===========================================
FIND
REPLACE WITH
Chocobo_Wark(Messages[string.gsub(mountType, "( )", "")] .. " Type /choco for the commands!"); SetCVar("MusicVolume", 0); SetCVar("EnableMusic", 0); enabled = true;============================================
Please note: I am not the author of this mod. I am simply providing additional options to be used with the mod. The author can probably provide a better version of this, but it works! Enjoy!
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justcallmefred saidWhat's the possibly of making a GUI with Waterfall over at WoWACE.com??
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Anudaris saidI'm thinking of adding a setting to allow you to override the mount-only music. Perhaps in a config file, or in game option. thoughts?
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chrizmaster saidreally nice addon makes long rides much bether :P is it possible to make this addon work when on flight path to ? as it would make the 15min long flights go much faster with some music.
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Anudaris saidhttp://rarlabs.com winrar, great program
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Fetacheese saidI want this, but how do I use a .rar?
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rune saidCal1112333, I'm pretty sure since music is user defined, it would be difficult for the author to do this. And if you want all of these implementations, there are other addons like finalfantization or soundtrack[if you have FF music, you can use it, or even other music for more events]. this is just for mount music for now.
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micmor223 saidi cant get this to work, when i DL it, it comes up as a itunes music file, ive tried to just drag that to my addons folder, but it doesnt work. : /
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Jarllax saidAwesome mod! My only complaint is that it plays when using mounts other than Hawkstriders. If this was implemented as an option as well as what cal1112333 said about turning the music on when this is activated otherwise having all sound muted, this would be even better!
Still, all in all great mod! Thanks!
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Phych saidDo you need to mount up in order to hear the music?
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cal1112333 saidI LOVE this mod, after you perfect mount music make one with FF** fight music in combat travel music outside cap city (off mount of course) and dungeon music in indoor instances!
The things id like to see you add; When the mount is off i have my music setting to 0 if you could have that spike up ONLY on mounts and back to 0 off mounts i will love you forever!
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NateTehGreatt saidWow wtf...it works now. Haha.
That was random...Okay well sorry for my pointless posts now >.
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Anudaris saiduhh i guess mount before you try putting in song commands.. although i don't know why that should affect anything anyway
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NateTehGreatt saidAll of the files are there, I tried every song. This is exactly what I do: 1. Log in 2. Type /choco on 3. Type /choco 1-12 4. Mount, then I type /choco 1-12
No music plays. It does, however, restart the music of the area that I'm in.
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Anudaris saidcheck to make sure every file is in the music folder maybe...
also try changing to other songs i guess besides 1, and hitting control+M.
really though i'm not sure, maybe post in higher detail exactly what you're doing