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| Created On: | Aug. 17, 2007 |
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- About Recount
Recount is a damage meter that is designed with being a raid analysis tool and get better information on you can improve players performance. This is achieved via using graphs to better convey information than normal to show time based data or pie charts to get a better sense of proportions.
Warning - Recount can use a decent amount of memory at default settings due to saving of DPS and other stats every second. These can be disabled if not used in the options under filter by unclicking checkmarks under the stopwatch. Memory usage though shouldn't effect your performance though.
Main Window Modes This is the main window through which everything else is selected. It has a variety of data display modes which are paged through via the arrows on the title bar. In the future, you will be able to create hot buttons, right click the title for a list, and being able to remove/add modes that are paged through in the options (there is quite a bit of modes as you can see below).
Damage Done - Damage done of course Friendly Fire - Damage done from friendly targets to other friendly targets Damage Taken- Damage taken Healing Done - Healing done to others not including overhealing Healing Taken - Healing taken not including overhealing Deaths - How many times has this target died DOT Uptime - Time DOTS have spent ticking, the number in parenthesis is the average number of DOTs up at once HOT Uptime - Time HOTS have spent ticking, the number in parenthesis is the average number of HOTs up at once Dispels - The number of times a target has dispelled Dispelled - The number of times a target has been dispelled Interrupts - The number of times a target has interrupted someon Activity - How much time has this target spent doing attacking/healing actions Threat - The threat on the current threat target being tracked (algorithm goes for your target first then searches through the next targets of targets, then checks the last place it found a good target, then lastly checks through all targets in your raid for a potential threat target)
Detail Window This is a way for more detailed info on the main window modes most the modes have 1-3 various detailed modes. Normally they go along the lines of a 2 lists with pie charts. The top mode will often be either a list of abilities/targets sorted based on the main mode chosen then when clicked will tell more on the exact abilites used on the target selected, or targets on the abilities. In the case of Death Mode, you get a list of last 25 actions that occurred in the combat log that occurred with 15 seconds before the death to 1 second after. Future plans are to add a summary report as well in the detail window
Graph Window This is the heart of the addon and what really makes it unique. Now to get into this mode you shift click on a user in the main window. This window, gives you the ability to see per second values over time for past fights. The window can also integrate the data to give you the running total over time or normalize for better comparison of varying data types. If you wish to compare players you can alt click on their names to bring them in or press the + button on the title bar to bring in all players. These comparison modes are where the stacked mode is intended to be used. In stack mode, it adds the data together so you can see the entire raid DPS/damage. When you normalize in stack mode what this actually creates is a graph where you can see the percent contribution by every person at a moment in time.
Real-time Window The real-time windows are a precursor to the sparkline window coming in a future version. They are activated by ctrl clicking on a bar in the main window for a trackable value. Basically when you pop one up you get a 10 second real-time graph window of DPS, HPS, or TPS. They will auto scale & change the gridlines based on the current max value. Windows are saved so you can set them up as you like them though there are no profiles or anything for multiple settings yet. Also, windows cant have their colors etc adjusted. You can also bring up latency, FPS, or raid based windows via /recount realtime.
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dcngu saidEver since patch 2.4.3 is released, Recount isn't working properly. It needs an update... By the way, eagle887, for it to show up on your screen, type /recount show.
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eagle887 saidK i downloaded the addon... set it up... but it dosnt show up on my screen. it is active in my addons folder when im at my charecters sheet, but ther is nothing in the game screen. can anyone tell me what to do to get it to work? i have downloaded it correctly because i have tons of other addons working fine.
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shadow096 saidum... ~_~;;
http://wow.curseforge.com/projects/recount-preservation/
or
http://www.curse.com/downloads/details/10598/
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Morachnus saidOk, i cant get this thing to work at all...my curse client says I have it, but in game there is no trace of it...nothing in the chat box at startup or anything? do i need to do something to activate it or something?
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kalyandra saidYou can download the more up to date version of this mod at wowace or wowmatrix.
This addon is really great, but unfortunately since 2.4 it has been lagging my computer so much it eventually causes me to be ejected from the game and I have to log back in. If I turn it off, I am ok. I have plenty of ram (2k) so I'm not sure what the problem is.
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Grewgash saidI noticed shaman fire totem damage is excluded when pet data is merged with player data. Simply a matter of multiple identical named creations being tracked? Two shaman in a ZA group, and my dps seemed low. Seperated out pet data and on the next clear fire totems accounted for 250k of the groups damage, a fair loss in dps. Fantastic mod, better than the common damage trackers and MUCH easier to use than ones with such a high lvl of detailed data.
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kalyandra saidThere is no way to separate totems to individual shamans. The reason why is because they all have the same name. This also goes for some shadow priest spells, such as shadowfiend, as well as lifebloom from druids. All of these things aren't attributed to the people that do them. This is an issue with the way the game is made.
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OlafReusch saidSTOP Downloading this Addon. It is NO MORE WORKING with 2.4.
Alternatives are Recap, YACL and Recount (Preservation) ...
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Gryphon saidThe addon works fine, http://www.wowace.com/wiki/Recount
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shadow096 saidwell OlafReushch and Gryphon if you look at http://www.wowace.com/wiki/Recount
and check the very bottom of the page.
Categories: WoW Version 2.4 Addons | Combat Addons | Author:Cryect | Author:ported to 2.4 by Elsia | Addons | Unclaimed Addon Pages | Pages needing attention
you can see "Author:ported to 2.4 by Elsia" text is in orange so its a updated version of Elsia fixes.
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OlafReusch saidGryphon, I am talking about this particular download. It is 7 months old ! It can not and it does not work. Recount (Preservation) works very well, but that is a different addon, and has its own page !
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CountMidnight saidit also works fine for me with 2.4
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Dolox saidI posted the same message in the "Recount (preserved)", since I'm not sure which of these will be updated:
Thanks for picking up the work on this great addon! The "Autohide on Combat" doesn't work though. It sometimes hides on combat but not always, and won't reappear when I leave combat. I downloaded the latest version a couple of hours ago. Hope it can be fixed :)
Regards,
Doloxene
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Gurnig saidAny chance of a 2.4 update to this great mod? Doesn't seem to be working since the patch.
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Mattheeus saidI am a warlock and when i change pets recount stops counting damage done from my new pet, and if i summon my original pet it still wont continue reading damage done from my pet, please make a update pet function
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LumpyBumpy saidWhen recount records your own damage and your pets damage in separate bars, does your damage include your pets, or should you add both together to get the total damage of your character and pet?
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Gerb saidGot this error while flying on a mount:
Date: 2008-03-09 11:19:15
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\Recount\Sync.lua line 185:
AceComm-2.0: Cannot serialize a recursive table
Debug:
Ace2\AceEvent-2.0\AceEvent-2.0.lua:368:
Ace2\AceEvent-2.0\AceEvent-2.0.lua:345
Am using Recount version: r47214
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Zybeil saidI was just wondering: my DamageMeters add-on often doesn't agree with the total damage done on Recount. Do you think Recount is more accurate? or is DamageMeters more accurate?
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ramboonroids saiddamage meters I don't think has as far range as recount therefore less damage will be shown and counted
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Filth saidis there a way to bind a key to hide/show this?
and not a macro, dont have room for anymore stuff on my hotbar :/