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PitBull Unit Frames 4.0

 

Project Updated:
Files Updated: Mon, Sep 14 2009
Supports Game Version: 3.2.0
Category: Unit Frames
Tags:

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Project Manager: ckknight
Additional Authors: Shefki , Stanzilla , vangual
Current Version: v4.0.0-beta5
License: All Rights Reserved
Development Site: WowAce.com
Avg Daily DL (last 30 days): 1,164
Downloads Total: 411,416
Favorites: 437
Comments: 289
  • About PitBull Unit Frames 4.0
  •  

PitBull4 is a continuation of PitBull.

It is currently experimental.

Differences from PitBull 3:

  • It's not done
  • Documentation is written before functions
  • Much easier for third-party extensions.
  • Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
    • Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
    • Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
  • CPU Efficiency will be taken much more seriously.
  • It uses Ace3 instead of Rock.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbul.../localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552...

  • Downloads (5)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  PitBull Unit Frames 4.0 v4.0.0-beta5 Beta 3.2.0 87,013 9/14/2009
  PitBull Unit Frames 4.0 v4.0.0-beta4 Beta 3.2.0 100,482 8/4/2009
  PitBull Unit Frames 4.0 v4.0.0-beta3 Beta 3.2.0 4,193 8/4/2009
  PitBull Unit Frames 4.0 v4.0.0-beta2 Beta 3.1.0 38,838 7/16/2009
  PitBull Unit Frames 4.0 v4.0.0-beta1 Beta 3.1.0 42,356 6/22/2009
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  • Kirra241 said 

    I just updated today and now I'm getting random errors... Here's a log of each error

    http://pastebin.com/m4f488225
    http://pastebin.com/me7cf129
    http://pastebin.com/mc2b15ec
    http://pastebin.com/m76a9507

    Reply Report Permalink
  • Kirra241 said 

    Also, I make backup copies of my UI whenever I usually update, and I went to revert back to the old one and the error didn't fix. Any help would be appreciated.

    Reply Report Permalink
  • wollro said 

    Just downloaded this and started playing with it some. It seems that, for whatever reason, I am missing the AURA tab under the Layout Editor. This means I can't edit the aura options for each unit frame -- which makes this addon very incomplete for me. However, my friend downloaded the same one and can edit the auras. Any help?

    Reply Report Permalink
  • wollro said 

    Just downloaded this and started playing with it some. It seems that, for whatever reason, I am missing the AURA tab under the Layout Editor. This means I can't edit the aura options for each unit frame -- which makes this addon very incomplete for me. However, my friend downloaded the same one and can edit the auras. Any help?

    Reply Report Permalink
  • Even incomplete, this is FAR superior to 3.0.

    Authors, if I knew you irl I'd include you in my will. :D

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  • I would say the same, except I wish there was a way to export my pb3 layout to pb4. Right now trying to get the same layout I just can't get it to work. And thats a deal breaker for me. I spent a month perfecting my unit frames.

    Reply Report Permalink
  • Oh and forgot to comment on this. However when you adjust the scaling of the frames and each has its own scaling. They don't always perfectly match up. So allowing a configurable offset (x and y) for each panel in each grouping. Would also allow for more configurable options. And would allow groupings with various scales to match more properly.

    Reply Report Permalink
  • PitBull4_Aura: Unknown spell ID: 51375

    Seems this ID needs to be added to addon.

    Reply Report Permalink
  • NuTz said 

    Is it possible to turn buffs/debuffs on/off individually for each frame/party yet? Still cant figure it out.

    Reply Report Permalink
  • Minkk said 

    I consider this a bug. I want to highlight a unit frame red if it is an enemy to me.

    Going through the Aura Filter Editor for the Aura module, I filled in exactly what I wanted. I selected Highlights, Unit, Is Enemy. But, unfortunately you only check for whether to highlight based on what auras the target has on them. So if there is no UNIT_AURA event firing, there is no highlight. Furthermore, because this Highlight is set, it will trigger the function to set a highlight once I actually put a debuff on the target. But the highlight will be based upon the debuff I put on the target. If I put a magic debuff on the target it colors it blue, a poison it colors it green, etc. Please fix it =(

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  • Aisriyth said 

    I was curious if its possible to setup the experience bar to only show Percents? I tried doing custom code but can't figure it out with my limited knowledge of the LUA language.

    Reply Report Permalink
  • Aisriyth said 

    Never mind I managed to get it to mostly work.

    local cur, max, rest = XP(unit), MaxXP(unit), RestXP(unit)
    if rest then
    return "%s%% | R: %s%%",Percent(cur,max),Percent(rest,max)
    else
    return
    end

    My only issue is if I am not rested I can't seem to find a way to not display this part of it | R: %s%%

    Reply Report Permalink
  • And an additional comment for healing. Pitbull has a set range indicator ... would be nice if this indicator was customizable. As it fades people out (like they are out of my range) but they are not for my heals. So I have to pay a bit more attention to who is actually near me. Xperl did allow for this customization and hoping Pitbull will as well. Also another feature I liked from Xperl that I hope Pitbull considers, is listing who gave whom a certain buff/debuff (on mouseover of the buff/debuff). Given that Xperl has various configurable options for healing and Pitbull does not. At least not yet. I hope this is fixed. As I really like it. And would love to see it extend this functionality to the healers out there. Even tanking options would also be nice.

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  • Current version and attached totems to health bar ends up clearing totem icons. All that shows is totem timers. Upon turning off totems and turning back on fixes this. However, if you go into a party,raid,bg, this issue repeats. Its a bit annoying and hopes a fix to ensure totem icons always show is made.

    Reply Report Permalink
  • Minkk said 

    I want to be able to put custom borders around frames based on hostility. Am I just not seeing a way to do this or would you be able to implement this?

    Reply Report Permalink
  • Elkey said 

    Not really liking this one at all. I use Pitbull 3.0 and find it way more easy to use then this one. I've spent months setting up 3.0 how I like and and with this new one it just does not work very well at all. The options are confusing, and I have yet to figure out how to get the name how I have it in 3.0. Problem is I think a converter should be made to convert your UI Settings from 3.0 to 4.0 as this is a monster trying to figure out how to change it from
    <Level> <Name>
    to
    <Player Name>, <Level>, <Class>

    such as 3.0 Had so if my toon was Bob and he was a level 70 and was a druid it would look like this. Bob 80 Nightelf Druid. Haven't figured out how to do this in the new version if it's even possible.

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  • aerionop said 

    After a lot of thinking, I switched to Pitbull from Xperl. Loving it, but I do have one question:

    Is there a way to show health values like this - 12345 if under 100k, 123.45k if over 100k, 1.23M if over 1 mil.?

    That's the way Xperl showed values, and I found the code in it's .lua but I have no idea how to introduce it into Pitbull. Help?

    Reply Report Permalink
  • omarjuul said 

    Great Unit frames! Been using them for a time now, I especially like the aurabars to make my rejuv effects on the group easy to see in a blink of an eye.

    What I'd love to see added in a further release is the option to show a unit's spec (talent tree with most points in it). I know this is possible because I saw it was done in X-perl successfully. I like Pittbull a lot more, so I'd be really happy with this addition.
    Thx for this great add-on, keep up the good work ;)

    Reply Report Permalink
  • TzuArath said 

    I would really like an option in further releases that makes the frames seperatable and more movable.
    If I would like to move the Portrait under the rest of the frame like 2-3mm under it, I cant do that now.
    Hope you can make this happen :)

    Reply Report Permalink
  • TzuArath said 

    I would really like an option in further releases that makes the frames seperatable and more movable.
    If I would like to move the Portrait under the rest of the frame like 2-3mm under it, I cant do that now.
    Hope you can make this happen :)

    Reply Report Permalink
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