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MechJeb

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  • 102 Likes
  • Kerbal Space Program
  • 85,084 Monthly Downloads
  • Supports: 0.90
  • 561,366 Total Downloads
  • Updated 12/21/2014
  • Created 05/06/2014
  • 1,328 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU Lesser General Public License version 3 (LGPLv3)
  • Newest File: MechJeb2-2.4.2.0.zip
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About MechJeb

Usage instructions:

Add either the AR202 surface-attached case from the Control tab or the MechJeb pod from the Pods tab to one of your vessels.Then use the button on the right side of the screen to access MechJeb window selection interface, and click on the buttons to activate the windows. The windows can be dragged anywhere on screen, and their position is saved and reused among all rockets.

 

Links:

KSP Forum thread

Online Manual

Support Requests

Bug fix related to the Tracking Station upgrade. Some function will not be disabled until the station is upgraded.

Comments

First Previous Page 1 of 10 Next Last
  • #155

    So been using this mod for quite a while, mainly just to help with creating maneuver nodes etc. but the last few days i've been lazy and actually attempting to use the MJ autopilot features only to find my rockets spinning wildly and mechjeb seeming to have downs syndrome on finding nodes ( i have to manually set SAS to the maneuver node until it gets close then switch it back to just stabilization. Lord forbid you try and use auto dock.... any fixes planned for these, it's not the rockets as they fly fine under manual control and this is across all modes sandbox career w/e

  • #157

    I'm having exactly the same issue. I've taken it all the way back to a stock install with just mechjeb and I'm still getting the same issue.

  • #156

    Do you have FAR installed?

  • #154

    does this works on game version 0.25?

  • #152

    Sorted. It was my security program blocking the .dll

  • #148

    With the option for rovers to open solar panels  when batteries are low enabled, my DRONES all CLOSE their panels when battery becomes full. This wouldn't be a big issue except for the fact they they then NEVER OPEN back up when low. I now have a drone that is floating around dead because it died on full throttle  with ion engine before I realized what was happening and I cannot get the panels to open up now. Other than that, everything else works amazingly, great mod.

  • #147

    Hi, I cant get this to work.  The modules are there. I attach them to my ship or whatever, but I dont get any Mechjeb tab on screen.  I extracted the Mchjeb2 folder into my gamedata folder.  Was there any other step I missed?  My game version is 0.90.0.705  Thanks for any advice in advance

  • #151

    I'm having the same problem as you in Sandbox mode.  I have tried installing it several times, part shows up no problem, just does nothing once attached to any craft.  Same with the MJ command capsule.  Would be interested if others have run into this

  • #153

    mine resolved as well.  haven't played for a few versions and had a conflicting .dll in /parts and /plugins.  

    https://github.com/MuMech/MechJeb2/issues/470

  • #149

    Are playing in career/science mode? If you are then you have to research different options like autolanding, autopilot etc.

  • #146

    the rover auto-pilot is bugged!

    whatever the speed i try to set, it run full speed everytime

    direction meading made the rover to turn around perpetually in the direction you set, instead of heading at 180 degree on the map, as exemple

  • #143

    i can not get it to work on my Mac, I've tried everthing i could think of.  

  • #140

    Its not working in the newest version in carrier mode, only sandbox.

  • #145
    It doesn't work right off the bat. You need to unlock the different modes in the tech tree.
  • #138

    I cant find a way to install mechJeb correctly.  Can someone help or direct me???

     

    Last edited by Texlar12 on 12/21/2014 7:41:15 PM
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