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Kerbal Engineer reveals important statistics about your ship and its orbit during building and flight.
Learn about the HUD system with KSP-TV streamer "ShimmyTheJJ":
KSP Quick Tutorial - Kerbal Engineer HUD Config
Please note that by default KER runs using a career unlock system. This means that when in career mode it will require either an Engineer skilled Kerbal, an Engineer Chip/ER7500 part placed on the vessel or a level 3 tracking station to work in flight. Unless one of these three conditions is present, the KER icon will be disabled and greyed out in flight. This mode is completely optional though, and by clicking on "Settings" on the Kerbal Engineer Redux window in the editor, you may change its mode from "Career" to "Partless".
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KSP-AVC Ready for Update Notifications
This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin.
Completely voluntary, absolutely amazing, and really does help me out a lot!
Added: 'Mach Number' readout under the 'Surface' category and included it on the default surface HUD.
Added: Stock sections in the Flight Engineer can now become HUDs.
Added 'Thermal' readouts category including:
Critical Part Name
Critical Part Temperature
Critical Part Skin Temperature
Critical Part Thermal Percentage of Max Temperature
Hottest Part Name
Hottest Part Temperature
Hottest Part Skin Temperature
Coldest Part Name
Coldest Part Temperature
Coldest Part Skin Temperature
Changed: Mach on the Build Engineer now accurate to 2 decimal places.
Changed: Max mach in the Build Engineer defaults to 1.00 even when no jet engines are present.
Changed: Increased eccentricity readout to 5 decimal places.
Changed: Implemented Sarbian's object pooling.
Changed: The default selected body is now assigned via 'Planitarium.Home'.
Changed: HUDs to clamp fully inside the screen instead of allowing them to run off the edge by a certain amount.
Fixed: Physically insignificant part mass is now associated with the parent part.
Fixed: Longitude and Latitude readouts now use a KER formatter instead of Squad's incorrect implementation.
Fixed: Possible null reference in the Rendezvous Processor.
Fixed: Fairing mass issues introduced with regards to simulation changes.
Fixed: Use of per-propellant fuel flow mode override.
Fixed: Burn times calculated for jet engines.
Fixed: Thrust issues introduced with Sarbian's simulation alterations.
Fixed: Issue where HUDs positioned close to the top/bottom of the screen could be pushed out of position.
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