It looks like synergies will not make it into Diablo 3. Bashiok revealed this week that synergies will not play a role in Diablo III due to different skill-tree options, passive skills, and re-spec options. Diablofans.com has had their finger on the pulse of everything related to the latest addition to the series and is a great place to get caught up before the game comes out. Visit Diablofans.com to talk more about synergies in Diablo 3.
Here's the original posted from Diablofans:
Bashiok has recently revealed via the Battle.net forums (viewable as per our Blue Tracker here http://www.diablofans.com/forums/showthread.php?t=18834) that synergies are most likely not going to happen:
Quote:Originally Posted by BashiokSynergies aren't being planned for nor are they expected.
It's sort of a funny question, because broken down you're essentially asking "Are the skill trees in Diablo III going to be boring and require incentive to spend points in skills no one wants?"
Ideally the answer to that is no. Smiley
There are some other things going on too that make sure synergies even less of a necessity. Clear separation of active and passive skills, respecs, ... and MORE!
I personally felt that synergies fixed more than they broke but, as we all
know, Diablo II has had a long history of bad balancing and cookie-cutter
builds. Perhaps in light of how Diablo fans reacted to synergies in Diablo II,
the Diablo III team is deciding against such an implementation.
This quote actually also led to some speculation by one of our own members here (http://www.diablofans.com/forums/showthread.php?t=18838), DarkMagicc, about the viability of respeccing, if anyone wants to go and check that out.
I'd say we're actually getting a decent flow of updates if you know what to look for. Comments? Ideas? Trolling that I can delete to raise my moderation score?