DiabloFans.com picked up more information today using their Diablo Dev Tracker! Bashiok gave some hints as to dungeons will vary aesthetically depending upon their level of importance to the storyline. Diablo 2 had an amazing combination of dungeons and themes based on where you were fighting or what quest you were working on completing, so if Diablo 3's going to expand on that we could be in for a real treat at Blizzcon 2009!
Here's a look at what Bashiok had to say about Diablo 3 Dungeons:
In what might be a hint of what we can expect to see at BlizzCon next month, Bashiok recently chimed in on the Battle.net forums to explain about how dungeons will vary aesthetically depending on how important they are:
That type of theming adds a lot to keeping the scenery changing and interesting. If you're just fighting demons against a grey or brown backdrop for hours and hours, days and days, maybe years and years... it gets boring. Interesting, themed, and contrasting scenery all help ensure visual longevity.
I think before too long we'll have shown a nice cross section of the dungeon types and looks. It's been too long staring at the one dungeon. Each one has a very unique look and feel, so it's really cool going in to each one and having a total change of scenery. It's all very exciting."
Here's hoping we get to see that nice cross section of dungeon types at BlizzCon next month. Then again, all this really means is that the more epic a dungeon is, the more rainbows and unicorns we'll be seeing in them, right? ;)