The TCoS weekly Dev Journal series continues today with a new Art Journal - this time written by Niel Vredeveldt. Niel talks about the User Interface and how it's gone from basic ideas to the actual implementation in-game.
Because Spellborn has a distinctive art style, I also try to capture this in the GUI. The easiest way is to achieve this is to use the twirls and bends that are frequently seen in the Spellborn universe, for it makes the GUI rich with detail. There is one downside to this though: the earlier design I have made proved to be heavy on performance (beta 1) and we ended up redoing it all, for playing the game when your machine renders at 5 frames a second did not seem a very good option. You still can see some parts of that design version in the TCOS website layout.
The article includes several images to give an example of the design process for creating pieces of the User Interface. Head over to the Art of the User Interface journal entry to read more.