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Pally, Shaman & Druid: Why Hybrid Classes Don't Work

There's an interesting editorial up at Kotaku Australia discussing the problems with hybrid classes, such as the Shaman and Paladin, and why ultimately they don't work:

People aren't looking for a class that can't excel at anything. Sure, players of hybrids will say they're fine being a lesser substitute, but when push comes to shove, no one wants to be left behind because a pure class does better.

The writer also says he'll be doing a follow-up, suggesting a replacement for the "Holy Trinity".

Comments

  • #1

    I think what this post says, poster let me know if I'm reading you wrong,....

    that City of Heroes is a game example that as found a good game design flow to let you design affective Hybrids.

    I can speak to this directly, as I've never played the game, but I've played GW (finished all three games plus expansion), and NC Soft as a deft touch at game balance/design. It sure would not surprise they pulled of hybrid balance well.

    Look forward to Champions online.....

  • #2

    Normally I don't post, but in this case I have to disagree with the original poster's idea of the 'holy trinity'.... not EVERY game/MMO relies on this... It just takes careful balancing..... Let's look at City of Heroes/Villians's classes

    Now, I am not saying that they DON'T have these classes, but they are mixed up a bit:

    Tanker - obvious - everyone needs a tank, but with some interesting secondary abilities
    Scrapper - Melee DPS, usually no ranged attacks
    Defender - One spec, Empathy, excelled at healing, but it is just one of many specs that also include amazing group buffs or enemy debuffs
    Blaster - Mage style ranged damage, but also some nice buffs/debuffs

    Controller - ok, this is where I think WoW could benefit.... this is the ultimate CC class..some damage output ,but the ability for full CC abilities was SO much fun to play.

    Check out http://cityofheroes.gameamp.com/coh/viewPowers for a full comparison.

    City of Vililans added:

    Mastermind - the ability to summon up to six minions to fight on your behalf (ninja, robots, undead, etc), with increasing power (3 low level, 2 mid and 1 boss minion), AND the ability to buff them. This was a blast to play.

    see http://cityofvillains.gameamp.com/cov/viewPowers

    Just another viewpoint on the whole 'class' issue... CoH/CoV definitely had its weak points as well (end-game content wasn't as good as WoW's, although fighting Hamidon, for those who played... well... need I say more? - I've never seen a world boss in WoW like that). I switched to WoW, yes, but I do miss the Controllers and Masterminds... those were fun.

    Krank - Uldum - and yes, an Enh Shammy :)

  • #3
    i agree. since playing standard chars for almost 15-20 years in systems like ad&d (pen and paper)for the sake of simplicity, and our "GM's" mental health i realy like the opportunity to play a "prestige class". it's not as if didn't like my warrior or mage anymore, but i like my newfound flexibility.
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