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BattleCraft
- 0 Likes
- StarCraft II
- 41 Monthly Downloads
- Supports:
- 11,134 Total Downloads
- Updated 07/19/2010
- Created 04/27/2010
- 0 Favorites
- Project Site
- Comments
- Release Type: Release
- License: All Rights Reserved
- Newest File: BattleCraft Changelog
About BattleCraft
Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers.
-
Search for "BattleCraft" on battlenet:
- US: "BattleCraft"; filter "Tug of War"
- EU: "BattleCraft BETA"
- SEA: "BattleCraft BETA"
I'm open to suggestions like balance, glitches, fixes, and stuff.
Things to do:
- Balance Balance Balance
- Fixing glitches
- New units and heroes
- Custom GUI
-
I'm remaking a classic from SC1 for SC2.
Recommended players: 2 [1v1] or 4 [2v2]
Some details:
- Buy attacker armies at the top left corner of the map. Each individual unit purchase creates an army of that unit. These units will automatically attack toward the enemy's life crystal.
- Buy defensive structures and heroes at your Life Crystal. In addition to minerals, these special units require vespene gas.
- Mineral count increases automatically. To fasten the pace of game as time goes by, income and vespene gas increases as you kill more units.
- For more convenient purchasing, hotkeys are initiated at the start for each player. [1-4] are for buying attacker armies while [w] is the life crystal.
- You can still play with/computers by adding AI for a player slot. The AI just makes random units so don't expect it to be any good.
Original map from SC1 by: Spikes10012
v2.5.16 [Editor: 1.5.0(22612)] - August 1, 2012
- Updated for 1.5 Arcade
- Fixed high templar crash bug
v2.5.15 [Editor: 1.4.2(20141)] - January 25, 2012
- Fixed archon resource exploit
- Fixed changeling duplication exploit
- High templar damage type from ranged to spell
v2.5.14 [Editor: 1.4.1(19776)] - October 21, 2011
- Aggro roach regen delay from 5s to 3.3s and regen rate from 20 to 30
- In hyper mode, unit timescales set to 1.5 to more accurately represent 50% faster gameplay (includes +50% faster attack/movement speed, ability/tower/upgrade cooldowns, regens, morphs, animations, etc)
- Temp income time in hyper mode from 300 to 200
- Players do not lose ratings on premature game endings
v2.5.13 [Editor: 1.4.1(19776)] - October 19, 2011
- Players do not lose ratings when disconnecting during round extension vote
v2.5.12 [Editor: 1.4.1(19776)] - October 18, 2011
- Broodlings cannot attack ally and player owned units
- Decrepit Adjutant cluster missile damage type from ranged to splash
- Stats do not save in private games
- Extend vote requirement decreases when player leaves
v2.5.11 [Editor: 1.4.1(19776)] - October 11, 2011
- Ally's terrazine tug multiplier is visible in team score dialog
- Round extension vote at the end of a round
- Hyper mode: start with 10 income but at 50% faster rate (generate mineral & terrazine every 2/3 second)
- Decreased 75% hyper vote rating requirement from 1800 to 1500
- Decreased infestor range from 12 to 11
- Decreased infestor weapon speed from 4.625 to 5
- Decreased infested terran unit damage from 100|+175vAR to 80|+120vAR
- Decreased infested terran max damage & debuff radius from 9 to 8
- Infested terran debuff does not affect non-massive air units
- Increased golden falcon movement acceleration from 25 to 1000
- Increased golden falcon movement speed from 4.25 to 9
- Decreased black prelate damage from 750|+250vMA|+500vHE|+3%vMA to 750|+375vMA|+375vHE|+1%vMA
v2.5.10 [Editor: 1.3.6(19269)] - September 15, 2011
- Resource trading disabled for first 180 seconds of every round (120 if hyper)
- Decreased +score from 2000+20% to 2000+15%
- Increased +temp income from 3 to 4
- Decreased +temp income time from 450s to 300s
- Changed +temp income requirement from Extravagant to Standard mode
- Decreased +damage upgrade cost from 5 to 4 gas
- Decreased viking splash radius from 0.5 to 0.25
- Decreased ultralisk splash radius from 2 to 1
- Defensive structures cannot attack structures
- Chance units given to all players per random round instead of at least 1 player
- Chance units have charges (slowly rechargable)
- Added rating floors (player's rating cannot go below its floor)
- Lurker, rip-field prism, and siege breaker transformation time x0.6667 in hyper mode
v2.5.9 [Editor: 1.3.5(19132)] - July 27, 2011
- Increase corruptor life from 280 to 300
- Decreased high templar crit chance from 20% to 10%
- Decreased void ray lv2 and 3 damage from 25|+25vMA and 50|+50vMA to 20|+20vMA and 40|+40vMA respectively
v2.5.8 [Editor: 1.3.4(18701)] - July 16, 2011
- Spectators and Referees can watch games
- Players with rating < 2100 will gain at least 1 rating in the event of win
- Players cannot lose more than kFactor/2 rating at once
v2.5.7 [Editor: 1.3.4(18701)] - July 15, 2011
- Added top score bonus for each pool every 90s (60s in hyper mode)
- Disabled pool timer and stakes
- Building defensive structures add to player timer
v2.5.6 [Editor: 1.3.4(18701)] - July 13, 2011
- Added viking air splash damage vLI
- Decreased banshee ground weapon period from 1.1 to 1.0
- Increased phoenix life from 220 to 240
- Increased exemplary sniper damage from 60|+160vLI to 60|+180vLI
- Light air units have 50% chance of avoiding unstable gem damage
- Increased queen of blades damage from 175|+150vAR to 175|+175vAR
v2.5.5 [Editor: 1.3.4(18701)] - July 11, 2011
- Fixed certain glitches associated with players leaving
- Set queen melee damage type from ranged to melee
- Added random test units in extravagant mode
v2.5.4 [Editor: 1.3.4(18701)] - July 7, 2011
- Pool #1 matches player 3 & 4 colors
- Set terrazine time multiplier bounds from 0.2 and 1.0 to 0.1 and 1.1
v2.5.3 [Editor: 1.3.4(18701)] - July 7, 2011
- Added terrazine income to scoreboard
- Added terrazine tug multiplier system
- Pool bonus is disabled when target player has left
- Decreased terrazine function from sqrt(t)+2 to sqrt(t)+1
- Increased starting pool timer from 100 to 120
- Increased non-elite hero cooldown from 120s to 180s
- Increased elite hero cooldown from 180s to 300s
- Decreased reduce hero cooldown from 100% to 50%
- Increased reduce hero cooldown levels from 1 to 2
- Increased decrepit adjutant, patriarch, and uberlisk cost by 400
v2.5.2 [Editor: 1.3.4(18701)] - July 2, 2011
- Increased immortal spell resistance from 0 to 90%
- Rip-field prisms can attack shielded enemies
- Decreased sentry aura range resistance from 15 to 10%
- Increased sentry aura spell resistance from 0 to 50%
- Increased ultima paladin splash resistance from 0 to 75%
v2.5.1 [Editor: 1.3.4(18701)] - July 2, 2011
- Increased temp income time from 300 seconds to 450 seconds
- Increased +score ability from 2000 to 2000+(20% towards leveling)
- Decreased patriarch range from 15 to 10
- Added MA attribute to mystic titan
v2.5 [Editor: 1.3.4(18701)] - July 1, 2011
- Mouse scroll camera zoom is applied to camera distance only
- Changed score data representation from trigger variables to custom resource
- Grouped related variables into records
- Changed unit creation building locations to their respective corners
- Disabled unit and ally attack alerts (but not town alerts)
- Stats and rated stats no longer separate
- Dead players' minerals are zeroed every second to prevent storage
- Redone scoreboards
- Real-time voting results in board title
- Removed aggro mode and rated off modes, integrated "stakes" mode by default
- Removed standard mode requirement for elite units
- Removed extravagant mode requirement for heroes
- Added hyper mode
- Added voting for number of rounds; may extend upto 7 rounds
- Added separate building (Create Unique Units) for making heroes and other unique units
- Added temp income ability for extravagant mode
- Added +score and create aggro abilities
- Added reduce hero cost and cooldown abilities
- Increased viking range from 10 to 12
- Increased scourge movement accel from 13 to 25
- Increased scourge damage from 20 to 25
- Increased scourge spash damage radius from 1 to 1.5
- Decreased lurker damage from 40|+30vAR to 30|+30vAR
- Increased colossus unit radius from 0.75 to 0.875
- Increased sadistic assassin life from 200 to 220
- Increased infernos berserker life from 500 to 550
- Increased skysplitter demon life from 450 to 500
- Increased apocalypse beast kaiser blade splash radius from 0.33|0.33 to 0.66|0.33
- Increased final seraphim life from 700 to 750
- Decreased doomsday monolith weapon speed from 1.35 to 1.25
- Increased thor unit radius from 0.8125 to 0.875
- Decreased thor damage from 25|+10vLI to 20|+15vLI
- Increased infested terran damage and apply radius from 8 to 9
- Decreased guardian splash radius from 0.75 to 0.375
- Increased sentry aura ranged damage reduction from 10% to 15%
- Set all hero produce score to 0
- Set hero cost from vespene to terrazine
- Added toss grenade ability for universal soldier
- Increased hel's angel ground damage from 50 to 60
- Increased exemplary sniper range from 25 to 30
- Increased decrepit adjutant cluster missile damage from 50 to 65
- Increased uberlisk movement speed from 0.9 to 1
- Increased ultima paladin life from 13500 to 15000
- Increased ultima paladin movement speed from 2.75 to 3.25
- Increased almighty mage damage from 100|+100vBI to 200|+200vBI and 150vPS splash
- Increased almighty mage weapon period from 0.3 to 0.6
- Increased golden falcon movement accel from 13 to 25
- Increased golden falcon damage from 90 to 175
- Increased golden falcon weapon period from 0.4 to 0.7
- Increased black prelate damage from 750|+250vMA to 750|+250vMA|+500vHE
- Decreased black prelate massive modify from -0.04 to -0.03
- Added salvage ability for all defensive structures
- Increased photon cannon shields from 2500 to 3000
- Decreased crucio shock cannon supply from -2 to -1.5
- Changed SCV mover from ground to fly
v2.4.18 [Editor: 1.2.2(17811)] - February 17, 2011
- Added preloading
- Decreased decrepit adjutant cluster missile damage from 100 to 50
v2.4.17 [Editor: 1.2.0(17326)] - February 6, 2011
- Fixed decrepit adjutant cluster missiles duplicating in purchased units region
- Increased scourge acceleration from 6.5 to 13
- Decreased unstable gem damage attribute factor vST from 0 to -0.9
- Removed old unused data objects
v2.4.16 [Editor: 1.2.0(17326)] - February 4, 2011
- Reordered stat loading
v2.4.15 [Editor: 1.2.0(17326)] - February 1, 2011
- Fixed stat disconnection issue
v2.4.14 [Editor: 1.2.0(17326)] - January 28, 2011
- Removed Liberty Multi (Mods/LibertyMulti.SC2Mod) dependency and re-adjusted unit data
v2.4.13 [Editor: 1.2.0(17326)] - January 25, 2011
- Fixed being able to control one diamondback group
v2.4.12 [Editor: 1.2.0(17326)] - January 15, 2011
- Fixed diamondback pathing not sticking to edge
- Decreased Black Prelate base damage from 750|+1000vsMA to 750|+250vsMA
- Black Prelate deals additional damage (+4% of target max life) and generates shockwave when enemy massive units are nearby.
- Fixed pressing Default option showing dialogs blocking entire screen
v2.4.11 [Editor: 1.2.0(17326)] - January 14, 2011
- Diamondbacks spawn and move on edges
- Decreased scourge acceleration from 13 to 6.5
- Set scourge weapon allowed movement from slowing to none
- Increased aberration life from 600 to 700
- Decreased colossus weapon damage from 20|+5vsAR to 15|+10vsAR
- Decreased uberlisk movement speed from 1.25 to 0.9
v2.4.10 [Editor: 1.2.0(17326)] - January 12, 2011
- Fixed issues (infested terran virus, missing buttons, hydra creation from lurker burrow, dialog interface) caused by new patch.
v2.4.9 [Editor: 1.1.3(16939)] - December 9, 2010
- Fixed crash when loading F rank icon image
v2.4.8 [Editor: 1.1.3(16939)] - November 28, 2010
- Added elite heroes: decrepit adjutant, uberlisk, patriarch
- More precise aggro timer window
- Decreased resource balance modifier from 0.67 to 0.65
- Decreased immortal shield from 80 to 70
- Reduced stat load, new stat version
- Camera options saved
v2.4.7 [Editor: 1.1.3(16939)] - November 13, 2010
- Decreased baneling life from 70 to 60, increased regen rate from 0 to 0.2734
- Increased scourge weapon speed from .6960 to .8332
- Decreased mutalisk 2nd bounce damage from 15 to 10
- Increased phoenix air weapon range from 4 to 6.5
v2.4.6 [Editor: 1.1.3(16939)] - November 9, 2010
- Fixed units not attacking towards opponent life crystal after opponent leaves before new round
v2.4.5 [Editor: 1.1.3(16939)] - November 9, 2010
- Fixed 2.3 stat crash by changing stat version
- Decreased archon damage from 50|+20vsBI|+20vsPS to 30|+30vsBI|+30vsPS
v2.4.4 [Editor: 1.1.2(16755)] - November 8, 2010
- Fixed lone player in 1v2 starting with 4 vespene
v2.4.3 [Editor: 1.1.2(16755)] - November 7, 2010
- Removed vote distribution debug text
- Fixed vindicator not revealing vision
- Fixed potential thread related crashes
- Added long gray bar on a player's row to more aesthetically identify leave
v2.4.2 [Editor: 1.1.2(16755)] - November 7, 2010
- Optional round extension implemented
- Single player in 1v2 recieves +3 income and +2 vespene at start of round
- Interface: Added team score dialog; mouse-over rating icon shows ratings; map version removed from scoreboard and added to bottom left
- Decreased vulture wpn spd from 1.694 to 1.45
- Changed void ray lv2 & lv3 damage from 20|+10vsAR|+20vsMA to 25|+25vsMA & 40|+20vsAR|+40vsMA to 50|+50vsMA respectively
- Rated stats are reloaded to previous state at the end of non-rated rounds
- Fixed aggro timers persisting to next rounds
- Set timers from player gameplay time to mission time
v2.4.1 [Editor: 1.1.2(16755)] - October 24, 2010
- At least 1 vote from both teams required for [Extravagant/Minimal] modes and rated [Aggro] modes.
- Fixed attack pathing in usual player setups
- Fixed overcalculated leveling requirements
- Top Score Bonus does not persist through non-rated rounds
- kick and slay commands for single player
- Vulture: movement speed from 4.25 to 4.75
- Diamondback: weapon speed from 2 to 1.75
- Wraith: movement speed from 3.75 to 4.25
- Aberration: rage duration from 15 to 20 seconds, short rage boost for initial 3 seconds of rage lv3+ (x2 speed, x2 damage)
- Vindicator: weapon damage from 50|+25vsPS to 50|+50vsPS, psionic poison from -5% to -6%
- Rip Field Prism: .65 to .55 second rip field damage rate
- Doomsday Monolith: weapon damage from 90|+30vsAR to 90|+45vsAR
- Infested Terran: enemy heroes take 15% more damage instead of 50% from death explosion
- Universal Soldier: weapon speed from 0.4304 to 0.35
- Ultima Paladin: weapon speed from 0.6 to 0.5
- Hel's Angel: life from 9000 to 10500
- Sanguineous Predator: life from 12000 to 13500
- Exemplary Sniper: life from 10500 to 12000, weapon speed from 0.75 to 0.65
- Odin: life from 19500 to 21000, ground weapon speed from 1.23 to 1, air weapon speed from 0.5 to 0.4
- Unstable Gem: movement speed from 4.5 to 5.5
- Queen of Blades: ground weapon speed from 0.75 to 0.65, fighting spirit melee damage buff from 0.25 to 0.33
- Leviathan: life from 24000 to 27000
- Almighty Mage: life from 7500 to 9000
- Golden Falcon: life from 13500 to 15000, movement accel from 3.25 to 13
- Black Prelate: life from 15000 to 16500, massive shockwave extend by unit radius
v2.4 [Editor: 1.1.2(16755)] - October 16, 2010
- Added Liberty (Campaign) dependency
- Added attacker units: vulture, diamondback, wraith, aberration, lurker, scourge, vindicator, scout, warp prism
- Added hero attacker units: almighty mage, black prelate, exemplary sniper, golden falcon, hel's angel, leviathan, odin, queen of blades, sanguineous predator, ultima paladin, unstable gem
- Decreased MULE life from 500 to 450
- Increased marauder slow radius from 1.25 to 1.5
- Increased viking life from 220 to 250
- Swapped viking weapon priority to air then ground
- Increased baneling life from 60 to 70
- Swapped queen weapon priority to ground then air
- Infestor ranged attack does not ignore armor (armor reduction from 0 to 1)
- Increased mutalisk 2nd bounce damage from 10 to 15
- Increased corruptor damage from 50 | +30 vs massive to 50 | +40 vs massive
- Increased stalker life from 200 to 220
- Increased archon weapon speed from 1.625 to 1.754
- Changed pheonix from armored to light, life from 240 to 220, air damage from 40 | +20 vs armored to 40 | +20 vs light, air range from 6.5 to 4
- Changed sadistic assassin unit from ghost to spectre
- Changed infernos berserker unit from marauder to devil dog
- Changed skysplitter daemon unit from hydralisk to hunter killer
- Decreased apocalypse beast splash damage from 1 to [0.66, 0.33]
- Guardian deals ground splash damage (.25 frac, .75 rad)
- Changed universal soldier unit from marine to tychus
- Changed create elite units unit from robotics facility to merc compound
- Increased all 5 defense buildings' life by 500
- Increased +Income increase from 1 to 2
- Increased vespene bonus from teammate death from 1 to 2
- Partially implemented round system (option of extending to best-of-3 round format)
- Fixed warning message showing in intended mode
- Ratings - added rank icons, added k-factor staggering to combat inflation, added max loss multiplier for more established players, rating peaks/floors
- Added additional options (change cam attack angle, change cam rotation, toggle UI, default)
- Trigger restructure and optimization
v2.3.9 [Editor: 1.1.2(16755)] - October 24, 2010
- v2.4 unit stats
- Increased +Income increase from 1 to 2
- Increased vespene bonus from teammate death from 1 to 2
- Fixed non-rated stats resetting when the player has 0 opponents at the start of the game
- Correctly set vote defaults
v2.3.8 [Editor: 1.1.0(16561)] - September 21, 2010
- Removed custom game variant
v2.3.7 [Editor: 1.0.3(16291)] - August 29, 2010
- Temporarily added warning message for playing incorrect category/mode
v2.3.6 [Editor: 1.0.3(16291)] - August 28, 2010
- Decreased MULE life from 550 to 500
- Increased MULE push priority from 10 to 11
- Fixed bug where players leaving before their life crystal destroyed does not distribute income/vespene to allies
- Increased vespene bonus from teammate death from 0 to 1
v2.3.5 [Editor: 1.0.3(16291)] - August 28, 2010
- Removed starting minerals caps from 2.3.4
- Set non-zero vote requirements for single player rounds
v2.3.4 [Editor: 1.0.3(16291)] - August 27, 2010
- Decreased marauder slow radius from 1.5 to 1.25
- Increased MULE life from 500 to 550
- Decreased infested terran weapon range from 2.5 to 2
- Increased crucio shock cannon supply occupation from 1 to 2
- Added basic voice spam control
- Added no fly zones on NE/SW/SE corners
- Added a starting mineral cap of 400 for non-rated modes
- Decreased vespene bonus from teammate death from 2 to 0
- Votes are now saved between rounds
v2.3.3 [Editor: 1.0.3(16291)] - August 23, 2010
- Changed stat loading/saving process (STARCODE 1.3 to 1.4)
- Increased viking air damage from 50 | +50 vs armored to 60 | +40 vs armored
- Increased stalker damage from 40 | +20 vs armored to 45 | +15 vs armored
- Increased doomsday monolith damage from 80 | +40 vs armored to 90 | +30 vs armored
v2.3.2 [Editor: 1.0.3(16291)] - August 23, 2010
- Somewhat fixed ratings (at least now they finally won't reset!)
- Removed frenzy from ultralisk
- Increased apocalypse beast movement radius from .75 to .875, model scale from .8 to .85
- Increased doomsday monolith model scale from .85 to 1
- Increased final seraphim model scale from 1 to 1.2
- Increased infernos berserker model scale from 1.2 to 1.4
- Increased sadistic assassin model scale from 1 to 1.2
- Increased skysplitter daemon model scale from .85 to 1
v2.3.1 [Editor: 1.0.3(16291)] - August 20, 2010
- Fixed ratings resetting (hopefully)
- Increased archon weapon speed from 1.5 to 1.625
v2.3 [Editor: 1.0.3(16291)] - August 20, 2010
- Added banked stats and ratings
- Decreased the cost of MULE from 200 to 175
- Increased hydralisk life from 150 to 180
- Decreased archon weapon speed from 1.754 to 1.5
- Decreased wall energy from 175 to 150
- Added changeling assist
- Decreased max aggro time from 99 to 70, starting aggro time from 27 to 26
- Moved vote dialog back from center to left side
- Major trigger restructure (custom scripts to GUI, function to action definitions, sub-triggers, playable player groups, etc)
v2.2.16 [Editor: 1.0.2(16223)] - August 13, 2010
- Added light attribute to baneling
- Decreased baneling unit damage from 20 | +55 vs light to 20 | +45 vs light
- Removed reserved player
v2.2.15 [Editor: 1.0.2(16223)] - August 12, 2010
- Interface change (changed player color bars on leaderboard, moved vote dialog from right to center)
v2.2.14 [Editor: 1.0.2(16223)] - August 11, 2010
- Increased ultralisk and apocalypse beast model size
- Fixed infestor damage ignoring hardened shields
- Increased mutalisk weapon speed from 1.25 to 1.35
- Increased wall life from 1500 to 2000
- Removed base defense collision (again)
v2.2.13 [Editor: 1.0.2(16223)] - August 10, 2010
- Fixed colors and race
v2.2.12 [Editor: 1.0.2(16223)] - August 8, 2010
- Increased queen life from 320 to 350
- Decreased mutalisk weapon speed from 1.5246 to 1.25
- Added critical strike to high templar
- Decreased dark templar damage point from 0.05 to 0
- Removed blink ability to dark templar, added passive cloak ability
- Removed light to infernos berserker, added armored attribute
- Increased guardian life from 350 to 400
- Removed regen from disruptor
- Added statistical descriptions to base defenses
- Added range placement models to crucio shock cannon and auto-turret
- Increased max camera distance from 150 to 180
- Increased camera listener distance rolloff from 60 to 180
v2.2.11 [Editor: 1.0.2(16223)] - August 7, 2010
- Increased mutalisk first damage from 30 to 35
- Decreased dark templar life from 350 to 300, damage from 200 | +300 vs massive to 150 | +200 vs massive, damage point from 0.361 to 0.05
- Added blink ability for dark templar
- Set default race as Protoss and default colors as RBTP
v2.2.10 [Editor: 1.0.2(16223)] - August 6, 2010
- Added reserved computer player to prevent autostart at lobby
v2.2.9 [Editor: 1.0.2(16223)] - August 6, 2010
- Implemented minimal mode
- Changed vote interface
- Increased guardian shield aura period from .5 to 1, guardian shield duration from .6 to 1.1
v2.2.8 [Editor: 1.0.2(16223)] - August 5, 2010
- Reduced from life crystal kill score from 9750 to 4875
v2.2.7 [Editor: 1.0.1(16195)] - August 1, 2010
- Increased archon damage from 45 | +15 vs bio | +20 vs psi to 50 | +20 vs bio | +20 vs psi, weapon speed from 1.5 to 1.754
- Decreased infested terran debuff radius from 8 to 4 against non-massive units
- Decreased starting aggro time from 35 to 27
- Removed EE
v2.2.6 [Editor: 1.0.1(16195)] - July 31, 2010
- Increased immortal shields from 60 to 80, shield regen rate from 1 to 2
v2.2.5 [Editor: 1.0.0(16117)] - July 29, 2010
- Moved aggro dialog from top right to top left
- Hide +supply button when limit is reached
- Set max aggro time from 120 to 99
- Partially implemented minimal mode
v2.2.4 [Editor: 1.0.0(16117)] - July 29, 2010
- Decreased baneling unit damage from 25 | +55 vs light to 20 | +55 vs light
- Increased immortal life from 140 to 150
- Decreased infernos berserker damage from 30 | +60 vs light to 20 | +60 vs light
- Decreased disruptor damage from 70 to 60
- About in tips section instead of as a chat cmd
v2.2.3 [Editor: 1.0.0(16117)] - July 27, 2010
- Set life crystal to control group 5
- More visible round countdown text
- Removed -round command
v2.2.2 [Editor: 1.0.0(16117)] - July 27, 2010
- Increased max vespene from 10 to 11
- Test mode for single player mode
- Updated voice command list (lose, win, you)
- Starcraft 2 release version
v2.2.1 [Editor: 0.21.0(16094)] - July 18, 2010
- Increased aggro unit base health from $150 to $200 worth, upgrades remain same as previous version
- Added tips
v2.2 [Editor: 0.20.0(16036)] - July 17, 2010
- Custom leaderboard
- Mode voting at the start of a round
- Set back max life crystal supply to 5
- Set wall to have only the structure attribute
- Set 1st armageddon to cost 1000, subsequent cost 1500
- Aggro fury behavior for aggro units (+50% movement speed, +25% attack speed, +25% damage)
- Aggro upgrades (+20% base health each level) based on offending player's income
- Unused players do not give allies bonuses
- Zoom all in/out buttons
v2.1.7 [Editor: 0.20.0(16036)] - July 14, 2010
- Fixed bnet desync by changing to melee loading screen
- Increased infestor ranged weapon speed from 4.25 to 4.625
v2.1.6 [Editor: 0.19.0(15976)] - July 13, 2010
- Added new unit: corruptor
- Added marauder slow area radius of 1.5, decreased slow duration from 3 to 1.5, slow movement speed from 75% to 70%
- Decreased infestor ranged weapon speed from 5 to 4.25
- Increased infestor projectile speed from 6 to 7
- Increased battlecruiser life from 600 to 700
- Decreased guardian weapon speed from 2.25 to 2
- Decreased crucio shock cannon life from 2500 to 2000
- Armageddon no longer costs vespene gas
- Armageddon mineral cost increases by 250, upto 2000, after each usage
- Camera pans to destroyed life crystal, set control group 1 to scv
- Invisible terrain and cliffs in top left purchase area
v2.1.5 [Editor: 0.19.0(15976)] - July 11, 2010
- Increased back ghost weapon range from 6 to 8
- Increased infernos berserker speed from 3 to 3.5
- Increased wall life from 1250 to 1500
- Added light, biological, and psionic attribute to wall
v2.1.4 [Editor: 0.19.0(15976)] - July 11, 2010
- Increased infestor movement speed from 1 to 1.25
- Increased infestor weapon range from 11 to 12
- Increased infestor weapon outer splash radius from 1.25 to 1.75
- Increased universal soldier health from 8000 to 9000
v2.1.3 [Editor: 0.19.0(15976)] - July 11, 2010
- Increased scv max energy from 500 to 1000, energy regen rate from 0.5 to 1, starting energy from 50 to 150
- Increased wall energy cost from 100 to 175
- SCV has heroic attribute to prevent it from dying to Armageddon
- Increased wall life from 1000 to 1250
- Unlocked teams
v2.1.2 [Editor: 0.19.0(15976)] - July 11, 2010
- Decreased back hellion weapon speed from 2.5 to 2
- Increased marauder's slow debuff duration from 1.5 to 3
v2.1.1 [Editor: 0.19.0(15976)] - July 11, 2010
- Fixed scv and msg error issue with unused player slots
v2.1 [Editor: 0.19.0(15976)] - July 10, 2010
- Fixed many of the issues from Beta Phase 2 (set unit custom costs to 0, resolved missing object id references)
- Increased reaper speed to 3 to 4.5
- Decreased reaper d8 damage from 80 to 60
- Decreased marauder cost from 250 to 200, life from 250 to 200, damage from 30 | +30 vs armored to 25 | +25 vs armored
- Increased marauder's slow effect from 65% to 75%
- Increased mule life from 450 to 500
- Increased queen life from 300 to 320, ground damage from 25 to 35, air damage from 35 to 40
- Added melee ranged claw weapon for infestor
- Decreased stalker weapon speed from 1.35 to 1.2
- Increased dark templar life from 300 to 350, ground damage from 200 | +200 vs massive to 200 | +300 vs massive
- Increased infernos berserker movement speed from 2.5 to 3
- Increased apocalypse beast speed from 2.25 to 2.625
- Decreased infested terran unit damage from 175 | +175 vs armored to 100 | +175 vs armored
- Changed defensive hybrid name to sentry
- Changed dreadful hybrid name to disruptor
- Increased sentry life armor from 20 to 25
- Increased disruptor life from 350 to 400
- Increased disruptor weapon range from 5 to 6
- Changed disruptor tint to non-local, added dark tints to aggro units
- Added 3 new aggro units: marauder, roach, stalker
- Base defenses are commandable
- Removed collision flags for crucio shock cannon, unrooted spine crawler, and unrooted spore crawler
- Increased Aggro_startingTime from 31 to 35
- Decreased Aggro_subsequentTime from 45 to 25
- An SCV appears from where a life crystal is destroyed
- Decreased weapon damage upgrade cost from 6 to 5 gas
- Decreased max weapon damage upgrade from 127 to 56
- Instantaneous cam zooming
- Disabled aggro-timer by default
- Skysplitter daemon ranged damage buff workaround to prevent crash from duplicated needle spines
- Set default mode/variant
- More trigger restructure (combine text, color constants)
v2.0 [Editor: 0.17.0(15623)] - June 7, 2010
- Base defenses no longer cost vespene
- Added player upgrades that cost vespene: +income, +minerals, +supply, +level
- Added heroic attacker units (extravagant mode only) that cost vespene: hero marine
- Added timers to jumpstart early game and penalize non-aggressive players
- Added new attacker units: MULE, infestor, high templar, dark templar, infested terran, dreadful hybrid
- Added 60 second use cooldown to building base defenses
- Decreased photon cannon life from 3000 to 2500 and shields from 3000 to 2500
- Decreased spine crawler life from 4500 to 4000
- Increased spine crawler life regen delay from 0 to 10
- Increased spine crawler life regen rate from 10 to 15
- Decreased spore crawler life from 4000 to 3500
- Decreased crucio shock cannon life from 3000 to 2500
- Decreased auto-turret health from 5000 to 3500
- Decreased auto-turret weapon damage from 75 to 70
- Decreased auto-turret cost from 300 to 200
- Decreased starting vespene from 4 to 0
- Decreased starting supply limit from 5 to 2
- Increased reaper pistol damage from 10 | +10 vs light to 10 | + 15 vs light and d8 damage from 60 to 80
- Increased marauder range from 6 to 7
- Increased marauder slow effect from 50% to 65%
- Marauder slow effect can affect massive units
- Decreased banshee air weapon range from 6 to 5
- Decreased banshee ground weapon cooldown from 1.25 to 1.1
- Removed zergling attack speed upgrade
- Increased roach life from 240 to 280
- Increased roach life regen delay from 0 to 5
- Increased roach life regen rate from 0 to 20
- Increased hydralisk damage from 20 | +20 vs armored to 25 | +25 vs armored
- Increased queen health from 250 to 300
- Decreased ultralisk head attack damage from 120 to 80
- Decreased stalker weapon cooldown from 1.44 to 1.35
- Increased archon inner-most splash radius from .125 to .25
- Decreased immortal health from 160 to 140
- Increased immortal shields from 50 to 60
- Increased infernos berserker movement speed from 2.25 to 2.5
- Decreased infernos berserker weapon cooldown from .7 to .65
- Increased skysplitter daemon damage from 50 | +50 vs armored to 55 | +55 vs armored
- Decreased apocalypse beast head attack damage from 240 to 160
- Increased final seraphim speed from 2.25 to 2.75
- Decreased doomsday monolith damage from 90 | +45 vs armored to 80 | +40 vs armored
- Added massive attribute to doomsday monolith
- Increased battlecruiser health from 550 to 600
- Increased guardian weapon cooldown from 1.75 to 2.25
- Guardian attack movement set from none to slowing
- Decreased defensive hybrid life armor from 25 to 20
- Defensive hybrid generates an aura that reduces incoming ranged damage by 10%
- Set maximum vespene to 10
- Set max supply to 5
- Set turret as heroic
- Increased killReqMultiplier from 1.2 to 1.4
- Increased killReqOffsetInc from 2000 to 2500
- Increased startingKillReq from 4000 to 5000
- Decreased teammate death income/vespene distribution from 1/3 to 1/4
- Defeated player's minerals and vespene are set to 0
- Players that leave will have their units destroyed
- Minor trigger restructure
v1.6 [Editor: 0.16.0(15449)] - May 27, 2010
- Decreased baneling damage from 40 | 90 vs light to 25 | 80 vs light
- Decreased ultralisk damage from 45 to 40
- Decrease apocalypse beast damage from 90 to 80
- Automatic upgrade now increases Defensive Hybrid's life armor by 10%
- Increased crucio shock cannon weapon period from 1.5 to 2
- Increased photon cannon life from 2000 to 3000 and shields from 2000 to 3000
- Increased spine crawler life from 3500 to 4500
- Increased spore crawler life from 3000 to 4000
- Increased crucio shock cannon life from 2000 to 3000
- Increased starting vespene from 2 to 4
- Increased vespene cost of original base defenses from 2 to 3
- Increased supply limit to 5
- Changed suicide hotkey from K to D
- Added new base defense: auto-turret
- Added tints to units that are duplicate models of original units
v1.2 [Editor: 0.16.0(15449)] - May 26, 2010
- Decreased life crystal shields to 0 and life armor to 0
- Decreased all base defense life armor to 0
- Decreased photon cannon health from 2500 to 2000
- Decreased spine crawler health from 4000 to 3500
- Decreased crucio shock cannon health from 2500 to 2000
- Removed the 2 starting photon cannons for all players
- Decreased starting vespene to 2
- Increased armageddon vespene cost from 1 to 2
- Only base defenses take up supply now (each take up 1)
- Set supply limit for each player to 4
- Decreased teammate death income/vespene distribution from 1/2 to 1/3
v1.1 [Editor: 0.16.0(15449)] - May 25, 2010
- Decreased Armageddon cost from 1500 to 1000
- Added 600 second cooldown for Armageddon
- Added 300 second cooldown for Suicide
- Changed player upgrade requirements from kills to kill scores
- Set kill scores of all attacker units based on cost
- Increased Marauder damage from 25 | 25 vs armored to 30 | 30 vs armored
- Increased Infernos Berserker damage from 25 | 50 vs light to 30 | 60 vs light
- Added damage level upgrade every 5 income level increases
- Changed to player name armageddon and life crystal destroyed notifications instead of generic "Player X"
- Changed variant description from Other/Other to Tug/Standard
v1.0 [Editor: 0.15.0(15449)] - May 22, 2010
- Decreased maximum minerals to 2000
- Increased starting vespene to 3
- Increased cost of all base defenses to 2 vespene
- Increased spore and spine crawler range to 9
- Decreased spore crawler hp to 3000
- Decreased spine crawler hp to 4000
- Decreased weapon cooldown of all 4 base defenses to half
- Decreased zergling regen to 0
- Increased zergling weapon cooldown to 0.696
- Decreased ultralisk damage to 45
- Decreased colossi damage to 20 | 25 vs light
- Doubled spawn size of zerglings
- Decreased thor radius to 0.8125 and model size to match new radius
- Autoattack on only the idled unit when unit is idle
- Increased terrain size of player base area
- Added active player check at map initialization
- Changed no fly zones from paths to regions
- Changed spawn regions to spawn points
- Changed leaderboard to display player names and player incomes
- Switched player 2 and 3 positions to get 1v1 working online
v0.2 [Editor: 0.13.0(15250)] - May 7, 2010
- Increased baneling health to 60
- Increased colossus cost to 350
- Increased archon biological damage bonus to 15
- Increased archon weapon period to 1.75
- Increased viking anti-air range to 10
- Increased phoenix anti-air weapon period to 1.15
- Increased all base defense health by 25%
- Increased width of terrain path
- Decreased colossus damage to 25
- Decreased colossus weapon period to 1.65
- Decreased zergling weapon period to 0.55
- Decreased base defense mineral cost to 400
- Decreased starting vespene to 1
- Changed banshee anti-air weapon to a single hit laser
- Added income increase notifications
- When a teammate dies, other teammate(s) recieves portion of dead teammate's income and gas
- No longer replenish vespene after losing hero units
- Armageddon costs additional 1 vespene
- Trigger autoattack functon upon life crystal death
- Added camera distance controls
- Added more useful unit descriptions
v0.1 [Editor: 0.11.0(15097)] - May 4, 2010
- Initial release
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| BattleCraft Changelog | Release | 5,801 | 07/19/2010 | |
| BattleCraft v2.0 | Beta | 2,701 | 06/07/2010 | |
| BattleCraft v1.6 | Release | 863 | 05/27/2010 | |
| BattleCraft v1.2 | Release | 748 | 05/26/2010 | |
| BattleCraft v1.1 | Release | 276 | 05/25/2010 | |
| BattleCraft v1.0 | Release | 310 | 05/22/2010 | |
| BattleCraft v0.2 | Beta | 330 | 05/07/2010 |
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