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Starcraft 2 - Brood War
- 0 Likes
- StarCraft II
- 808 Monthly Downloads
- Supports:
- 86,705 Total Downloads
- Updated 07/21/2011
- Created 08/18/2010
- 9 Favorites
- Project Site
- Comments
- Release Type: Release
- License: dont care?
- Newest File: SC2BW v0.974b
About Starcraft 2 - Brood War
Published on SEA, US and EU Realms
Create Custom Game > Search "SC2BW"
Latest Changes -
Version 0.974
Additions
- New Sounds for Zealot
- New Sounds for Dark Templar
- New Sounds for Protoss Building Warp in
- New Sounds for Wraith
- New Sounds for Vulture
- New Sounds for Siege Tank
- New Sounds for Science Vessel
- New Sounds for Goliath
- New Sounds for Ghost
- New Sounds for Battlecruiser
- New Model for Creep Colony
- Added Protoss Music
- New Stats/Ranking System - should now work correctly
- Replaced ingame timer with a Real Time Timer (it displays Time Elapsed in Real Time, not Game Time)
Changes
- Textures that had to be reduced in quality due to battle.net limitations have been returned to full quality
- Removed Stim Ability from Bunker
- Gas Harvest Time increased from 1.9810 > 2.1500 (Reverted)
- Reduced Deceleration of SCV/Drone/Probe (Reverted)
- Rally Hotkey for SC1 Profile changed from Y > R
- Time it takes for a worker to mine a Mineral Field increased from 4.592 > 5.4
- Time between when a worker finishes mining and when he starts to return to the CC/Nexus/Hatch reduced from 0.5 > 0.0
- Dark Templar Hotkey for SC2 Profile changed from R > E
- Corsair Hotkey for SC2 Profile changed from R > E
- Rebalanced all units Acceleration and Deceleration
Fixes
- Fixed stupid Pathing Blockers on Heartbreak Ridge that should of never been there in the first place (center highground)
- Reworked more unpathable areas, removed alot of trees to fix pathing issues and blocked vision problems
- Fixed Siege Tanks grabbing the double damage rune in the river and bloodlusting my ass because my jackass team didn't ward it!
- Hotkeys should now be correct for all locales
EU/KR PUBLISHERS READ THIS THREAD FIRST PLEASE.
http://www.teamliquid.net/forum/viewpost.php?post_id=7583525
Version 0.974b
Changes
- All selected larva morphing on a single button click will only happen when Unit Selection Limit is ON
- New Walk Animation for Hydralisk (more faithful to BW)
Fixes
- Queen now knows what a rally point is and how to use it
- Siege Tank no longer renders 2 explosions when it misses (purely cosmetic)
- Massive performance fixes for Air Unit Spreading Trigger
- Fixed Defensive Matrix not working in HCmode
- AI should work again. to it's limited abilities.
0.974a mod files (required)
http://www.mediafire.com/?taqntr3e285qoro
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| SC2BW v0.974b | Release | 10,762 | 07/21/2011 | |
| SC2BW v0.953 Fixed | Release | 23,547 | 06/15/2011 | |
| SC2BW v0.971a | Release | 1,547 | 05/24/2011 | |
| SC2BW v0.971 | Release | 1,159 | 05/24/2011 | |
| SC2BW v0.97 | Release | 9,356 | 03/24/2011 | |
| SC2BW - 0.96 | Release | 3,570 | 03/01/2011 | |
| SC2BW v0.955 all maps | Release | 6,578 | 02/10/2011 | |
| SC2BW v0.955 fix | Release | 183 | 02/10/2011 | |
| SC2BW v0.955 | Release | 787 | 02/09/2011 | |
| SC2BW v0.954a | Release | 423 | 02/06/2011 | |
| SC2BW v0.954 Hotfix | Release | 117 | 02/06/2011 | |
| SC2BW v0.954 | Release | 105 | 02/06/2011 | |
| SC2BW v0.953 | Release | 524 | 02/02/2011 | |
| SC2BW v0.952 | Release | 502 | 01/31/2011 | |
| SC2BW v0.951a | Release | 392 | 01/29/2011 | |
| SC2BW v0.951 | Release | 495 | 01/29/2011 | |
| SC2BW v0.95a | Release | 1,094 | 01/25/2011 | |
| SC2BW v0.95 | Release | 3,669 | 01/23/2011 | |
| SC2BW v0.94b | Release | 474 | 01/16/2011 | |
| SC2BW v0.94a Localized | Release | 542 | 01/15/2011 | |
| SC2BW v0.94a | Release | 299 | 01/14/2011 | |
| SC2BW v0.94 | Release | 2,702 | 01/13/2011 | |
| SC2BW Maps v0.93 | Release | 4,045 | 11/27/2010 | |
| Polaris Rhaspody Localization Fix | Release | 1,008 | 11/17/2010 | |
| SC2BW - Maps v0.92 | Release | 1,860 | 11/16/2010 | |
| SC2BW - Maps v0.91 | Release | 3,696 | 11/08/2010 | |
| SC2BW - Polaris Rhaspody v0.9 | Release | 515 | 10/31/2010 | |
| SC2BW - Match Point v0.9 | Release | 83 | 10/31/2010 | |
| SC2BW - Big Game Hunters v0.9 | Release | 510 | 10/31/2010 | |
| SC2BW - Grand Line v0.9 | Release | 41 | 10/31/2010 | |
| SC2BW - Polaris Rhaspody | Release | 288 | 10/21/2010 | |
| SC2BW - Match Point | Release | 237 | 10/21/2010 | |
| SC2BW - Grand Line | Release | 55 | 10/21/2010 | |
| SC2BW - Match Point | Release | 56 | 10/21/2010 | |
| SC2BW - Polaris Rhaspody | Release | 59 | 10/21/2010 | |
| SC2BW - Grand Line | Release | 43 | 10/21/2010 | |
| Brood War - Grand Line (iCCup) | Release | 118 | 10/18/2010 | |
| Brood War - Grand Line (iCCup) | Release | 336 | 10/11/2010 | |
| Brood War - Grand Line (iCCup) | Release | 178 | 10/07/2010 | |
| Brood War - Grand Line (iCCup) | Release | 103 | 10/06/2010 | |
| Brood War - Crossfire | Release | 110 | 10/05/2010 | |
| Brood War - Crossfire | Release | 46 | 10/05/2010 | |
| Brood War - Crossfire | Release | 151 | 10/03/2010 | |
| Brood War - Crossfire | Release | 178 | 09/28/2010 | |
| Brood War - Crossfire | Release | 288 | 09/26/2010 | |
| Brood War - Fighting Spirit | Release | 441 | 09/17/2010 | |
| Protoss Mission 8 | Release | 4,600 | 09/14/2010 | |
| Brood War - Fighting Spirit | Release | 184 | 09/13/2010 | |
| Brood War - Fighting Spirit | Release | 312 | 09/08/2010 | |
| Brood War - Fighting Spirit | Release | 101 | 09/08/2010 | |
| Brood War - Fighting Spirit | Release | 171 | 09/07/2010 | |
| Brood War - Fighting Spirit | Release | 132 | 09/05/2010 | |
| Brood War - Fighting Spirit | Release | 498 | 08/30/2010 | |
| Brood War - Delta Quadrant | Release | 632 | 08/27/2010 | |
| Brood War - Delta Quadrant | Release | 236 | 08/25/2010 | |
| Brood War - Delta Quadrant | Release | 102 | 08/25/2010 |
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Comments
The only thing I don't like is the AI :-( But i guess you can't fix it. Terran CPU make dropships, don't medics, AI don't use lurkers, fires, goliaths, vultures or reavers...
Well, if people likes to play it in multi-player no problem.
Here are some things you might want to change in the future, if it's not already on your list.
-Rename ghost academy to just academy (Along with renaming a bunch of other stuff in the grid)
-Modify mineral collection rate (I think.. I can't remember if it was 5 in the original game, but I could have sworn it was 8)
-Change dropship capacity to 8 (it's currently at 4). Also, when the dropship unloads, his voice suddenly changes to medivac's. While this is pretty funny, you may either want to change his portrait back to the medivac, or change his unload voice prompts to the dropship's.
-Would it be possible to turn the Fusion core into a science facility addon? (And maybe add one for the ghost as well)
-The valkyrie, though awesome, actually doesn't do any damage. This might be a glitch to look into.
That's all I've got for now. This is great work man. Can't wait to see more.