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Starcraft 2 - Brood War

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  • 0 Likes
  • StarCraft II
  • 162 Monthly Downloads
  • Supports:
  • 93,702 Total Downloads
  • Updated 07/21/2011
  • Created 08/18/2010
  • 9 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: dont care?
  • Newest File: SC2BW v0.974b
or

About Starcraft 2 - Brood War

Published on SEA, US and EU Realms
Create Custom Game > Search "SC2BW"

Latest Changes -

Version 0.974

Additions

  • New Sounds for Zealot
  • New Sounds for Dark Templar
  • New Sounds for Protoss Building Warp in
  • New Sounds for Wraith
  • New Sounds for Vulture
  • New Sounds for Siege Tank
  • New Sounds for Science Vessel
  • New Sounds for Goliath
  • New Sounds for Ghost
  • New Sounds for Battlecruiser
  • New Model for Creep Colony
  • Added Protoss Music
  • New Stats/Ranking System - should now work correctly
  • Replaced ingame timer with a Real Time Timer (it displays Time Elapsed in Real Time, not Game Time)

Changes

  • Textures that had to be reduced in quality due to battle.net limitations have been returned to full quality
  • Removed Stim Ability from Bunker
  • Gas Harvest Time increased from 1.9810 > 2.1500 (Reverted)
  • Reduced Deceleration of SCV/Drone/Probe (Reverted)
  • Rally Hotkey for SC1 Profile changed from Y > R
  • Time it takes for a worker to mine a Mineral Field increased from 4.592 > 5.4
  • Time between when a worker finishes mining and when he starts to return to the CC/Nexus/Hatch reduced from 0.5 > 0.0
  • Dark Templar Hotkey for SC2 Profile changed from R > E
  • Corsair Hotkey for SC2 Profile changed from R > E
  • Rebalanced all units Acceleration and Deceleration

Fixes

  • Fixed stupid Pathing Blockers on Heartbreak Ridge that should of never been there in the first place (center highground)
  • Reworked more unpathable areas, removed alot of trees to fix pathing issues and blocked vision problems
  • Fixed Siege Tanks grabbing the double damage rune in the river and bloodlusting my ass because my jackass team didn't ward it!
  • Hotkeys should now be correct for all locales

EU/KR PUBLISHERS READ THIS THREAD FIRST PLEASE.
http://www.teamliquid.net/forum/viewpost.php?post_id=7583525

Version 0.974b

Changes

  • All selected larva morphing on a single button click will only happen when Unit Selection Limit is ON
  • New Walk Animation for Hydralisk (more faithful to BW)

Fixes

  • Queen now knows what a rally point is and how to use it
  • Siege Tank no longer renders 2 explosions when it misses (purely cosmetic)
  • Massive performance fixes for Air Unit Spreading Trigger
  • Fixed Defensive Matrix not working in HCmode
  • AI should work again. to it's limited abilities.

0.974a mod files (required)
http://www.mediafire.com/?taqntr3e285qoro

Comments

  • #3
    we have problems in Europa with patch 4.0 some units cant used
  • #2
    Your work is awesome, I love your maps. Well, I must say i modified your big game hunters because i like the hunters-gamei, 10 minerals, 6 for expansions and one vespene gas in eache base.
    The only thing I don't like is the AI :-( But i guess you can't fix it. Terran CPU make dropships, don't medics, AI don't use lurkers, fires, goliaths, vultures or reavers...
    Well, if people likes to play it in multi-player no problem.
  • #1
    Beautiful! I hope you keep working on this. It'd be pretty sweet to play Broodwar over battle.net, even if just as custom maps.
    Here are some things you might want to change in the future, if it's not already on your list.
    -Rename ghost academy to just academy (Along with renaming a bunch of other stuff in the grid)
    -Modify mineral collection rate (I think.. I can't remember if it was 5 in the original game, but I could have sworn it was 8)
    -Change dropship capacity to 8 (it's currently at 4). Also, when the dropship unloads, his voice suddenly changes to medivac's. While this is pretty funny, you may either want to change his portrait back to the medivac, or change his unload voice prompts to the dropship's.
    -Would it be possible to turn the Fusion core into a science facility addon? (And maybe add one for the ghost as well)
    -The valkyrie, though awesome, actually doesn't do any damage. This might be a glitch to look into.

    That's all I've got for now. This is great work man. Can't wait to see more.
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