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Defense of the 4 Ancient Kingdoms
- 0 Likes
- StarCraft II
- 24 Monthly Downloads
- Supports:
- 10,380 Total Downloads
- Updated 10/08/2010
- Created 08/06/2010
- 4 Favorites
- Project Site
- Comments
- Release Type: Release
- License: 4 kingdom Defense of the Ancients
- Newest File: 4 Kingdoms Hero Base Defense 1.12
About Defense of the 4 Ancient Kingdoms
2010 18 Sept (revised 2011 14th August
8 players from 4 factions battle for dominance on a newly terraformed planet!
- This is a 4 faction DOTA like map that's capable of 4v4, 1v1v1v1, 2v2v2v2, and other player modes. Third person mode (with WASD) and Default game view modes supported (lock/unlock camera).
Optional questing areas for each faction that award a lot of experience and money early in the game (and eventually unlock world bosses). 9 balanced heroes with RPG style gameplay. 6-7 abilities/passives per hero, with 12 talent upgrades and 194 items. Each level you get to choose 1 stat points (intelligence, agility, strength, crit, lifestealing, haste) which give your hero a significant damage/survivability increase. Heroes at level 10-12 will always do 8x more damage than a level 1. All heroes have a group buff/aura, a heal (or a good reason to not need one) and some form of crowd control like a disarm, stun, pushback, summon decoy, snare, blind, slow
In lock camera mode, hold left click or middle click to rotate camera/turn your hero.
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- -Infestor hero implemented! The Infestor is a caster that uses damage over time effects to acheive AOE and single target carnage.
- Curse of the Weakened is an autocast single target ability that deals moderate shock damage and additional damage over time, stacks up to 5 times
- Fungal Growth deals aoe damage, stacks up to 3 times on any target
- Lifestealing heals the infestors life/shields for 25% of all damage done
- Dark Swarm protects all friendly units under a spore cloud from taking any damage for 12 seconds.
- Leech steals a small amount of vitals from a hostile unit and gives it to the Infestor.
- Infested Terrans summons an infested terran to fight for you for a short time.
- Mark of the Vengeful grants all nearby friendly units with a +15% damage buff for 1 minute
- Burrow instantly hides the Infestor, but the Infestor is reset to 0% shields
- While burrowed the infestor can use Neural Parasite to take over non-heros temporarily
- -The Archon has had several ability and talent changes since the Infestor came back and trademarked his abilities.
- -Frost Nova freezes targets for 2 seconds, dealing light shock damage. Target is slowed and takes damage over time. Does not stack
- -Meteor is a long range ultimate ability that deals damage in a huge radius
- -Several single target abilities have been made autocast! (snipe, merciless strike, feedback, and acid spit)
- -Light infantry mobs (Stalker/marine/infested terran) now get a +120 shield upgrade 21 minutes into the game
- -Light infantry mobs (Stalker/marine/infested terran) now get a +170 life upgrade 31 minutes into the game
- -Light infantry mobs no longer stop spawning at wave 30
- -Heavy (wave) mobs now spawn half as often on 4v4 mode for the outer lanes.
fixes
- -New Stats menu interface! sorta!
- -Armory, command center, lair and nexus have all had their footprint data updated (to be larger) and now have proper collision size
- -When 2 players on the same team die with inventory, it will put each players inventory in a different stack (a short distance away from eachother), so as to avoid confusion of players not knowing what gear is theirs.
- -Light infantry mobs (Stalker/marine/infested terran) now get a +120 shield upgrade 21 minutes into the game
- -The Ultralisk hero was not properly benefitting from Improved Shields upgrades.
- -Several heroes have had their base weapon range increased
- -Fixed several annoying mobs that were wandering out of their quest zones (though some still exist)
- -Nuclear Strike and Meteor now deal 400% damage to buildings 200% damage to everything else
- -Vortex damage and range increased by 25%
- -Point defense drone has had its cost reduced to 3.
- -Several trees/mountains were further reduced to improve visibility on unlock camera mode
- -All heroes start with roughly 40 more energy
- -Life gained from Strength (based on a % of total life) has been reduced
- -Life/shields gained from Agility based on a % of total has been increased
- -Shields gained from Intelligence based on a % of total shields has been increased
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 4 Kingdoms Hero Base Defense 1.12 | Release | 3,149 | 10/08/2010 | |
| 4 Kingdom Defense of the Ancients 1.11 | Release | 437 | 09/29/2010 | |
| 4 Kingdom Defense of the Ancients 1.1 | Release | 313 | 09/25/2010 | |
| Defense of the Ancients 4 Kingdoms 1.09a | Release | 411 | 09/22/2010 | |
| Defense of the Ancients 4 Kingdoms Release 1.08b | Release | 359 | 09/18/2010 | |
| Defense of the Ancients 4 Kingdoms Release 1.08a | Release | 106 | 09/17/2010 | |
| Defense of the Ancients 4 Kingdoms Release 1.07b | Release | 419 | 09/13/2010 | |
| Defense of the Ancients 4 Kingdoms Release 1.07 | Release | 211 | 09/11/2010 | |
| Defense of the Ancients 4 Kingdoms Release 1.05 | Release | 327 | 09/09/2010 | |
| Defense of the Ancients 4 Kingdoms | Release | 473 | 09/03/2010 | |
| Defense of the Ancients 4 Kingdoms | Release | 154 | 09/01/2010 | |
| Defense of the Ancients 4 Kingdoms Release | Release | 67 | 08/29/2010 | |
| Defense of the Ancients 4 Kingdoms 0.93a | Beta | 145 | 08/17/2010 | |
| Defense of the Ancients 4 Kingdoms 0.90 beta | Beta | 123 | 08/09/2010 |
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Comments
Keep the revisions coming. And I'll go get a new graphics card in the meantime so I can fully enjoy it. =D