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Hero Team Survival

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  • 0 Likes
  • StarCraft II
  • 12 Monthly Downloads
  • Supports:
  • 3,169 Total Downloads
  • Updated 07/24/2010
  • Created 06/25/2010
  • 0 Favorites
  • Project Site
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  • Release Type: Beta
  • License: Public Domain
  • Newest File: Hero Team Survival
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About Hero Team Survival

Welcome to Hero Team Survival! Select your hero from our fine selection and help stop incomming waves of monsters reach your base!

2 Teams (up to 4 players per team) will battle each other, trying to stay alive as long as they can! Each team has 100 lives!

Not recommended for Solo Play, but is playable if you dare challenge the monsters alone!

Multiplayer ready!

Shared experience enabled!

Inspired by the map Enfos from Warcraft III.

Map now has Shared Experience! 5 exp per kill for all members of your team!
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Infestor and Overseer now have abilities (support unit , and healer).

Fixed bug where players could increase attributes infinity.
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UI and Hero Tweaking
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Added Game Variant for Battle.net defaults
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Increased actor scale for Sensor tower -- now known as Ability Tower
Slight Artistic change.
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Fixed a bug where a player could do multiple repicks- thus having multiple units on the field.

Hero balancing (need feedback on Abilities/Attack Power / Speed and anything else for heroes to help balancing!) A couple heroes still do not have abilities -- working on this!

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Fixed an issue where the description card did not show for the Phoenix
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Attributes are now allocated correctly
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Attributes now have an effect on the unit when levelup :
-Strength : +HP and +Attack Power
-Intelligence : +Energy and +Spell Power
-Agility : +Attack Speed and +Movement Speed
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Added Leaderboard for team lives
Added Attribute system for heroes (Agility, Strength and Intelligence).
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Added unit description in game card for every heroes
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Minor bug fixes -- Added Leaderboard (not currently functional)
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Thor, Viking and Marauder will now correctly spawn.

Also fixed wave spawns -- waves will no longer spawn on a team with no players.
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Fixed an issue where waves weren't spawning
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Greatly improved map symmetry for even matches.
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Fixed the issue where multiple heroes did not have an attack animation
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Added unit spawning for team 2 -- at this point they spawn even if nobody plays for team 2
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Added ability to sensor towers -- Calldown : Reinforcements. Great as an offensive or defensive spell
Changed some units name.
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Fixed an issue where players could travel to other team's side // Added no fly and no pathing zones.
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Added, fixed and polished transport feature for team 1.

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Game now ends when a team's lives reaches 0

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Added Respawn feature.

Terrain changed a little bit to make it less of an eye-sore

Added some more test waves -- no balance done.

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